I have based this UU trick room team off of the very popular (or was) team in OU. Since a lot of the threats in that team are now in UU I have decided to convert it to this tier because I really enjoyed it.
(P.S I don't know if this has been done yet so please don't get mad if someone else made a team like this first)
Uxie @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 252 Def
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Stealth Rock
- Memento
- Magic Coat
Roll: Suicide lead
Uxie is a very bulky setter with access to rocks and memento to immediately put me in a great position. The reason for colbur over mental herb is because banded crawdaunt destroys this team because nothing can set up trick room against it and getting trickroom up against it helps alot. People also predict mental herb and don't taunt or don't even have it.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Substitute
- Flare Blitz
- Shadow Bone
- Earthquake
Roll: Stall Breaker
Marowak kills everything. Rock head allows it to beat stall without being worn down by recoil and sub is good for getting more damage on switch ins if they try to switch to a counter as trick room ends. Knock off is also good, but i wouldn't say the extra coverage would hit anything notable
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Aqua Jet
- Crabhammer
- Knock Off
Roll : Set up sweeper/Cleaner
Crawdaunt puts out amazing damage and at +2 kills the entire meta-game. Dual stab hits everything in the teir extremely hard and jet cleans weakened pokemon. SD helps the team break pokemon like alomomola and even kills max hp primarina at full.
I know some of these are OU calcs but it still shows crawdaunts power
Defensive Skarm
+2 252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Skarmory: 335-395 (100.2 - 118.2%) -- guaranteed OHKO
Standard Ferro
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 88+ Def Ferrothorn: 382-452 (108.5 - 128.4%) -- guaranteed OHKO
Standard Alo
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 40 HP / 216+ Def Alomomola: 489-577 (101.6 - 119.9%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Heracross: 299-354 (99.3 - 117.6%) -- 93.8% chance to OHKO
Stakataka @ Rockium Z
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Gyro Ball
- Stone Edge
- Earthquake
Roll : Secondary Setter/ Beast-Boost Sweeper
Stakataka is a great setter with amazing stats aswell as having beast boost. It doesn't take long before stakataka sweeps an entire team by itself. Its evd to get an attack raise while maximizing bulk and damage. It works kind of like autotomize celesteela. Set Up Speed --> z-move --> Sweep.
A few important calcs:
252+ Atk Stakataka Continental Crush (180 BP) vs. 252 HP / 0 Def Scizor: 325-384 (94.4 - 111.6%) -- guaranteed OHKO after Stealth Rock
0 Atk Swampert Earthquake vs. 252 HP / 0- Def Stakataka: 280-336 (85.8 - 103%) -- 12.5% chance to OHKO
252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 0- Def Stakataka: 284-336 (87.1 - 103%) -- 18.8% chance to OHKO
+1 252+ Atk Stakataka Continental Crush (180 BP) vs. 40 HP / 216+ Def Alomomola: 418-493 (86.9 - 102.4%) -- 93.8% chance to OHKO after Stealth Rock and Leftovers recovery
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Moonlight
- Lunar Dance
Roll : Late Game Setter/Cleric
I knew I needed another setter because stakataka doesn't always have a good match up and the initial suicide room isn't enough to win a game. Cresselia has always been a staple on trickroom teams especially doubles, so I thought it should have the slot. The other thing Cresselia does for the team is Lunar dance. This allows me to play a bit recklessly with my mons early game but still keep them healthy for late game.
Primarina @ Choice Specs
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Moonblast
- Surf
- Hydro Pump
- Psychic
Roll : Wall Breaker
Primarina was the last Pokemon to be added to the team. Up to this point every offensive Pokemon had been a physical attacker, and the team had a huge weakness to scald. For a start I couldn't find anything to fit the roll, first I tried mega amphoros, then blastoise, but nothing came close to the power Specs Primarina provided along with its amazing typing.
The team has functioned well for me so far, and to show how the team works I've got some replays:
https://replay.pokemonshowdown.com/gen7uususpecttest-696412812
https://replay.pokemonshowdown.com/gen7uususpecttest-696404626
https://replay.pokemonshowdown.com/gen7uususpecttest-696449991
https://replay.pokemonshowdown.com/gen7uususpecttest-696449064
Weaknesses I've noticed:
Offensive ghost types like specs gengar and sub cm chandelure or even hoopa
CB Crawdaunt
Mega-Beedrill out of trickroom can hit everything super effectively
Slower pokemon like Gastrodon, mega Camerupt and amoongus
Substitute mons like suicune and togekiss
Thanks in advanced for rating my team, any suggestions are greatly aprreciated.
(P.S I don't know if this has been done yet so please don't get mad if someone else made a team like this first)
Uxie @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 252 Def
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Stealth Rock
- Memento
- Magic Coat
Roll: Suicide lead
Uxie is a very bulky setter with access to rocks and memento to immediately put me in a great position. The reason for colbur over mental herb is because banded crawdaunt destroys this team because nothing can set up trick room against it and getting trickroom up against it helps alot. People also predict mental herb and don't taunt or don't even have it.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Substitute
- Flare Blitz
- Shadow Bone
- Earthquake
Roll: Stall Breaker
Marowak kills everything. Rock head allows it to beat stall without being worn down by recoil and sub is good for getting more damage on switch ins if they try to switch to a counter as trick room ends. Knock off is also good, but i wouldn't say the extra coverage would hit anything notable
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Aqua Jet
- Crabhammer
- Knock Off
Roll : Set up sweeper/Cleaner
Crawdaunt puts out amazing damage and at +2 kills the entire meta-game. Dual stab hits everything in the teir extremely hard and jet cleans weakened pokemon. SD helps the team break pokemon like alomomola and even kills max hp primarina at full.
I know some of these are OU calcs but it still shows crawdaunts power
Defensive Skarm
+2 252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Skarmory: 335-395 (100.2 - 118.2%) -- guaranteed OHKO
Standard Ferro
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 88+ Def Ferrothorn: 382-452 (108.5 - 128.4%) -- guaranteed OHKO
Standard Alo
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 40 HP / 216+ Def Alomomola: 489-577 (101.6 - 119.9%) -- guaranteed OHKO
+2 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Heracross: 299-354 (99.3 - 117.6%) -- 93.8% chance to OHKO
Stakataka @ Rockium Z
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Gyro Ball
- Stone Edge
- Earthquake
Roll : Secondary Setter/ Beast-Boost Sweeper
Stakataka is a great setter with amazing stats aswell as having beast boost. It doesn't take long before stakataka sweeps an entire team by itself. Its evd to get an attack raise while maximizing bulk and damage. It works kind of like autotomize celesteela. Set Up Speed --> z-move --> Sweep.
A few important calcs:
252+ Atk Stakataka Continental Crush (180 BP) vs. 252 HP / 0 Def Scizor: 325-384 (94.4 - 111.6%) -- guaranteed OHKO after Stealth Rock
0 Atk Swampert Earthquake vs. 252 HP / 0- Def Stakataka: 280-336 (85.8 - 103%) -- 12.5% chance to OHKO
252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 0- Def Stakataka: 284-336 (87.1 - 103%) -- 18.8% chance to OHKO
+1 252+ Atk Stakataka Continental Crush (180 BP) vs. 40 HP / 216+ Def Alomomola: 418-493 (86.9 - 102.4%) -- 93.8% chance to OHKO after Stealth Rock and Leftovers recovery
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Moonlight
- Lunar Dance
Roll : Late Game Setter/Cleric
I knew I needed another setter because stakataka doesn't always have a good match up and the initial suicide room isn't enough to win a game. Cresselia has always been a staple on trickroom teams especially doubles, so I thought it should have the slot. The other thing Cresselia does for the team is Lunar dance. This allows me to play a bit recklessly with my mons early game but still keep them healthy for late game.
Primarina @ Choice Specs
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Moonblast
- Surf
- Hydro Pump
- Psychic
Roll : Wall Breaker
Primarina was the last Pokemon to be added to the team. Up to this point every offensive Pokemon had been a physical attacker, and the team had a huge weakness to scald. For a start I couldn't find anything to fit the roll, first I tried mega amphoros, then blastoise, but nothing came close to the power Specs Primarina provided along with its amazing typing.
The team has functioned well for me so far, and to show how the team works I've got some replays:
https://replay.pokemonshowdown.com/gen7uususpecttest-696412812
https://replay.pokemonshowdown.com/gen7uususpecttest-696404626
https://replay.pokemonshowdown.com/gen7uususpecttest-696449991
https://replay.pokemonshowdown.com/gen7uususpecttest-696449064
Weaknesses I've noticed:
Offensive ghost types like specs gengar and sub cm chandelure or even hoopa
CB Crawdaunt
Mega-Beedrill out of trickroom can hit everything super effectively
Slower pokemon like Gastrodon, mega Camerupt and amoongus
Substitute mons like suicune and togekiss
Thanks in advanced for rating my team, any suggestions are greatly aprreciated.