Small Is POWerful

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Zorua @ Life Orb
Trait: Illusion
Nature: Naive
30 Def / 220 SpA / 230 Spe
Night Daze
Nasty Plot
Hidden Power Fire
Extrasensory
Night Daze, I chose over Dark Pulse for the STAB because it contains more base power and will therefore do more damage. Nasty Plot to raise Zorua’s Special Attack even further. HP Fire will get rid of the Bug-Type threats, and Extrasensory is for the Fighting-type threats, such as Croagunk.

Abra @ Choice Specs
Trait: Magic Guard
Nature: Modest
240 SpA / 200 Spe

Energy Ball
Charge Beam
Psychic
Shadow Ball

Chronological order time (again). Energy Ball is mainly for the power, as are the others, because I see Abra as a Little Cup Sweeper. Charge Beam will be useful if I come up against, say Frillish, and it will do lotsa damage, as well as possibly raising Special Attack. Psychic, for the STAB and lotsa power, and Shadow Ball is for the Ghost-type threats that could be faced (possibly Yamask).

Archen @ Choice Band
Nature: Jolly
Trait: Defeatist
76 HP / 196 SpA / 196 Spe

Rock Slide
Pluck
Earthquake
U-Turn

Rock Slide, for the STAB which will deal lotsa damage to most of the LC tier, and may cause some flinching. Pluck, because lots of others carry berries, and Pluck will take the berry and the effect of said berry. Earthquake is for power and it will most likely do a lot. Finally, U-Turn is for those who Archen cannot deal with, but others can.[/FONT]


Houndour @ Life Orb
Trait: Flash Fire
Nature: Hasty
36 Atk / 200 SpA / 240 Spe

Flame Charge
Dark Pulse
Sucker Punch
Hidden Power Fighting

Flame Charge, for the STAB and a raise in Houndour’s speed stat, which will be necessary. Dark Pulse, again gets STAB and has high base power. Sucker Punch enables me to get rid of enemies on miniscule health, and will also get STAB. HP is for the Rock-type enemies that are annoying
(ie Cranidos).

Dratini @ Life Orb
Nature: Lonely
Trait: Shed Skin
244 Atk / 36 SpA / 196 Spe

Outrage
Dragon Dance
Fire Blast
ExtremeSpeed

Ok. Outrage is for the STAB and dealing lotsa damage to opponents. Dragon Dance, for those who don’t know, raises attack and Speed. Fire Blast, for the Ice-type threats, of which there aren’t many, but enough to put Dratini at risk of fainting. ExtremeSpeed, similar to Houndour’s Sucker Punch. For getting rid of the enemies who are on little health

Pawniard @ Life Orb
Nature: Jolly
Trait: Defiant
236 Atk / 36 Def / 36 SpD / 196 Spe

Swords Dance
Brick Break
Sucker Punch
Iron Head

Swords Dance, for the raising of Attack to enable Pawniard to do lotsa damage. Brick Break, it’s the only thing that will be able to defeat Magnemite. Sucker Punch, I have already explained, for last-minute hits. Iron Head, for the STAB and will possibly make the foe flinch. Sorted.
 
Hi! this seems like a pretty nice team, but it could take some modifications.

You have Strictly no way to counter Scarf Mienfoo. He can simply sweep through your team and just KO your Abra with u-turn, which is already frail as hell and can't take a HJK.

I suggest changing your Zorua to a Nasty Plot Misdreavus. The second he uses Night Daze or nasty plot, your opponent will already know it's a Zorua, and it's kinda slow compared to top threats. Misdreavus speed ties with Murkrow and Staryu and outspeeds pokémons such as Mold Breaker Drilbur, Chinchou and Mienfoo. He also has more offensive presence than Zorua, with a higher Special Attack. I suggest running the Sub+Nasty Plot set, which will cause lots of switches and ravage your opponent's team.

You should run Hidden Power Ground instead of HP fighting on your Houndour, and Fire Blast instead of sucker punch, which is more reliable.

Have fun!
 
You posted your last RMT 6 days ago, and it's even still on the first page. As stated in the rules, you can only post one thread every two weeks. PM me in eight days and I'll unlock this thread.

Furthermore, you could probably improve your descriptions a bit.
 
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