Hi, new to smogon (well, at least 1st time poster, been lurking for ahile), but anyways, with the advent of D/P there's been alot of things that hav just confounded me. I tried to check the topics regarding D/P but at over 20 pages each it was hard to find just the right info I wanted. Even then I got contradictory statements. So I just wanted to ask a few small questions:
1. Do things like Light Clay etc. require the user to be out the whole time to keep the effect? For example if I have a Kingdra use Rain Dance while holding Damp Rock, does that Rain Dance effect last for 8 turns even if he switches out immediately?
2. Thinking about making a Trick Room team. I have Slowbro and Dusknoir on it so far (adding a No Armor Machamp too and maybe a Miltank or Clefable for support/utility), but I'm worried about what MS I should give them that still lets them tank effectively. Also, will Parasect be useful on a Trick Room team. Crappy typing might be balanced by fastest Sporer and Aromatherapist in the game.
3. What's a good counter to teams that abuse Weather Effects?
4. What's a good Heracross counter?
Alright guys, thnx in advance.
1. Do things like Light Clay etc. require the user to be out the whole time to keep the effect? For example if I have a Kingdra use Rain Dance while holding Damp Rock, does that Rain Dance effect last for 8 turns even if he switches out immediately?
2. Thinking about making a Trick Room team. I have Slowbro and Dusknoir on it so far (adding a No Armor Machamp too and maybe a Miltank or Clefable for support/utility), but I'm worried about what MS I should give them that still lets them tank effectively. Also, will Parasect be useful on a Trick Room team. Crappy typing might be balanced by fastest Sporer and Aromatherapist in the game.
3. What's a good counter to teams that abuse Weather Effects?
4. What's a good Heracross counter?
Alright guys, thnx in advance.