The Rules said:Bring 4 pick 3 3v3 triples
Stage 3 or lower
Arena: Smeargle's Animation Studio
48 Hour DQ
2/5 Recoveries/Chills
3 Subs
No Items
First order decided by coinflip
Smeargle's Animation Studio
Field Type: Neutral
Complexity: Simple to Driving-The-Referee-Batcrap-Crazy
Format: Singles
Restrictions: None
Summary:
When a Pokemon is first sent out, its Trainer can declare any number of specific abilities. That pokemon gains the declared abilities for the remainder of the battle at the cost of 2 EN per ability.
Pokemon cannot have duplicate abilities. Meaning, for example, that a Pokemon cannot have two (2) or more copies of Strong Jaw on it.
All Abilities gained through the Arena's effect are treated as though the Pokemon naturally received them.
Banned Abilities / Restrictions:
Receiver, Power of Alchemy, Trace. (Why would you want these abilities? You are already granted access to nearly all abilities. These are pointless.)
Battle Bond is valid only for Battle Bond Greninja and Ash-Greninja
Forecast is valid only for Castform.
Gulp Missile is valid only for Cramorant
Hunger Switch is valid only for Morpeko.
Ice Face is valid only for Eiscue.
Mimicry is valid only for Galarian Stunfisk
Mold Breaker is valid only for Pinsir, Mega Pinsir, Mega Gyarados, Mega Ampharos, Cranidos, Rampardos, Axew, Fraxure, Haxorus, Pancham, Pangoro, Drilbur, Excadrill, Throh, Sawk, Basculin, Druddigon, Hawlucha, Rebble, Tactite, and Crucibelle.
Multi-type is valid only for Arceus.
Neutralizing Gas is valid only for Koffing, Kantonian Weezing, and Galarian Weezing.
Power Construct is valid only for Zygarde.
RKS System is valid only for Silvally.
Schooling is valid only for Wishiwashi.
Shields Down is valid only for Minior.
Stance Change is valid only for Aegislash.
Teravolt is valid only for Zekrom and Black-Kyurem.
Turboblaze is valid only for Reshiram and White-Kyurem.
Zen Mode is valid only for Unovan Darmanitan, Unovan Darmanitan Zen Mode, Galarian Darmanitan, and Galarian Darmanitan Zen Mode..
In most cases, an ability that copies an ability is banned due to redundancy and an ability that changes a pokemon's form is banned due to most pokemon not having that form. Mold Breaker, Teravolt, and Turboblaze are restrict to the pokemon that get it naturally to encourage ability combinations. If you want to stop solid rock, filter, anticipation, overcoat, sturdy, then you have to bring a natural Mold Breaker and Neutralizing Gas Pokémon.
Field Type: Neutral
Complexity: Simple to Driving-The-Referee-Batcrap-Crazy
Format: Singles
Restrictions: None
Summary:
When a Pokemon is first sent out, its Trainer can declare any number of specific abilities. That pokemon gains the declared abilities for the remainder of the battle at the cost of 2 EN per ability.
Pokemon cannot have duplicate abilities. Meaning, for example, that a Pokemon cannot have two (2) or more copies of Strong Jaw on it.
All Abilities gained through the Arena's effect are treated as though the Pokemon naturally received them.
Banned Abilities / Restrictions:
Receiver, Power of Alchemy, Trace. (Why would you want these abilities? You are already granted access to nearly all abilities. These are pointless.)
Battle Bond is valid only for Battle Bond Greninja and Ash-Greninja
Forecast is valid only for Castform.
Gulp Missile is valid only for Cramorant
Hunger Switch is valid only for Morpeko.
Ice Face is valid only for Eiscue.
Mimicry is valid only for Galarian Stunfisk
Mold Breaker is valid only for Pinsir, Mega Pinsir, Mega Gyarados, Mega Ampharos, Cranidos, Rampardos, Axew, Fraxure, Haxorus, Pancham, Pangoro, Drilbur, Excadrill, Throh, Sawk, Basculin, Druddigon, Hawlucha, Rebble, Tactite, and Crucibelle.
Multi-type is valid only for Arceus.
Neutralizing Gas is valid only for Koffing, Kantonian Weezing, and Galarian Weezing.
Power Construct is valid only for Zygarde.
RKS System is valid only for Silvally.
Schooling is valid only for Wishiwashi.
Shields Down is valid only for Minior.
Stance Change is valid only for Aegislash.
Teravolt is valid only for Zekrom and Black-Kyurem.
Turboblaze is valid only for Reshiram and White-Kyurem.
Zen Mode is valid only for Unovan Darmanitan, Unovan Darmanitan Zen Mode, Galarian Darmanitan, and Galarian Darmanitan Zen Mode..
In most cases, an ability that copies an ability is banned due to redundancy and an ability that changes a pokemon's form is banned due to most pokemon not having that form. Mold Breaker, Teravolt, and Turboblaze are restrict to the pokemon that get it naturally to encourage ability combinations. If you want to stop solid rock, filter, anticipation, overcoat, sturdy, then you have to bring a natural Mold Breaker and Neutralizing Gas Pokémon.

Puddles (Araquanid) [F]
Stage 2*
Nature: Serious Nature
Type: Water / Bug
Abilities:
Water Bubble: This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, increasing their BAP by four (4).
Water Absorb: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Stats:
HP: 80
Atk: 3
Def: 4
SpA: 3
SpD: 6
Spe: 42
Size Class: 4
Weight Class: 4
Movepool:
Stage 2:
Aqua Ring
Aurora Beam
Bite
Bubble
Bubble Beam
Bug Bite
Crunch
Entrainment
Headbutt
Infestation
Leech Life
Liquidation
Lunge
Mirror Coat
Power Split
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Water Gun
Water Sport
Wide Guard
Stage 3: (Locked)
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Leech Life
Liquidation
Lunge
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Sport
Wide Guard
Wonder Room
X-Scissor
Stage 4: (Locked)
Aqua Ring
Attract
Aurora Beam
Bite
Blizzard
Bubble
Bubble Beam
Bug Bite
Bug Buzz
Confide
Crunch
Dive
Double Team
Endure
Entrainment
Facade
Frost Breath
Frustration
Giga Drain
Headbutt
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Laser Focus
Leech Life
Liquidation
Lunge
Magic Coat
Magic Room
Mirror Coat
Poison Jab
Power Split
Protect
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Scald
Signal Beam
Sleep Talk
Snore
Soak
Spider Web
Spit Up
Sticky Web
Stockpile
Substitute
Surf
Swagger
Toxic
Waterfall
Water Gun
Water Pulse
Water Sport
Wide Guard
Wonder Room
X-Scissor
Stage 5: (Locked)

Eater of Worlds (Cursola) [F]
Stage 3*
Nature: Serious Nature
Type: Ghost
Abilities:
Weak Armor: By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a physical attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
Perish Body: If the Pokemon is struck by a contact attack, the Pokemon inflicts both itself and its attacker with the Doom status.
Stats:
HP: 80
Atk: 4
Def: 3
SpA: 6
SpD: 6
Spe: 30
Size Class: 2
Weight Class: 1
Movepool:
Stage 3:
Amnesia
Ancient Power
Astonish
Attract
Blizzard
Body Slam
Brine
Bulldoze
Calm Mind
Confuse Ray
Curse
Destiny Bond
Dig
Disable
Earth Power
Earthquake
Endure
Facade
Giga Drain
Giga Impact
Grudge
Hail
Harden
Haze
Head Smash
Hex
Hydro Pump
Hyper Beam
Ice Beam
Icicle Spear
Icy Wind
Iron Defense
Leech Life
Light Screen
Liquidation
Mirror Coat
Nature Power
Night Shade
Perish Song
Pin Missile
Power Gem
Protect
Psychic
Rain Dance
Reflect
Rest
Revenge
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Screech
Self-Destruct
Shadow Ball
Sleep Talk
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength Sap
Substitute
Sunny Day
Surf
Tackle
Throat Chop
Water Pulse
Whirlpool
Will-O-Wisp
Stage 4: (Locked)
Stage 5: (Locked)

Hundred (Fidgit) [F]
Stage 3*
Nature: Serious Nature
Type: Poison / Ground
Abilities:
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanentl/y, and its BRT is increased by two (2) ranks.
Frisk: The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Stats:
HP: 90
Atk: 4
Def: 5
SpA: 4
SpD: 4
Spe: 105
Siz: 2
Wei: 4
Movepool:
Stage 3:
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Instruct
Knock Off
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Natural Gift
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Spikes
Spotlight
Stealth Rock
Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
Stage 4: (Locked)
Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Brutal Swing
Bulldoze
Captivate
Circle Throw
Clear Smog
Comet Punch
Confide
Copycat
Dig
Disable
Double-Edge
Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Electric)
Hyper Beam
Icy Wind
Instruct
Knock Off
Laser Focus
Light Screen
Lucky Chant
Low Sweep
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quick Guard
Quash
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snatch
Snore
Spikes
Spotlight
Stealth Rock
Sticky Web
Stomping Tantrum
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Telekinesis
Thief
Throat Chop
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn
Venom Drench
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room
Stage 5: (Locked)


Wishiwashi [F]
Stage: 1
Nature: Serious Nature
Type: Water
Ability:
Schooling: On initial sendout, this Pokémon will call on its fellow Wishiwashi and merge into its School Forme. If at the end of an action this Pokémon's HP is under 25%, its fellow Wishiwashi lose the will to continue and this Pokémon reverts to its Solo Forme. If this Pokémon's HP is back above 25% HP at the end of an action, it will summon its fellow Wishiwashi again to take up School Forme. This ability cannot be removed from the Pokémon or copied by any means. Wishiwashi will transform from Schooling-Form to Solo-Form when its current HP is less than 17.5.
Stats:
Solo-Form:
HP: 70
Atk: 1
Def: 1
SpA: 2
SpD: 2
Spe: 40
Siz: 1
Wei: 1
Schooling-Form:
HP: 70
Atk: 6
Def: 6
SpA: 6
SpD: 6
Spe: 30
Siz: 7
Wei: 4
Movepool
Stage 1:
Aqua Ring
Aqua Tail
Beat Up
Brine
Dive
Double-Edge
Endeavor
Feint Attack
Growl
Helping Hand
Hydro Pump
Soak
Take Down
Tearful Look
Uproar
Water Gun
Stage 2: (Locked)
Aqua Ring
Aqua Tail
Beat Up
Brine
Dive
Double-Edge
Endeavor
Feint Attack
Growl
Helping Hand
Hydro Pump
Mist
Muddy Water
Soak
Take Down
Tearful Look
Uproar
Water Gun
Water Pulse
Water Sport
Whirlpool
Stage 3: (Locked)
Aqua Ring
Aqua Tail
Attract
Beat Up
Brine
Bulldoze
Confide
Dive
Double-Edge
Double Team
Earthquake
Endeavor
Endure
Facade
Feint Attack
Frustration
Growl
Hail
Helping Hand
Hidden Power (Fire)
Hydro Pump
Ice Beam
Iron Tail
Liquidation
Mist
Mud Shot
Muddy Water
Protect
Rain Dance
Rest
Return
Round
Scald
Sleep Talk
Snore
Soak
Substitute
Surf
Swagger
Take Down
Tearful Look
Toxic
U-Turn
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Stage 4: (Locked)
Aqua Ring
Aqua Tail
Attract
Beat Up
Brine
Bulldoze
Confide
Covet
Dive
Double-Edge
Double Team
Earthquake
Endeavor
Endure
Facade
Feint Attack
Frustration
Growl
Hail
Helping Hand
Hidden Power (Fire)
Hydro Pump
Ice Beam
Iron Tail
Liquidation
Mist
Mud Shot
Muddy Water
Protect
Rain Dance
Rest
Return
Round
Scald
Sleep Talk
Snore
Soak
Substitute
Surf
Swagger
Take Down
Tearful Look
Toxic
U-Turn
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Stage 5: (Locked)
Team Sivanandi

Hannibal: Forretress [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Steel/Bug
ABILITIES: Sturdy, Overcoat
STATS
HP: 90
Atk: 4
Def: 6
SpA: 3
SpD: 3
Spe: 40
Size Class: 3
Weight Class: 5
MOVES
Attract
Autotomize
Bide
Bug Bite
Bulldoze
Captivate
Confide
Counter
Curse
Defense Curl
Dig
Double Team
Double-Edge
Earthquake
Endure
Explosion
Facade
Flail
Flash Cannon
Frustration
Giga Drain
Giga Impact
Gyro Ball
Headbutt
Heavy Slam
Hidden Power (Ground)
Hyper Beam
Iron Defense
Light Screen
Magnet Rise
Mirror Shot
Natural Gift
Payback
Pin Missile
Power Trick
Protect
Rapid Spin
Reflect
Rest
Return
Revenge
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sand Tomb
Sandstorm
Secret Power
Self-Destruct
Sleep Talk
Snore
Solar Beam
Spikes
Stealth Rock
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Tackle
Take Down
Toxic
Toxic Spikes
Venoshock
Volt Switch
Zap Cannon

Caellach: Empoleon [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Water/Steel
ABILITIES: Torrent, Defiant
STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 60
Size Class: 3
Weight Class: 4
MOVES
Aerial Ace
Agility
Aqua Jet
Aqua Ring
Attract
Avalanche
Bide
Blizzard
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Confide
Cut
Defog
Dig
Dive
Double Hit
Double Team
Drill Peck
Earthquake
Echoed Voice
Endure
Facade
Feather Dance
Flail
Flash Cannon
Fling
Frustration
Fury Attack
Giga Impact
Grass Knot
Growl
Hail
Hidden Power (Electric)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Metal Claw
Mist
Mud Sport
Mud-Slap
Natural Gift
Peck
Pluck
Pound
Power Trip
Protect
Quash
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Shadow Claw
Sleep Talk
Snore
Stealth Rock
Steel Wing
Strength
Substitute
Supersonic
Surf
Swagger
Swords Dance
Tackle
Toxic
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up
Yawn

Vigarde: Nidoking [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Ground/Poison
ABILITIES: Rivalry, Poison Point, Sheer Force
STATS
HP: 90
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 85
Size Class: 3
Weight Class: 4
MOVES
Amnesia
Attract
Avalanche
Beat Up
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Confusion
Counter
Curse
Cut
Defense Curl
Detect
Dig
Disable
Double Kick
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Flatter
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Head Smash
Headbutt
Helping Hand
Hidden Power (Fairy)
Hone Claws
Horn Attack
Horn Drill
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Mega Kick
Mega Punch
Megahorn
Mimic
Mud-Slap
Natural Gift
Pay Day
Peck
Poison Jab
Poison Sting
Poison Tail
Power-Up Punch
Protect
Quash
Rage
Rain Dance
Reflect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shock Wave
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Supersonic
Surf
Swagger
Tackle
Take Down
Taunt
Thief
Thrash
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Toxic Spikes
Venom Drench
Venoshock
Water Gun
Water Pulse
Whirlpool

Cormag: Drapion [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Dark/Poison
ABILITIES: Battle Armor, Sniper, Keen Eye
STATS
HP: 80
Atk: 4
Def: 5
SpA: 3
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 4
MOVES
Acupressure
Aerial Ace
Agility
Assurance
Attract
Bite
Brick Break
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Cut
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
False Swipe
Feint Attack
Fell Stinger
Fire Fang
Flash
Fling
Frustration
Giga Impact
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Defense
Iron Tail
Knock Off
Leech Life
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Scary Face
Screech
Secret Power
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venom Drench
Venoshock
Whirlwind
X-Scissor

Hannibal: Forretress [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Steel/Bug
ABILITIES: Sturdy, Overcoat
STATS
HP: 90
Atk: 4
Def: 6
SpA: 3
SpD: 3
Spe: 40
Size Class: 3
Weight Class: 5
MOVES
Attract
Autotomize
Bide
Bug Bite
Bulldoze
Captivate
Confide
Counter
Curse
Defense Curl
Dig
Double Team
Double-Edge
Earthquake
Endure
Explosion
Facade
Flail
Flash Cannon
Frustration
Giga Drain
Giga Impact
Gyro Ball
Headbutt
Heavy Slam
Hidden Power (Ground)
Hyper Beam
Iron Defense
Light Screen
Magnet Rise
Mirror Shot
Natural Gift
Payback
Pin Missile
Power Trick
Protect
Rapid Spin
Reflect
Rest
Return
Revenge
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sand Tomb
Sandstorm
Secret Power
Self-Destruct
Sleep Talk
Snore
Solar Beam
Spikes
Stealth Rock
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Tackle
Take Down
Toxic
Toxic Spikes
Venoshock
Volt Switch
Zap Cannon

Caellach: Empoleon [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Water/Steel
ABILITIES: Torrent, Defiant
STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 60
Size Class: 3
Weight Class: 4
MOVES
Aerial Ace
Agility
Aqua Jet
Aqua Ring
Attract
Avalanche
Bide
Blizzard
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Confide
Cut
Defog
Dig
Dive
Double Hit
Double Team
Drill Peck
Earthquake
Echoed Voice
Endure
Facade
Feather Dance
Flail
Flash Cannon
Fling
Frustration
Fury Attack
Giga Impact
Grass Knot
Growl
Hail
Hidden Power (Electric)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Metal Claw
Mist
Mud Sport
Mud-Slap
Natural Gift
Peck
Pluck
Pound
Power Trip
Protect
Quash
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Shadow Claw
Sleep Talk
Snore
Stealth Rock
Steel Wing
Strength
Substitute
Supersonic
Surf
Swagger
Swords Dance
Tackle
Toxic
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up
Yawn

Vigarde: Nidoking [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Ground/Poison
ABILITIES: Rivalry, Poison Point, Sheer Force
STATS
HP: 90
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 85
Size Class: 3
Weight Class: 4
MOVES
Amnesia
Attract
Avalanche
Beat Up
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Confusion
Counter
Curse
Cut
Defense Curl
Detect
Dig
Disable
Double Kick
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Flatter
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Head Smash
Headbutt
Helping Hand
Hidden Power (Fairy)
Hone Claws
Horn Attack
Horn Drill
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Mega Kick
Mega Punch
Megahorn
Mimic
Mud-Slap
Natural Gift
Pay Day
Peck
Poison Jab
Poison Sting
Poison Tail
Power-Up Punch
Protect
Quash
Rage
Rain Dance
Reflect
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shock Wave
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snore
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Supersonic
Surf
Swagger
Tackle
Take Down
Taunt
Thief
Thrash
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Toxic Spikes
Venom Drench
Venoshock
Water Gun
Water Pulse
Whirlpool

Cormag: Drapion [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Dark/Poison
ABILITIES: Battle Armor, Sniper, Keen Eye
STATS
HP: 80
Atk: 4
Def: 5
SpA: 3
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 4
MOVES
Acupressure
Aerial Ace
Agility
Assurance
Attract
Bite
Brick Break
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Cut
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
False Swipe
Feint Attack
Fell Stinger
Fire Fang
Flash
Fling
Frustration
Giga Impact
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Defense
Iron Tail
Knock Off
Leech Life
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Scary Face
Screech
Secret Power
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venom Drench
Venoshock
Whirlwind
X-Scissor
Here we are folks, in the fabled Smeargle's Animation Studio! I don't see any Smeargle around though, just a lot of abilities waiting to be copied. Regardless, on the one side we have a SAS near-expert, and on the other someone who had never heard of it before this battle. And in the center, a ref who is absolutely terrified at how much of a mess these calculations are going to be. Heads means akela sends out first, tails for Siv:
Heads it is!
akela sends out and specifies abilities
Sivanandi sends out, specifies abilities, and orders
akela orders
I ref

Heads it is!
akela sends out and specifies abilities
Sivanandi sends out, specifies abilities, and orders
akela orders
I ref