(Smogon Doubles) Goodstuff Team

Team:

Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 184 SDef / 76 Spd
Timid Nature
- Thunderbolt
- Toxic
- Substitute
- Roost

Zapdos & Breloom is a defensive core that I got of Smogon (Sorry, guys).
Zapdos uses Substitute + Roost to survive for very long, PP stalling the opponent with Pressure. It also covers Breloom's big Flying weakness. Thunderbolt is an accurate STAB, while Toxic statuses opponents.

Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 248 Atk / 24 Spd
Adamant Nature
- Protect/Substitute
- Leech Seed
- Bullet Seed
- Spore

Breloom Leech Seeds and stalls the opponent with Protect/Substitute (In the importable version, it's Protect. Change it to Substitute if you think that's better). It can also Spore any annoying Pokemon. Bullet Seed gets rid of Ground, Rock & Water types, and allows Breloom to be of some use offensively. It also helps break Substitutes.
Breloom's x4 weakness to Flying is covered by Zapdos' Thunderbolt & Gliscor's Ice Fang.

Rotom-W (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Discharge
- Hydro Pump
- Protect
- Volt Switch

Everybody knows the Discharge + Earthquake combo. I picked Rotom-Wash and Landorus for each attack, respectively. Rotom-Wash can use a STAB Discharge to try and paralyze the opposing team, and Hydro Pump gives him another STAB move to work with. Volt Switch is used to get out of annoying situations, while dealing damage to the opponent.

Landorus-T (Landorus-Therian) (M) @ Expert Belt
Trait: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Ice]
- U-turn

Landorus-T gets to spam Earthquake, while not hurting Rotom-Wash, Rock Slide's for coverage (hitting Steel types, mainly), while HP Ice is used to get rid of Grass, Flying & Dragon types. As mentioned above, U-Turn gets Landorus-T out of annoying situations. I picked Landorus-T over its Incarnate form 'cause I am willing to sacrifice Speed for a more powerful Earthquake.
Its x4 Ice weakness is walled by Heatran (and Rotom-W).

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Lava Plume
- Earthquake
- Protect
- Will-O-Wisp

Heatran & Gliscor is another good defensive combo. Heatran can switch in on a Fire type attack, then use Earth Power. Heatran also serves as my Special Wall, burning physical attackers with Will-O-Wisp and using Protect to stay alive as long as possible. Gliscor's also immune to its Earthquake, allowing Heatran to spam it without killing off his teammate.
Its x4 weakness to Ground is covered by Breloom's Bullet Seed & Gliscor's Ice Fang.

Gliscor @ Toxic Orb
Trait: Poison Heal
- Toxic
- Earthquake
- Ice Fang
- Protect

Gliscor is my Toxic staller, badly poisoning the opponent's Pokemon, while healing itself with Poison Heal. Ice Fang & Earthquake hit the Steel types that are immune to Toxic, while Protect allows Gliscor to let the opponents lose health (while healing itself) one turn at a time.
Its x4 Ice weakness is walled by Heatran (and Rotom-W).

Problems my team faces:
Weakness to Ice (mainly Hail teams).
Ice type attacks can take out 4 of my Pokemon, especially Landorus-T and Gliscor). I've used many Hail teams (singles, doubles, you name it. They're my favorite), and Ice Shard/Blizzard is very deadly. I know that Ice is a horrible type defensively, but it's quite hard to beat the other team with a Heatran.

Not much support.
Sure, paralyzing, burning and poisoning the opponent's team works, but many of my team members lack the ability to heal themselves of status/to regain health. This sucks, because if one of my team members die, the team falls apart.
(by the way, how do you hide this stuff? is it
or something?)
Importable:
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 184 SDef / 76 Spd
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Toxic
- Substitute
- Roost

Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 248 Atk / 24 Spd
Adamant Nature
- Protect
- Leech Seed
- Bullet Seed
- Spore

Rotom-W (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Discharge
- Hydro Pump
- Protect
- Volt Switch

Landorus-T (Landorus-Therian) (M) @ Expert Belt
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Ice]
- U-turn

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Lava Plume
- Earthquake
- Protect
- Will-O-Wisp

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
- Toxic
- Earthquake
- Ice Fang
- Protect

Thanks to Jav521, sparrowkatana, and Smogon.
 
Welcome to smogon Emberhuddle.

This is not the place to post an RMT. You will find the "Other Teams" RMT subforum (where you should be posting a doubles RMT) here. You should post your thread as prefixed "Other" and name it (name of team here) followed by "(Doubles)".

You also need to write at least three lines of text about each pokemon and it's role on your team commenting on potential offensive and defensive synergy, and why you think it fits your team. The importable should then be listed in the smallest font possible at the bottom of your post. I will be very glad to rate your doubles team once you have moved it to the correct forum, and have corrected it to meet RMT standards. Hope I helped :)

(if you are still not sure about the rules of making an RMT, you can find them listed here)

Edit: Oh, and by the way, if you do not want to waste a long time writing up descriptions of all your pokemon in detail, you can go on #doubles and post a pastebin, we often won't mind discussing teams on the channel. You can find a direct link to it here
 
Moved this to the RMT forum for you. I would advise following Lagalaga's advice so this thread isn't locked by an RMT moderator.

By the way, much of this team seems to be made up of single battle movesets. While they're mostly fine in single battles, doubles is another game entirely, and moves like Fake Out and Trick Room that have less relevance in singles are suddenly much more viable. I'll see if I can stop by and help you transition your sets into Doubles format later (busy irl).
 
Interesting team overall, I would drop the stalling sets, mostly because stall just doesn't work so well in Doubles, it is very difficult to stall two foes at once. Better moveset choices would include things like:
zapdos.gif

Zapdos @ Sitrus Berry
Trait: Pressure
EVs: 140 HP / 252 SpA / 116 Spe
Modest Nature
- Thunderbolt
- Heat Wave
- Tailwind
- Detect

Basically, this is a standard Tailwind Zapdos set. You can tweak it a bit and such, but the overall point is that it supports the rest of the team by doubling their speed for 4 turns.

breloom.gif

Breloom @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Protect

Another standard set. With Techician and Mach Punch, Breloom can finish off a lot of threats. Spore is also handy for putting a potential threat to sleep.

I don't really have any set for Gliscor, you can probably try something like Flying Gem Acrobatics with Earthquake, but I haven't really used it. I would probably replace it with something to help patch up weaknesses, maybe a Cresselia for support or a Bisharp/Metagross for helping against Hail.

One big thing that is needed here is Protect. While almost every member has it, Landorus-T doesn't, and with all the moves that also hit your ally, you need more or less everything to be able to defend itself if necessary. Still, dropping a few moves, like maybe Lava Plume on Heatran for Heat Wave, will make this less of an issue as well, and I would recommend that. Avoiding mixed sets is overall a good choice if you don't gain much from them. For example, Earth Power over Earthquake is probably better on Heatran, since you will be using it when Heat Wave won't be effective, and you want to be able to focus power on a specific target rather than divided it amongst two.

Anyways, good work on the team, you might want to specify the tier this team was built for, I'm not completely clear on whether this is a Smogon Doubles team or not.
 
I've considered dropping Landorus-T for a Gastrodon, Heatran's Water weakness will be covered by Gastrodon's Storm Drain.

Gliscor can then team up with Rotom-W to use the Discharge-Earthquake combo.

2x | 2x | 1/2 | 1/2 | 4x | 1/4 | This is my current Ice weakness.

dragonuser edit: try not to double post
 
Last edited by a moderator:
Juan Gee, you need a spinner. Hitmontop works. Not only can he spin, he also poses a threat to them ice types with his close combat

No, just no. Hazards are almost nonexistent in VGC. A spinner is usually pointless. However, Hitmontop is a good mon choice. It can provide Fake Out pressure along with Fight Gem CC nuke. I would consider it over Gliscor since you already have a 4x Ice weak in Lando-T, which already counters Sand quite nicely.
 
Guys, both of you are completely lost. Spinners are unneeded in doubles, and no this is not VGC. Hitmontop is a very good pokemon for it's ability to Intimidate and Fake Out, not because it can spin.
 
I'm wondering:
Will taking out Gliscor for a Curse + Avalanche Lapras be a smart choice?

@ Hrithik: I use Hail teams too. I'm not afraid of entry hazards.
 
Maybe get an exploder and blow the... um thingamajigs outta anything(not recommended tho, explosion was nerfed). Actually what I meant was more of a Custap Lead or sth. By taking advantage of the fact that hazards are unused, a Custap Lead like Gigalith can pull off a SR before blowing itself up to dish out some damage. Your partner can protect to mitigate damage to itself.
But Ghost types do pose as a menace.
Not sure if this will work...
 
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