Team:
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 184 SDef / 76 Spd
Timid Nature
- Thunderbolt
- Toxic
- Substitute
- Roost
Zapdos & Breloom is a defensive core that I got of Smogon (Sorry, guys).
Zapdos uses Substitute + Roost to survive for very long, PP stalling the opponent with Pressure. It also covers Breloom's big Flying weakness. Thunderbolt is an accurate STAB, while Toxic statuses opponents.
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 248 Atk / 24 Spd
Adamant Nature
- Protect/Substitute
- Leech Seed
- Bullet Seed
- Spore
Breloom Leech Seeds and stalls the opponent with Protect/Substitute (In the importable version, it's Protect. Change it to Substitute if you think that's better). It can also Spore any annoying Pokemon. Bullet Seed gets rid of Ground, Rock & Water types, and allows Breloom to be of some use offensively. It also helps break Substitutes.
Breloom's x4 weakness to Flying is covered by Zapdos' Thunderbolt & Gliscor's Ice Fang.
Rotom-W (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Discharge
- Hydro Pump
- Protect
- Volt Switch
Everybody knows the Discharge + Earthquake combo. I picked Rotom-Wash and Landorus for each attack, respectively. Rotom-Wash can use a STAB Discharge to try and paralyze the opposing team, and Hydro Pump gives him another STAB move to work with. Volt Switch is used to get out of annoying situations, while dealing damage to the opponent.
Landorus-T (Landorus-Therian) (M) @ Expert Belt
Trait: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Ice]
- U-turn
Landorus-T gets to spam Earthquake, while not hurting Rotom-Wash, Rock Slide's for coverage (hitting Steel types, mainly), while HP Ice is used to get rid of Grass, Flying & Dragon types. As mentioned above, U-Turn gets Landorus-T out of annoying situations. I picked Landorus-T over its Incarnate form 'cause I am willing to sacrifice Speed for a more powerful Earthquake.
Its x4 Ice weakness is walled by Heatran (and Rotom-W).
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Lava Plume
- Earthquake
- Protect
- Will-O-Wisp
Heatran & Gliscor is another good defensive combo. Heatran can switch in on a Fire type attack, then use Earth Power. Heatran also serves as my Special Wall, burning physical attackers with Will-O-Wisp and using Protect to stay alive as long as possible. Gliscor's also immune to its Earthquake, allowing Heatran to spam it without killing off his teammate.
Its x4 weakness to Ground is covered by Breloom's Bullet Seed & Gliscor's Ice Fang.
Gliscor @ Toxic Orb
Trait: Poison Heal
- Toxic
- Earthquake
- Ice Fang
- Protect
Gliscor is my Toxic staller, badly poisoning the opponent's Pokemon, while healing itself with Poison Heal. Ice Fang & Earthquake hit the Steel types that are immune to Toxic, while Protect allows Gliscor to let the opponents lose health (while healing itself) one turn at a time.
Its x4 Ice weakness is walled by Heatran (and Rotom-W).
Problems my team faces:
Weakness to Ice (mainly Hail teams).
Ice type attacks can take out 4 of my Pokemon, especially Landorus-T and Gliscor). I've used many Hail teams (singles, doubles, you name it. They're my favorite), and Ice Shard/Blizzard is very deadly. I know that Ice is a horrible type defensively, but it's quite hard to beat the other team with a Heatran.
Not much support.
Sure, paralyzing, burning and poisoning the opponent's team works, but many of my team members lack the ability to heal themselves of status/to regain health. This sucks, because if one of my team members die, the team falls apart.
(by the way, how do you hide this stuff? is it
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 184 SDef / 76 Spd
Timid Nature
- Thunderbolt
- Toxic
- Substitute
- Roost
Zapdos & Breloom is a defensive core that I got of Smogon (Sorry, guys).
Zapdos uses Substitute + Roost to survive for very long, PP stalling the opponent with Pressure. It also covers Breloom's big Flying weakness. Thunderbolt is an accurate STAB, while Toxic statuses opponents.
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 248 Atk / 24 Spd
Adamant Nature
- Protect/Substitute
- Leech Seed
- Bullet Seed
- Spore
Breloom Leech Seeds and stalls the opponent with Protect/Substitute (In the importable version, it's Protect. Change it to Substitute if you think that's better). It can also Spore any annoying Pokemon. Bullet Seed gets rid of Ground, Rock & Water types, and allows Breloom to be of some use offensively. It also helps break Substitutes.
Breloom's x4 weakness to Flying is covered by Zapdos' Thunderbolt & Gliscor's Ice Fang.
Rotom-W (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Discharge
- Hydro Pump
- Protect
- Volt Switch
Everybody knows the Discharge + Earthquake combo. I picked Rotom-Wash and Landorus for each attack, respectively. Rotom-Wash can use a STAB Discharge to try and paralyze the opposing team, and Hydro Pump gives him another STAB move to work with. Volt Switch is used to get out of annoying situations, while dealing damage to the opponent.
Landorus-T (Landorus-Therian) (M) @ Expert Belt
Trait: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Ice]
- U-turn
Landorus-T gets to spam Earthquake, while not hurting Rotom-Wash, Rock Slide's for coverage (hitting Steel types, mainly), while HP Ice is used to get rid of Grass, Flying & Dragon types. As mentioned above, U-Turn gets Landorus-T out of annoying situations. I picked Landorus-T over its Incarnate form 'cause I am willing to sacrifice Speed for a more powerful Earthquake.
Its x4 Ice weakness is walled by Heatran (and Rotom-W).
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Lava Plume
- Earthquake
- Protect
- Will-O-Wisp
Heatran & Gliscor is another good defensive combo. Heatran can switch in on a Fire type attack, then use Earth Power. Heatran also serves as my Special Wall, burning physical attackers with Will-O-Wisp and using Protect to stay alive as long as possible. Gliscor's also immune to its Earthquake, allowing Heatran to spam it without killing off his teammate.
Its x4 weakness to Ground is covered by Breloom's Bullet Seed & Gliscor's Ice Fang.
Gliscor @ Toxic Orb
Trait: Poison Heal
- Toxic
- Earthquake
- Ice Fang
- Protect
Gliscor is my Toxic staller, badly poisoning the opponent's Pokemon, while healing itself with Poison Heal. Ice Fang & Earthquake hit the Steel types that are immune to Toxic, while Protect allows Gliscor to let the opponents lose health (while healing itself) one turn at a time.
Its x4 Ice weakness is walled by Heatran (and Rotom-W).
Problems my team faces:
Weakness to Ice (mainly Hail teams).
Ice type attacks can take out 4 of my Pokemon, especially Landorus-T and Gliscor). I've used many Hail teams (singles, doubles, you name it. They're my favorite), and Ice Shard/Blizzard is very deadly. I know that Ice is a horrible type defensively, but it's quite hard to beat the other team with a Heatran.
Not much support.
Sure, paralyzing, burning and poisoning the opponent's team works, but many of my team members lack the ability to heal themselves of status/to regain health. This sucks, because if one of my team members die, the team falls apart.
(by the way, how do you hide this stuff? is it
or something?)
Importable:
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 184 SDef / 76 Spd
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Toxic
- Substitute
- Roost
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 248 Atk / 24 Spd
Adamant Nature
- Protect
- Leech Seed
- Bullet Seed
- Spore
Rotom-W (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Discharge
- Hydro Pump
- Protect
- Volt Switch
Landorus-T (Landorus-Therian) (M) @ Expert Belt
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Ice]
- U-turn
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Lava Plume
- Earthquake
- Protect
- Will-O-Wisp
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
- Toxic
- Earthquake
- Ice Fang
- Protect
Thanks to Jav521, sparrowkatana, and Smogon.
Importable:
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 184 SDef / 76 Spd
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Toxic
- Substitute
- Roost
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 248 Atk / 24 Spd
Adamant Nature
- Protect
- Leech Seed
- Bullet Seed
- Spore
Rotom-W (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Discharge
- Hydro Pump
- Protect
- Volt Switch
Landorus-T (Landorus-Therian) (M) @ Expert Belt
Trait: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Ice]
- U-turn
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Lava Plume
- Earthquake
- Protect
- Will-O-Wisp
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
- Toxic
- Earthquake
- Ice Fang
- Protect
Thanks to Jav521, sparrowkatana, and Smogon.