I really only play Gen IV OU (not a big fan of the weather-basics in Gen V to be honest, heh) and this is one of my favorite stall teams. It needs some patching up, which is why I came to Smogon for some help!
Team Building Process:
And now, the moment we've been waiting for...
The Team!
Forretress:
Ability: Sturdy
Nature: Careful
EVs: 252 HP / 252 SpD / 4 Def
~ Rapid Spin
~ Payback
~ Toxic Spikes
~ Spikes
Forretress does pretty well at setting up entry hazards, especially when facing leads that lack a hard-hitting move or taunt. I chose the specially defensive set since it throws a lot of people off-guard and helps him live longer. Toxic Spikes are the main selling point in this set, allowing my team to stall out bulkier opponents much easier. Spikes is just for more hazards. Rapid Spin isn't crucial besides getting rid of Stealth Rocks for Gyarados, so I'm considering another choice. Payback smacks ghosts and taunting Azelf's in the face. The only thing I need to keep for sure is Toxic Spikes, so other suggestions for this set are much appreciated.
Breloom:
Ability: Poison Heal
Nature: Impish
EVs: 236 HP / 252 Def / 20 Spe
~ Spore
~ Substitute
~ Leech Seed
~ Focus Punch
Breloom is a wonderful sub-seeder, especially with Toxic Orb attached. The EVs are to increase his survivability while still being able to out-speed a few notable threats. Spore cripples anything that Toxic Spikes can't take care of, such as foes with Levitate. Substitute with Leech Seed make him increasingly difficult to take down and Focus Punch is for a hard-hitting STAB attack that's easier to shoot off behind a sub. Breloom also pairs well with Gyarados, absorbing most status effects heading their way.
Heatran:
Ability: Flash Fire
Nature: Calm
EVs: 252 HP / 4 SpA / 252 SpD
~ Stealth Rocks
~ Flamethrower
~ Roar
~ Protect
A standard support Heatran set, but still effective. Shuca Berry is to help absorb a ground-type attack for an almost-always guaranteed success at getting Rocks up. I switch between this and leftovers. Stealth Rocks are for more hazards while protect allows me to scout choice users and wrack up more residual damage. Roar is to help Gyarados when shuffling the opponent's Pokemon.
Gyarados:
Ability: Intimidate
Nature: Impish
EVs: 248 HP / 252 Def / 8 SpD
~ Rest
~ Sleep Talk
~ Waterfall
~ Roar
Gyarados is an amazing physical wall, especially when combined with Rest and Sleep talk. The EVs and nature are to make him much more durable. Waterfall is for a nice STAB attack that can also grab a flinch or two if Lady Luck is on my side. Roar is to help rack up residual damage and get rid of pesky stat boosters. He's a pretty awesome addition in this team, so I don't have many regrets with him at all.
Rotom-H
Ability: Levitate
Nature: Timid
EVs: 128 HP / 168 SpA / 212 Spe
~ Substitute
~ Charge Beam
~ Shadow Ball
~ Hidden Power [Fighting]
This set is extremely effective and probably one of my favorite spin-blockers in the game. (SubSplit Gengar being closely behind, though his overall bulk is a downfall.) It's pretty easy to get a Substitute up and then in return a BeamBoost. Shadow Ball and Hidden Power [Fighting] give him un-resisted coverage. This set is also a good switch-in for Blissey, oddly enough. Especially if T-Spikes have been laid down. If you have any comments or concerns about this set, feel free to put new ideas in front of me.
Tyranitar
Ability: Sand Stream
Nature: Adamant
EVs: 180 HP / 252 Atk / 72 Spe
~ Stone Edge
~ Crunch
~ Earthquake
~ Pursuit
This is my check to most ghost Pokemon attempting to stop Forretress from spinning and can also help absorb a few non-boosted special attacks when needed. The sandstorm Tyranitar brings also helps negate leftovers. Stone Edge and Earthquake are just for wonderful coverage while Crunch and Pursuit help me either destroy ghosts or heavily damage them on their way out. Pursuit also helps me weaken Pokemon that are on the physically frail side that try to escape (Jolteon anyone?).
And there it is, a very fun stall team that has done pretty well so far. Please feel free to leave your rates, comments and concerns below.
Much thanks,
- Annalysia
Team Building Process:
Okay, to start with I wanted a Grass/Fire/Water core, not too big of a surprise. One of my favorite grass types ever is Breloom, while Heatran and Gyarados have wonderful synergy with him and each other.
Now, I needed something that could help Heatran with entry hazards, and specially defensive Forretress could be a huge help. It can also help rapid spin Rocks away for Gyarados.
With all of these entry hazards, I need a spin blocker. What's better than a good-old fashioned Rotom-form?
And now, to end it all, I wanted a decent offensive threat that could take out opposing ghosts... Tyranitar fits the bill perfectly while also bringing a Sandstorm to help negate leftovers.
And that's the team-building process. A fairly standard team, which could have a few switches (SubSplit Gengar instead of ChargeRotom perhaps?)



Now, I needed something that could help Heatran with entry hazards, and specially defensive Forretress could be a huge help. It can also help rapid spin Rocks away for Gyarados.




With all of these entry hazards, I need a spin blocker. What's better than a good-old fashioned Rotom-form?





And now, to end it all, I wanted a decent offensive threat that could take out opposing ghosts... Tyranitar fits the bill perfectly while also bringing a Sandstorm to help negate leftovers.






And that's the team-building process. A fairly standard team, which could have a few switches (SubSplit Gengar instead of ChargeRotom perhaps?)
And now, the moment we've been waiting for...
The Team!
Forretress:


Ability: Sturdy
Nature: Careful
EVs: 252 HP / 252 SpD / 4 Def
~ Rapid Spin
~ Payback
~ Toxic Spikes
~ Spikes
Forretress does pretty well at setting up entry hazards, especially when facing leads that lack a hard-hitting move or taunt. I chose the specially defensive set since it throws a lot of people off-guard and helps him live longer. Toxic Spikes are the main selling point in this set, allowing my team to stall out bulkier opponents much easier. Spikes is just for more hazards. Rapid Spin isn't crucial besides getting rid of Stealth Rocks for Gyarados, so I'm considering another choice. Payback smacks ghosts and taunting Azelf's in the face. The only thing I need to keep for sure is Toxic Spikes, so other suggestions for this set are much appreciated.
Breloom:


Ability: Poison Heal
Nature: Impish
EVs: 236 HP / 252 Def / 20 Spe
~ Spore
~ Substitute
~ Leech Seed
~ Focus Punch
Breloom is a wonderful sub-seeder, especially with Toxic Orb attached. The EVs are to increase his survivability while still being able to out-speed a few notable threats. Spore cripples anything that Toxic Spikes can't take care of, such as foes with Levitate. Substitute with Leech Seed make him increasingly difficult to take down and Focus Punch is for a hard-hitting STAB attack that's easier to shoot off behind a sub. Breloom also pairs well with Gyarados, absorbing most status effects heading their way.
Heatran:


Ability: Flash Fire
Nature: Calm
EVs: 252 HP / 4 SpA / 252 SpD
~ Stealth Rocks
~ Flamethrower
~ Roar
~ Protect
A standard support Heatran set, but still effective. Shuca Berry is to help absorb a ground-type attack for an almost-always guaranteed success at getting Rocks up. I switch between this and leftovers. Stealth Rocks are for more hazards while protect allows me to scout choice users and wrack up more residual damage. Roar is to help Gyarados when shuffling the opponent's Pokemon.
Gyarados:


Ability: Intimidate
Nature: Impish
EVs: 248 HP / 252 Def / 8 SpD
~ Rest
~ Sleep Talk
~ Waterfall
~ Roar
Gyarados is an amazing physical wall, especially when combined with Rest and Sleep talk. The EVs and nature are to make him much more durable. Waterfall is for a nice STAB attack that can also grab a flinch or two if Lady Luck is on my side. Roar is to help rack up residual damage and get rid of pesky stat boosters. He's a pretty awesome addition in this team, so I don't have many regrets with him at all.
Rotom-H


Ability: Levitate
Nature: Timid
EVs: 128 HP / 168 SpA / 212 Spe
~ Substitute
~ Charge Beam
~ Shadow Ball
~ Hidden Power [Fighting]
This set is extremely effective and probably one of my favorite spin-blockers in the game. (SubSplit Gengar being closely behind, though his overall bulk is a downfall.) It's pretty easy to get a Substitute up and then in return a BeamBoost. Shadow Ball and Hidden Power [Fighting] give him un-resisted coverage. This set is also a good switch-in for Blissey, oddly enough. Especially if T-Spikes have been laid down. If you have any comments or concerns about this set, feel free to put new ideas in front of me.
Tyranitar


Ability: Sand Stream
Nature: Adamant
EVs: 180 HP / 252 Atk / 72 Spe
~ Stone Edge
~ Crunch
~ Earthquake
~ Pursuit
This is my check to most ghost Pokemon attempting to stop Forretress from spinning and can also help absorb a few non-boosted special attacks when needed. The sandstorm Tyranitar brings also helps negate leftovers. Stone Edge and Earthquake are just for wonderful coverage while Crunch and Pursuit help me either destroy ghosts or heavily damage them on their way out. Pursuit also helps me weaken Pokemon that are on the physically frail side that try to escape (Jolteon anyone?).
And there it is, a very fun stall team that has done pretty well so far. Please feel free to leave your rates, comments and concerns below.
Much thanks,
- Annalysia