Smokomodo



Smokomodo @ Metronome / Groundium Z
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Morning Sun
- Taunt

Smokomodo finds its place in the CAP metagame as a niche stall and balance breaker due to its middling stats and weakness to entry hazards. However, access to Taunt and high-Base Power attacks, such as Flare Blitz and Earthquake, allows Smokomodo to dent common switch-ins such as Landorus-T, Cyclohm, and Arghonaut while also preventing their recovery, keeping them at a low amount of HP for its teammates. Smokomodo's breaking capabilities are amplified by utilizing Metronome, which allows it to further punish defensive answers by ramping up damage as they try to recover. Groundium Z allows Smokomodo to beat its checks more immediately at the cost of only being able to do so once. Morning Sun allows Smokomodo to use Flare Blitz as often as possible by granting it the ability to recover off the recoil damage. This also allows Smokomodo to recover off weaker attacks from Pokemon such as Jumbao and Clefable, which it likes to come in on. Smokomodo appreciates teammates such as Mega Tyranitar and Weavile, which can both trap and KO its best check, Mega Latios.
 
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comments in purple things to remove in red
Smokomodo @ Metronome / Groundium Z
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Morning Sun
- Taunt

Smokomodo finds its niche in the CAP metagame as a mediocre stall breaker I think "niche" would be more approperiate than mediocre here. due to its middling stats and weakness to entry hazards. However, access to Taunt and high base power attacks, such as Flare Blitz and Earthquake, allows Smokomodo to dent common switch-ins such as Landorus-T, Cyclohm and Arghonaut whilst also preventing their recovery, keeping them at a low amount of HP for its teammates. Smokomodo's breaking capabilities are amplified by utilising Metronome which allows it to further punish defensive answers by ramping up damage as they try to recover. Groundium Z allows Smokomodo to beat its checks more immediately at the cost of only being able to do so once. Morning Sun allows Smokomodo to Flare Blitz as often as possible by granting the ability to recover off the recoil damage. Note that this turns Smokomodo into a decent blanket Jumbao and Clefable answer. Smokomodo appreciates teammates such as Mega Tyranitar and Weavile, which can both trap and KO its best check, Mega Latios.
This is very accurate, 1/1
 

GMars

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Smokomodo @ Metronome / Groundium Z
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Morning Sun
- Taunt

Smokomodo finds its place in the CAP metagame as a niche stall and balance breaker due to its middling stats and weakness to entry hazards. However, access to Taunt and high-Base (AH) Power attacks, such as Flare Blitz and Earthquake, allows Smokomodo to dent common switch-ins such as Landorus-T, Cyclohm, (AC) and Arghonaut whilst (get this British English shit outta here, USA, USA) while also preventing their recovery, keeping them at a low amount of HP for its teammates. Smokomodo's breaking capabilities are amplified by utilising utilizing Metronome, (AC) which allows it to further punish defensive answers by ramping up damage as they try to recover. Groundium Z allows Smokomodo to beat its checks more immediately at the cost of only being able to do so once. Morning Sun allows Smokomodo to use Flare Blitz as often as possible by granting it the ability to recover off the recoil damage. This also allows Smokomodo to recover off weaker attacks from Pokemon such as Jumbao and Clefable, (AC) which it likes to come in on. Smokomodo appreciates teammates such as Mega Tyranitar and Weavile, which can both trap and KO its best check, Mega Latios.


gp 1/1
 
Smokomodo @ Metronome / Groundium Z
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Morning Sun
- Taunt

Smokomodo finds its place in the CAP metagame as a niche stall and balance breaker due to its middling stats and weakness to entry hazards. However, access to Taunt and high-Base (AH) Power attacks, such as Flare Blitz and Earthquake, allows Smokomodo to dent common switch-ins such as Landorus-T, Cyclohm, (AC) and Arghonaut whilst (get this British English shit outta here, USA, USA) while also preventing their recovery, keeping them at a low amount of HP for its teammates. Smokomodo's breaking capabilities are amplified by utilising utilizing Metronome, (AC) which allows it to further punish defensive answers by ramping up damage as they try to recover. Groundium Z allows Smokomodo to beat its checks more immediately at the cost of only being able to do so once. Morning Sun allows Smokomodo to use Flare Blitz as often as possible by granting it the ability to recover off the recoil damage. This also allows Smokomodo to recover off weaker attacks from Pokemon such as Jumbao and Clefable, (AC) which it likes to come in on. Smokomodo appreciates teammates such as Mega Tyranitar and Weavile, which can both trap and KO its best check, Mega Latios.


gp 1/1
Implemented, thanks! This is done
 

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