LC Smoochum

Bagon

Banned deucer.
smoochum-3.gif


QC Checks: Heysup / Rowan / TCR

Final QC Check: macle

GP Checks: Legitimate Username / horyzhnz

Overview
########

The pre-evolution of everyone's favorite Pokemon, Smoochum is rather interesting with its unique Psychic / Ice typing. It has a very good offensive typing for dealing with common threatening types in the tier, such as Fighting, Flying, and Poison. It has the highest Special Attack stat of any Ice-type in the tier. Smoochum's usefulness goes even further with its ability, Oblivious, as it cannot be affected by Taunt, and can thus take advantage of this with setup moves such as Substitute or Nasty Plot. It also has a decent 17 Speed. However, there are some downsides to using this little cutie. It has absolutely terrible defenses, and anything with a super effective move will probably take it out. On top of this, its Ice typing leaves it weak to entry hazards. Unlike its evolution, Jynx, it does not have access to Lovely Kiss. Along with its already poor defenses, it is also plagued with terrible weaknesses to common types such as Dark, Bug, Fire, Rock, Steel, and Ghost, as well as only resisting its own types, Psychic and Ice.

Setup
########
name: Setup
move 1: Ice Beam
move 2: Psychic
move 3: Hidden Power Fighting / Shadow Ball
move 4: Substitute / Nasty Plot
ability: Oblivious
item: Life Orb
evs: 240 SpA / 240 Spe
IVs: 0 HP
nature: Timid

Moves
========

Ice Beam and Psychic are the main STAB moves, which hit common threats such as Vullaby, Timburr, Mienfoo, and Croagunk. Substitute allows Smoochum to safely avoid status, as well as possibly gaining a free turn to deal damage or set up. Alternatively, Nasty Plot can boost its already amazing Special Attack to a high level. Hidden Power Fighting can deal with the Dark- and Steel-types that otherwise would counter it, such as Pawniard, Aron, Shieldon, Houndour, and Magnemite. Shadow Ball is another option that can catch Slowpoke and other Psychic-types off-guard, as well as Misdreavus on the switch.
Set Details
========

240 Special Attack EVs gives Smoochum a great deal of power. 240 Speed EVs along with a Timid nature allow to hit a valuable 17 Speed, which is great in Little Cup. It allows Smoochum to outspeed most non-Choice Scarf Pokemon as well as Speed tie with threats like Mienfoo. With 0 HP IVs, it takes minimal damage from Life Orb recoil.

Usage Tips
========

Setting up should always be the main focus of this set. It should set up after some teammate support, such as Memento. Always set up a Nasty Plot or a Substitute in order to sweep properly. Lastly, avoid priority moves at all costs as they hurt Smoochum greatly.

Team Options
========

Many Pokemon can complement Smoochum nicely, and it has an abundance of well-suited teammates. Houndour makes an especially good teammate, as it can absorb Fire-type moves, resists Dark-, Ghost-, and Steel-type moves, and Smoochum can check Fighting-types for it. Smoochum appreciates entry hazards just as much as any other Pokemon, so a Pokemon with Stealth Rock or Spikes, such as Ferroseed, can help immensely. Smoochum appreciates Rapid Spin support even more. A physically bulky Rapid Spinner or Defogger can clear hazards for Smoochum while also taking hits for it. A good option would be either Tentacool to take Bug- or Fire-type moves, or Drilbur to take Rock-type moves and check Steel-types such as Honedge and Pawniard. Archen is also a good choice as it can Defog and use U-turn to keep offensive momentum. Along with entry hazards, Smoochum also needs a great amount of team support, such as a Memento user like Misdreavus, or a dual screens user to help it take hits and set up with Substitute or Nasty Plot.

Choice Scarf
########
name: Choice Scarf
move 1: Psychic
move 2: Ice Beam
move 3: Hidden Power Fighting / Shadow Ball
move 4: Trick
ability: Oblivious
item: Choice Scarf
evs: 240 SpA / 240 Spe
nature: Modest

Moves
========

Psychic and Ice Beam are once again the main STAB moves to either revenge kill Pokemon or hit them extremely hard. Shadow Ball hits Misdreavus and opposing Psychic-types such as Slowpoke and Wynaut, while Hidden Power Fighting hits pesky Dark- and Steel-types. Lastly, Trick is a move that can cripple an opponent, while at the same time allowing Smoochum to switch moves if it needs to.

Set Details
========

Smoochum is able to hit extremely hard and become a powerful revenge killer with a Choice Scarf. It can Trick its Choice Scarf to cripple opponents, giving away its item in exchange for a possibly better one. With 240 EVs in Special Attack, its attacks can put a dent in any team. It also has 240 Speed EVs to hit 16 Speed, and with the Choice Scarf it reaches 24 Speed. When running a Choice Scarf, a Modest nature is preferred to boost its already amazing Special Attack even higher, as 24 Speed is enough to outspeed the entire unboosted metagame.

Usage Tips
========

Revenge killing is the job of the Choice Scarf set, and it can be used late-game to finish teams off or to cripple a single opponent. Bear in mind that Smoochum will be locked into a single move, so prediction is key. It should Trick away its Choice Scarf onto foes that threaten the rest of your team, or on a predicted ineffective move like Sucker Punch. Smoochum should also always come into battle unscathed, so make sure that all entry hazards have been removed.

Team Options
========

Smoochum appreciates entry hazards just as much as any other Pokemon, so a Pokemon with Stealth Rock or Spikes can help greatly. Trubbish is a good teammate as it can check Pawniard as well as set up Spikes for Smoochum. It also appreciates Rapid Spin support. A physically bulky Rapid Spinner or Defogger can clear entry hazards for Smoochum, while also taking hits for it. A good option would be Tentacool to take Bug- or Fire-type moves, or Drilbur to take Rock-type moves and check Steel-types such as Honedge and Pawniard. Snover could be used as a teammate to allow Smoochum to use Blizzard as a hard-hitting perfectly accurate STAB move. Houndour once again makes a great teammate, as it can absorb Fire-type moves, resists Dark- and Steel-type moves, and Smoochum can check Fighting-types for it.

Other Options
########

Even though Smoochum seems like it would be a Pokemon with many viable options, there are in fact not many other possibilities for it. It can run a dual screens set, but is highly outclassed. It also has access to Wish, but cannot utilize it as well as other Pokemon like Lickitung. The user can change the Hidden Power type according to a team's needs. A Calm Mind set can be used, but it is generally outclassed. With its rare access to Perish Song, Smoochum can force a switch at the cost of a coverage move. Hail and Blizzard can be used on a bulkier set to annoy opposing Pokemon while maintaining a powerful, perfectly accurate STAB move. Lastly, it has access to Heal Bell, but once again it is severely outclassed.

Checks & Counters
########

**Pawniard**: Pawniard can switch in on either of Smoochum's STAB moves with relative ease and can force a switch if it does not have Hidden Power Fighting. If it has Hidden Power Fighting, Sucker Punch can deal with it. It should be wary of Substitute, however. Choice Scarf Pawniard can easily outspeed and KO Smoochum with Iron Head or Knock Off.

**Honedge**: Honedge can come in on anything Smoochum has to throw at it, fearing only the rare Shadow Ball. It also does not fear the Hidden Power Fighting like other Steel-types, and can OHKO with Shadow Sneak not worrying about Choice Scarf or Shadow Ball.

**Misdreavus**: Misdreavus can switch in on basically any of Smoochum's sets, take a hit, and KO back with Shadow Ball. With an Eviolite, it can tank anything bar a Choice Specs Shadow Ball and either force a switch or KO it with its own Shadow Ball.

**Dark-types**: Most Dark-types, such as Houndour, Pawniard, and Carvanha, can check Smoochum if they can get a free switch-in.

**Steel-types**: Steel-types will not take much damage from any of Smoochum's moves other than Hidden Power Fighting. Some can easily take a Hidden Power Fighting and check Smoochum back with a super effective STAB move or wall it entirely.

**Fire-types**: Fire-types can usually beat Smoochum one-on-one, as they are typically faster and can OHKO it. Ponyta can come in on anything but a Choice Scarfed Psychic, as it will be outsped and 2HKOed. Houndour resists Ice, is unaffected by Psychic, and only fears Hidden Power Fighting. It has also access to Sucker Punch and should be able to take care of Smoochum as long as it's not behind a Substitute.
 
Last edited:
Hello. I'll fix it for you this time, but perhaps you should read the guidelines on how to make these analysis threads before you post them. You should always change the title tag to WIP when you first begin, and you should at least start with a skeleton before you post it and leave it alone.
 
I would say remove Specs unless you get any KOes from the extra power. If not, then Life Orb is always better. I would also rearrange the moves on the first set to be:

- Ice Beam
- Psychic
- Hidden Power Fighting (needs this)
- Substitute / Nasty Plot

and on the Choice Scarf set:

- Ice Beam
- Psychic
- Hidden Power Fighting
- Trick

Mention hail + Blizzard, Heal Bell, etc.

I have tested Smoochum and it's pretty horrible......but if you were to use it, I think after the changes, it looks good.

QC 1/3
 
72 SpD doesn't add anything afaik. you need 240 SpA / 240 Spe then it has no more room for any more EVs.

mention dark types in counters

2/3
 
Hey I'm not really sure that SubNP Smooch should be the first set. Choice Scarf is far, FAR superior, as Smoochum almost has no chances ever to set up. EVER. In fact, it loses to most Fighting-types, cannot switch in to almost any attack, so its more of a prediction game than anything, even more so than Choice Scarf is.

Mention Snover as a team, and then subsequently Blizzard as an option. Smoochum was a great offensive check to a lot of things in BW, and that has carried over to XY. You only need to mention it though, no need for a slash.

*Lickitung not Lickilicky in OO.

Also note that Trubbish is a great teammate as well, especially for the Choice set. Trubb can check Pawniard and set up hazards while Smoochum can annihalate things.

Seems fine with those, go ahead and put this in paragraph form.
 
Remember to capitalize moves, types, stats, all that. Also, see my comments on Usage Tips for the first set.
Additions
Removals
(Comments)
Overview
########

The pre-evolution of everyone's favorite pokemon Pokemon, Smoochum is an rather interesting pokemon with it's unique Psychic/Ice typing. It has a very good offensive typing to deal for dealing with common threatening types in the tier, such as fighting Fighting, flying Flying, and poison Poison. With it's amazing special attack, it It has the highest special attacking Special Attack stat for an ice type of any Ice-type in the tier. It's usefulness goes even further with it's ability, Oblivious, as it cannot be taunted with oblivious affected by Taunt, and can thus take advantage with set up setup moves like such as Substitute and or Nasty plot Plot. It also has a decent speed Speed stat at 17. There However, there are some downsides to this little cutie, however. It has absolutely terrible defenses, and anything with a super effective move will likely take it out. On top of this, because of it's ice typing Ice-typing leaves it is weak to entry hazards. Unlike it's evolution, Jynx, it does not have access to Lovely Kiss. Along with its already poor defenses, it is plagued with terrible weaknesses to common types in dark such as Dark, bug Bug, fire Fire, rock Rock, steel Steel, and ghost Ghost, as well as only resisting it's its own types, Psychic and Ice.

Set Up Setup
########
name: Set Up Setup
move 1: Ice beam Beam
move 2: Psychic
move 3: Hidden Power Fighting/Shadow Fighting / Shadow Ball
move 4: Substitute/Nasty Substitute / Nasty Plot
ability: Oblivious
item: Life Orb
evs: 240 SpAtk SpA / 240 Spe
IVs: 0 HP
nature: Timid

Moves
========

On the Life Orb set, Ice beam Beam and Psychic are the main STAB Moves moves, which hit common threats for any team such as Vullaby, Timburr, Mienfoo, and Croagunk. It uses Substitute allows Smoochum to safely avoid status, as well as a way to have to gain a free turn of for damaging or setting up. Alternatively, Nasty Plot is a stat boosting move to boost it's can boost its already amazing Special attack Attack to a godly range level. It runs Hidden Power fighting to Fighting can deal with Dark the Dark- and Steel types which Steel-types that otherwise would counter it, like such as Pawniard, Aron, Shieldon, Houndour, and Magnemite. Shadow ball Ball is an another option that can catch Slowpokes as well as Slowpoke and other Psychic types offguard Psychic-types off guard, and as well as Misdreavus on the switch.

Set Details
========

With 240 Special attack Attack EVs, Smoochum's best stat gains a great deal of power. As well as it's great Special Attack, it's 240 Speed EVs along with a timid Timid nature allow to hit a valuable 17 speed Speed stat, which is great in Little Cup. It allows it Smoochum to outspeed most non-scarfed pokemon non-Choice Scarf Pokemon as well as speed Speed tie with threats such as like ("like" is more fitting here, as it refers to threats SIMILAR TO Mienfoo, rather than threats INCLUDING Mienfoo) Mienfoo. With 0 HP IVs, it takes minimum damage from the Life Orb recoil.

Usage Tips
========

Setting up should always be the main focus of this set. It should set up after some support from a teammate, such as memento Memento. Always set up nasty plots Nasty Plot behind a substitute to be able Substitute in order to sweep properly. Lastly, at all costs Avoid avoid priority moves at all costs as they hurt Smoochum greatly, and predict switch ins as much as switch-ins whenever possible. (I'm VERY confused here. Substitute and Nasty Plot are both slashed for move 4? So why is it suggested to set up Nasty Plot boosts behind a Substitute? Even if you were to use both, I can't imagine that Smoochum would want to sacrifice Hidden Power Fighting for two setup moves. Please fix this.)

Team Options
========

Many things compliment Pokemon can complement ("oh wow Smoochum you're such a great teammate!") Smoochum nicely, and it has an abundance of well suited teammates. Houndour makes an especially good teammate, as it absorbs fire hits can absorb Fire-type moves, resists dark Dark-, ghost Ghost-, and steel types Steel-type moves, as well as and Smoochum checking fighting types can check Fighting-types for it. Smoochum appreciates entry hazards just as much an any other pokemon Pokemon, so something with stealth rocks Stealth Rock or spikes Spikes, like such as Ferroseed, would can help immensely. What It Smoochum appreciates even more, however, is rapid spin Rapid Spin support even more. A physically bulky spinner Rapid Spinner or defogger clears Defogger can clear hazards for Smoochum, while also taking hits for it is good for Smoochum. A good option would be either Tentacool to take bug Bug- or fire Fire-type moves, or Drilbur to take rock Rock-type moves and check steel types, Steel-types such as Honedge and Pawniard. Archen is also a good choice as it can defog Defog and U-Turn in to keep up momentum. Along with hazards, Smoochum also needs great team support, such as a Memento user like Misdreavus, or a Dual Screens dual screens user to help it take hits and set up with substitute Substitute or Nasty Plot.

Choice Scarf
########
name: Choice Scarf
move 1: Psychic
move 2: Ice Beam
move 3: Hidden Power Fighting/Shadow Fighting / Shadow Ball
move 4: Trick
ability: Oblivious
item: Choice Scarf
evs: 240 SpAtk SpA / 240 Spe
nature: Modest

Moves
========

On the scarf set, Psychic and Ice beam Beam are once again the main STABs STAB moves to either revenge kill things with or hit things them extremely hard. Shadow Ball hits Misdreavus and opposing Psychic types like Psychic-types such as Slowpoke and Wynaut, while Hidden Power Fighting hits those pesky Dark Dark- and Steel types Steel-types. Lastly, Trick is a move to that can cripple an opponent, while at the same time being able to free up its move choices if it needs them. Tricking a Choice Scarf onto an opponent forces them into one move, as well as the possiblity possibility of gaining a more beneficial less restrictive item.

Set Details
========

Smoochum excels with the choiced set, being is able to hit extremely hard and becoming become a great powerful revenge killer with a Choice Scarf. It likes to Tricks the choiced item Trick its Choice Scarf to cripple opponents, which gives away its item for a possibly better one. With it's 240 EVs in Special Attack, it's main prowess and way of hitting opponents hard, it can put a dent in any team. It also has 240 in Speed, EVs to hit 16 speed Speed, and with the scarf Choice Scarf it converts to reaches 24 speed. When running a Choice Scarf, a Modest nature is preferred to boost the already amazing special attack Special Attack even further higher, as 24 speed Speed is enough to outspeed the whole non-boosted entire unboosted metagame.

Usage Tips
========

Revenge killer killing is the job of the scarf Choice Scarf set, and it can be used late game late-game to finish teams off or to cripple a single opponent. Bear in mind it is locked in to into moves, so prediction is key. It should trick away choiced item against its Choice Scarf onto foes threatening that threaten the rest of your team, or a predicted ineffective move like sucker punch Sucker Punch. Smoochum should also always come into battle unscathed with after entry hazards are removed.

Team Options
========

Smoochum appreciates entry hazards just as much an any other pokemon Pokemon, so something with stealth rocks Stealth Rock or spikes would Spikes can help greatly. Trubbish is a good teammate as it checks can check Pawniard, as well as sets up spikes Spikes for it Smoochum. What It also appreciates even more, however, is rapid spin Rapid Spin support. A physically bulky spinner Rapid Spinner or defogger clears Defogger can clear hazards for Smoochum, while also taking hits for it. A good option would be Tentacool to take bug Bug- or fire Fire-type moves, or Drilbur to take rock Rock-type moves and check steel types, Steel-types such as Honedge and Pawniard. Smoochum also appreciates team support, such as a memento user or Dual Screens to help it take hits and set up with either Nasty Plot or Substitute. (Come on, this is the CHOICE SCARF set! It's not even setting up!) Snover could be used as a teammate to allow Smoochum to use Blizzard with as a hard-hitting perfect accuracy STAB move. Houndour once again makes a great teammate, as it absorbs fire hits can absorb Fire-type moves, resists dark Dark- and steel types Steel-type moves, as well as and Smoochum checking fighting types can check Fighting-types for it.


Other Options
########

Even though Smoochum seems like it would be a pokemon Pokemon with many viable options, there are in fact not many other options possibilities for it. It can run a dual screens set, but is highly outclassed. It also has access to wish Wish, but cannot utilize as well as things like Lickitung. The user can fluctuate change the Hidden Power type accordingly according to a teams need team's needs. A calm mind Calm Mind set can be run, but it is generally outclassed. With its rare access to perish song Perish Song, it forces Smoochum can force a switch and allows a set up, (trust me, you are not going to want to set up after using Perish Song) at the cost of a coverage move. Hail and Blizzard can be run on a bulkier set to annoy opposing pokemon Pokemon while maintaining a powerful, perfect accuracy STAB move. Lastly it has access to Heal Bell, but once again it is severely outclassed.

Checks & Counters
########

**Pawniard**: Pawniard can switch in on either of Smoochum's STABs STAB moves with relative ease, and can force a switch if it does not have HP Fighting. If it has HP fighting Hidden Power Fighting, sucker punch deals Sucker Punch can deal with it. If it is already behind a sub Substitute and has HP Hidden Power Figthing, you may not want to take the risk. A set like Choice Scarf Pawniard can easily outspeed and KO Smoochum with Iron Head or Knock Off.

**Honedge**: Honedge can come in on anything Smoochum has to throw at it, fearing only the rare Shadow Ball. It does not fear the HP Fighting like other Steel types, and can OHKO with Shadow Sneak, not worrying about a Choice Scarf or Shadow Ball.

**Misdreavus**: Misdreavus can switch in on basically any of Smoochums Smoochum's sets, take a hit, and KO back with Shadow Ball. With eviolite an Eviolite it can Bulk tank anything bar a Choice Specs Shadow Ball, and quickly either force the a switch or KO it with Shadow Ball.

**Dark Types Dark-types**: Most Dark types including Dark-types, such as Houndour, Pawniard, and Carvanha can check Smoochum if they can get a free switch-in.

**Steel Types Steel-types**: Steel types Steel-types will not take much damage from any of Smoochum's moves, unless it is HP other than Hidden Power Fighting. They Some can easily take a Hidden Power, Fighting and check Smoochum.

**Fire Types Fire-types**: Fire types Fire-types can usually beat Smoochum 1 on 1 one-on-one, as they are typically faster and can OHKO it. Ponyta can come in on anything but a Choice Scarfed Psychic, as it will be outsped and 2HKO'd 2HKOed. Houndour resists Ice, is unaffected by Psychic, and only fears the HP fighting Hidden Power Fighting. It has access to sucker punch, however, Sucker Punch and should be able to take care of it Smoochum as long as it has no sub it's not behind a Substitute.
Overview
########

The pre-evolution of everyone's favorite Pokemon, Smoochum is rather interesting with it's unique Psychic/Ice typing. It has very good offensive typing for dealing with common threatening types in the tier, such as Fighting, Flying, and Poison. It has the highest Special Attack stat of any Ice-type in the tier. It's usefulness goes even further with it's ability, Oblivious, as it cannot be affected by Taunt, and can thus take advantage with setup moves such as Substitute or Nasty Plot. It also has a decent Speed stat at 17. However, there are some downsides to this little cutie. It has absolutely terrible defenses, and anything with a super effective move will likely take it out. On top of this, it's Ice-typing leaves it weak to entry hazards. Unlike it's evolution, Jynx, it does not have access to Lovely Kiss. Along with its already poor defenses, it is plagued with terrible weaknesses to common types such as Dark, Bug, Fire, Rock, Steel, and Ghost, as well as only resisting its own types, Psychic and Ice.

Setup
########
name: Setup
move 1: Ice Beam
move 2: Psychic
move 3: Hidden Power Fighting / Shadow Ball
move 4: Substitute / Nasty Plot
ability: Oblivious
item: Life Orb
evs: 240 SpA / 240 Spe
IVs: 0 HP
nature: Timid

Moves
========

Ice Beam and Psychic are the main STAB moves, which hit common threats such as Vullaby, Timburr, Mienfoo, and Croagunk. Substitute allows Smoochum to safely avoid status, as well as to gain a free turn for damaging or setting up. Alternatively, Nasty Plot can boost its already amazing Special Attack to a godly level. Hidden Power Fighting can deal with the Dark- and Steel-types that otherwise would counter it, such as Pawniard, Aron, Shieldon, Houndour, and Magnemite. Shadow Ball is another option that can catch Slowpoke and other Psychic-types off guard, as well as Misdreavus on the switch.

Set Details
========

With 240 Special Attack EVs, Smoochum's best stat gains a great deal of power. 240 Speed EVs along with a Timid nature allow to hit a valuable 17 Speed stat, which is great in Little Cup. It allows Smoochum to outspeed most non-Choice Scarf Pokemon as well as Speed tie with threats like Mienfoo. With 0 HP IVs, it takes minimum damage from Life Orb recoil.

Usage Tips
========

Setting up should always be the main focus of this set. It should set up after some support from a teammate, such as Memento. Always set up Nasty Plot behind a Substitute in order to sweep properly. Lastly, avoid priority moves at all costs as they hurt Smoochum greatly, and predict switch-ins whenever possible.

Team Options
========

Many Pokemon can complement Smoochum nicely, and it has an abundance of well suited teammates. Houndour makes an especially good teammate, as it can absorb Fire-type moves, resists Dark-, Ghost-, and Steel-type moves, and Smoochum can check Fighting-types for it. Smoochum appreciates entry hazards just as much an any other Pokemon, so something with Stealth Rock or Spikes, such as Ferroseed, can help immensely. Smoochum appreciates Rapid Spin support even more. A physically bulky Rapid Spinner or Defogger can clear hazards for Smoochum while also taking hits for it. A good option would be either Tentacool to take Bug- or Fire-type moves, or Drilbur to take Rock-type moves and check Steel-types such as Honedge and Pawniard. Archen is also a good choice as it can Defog and U-Turn in to keep up momentum. Along with hazards, Smoochum also needs great team support, such as a Memento user like Misdreavus, or a dual screens user to help it take hits and set up with Substitute or Nasty Plot.

Choice Scarf
########
name: Choice Scarf
move 1: Psychic
move 2: Ice Beam
move 3: Hidden Power Fighting / Shadow Ball
move 4: Trick
ability: Oblivious
item: Choice Scarf
evs: 240 SpA / 240 Spe
nature: Modest

Moves
========

Psychic and Ice Beam are once again the main STAB moves to either revenge kill things with or hit them extremely hard. Shadow Ball hits Misdreavus and opposing Psychic-types such as Slowpoke and Wynaut, while Hidden Power Fighting hits those pesky Dark- and Steel-types. Lastly, Trick is a move that can cripple an opponent, while at the same time being able to free up its move choices if it needs them. Tricking a Choice Scarf onto an opponent forces them into one move, as well as the possibility of gaining a less restrictive item.

Set Details
========

Smoochum is able to hit extremely hard and become a powerful revenge killer with a Choice Scarf. It likes to Trick its Choice Scarf to cripple opponents, which gives away its item for a possibly better one. With 240 EVs in Special Attack, it's main prowess and way of hitting opponents hard, it can put a dent in any team. It also has 240 Speed EVs to hit 16 Speed, and with the Choice Scarf it reaches 24. When running a Choice Scarf, a Modest nature is preferred to boost the already amazing Special Attack even higher, as 24 Speed is enough to outspeed the entire unboosted metagame.

Usage Tips
========

Revenge killing is the job of the Choice Scarf set, and it can be used late-game to finish teams off or to cripple a single opponent. Bear in mind it is locked into moves, so prediction is key. It should trick away its Choice Scarf onto foes that threaten the rest of your team, or a predicted ineffective move like Sucker Punch. Smoochum should also always come into battle unscathed after entry hazards are removed.

Team Options
========

Smoochum appreciates entry hazards just as much an any other Pokemon, so something with Stealth Rock or Spikes can help greatly. Trubbish is a good teammate as it can check Pawniard as well as sets up Spikes for Smoochum. It also appreciates Rapid Spin support. A physically bulky Rapid Spinner or Defogger can clear hazards for Smoochum, while also taking hits for it. A good option would be Tentacool to take Bug- or Fire-type moves, or Drilbur to take Rock-type moves and check Steel-types such as Honedge and Pawniard. Snover could be used as a teammate to allow Smoochum to use Blizzard as a hard-hitting perfect accuracy STAB move. Houndour once again makes a great teammate, as it can absorb Fire-type moves, resists Dark- and Steel-type moves, and Smoochum can check Fighting-types for it.


Other Options
########

Even though Smoochum seems like it would be a Pokemon with many viable options, there are in fact not many other possibilities for it. It can run a dual screens set, but is highly outclassed. It also has access to Wish, but cannot utilize as well as things like Lickitung. The user can change the Hidden Power type according to a team's needs. A Calm Mind set can be run, but it is generally outclassed. With its rare access to Perish Song, Smoochum can force a switch at the cost of a coverage move. Hail and Blizzard can be run on a bulkier set to annoy opposing Pokemon while maintaining a powerful, perfect accuracy STAB move. Lastly it has access to Heal Bell, but once again it is severely outclassed.

Checks & Counters
########

**Pawniard**: Pawniard can switch in on either of Smoochum's STAB moves with relative ease and can force a switch if it does not have HP Fighting. If it has Hidden Power Fighting, Sucker Punch can deal with it. If it is already behind a Substitute and has Hidden Power Figthing, you may not want to take the risk. Choice Scarf Pawniard can easily outspeed and KO Smoochum with Iron Head or Knock Off.

**Honedge**: Honedge can come in on anything Smoochum has to throw at it, fearing only the rare Shadow Ball. It does not fear the HP Fighting like other Steel types, and can OHKO with Shadow Sneak, not worrying about Choice Scarf or Shadow Ball.

**Misdreavus**: Misdreavus can switch in on basically any of Smoochum's sets, take a hit, and KO back with Shadow Ball. With an Eviolite it can tank anything bar a Choice Specs Shadow Ball and either force a switch or KO it with Shadow Ball.

**Dark-types**: Most Dark-types, such as Houndour, Pawniard, and Carvanha can check Smoochum if they can get a free switch-in.

**Steel-types**: Steel-types will not take much damage from any of Smoochum's moves other than Hidden Power Fighting. Some can easily take a Hidden Power Fighting and check Smoochum.

**Fire-types**: Fire-types can usually beat Smoochum one-on-one, as they are typically faster and can OHKO it. Ponyta can come in on anything but a Choice Scarfed Psychic, as it will be outsped and 2HKOed. Houndour resists Ice, is unaffected by Psychic, and only fears Hidden Power Fighting. It has access to Sucker Punch and should be able to take care of Smoochum as long as it's not behind a Substitute.
LUGPstamp.gif

GP approved 1/2
 
Last edited:
Amcheck

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Overview
########

The pre-evolution of everyone's favorite Pokemon, Smoochum is rather interesting with it's its unique Psychic/Ice typing. It has very good offensive typing for dealing with common threatening types in the tier, such as Fighting, Flying, and Poison. It has the highest Special Attack stat of any Ice-type in the tier. It's Its usefulness goes even further with it's its ability, Oblivious, as it cannot be affected by Taunt, and can thus take advantage of this fact with setup moves such as Substitute or Nasty Plot. It also has a decent Speed stat at 17. However, there are some downsides to this little cutie. It has absolutely terrible defenses, and anything with a super effective move will likely take it out. On top of this, it's its Ice-typing leaves it weak to entry hazards. Unlike it's its evolution, Jynx, it does not have access to Lovely Kiss. Along with its already poor defenses, it is plagued with terrible weaknesses to common types such as Dark, Bug, Fire, Rock, Steel, and Ghost, as well as only resisting its own types, Psychic and Ice.

Setup
########
name: Setup
move 1: Ice Beam
move 2: Psychic
move 3: Hidden Power Fighting / Shadow Ball
move 4: Substitute / Nasty Plot
ability: Oblivious
item: Life Orb
evs: 240 SpA / 240 Spe
IVs: 0 HP
nature: Timid

Moves
========

Ice Beam and Psychic are the main STAB moves, which hit common threats such as Vullaby, Timburr, Mienfoo, and Croagunk. Substitute allows Smoochum to safely avoid status, as well as to gain a free turn for damaging or setting up. Alternatively, Nasty Plot can boost its already amazing Special Attack to a godly level. Hidden Power Fighting can deal with the Dark- and Steel-types that otherwise would counter it, such as Pawniard, Aron, Shieldon, Houndour, and Magnemite. Shadow Ball is another option that can catch Slowpoke and other Psychic-types off guard off-guard, as well as Misdreavus on the switch.

Set Details
========

With 240 Special Attack EVs, Smoochum's best stat gains a great deal of power. 240 Speed EVs along with a Timid nature allow it to hit a valuable 17 Speed stat, which is great in Little Cup. It allows Smoochum to outspeed most non-Choice Scarf Pokemon as well as Speed tie with threats like Mienfoo. With 0 HP IVs, it takes minimum damage from Life Orb recoil.

Usage Tips
========

Setting up should always be the main focus of this set. It should set up after some support from a teammate, such as Memento. Always set up a Nasty Plot or a Substitute in order to sweep properly. Lastly, avoid priority moves at all costs as they hurt Smoochum greatly, and predict switch-ins whenever possible.

Team Options
========

Many Pokemon can complement Smoochum nicely, and it has an abundance of well suited teammates. Houndour makes an especially good teammate, as it can absorb Fire-type moves, resists Dark-, Ghost-, and Steel-type moves, and Smoochum can check Fighting-types for it. Smoochum appreciates entry hazards just as much an any other Pokemon, so something with Stealth Rock or Spikes, such as Ferroseed, can help immensely. Smoochum appreciates Rapid Spin support even more. A physically bulky Rapid Spinner or Defogger can clear hazards for Smoochum while also taking hits for it. A good option would be either Tentacool to take Bug- or Fire-type moves, or Drilbur to take Rock-type moves and check Steel-types such as Honedge and Pawniard. Archen is also a good choice as it can Defog and U-Turn in to keep up momentum. Along with hazards, Smoochum also needs great team support, such as a Memento user like Misdreavus, or a dual screens user, (AC) to help it take hits and set up with Substitute or Nasty Plot.

Choice Scarf
########
name: Choice Scarf
move 1: Psychic
move 2: Ice Beam
move 3: Hidden Power Fighting / Shadow Ball
move 4: Trick
ability: Oblivious
item: Choice Scarf
evs: 240 SpA / 240 Spe
nature: Modest

Moves
========

Psychic and Ice Beam are once again the main STAB moves to either revenge kill things with or hit them extremely hard. Shadow Ball hits Misdreavus and opposing Psychic-types such as Slowpoke and Wynaut, while Hidden Power Fighting hits those pesky Dark- and Steel-types. Lastly, Trick is a move that can cripple an opponent, while at the same time being able to free freeing up its Smoochum's move choices if it needs them. Tricking a Choice Scarf onto an opponent forces them into one move, as well as the possibility of gaining and may gain Smoochum a less restrictive item.

Set Details
========

Smoochum is able to hit extremely hard and become a powerful revenge killer with a Choice Scarf. It likes to Trick its Choice Scarf to cripple opponents, which gives giving away its item for a possibly better one in a given situation (Right now it sounds like a Choice Scarf is an inferior item). With 240 EVs in Special Attack, it's its main prowess and way of hitting opponents hard, it can put a dent in any team. It also has 240 Speed EVs to hit 16 Speed, and which with the Choice Scarf it reaches 24. When running a Choice Scarf, a Modest nature is preferred to boost the Smoochum's already amazing Special Attack even higher, as 24 Speed is enough to outspeed the entire unboosted metagame.

Usage Tips
========

Revenge killing is the job of the Choice Scarf set, and it can be used late-game to finish teams off or to cripple a single opponent. Bear in mind that Smoochum it is locked into moves, so prediction is key. It should trick away its Choice Scarf onto foes that threaten the rest of your team, or on a predicted ineffective move like Sucker Punch. Smoochum should also always come into battle unscathed, (AC) after entry hazards are removed.

Team Options
========

Smoochum appreciates entry hazards just as much an any other Pokemon, so something with Stealth Rock or Spikes can help greatly. Trubbish is a good teammate as it can check Pawniard as well as sets up Spikes for Smoochum. It also appreciates Rapid Spin support. A physically bulky Rapid Spinner or Defogger can clear hazards for Smoochum, while also taking hits for it. A good option would be Tentacool to take Bug- or Fire-type moves, or Drilbur to take Rock-type moves and check Steel-types such as Honedge and Pawniard. Snover could be used as a teammate to allow Smoochum to use Blizzard as a hard-hitting perfect accuracy STAB move. Houndour once again makes a great teammate, as it can absorb Fire-type moves, resists Dark- and Steel-type moves, and Smoochum can check Fighting-types for it.


Other Options
########

Even though Smoochum seems like it would be a Pokemon with many viable options, there are in fact not many other possibilities for it. It can run a dual screens set, but is highly outclassed. It also has access to Wish, but cannot utilize it as well as things like Lickitung. The user can change the Hidden Power type according to a team's needs. A Calm Mind set can be run, but it is generally outclassed. With its rare access to Perish Song, Smoochum can force a switch at the cost of a coverage move. Hail and Blizzard can be run on a bulkier set to annoy opposing Pokemon while maintaining a powerful, perfect accuracy STAB move. Lastly, (AC) it has access to Heal Bell, but once again it is severely outclassed.

Checks & Counters
########

**Pawniard**: Pawniard can switch in on either of Smoochum's STAB moves with relative ease and can force a switch if it does not have HP Hidden Power Fighting. If it has does have Hidden Power Fighting, Sucker Punch can deal with it. If it is already behind a Substitute and has Hidden Power Figthing Fighting, you may not want to take the risk. Choice Scarf Pawniard can easily outspeed and KO Smoochum with Iron Head or Knock Off.

**Honedge**: Honedge can come in on anything Smoochum has to throw at it, fearing only the rare Shadow Ball. It does not fear the HP Hidden Power Fighting like other Steel types, and can OHKO Smoochum with Shadow Sneak, not worrying about Choice Scarf or Shadow Ball.

**Misdreavus**: Misdreavus can switch in on basically any of Smoochum's sets, take a hit, and KO back with Shadow Ball. With an Eviolite it can tank anything bar a Choice Specs Shadow Ball and either force a switch or KO it with Shadow Ball.

**Dark-types**: Most Dark-types, such as Houndour, Pawniard, and Carvanha can check Smoochum if they can get a free switch-in.

**Steel-types**: Steel-types will not take much damage from any of Smoochum's moves other than Hidden Power Fighting. Some can easily take a Hidden Power Fighting and check Smoochum.

**Fire-types**: Fire-types can usually beat Smoochum one-on-one, as they are typically faster and can OHKO it. Ponyta can come in on anything but a Choice Scarfed Psychic, as it will be outsped and 2HKOed. Houndour resists Ice, is unaffected by Psychic, and only fears Hidden Power Fighting. It has access to Sucker Punch and should be able to take care of Smoochum as long as it's not behind a Substitute.
 
Bagon
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comments

Overview
########

The pre-evolution of everyone's favorite Pokemon, Smoochum is rather interesting with it's its unique Psychic / Ice (spaces between the types) typing. It has a very good offensive typing for dealing with common threatening types in the tier, such as Fighting, Flying, and Poison. It has the highest Special Attack stat of any Ice-type in the tier. It's Smoochum's usefulness goes even further with it's its ability, Oblivious, as it cannot be affected by Taunt, and can thus take advantage of this with setup moves such as Substitute or Nasty Plot. It also has a decent Speed stat at 17 Speed. However, there are some downsides to using this little cutie. It has absolutely terrible defenses, and anything with a super effective move will likely probably take it out. On top of this, it's its Ice typing (no hyphen) leaves it weak to entry hazards. Unlike it's its evolution, Jynx, it does not have access to Lovely Kiss. Along with its already poor defenses, it is also plagued with terrible weaknesses to common types such as Dark, Bug, Fire, Rock, Steel, and Ghost, as well as only resisting its own types, Psychic and Ice.
Setup
########
name: Setup
move 1: Ice Beam
move 2: Psychic
move 3: Hidden Power Fighting / Shadow Ball
move 4: Substitute / Nasty Plot
ability: Oblivious
item: Life Orb
evs: 240 SpA / 240 Spe
IVs: 0 HP
nature: Timid

Moves
========

Ice Beam and Psychic are the main STAB moves, which hit common threats such as Vullaby, Timburr, Mienfoo, and Croagunk. Substitute allows Smoochum to safely avoid status, as well as to gain possibly gaining a free turn for damaging to deal damage or setting up. Alternatively, Nasty Plot can boost its already amazing Special Attack to a godly high level. Hidden Power Fighting can deal with the Dark- and Steel-types that otherwise would counter it, such as Pawniard, Aron, Shieldon, Houndour, and Magnemite. Shadow Ball is another option that can catch Slowpoke and other Psychic-types off-guard, as well as Misdreavus on the switch.
Set Details
========

With 240 Special Attack EVs, Smoochum's best stat gains a great deal of power 240 Special Attack EVs gives Smoochum a great deal of power. 240 Speed EVs along with a Timid nature allow to hit a valuable 17 Speed stat, which is great in Little Cup. It allows Smoochum to outspeed most non-Choice Scarf Pokemon as well as Speed tie with threats like Mienfoo. With 0 HP IVs, it takes minimum minimal damage from Life Orb recoil.
Usage Tips
========

Setting up should always be the main focus of this set. It should set up after some support from a teammate, such as Memento It should set up after some teammate support, such as Memento. Always set up a Nasty Plot or a Substitute in order to sweep properly. Lastly, avoid priority moves at all costs as they hurt Smoochum greatly,(RC) and predict switch-ins whenever possible.
Team Options
========

Many Pokemon can complement Smoochum nicely, and it has an abundance of
well-suited teammates. Houndour makes an especially good teammate, as it can absorb Fire-type moves, resists Dark-, Ghost-, and Steel-type moves, and Smoochum can check Fighting-types for it. Smoochum appreciates entry hazards just as much an as any other Pokemon, so something a Pokemon with Stealth Rock or Spikes, such as Ferroseed, can help immensely. Smoochum appreciates Rapid Spin support even more. A physically bulky Rapid Spinner or Defogger can clear hazards for Smoochum while also taking hits for it. A good option would be either Tentacool to take Bug- or Fire-type moves, or Drilbur to take Rock-type moves and check Steel-types such as Honedge and Pawniard. Archen is also a good choice as it can Defog and use U-turn in to keep up offensive momentum. Along with entry hazards, Smoochum also needs a great amount of team support, such as a Memento user like Misdreavus, or a dual screens user to help it take hits and set up with Substitute or Nasty Plot.
Choice Scarf
########
name: Choice Scarf
move 1: Psychic
move 2: Ice Beam
move 3: Hidden Power Fighting / Shadow Ball
move 4: Trick
ability: Oblivious
item: Choice Scarf
evs: 240 SpA / 240 Spe
nature: Modest

Moves
========

Psychic and Ice Beam are once again the main STAB moves to either revenge kill things Pokemon with or hit them extremely hard. Shadow Ball hits Misdreavus and opposing Psychic-types such as Slowpoke and Wynaut, while Hidden Power Fighting hits those pesky Dark- and Steel-types. Lastly, Trick is a move that can cripple an opponent, while at the same time being able allowing Smoochum to free up its move choices switch moves if it needs them to. Tricking a Choice Scarf onto an opponent forces them into one move, as well as the possibility of gaining a less restrictive item (unnecessary).
Set Details
========

Smoochum is able to hit extremely hard and become a powerful revenge killer with a Choice Scarf. It likes to can Trick its Choice Scarf to cripple opponents, which gives giving away its item for a possibly better one and possibly crippling the opponent. With 240 EVs in Special Attack, it's main prowess and way of hitting opponents hard, it its attacks can put a dent in any team. It also has 240 Speed EVs to hit 16 Speed, and with the Choice Scarf it reaches 24 Speed. When running a Choice Scarf, a Modest nature is preferred to boost the its already amazing Special Attack even higher, as 24 Speed is enough to outspeed the entire unboosted metagame.
Usage Tips
========

Revenge killing is the job of the Choice Scarf set, and it can be used late-game to finish teams off or to cripple a single opponent. Bear in mind it is that Smoochum will be locked into a single moves, so prediction is key. It should Trick away its Choice Scarf onto foes that threaten the rest of your team, or on a predicted ineffective move like Sucker Punch. Smoochum should also always come into battle unscathed,(AC) after so make sure that all entry hazards are have been removed.
Team Options
========

Smoochum appreciates entry hazards just as much an as any other Pokemon, so something a Pokemon with Stealth Rock or Spikes can help greatly. Trubbish is a good teammate as it can check Pawniard as well as sets up Spikes for Smoochum. It also appreciates Rapid Spin support. A physically bulky Rapid Spinner or Defogger can clear entry hazards for Smoochum, while also taking hits for it. A good option would be Tentacool to take Bug- or Fire-type moves, or Drilbur to take Rock-type moves and check Steel-types such as Honedge and Pawniard. Snover could be used as a teammate to allow Smoochum to use Blizzard as a hard-hitting perfectly accuracy accurate STAB move. Houndour once again makes a great teammate, as it can absorb Fire-type moves, resists Dark- and Steel-type moves, and Smoochum can check Fighting-types for it.
Other Options
########

Even though Smoochum seems like it would be a Pokemon with many viable options, there are in fact not many other possibilities for it. It can run a dual screens set, but is highly outclassed
(by what?). It also has access to Wish, but cannot utilize it as well as things other Pokemon like Lickitung. The user can change the Hidden Power type according to a team's needs. A Calm Mind set can be run used, but it is generally outclassed (by what?). With its rare access to Perish Song, Smoochum can force a switch at the cost of a coverage move. Hail and Blizzard can be run used on a bulkier set to annoy opposing Pokemon while maintaining a powerful, perfectly accuracy accurate STAB move. Lastly,(AC) it has access to Heal Bell, but once again it is severely outclassed (by what?).
Checks & Counters
########

**Pawniard**: Pawniard can switch in on either of Smoochum's STAB moves with relative ease and can force a switch if it does not have HP Hidden Power Fighting. If it has Hidden Power Fighting, Sucker Punch can deal with it. If it is already behind a Substitute and has Hidden Power Figthing, you may not want to take the risk (this is Smoochum we're analysing, not Pawniard). Choice Scarf Pawniard can easily outspeed and KO Smoochum with Iron Head or Knock Off.

**Honedge**: Honedge can come in on anything Smoochum has to throw at it, fearing only the rare Shadow Ball. It also does not fear the HP Hidden Power Fighting like other Steel-types (add hyphen), and can OHKO with Shadow Sneak,(RC) not worrying about Choice Scarf or Shadow Ball.

**Misdreavus**: Misdreavus can switch in on basically any of Smoochum's sets, take a hit, and KO back with Shadow Ball. With an Eviolite,(AC) it can tank anything bar a Choice Specs Shadow Ball and either force a switch or KO it with its own Shadow Ball.
**Dark-types**: Most Dark-types, such as Houndour, Pawniard, and Carvanha,(AC) can check Smoochum if they can get a free switch-in.
**Steel-types**: Steel-types will not take much damage from any of Smoochum's moves other than Hidden Power Fighting. Some can even easily take a Hidden Power Fighting and check Smoochum hit back with a super effective STAB move or wall it entirely.
**Fire-types**: Fire-types can usually beat Smoochum one-on-one, as they are typically faster and can OHKO it. Ponyta can come in on anything but a Choice Scarfed Psychic, as it will be outsped and 2HKOed. Houndour resists Ice, is unaffected by Psychic, and only fears Hidden Power Fighting. It has also access to Sucker Punch and should be able to take care of Smoochum as long as it's not behind a Substitute.
yeah this needs a lot of changes. used some of bluefrog's amcheck, but there's a lot of stuff that still needed to be fixed

GP 2/2

iBFqdhh.gif
 
horyzhnz. It likes tocan Trick its Choice Scarf to cripple opponents,which givesgiving away its item for a possibly better one and possibly crippling the opponent.

Sounds repetitive to me
 
yeah i added that bit in after the initial gp, failure on my part.

It can Trick its Choice Scarf to cripple opponents, giving away its item in exchange for a possibly better one.
 
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