Allow me to Introduce myself! I was a lurker in the budding competitive community for quite a long time (since the days of FRLG) and in BW1 decided to officially make an account and join. I have two showdown accounts, one to coincide with the forums one, and one for my Youtube Channel (Defender Seven). I have since been playing the lower and mid ladders of all tiers, and recently I have been looking to better myself and make it to the top. I have had moderate success with this team (I broke 1450 for the first time since BW1 OU with it), but I know there are improvements that can be made, as always. So, here I am, and without further ado, here is my team.
Quick Overview: This team has one objective, and one objective only: Win. Landorus-T is defensive and sets up Stealth Rocks to break potential sturdy/focus sash carriers, as well as check 4/5 types that threaten Serperior. Excadrill functions as both my spinner and my revenge killer, able to deal considerable damage to or outright kill opposing threats that can stop Serperior or Charizard. Clefable is a cleric that keeps everyone healthy. Rotom-W provides T-wave & Willo support and can deal some nice damage with powerful STABs. Serperior can paralyze incoming threats, pick off weakened opponents and gain a boost with Leaf Storm, and attempt to sweep from there. Mega Charizard X rounds out as the main sweeper; he sets up Dragon Dances and attempts to sweep, forming a solid pair with Serperior.
Detailed Sets & Explanations:
Survivor (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
A variation of the standard defensive Landorus-T, this is my lead, hazard setter, scout, and physical wall. Stealth Rocks are very self-explanatory, they break Sturdy, Focus Sash, and are a very nice check to common threats to my team such as Talonflame or opposing Mega Charizard, as well as the less common Dragonite and Mega Pinsir. Earthquake is a powerful STAB that can deal reasonable damage to opposing teams even without investment thanks to Lando-T's huge base 145 attack stat. Knock Off and U-turn should also be self-explanatory. The 16 SpD EVs allow me to take an HP Ice from Mega Manectric, with maximum HP and the rest in Def for maximum physical bulk.
Buttsecks (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Scarf Excadrill is, in my opinion, an interesting but worthy choice. Forgoing Stealth Rocks (Lando-T already carries them) and any attempt at bulk, I instead utilize Excadrill's large 135 base Attack and modest 88 base speed to have a potent revenge killer. 220 Speed EVs with a Choice Scarf allow Excadrill to hit 439 Speed, which outpaces Mega Alakazam and Mega Aerodactyl, and then lets Exca dispatch them with the move of choice. Maximum Attack investment lets me hit as hard as possible. The rest of the EVs go to HP for slightly more bulk. Rapid Spin is to keep my side of the field clear of hazards for Charizard and, to a lesser extent, Serperior and Thundurus. Earthquake and Iron Head are solid STAB moves with Rock Slide for Flying coverage; the latter two also having a nice, albeit unreliable, flinch chance.
Pinky (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 108 Def / 148 SpD
Bold Nature
- Cosmic Power
- Wish
- Heal Bell
- Moonblast
Pinky functions as my cleric as well as my special wall (Landorus being the physical wall). Leftovers are for passive recovery. Moonblast allows for a small offensive presence, weakening or dispatching opposing Dragon, Dark, and Fighting types. Cosmic Power sets up on opponents, and thanks to Unaware their setup does no good (unless they're Excadrill or Mega Gyarados). Heal Bell cures the entire team of status; this is mostly to avoid Charizard or Serperior being Paralyzed or Poisoned. The EVs allow Clefable to take two Brave Birds from Swords Dance Talonflame in order to get off a Wish for a teammate if necessary.
Scrub (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave
Rotom-W functions as offensive support. Thunder Wave paralyzes opposing threats that can set up on me, or that threaten Serperior and Charizard, such as Gyarados, Mega Gallade, or even opposing Mega Charizad X and Serperior. Volt Switch is a consistent STAB move that can dent opposing teams for my sweepers to finish off, and gives crucial momentum to my side. Hydro Pump grants good neutral coverage and nails Gliscor, offensive Heatran, and opposing Lando-T & Excadrill. Speed EVs let Rotom-W outspeed Belly Drum Azumarill..
Rosa (Serperior) (F) @ Life Orb
Ability: Contrary
EVs: 16 HP / 4 Def / 252 SpA / 236 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Here is one of the two main characters in this cast of crazy creatures! Serperior has been a favorite of mine ever since BW1 released, and now she finally has some toys to play with with the big boys. Life Orb is preferred to get a good damage output, but Leftovers can be used for longevity, as this set lacks Giga Drain. 16 HP EVs give a tiny bit of extra bulk; Maximum SpA investment to hit as hard as possible, and 236 Speed EVs allow Serperior to outspeed base 110's and below; namely Mega Metagross, Mega Diancie, Mega Latias, Mega Gallade, Latios, and Gengar. Leaf Storm is the self-explanatory, obligatory STAB move. Dragon Pulse, when paired with Leaf Storm and HP Fire, has near perfect neutral coverage (only missing out on hitting Heatran), and dealing solid damage to, or outright KO'ing switch-ins and slower threats, namely Mega Charizards. Glare is used to paralyze switch-ins that may carry Choice Scarf.
Gen1 Defense (Charizard-Mega-X) (M) @ Charizardite X
Ability: Tough Claws
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Last but not least, the dragon. Mega Charizard X has been a potent sweeper since its debut in XY, and this did not change with ORAS in mid-gen. 96 HP EVs are solely for surviving a hit from Talonflame that try to revenge kill, with these deducted from Speed, as Serperior and Excadrill are plenty fast to deal with speed issues. Dragon Dance is self-explanatory and allows Charizards' missing speed to be less of a factor, as well as boosting Attack to terrifying levels. Dragon Claw and Flare Blitz are Tough-Claws boosted STABs that have outstanding neutral coverage; Roost is used for longevity; Earthquake was previously run, but Roost replaced it since Heatran is sufficiently checked.
Past Members:
Chaintail (Thundurus) (M) @ Leftovers
Ability: Prankster
EVs: 244 HP / 108 Def / 52 SpA / 72 SpD / 32 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Bubblegum (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 248 HP / 224 Def / 36 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Hyper Voice
Conclusion: I hope that this team was worth your time reading over, and if there are improvements (I am sure there are) then I will not hesitate to consider them. This is the first team that I built over my long career without any friend or mentor support, and I am proud of it. I hope to see you on the ladder; maybe you'll see the team in action yourself!
Importable: (I could not figure out the spoiler tag code so if somebody would be kind enough to explain i'd appreciate it :P )
Survivor (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 240 Def / 12 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Buttsecks (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Pinky (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 108 Def / 148 SpD
Bold Nature
- Cosmic Power
- Wish
- Heal Bell
- Moonblast
Scrub (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave
Rosa (Serperior) (F) @ Life Orb
Ability: Contrary
EVs: 16 HP / 4 Def / 252 SpA / 236 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Gen1 Defense (Charizard-Mega-X) (M) @ Charizardite X
Ability: Tough Claws
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Replay Footage: http://replay.pokemonshowdown.com/ou-209388556 (original team)
http://replay.pokemonshowdown.com/oususpecttest-209854111 (Rotom-W and Clefable added)
Quick Overview: This team has one objective, and one objective only: Win. Landorus-T is defensive and sets up Stealth Rocks to break potential sturdy/focus sash carriers, as well as check 4/5 types that threaten Serperior. Excadrill functions as both my spinner and my revenge killer, able to deal considerable damage to or outright kill opposing threats that can stop Serperior or Charizard. Clefable is a cleric that keeps everyone healthy. Rotom-W provides T-wave & Willo support and can deal some nice damage with powerful STABs. Serperior can paralyze incoming threats, pick off weakened opponents and gain a boost with Leaf Storm, and attempt to sweep from there. Mega Charizard X rounds out as the main sweeper; he sets up Dragon Dances and attempts to sweep, forming a solid pair with Serperior.
Detailed Sets & Explanations:
Survivor (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
A variation of the standard defensive Landorus-T, this is my lead, hazard setter, scout, and physical wall. Stealth Rocks are very self-explanatory, they break Sturdy, Focus Sash, and are a very nice check to common threats to my team such as Talonflame or opposing Mega Charizard, as well as the less common Dragonite and Mega Pinsir. Earthquake is a powerful STAB that can deal reasonable damage to opposing teams even without investment thanks to Lando-T's huge base 145 attack stat. Knock Off and U-turn should also be self-explanatory. The 16 SpD EVs allow me to take an HP Ice from Mega Manectric, with maximum HP and the rest in Def for maximum physical bulk.
Buttsecks (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Scarf Excadrill is, in my opinion, an interesting but worthy choice. Forgoing Stealth Rocks (Lando-T already carries them) and any attempt at bulk, I instead utilize Excadrill's large 135 base Attack and modest 88 base speed to have a potent revenge killer. 220 Speed EVs with a Choice Scarf allow Excadrill to hit 439 Speed, which outpaces Mega Alakazam and Mega Aerodactyl, and then lets Exca dispatch them with the move of choice. Maximum Attack investment lets me hit as hard as possible. The rest of the EVs go to HP for slightly more bulk. Rapid Spin is to keep my side of the field clear of hazards for Charizard and, to a lesser extent, Serperior and Thundurus. Earthquake and Iron Head are solid STAB moves with Rock Slide for Flying coverage; the latter two also having a nice, albeit unreliable, flinch chance.
Pinky (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 108 Def / 148 SpD
Bold Nature
- Cosmic Power
- Wish
- Heal Bell
- Moonblast
Pinky functions as my cleric as well as my special wall (Landorus being the physical wall). Leftovers are for passive recovery. Moonblast allows for a small offensive presence, weakening or dispatching opposing Dragon, Dark, and Fighting types. Cosmic Power sets up on opponents, and thanks to Unaware their setup does no good (unless they're Excadrill or Mega Gyarados). Heal Bell cures the entire team of status; this is mostly to avoid Charizard or Serperior being Paralyzed or Poisoned. The EVs allow Clefable to take two Brave Birds from Swords Dance Talonflame in order to get off a Wish for a teammate if necessary.
Scrub (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave
Rotom-W functions as offensive support. Thunder Wave paralyzes opposing threats that can set up on me, or that threaten Serperior and Charizard, such as Gyarados, Mega Gallade, or even opposing Mega Charizad X and Serperior. Volt Switch is a consistent STAB move that can dent opposing teams for my sweepers to finish off, and gives crucial momentum to my side. Hydro Pump grants good neutral coverage and nails Gliscor, offensive Heatran, and opposing Lando-T & Excadrill. Speed EVs let Rotom-W outspeed Belly Drum Azumarill..
Rosa (Serperior) (F) @ Life Orb
Ability: Contrary
EVs: 16 HP / 4 Def / 252 SpA / 236 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Here is one of the two main characters in this cast of crazy creatures! Serperior has been a favorite of mine ever since BW1 released, and now she finally has some toys to play with with the big boys. Life Orb is preferred to get a good damage output, but Leftovers can be used for longevity, as this set lacks Giga Drain. 16 HP EVs give a tiny bit of extra bulk; Maximum SpA investment to hit as hard as possible, and 236 Speed EVs allow Serperior to outspeed base 110's and below; namely Mega Metagross, Mega Diancie, Mega Latias, Mega Gallade, Latios, and Gengar. Leaf Storm is the self-explanatory, obligatory STAB move. Dragon Pulse, when paired with Leaf Storm and HP Fire, has near perfect neutral coverage (only missing out on hitting Heatran), and dealing solid damage to, or outright KO'ing switch-ins and slower threats, namely Mega Charizards. Glare is used to paralyze switch-ins that may carry Choice Scarf.
Gen1 Defense (Charizard-Mega-X) (M) @ Charizardite X
Ability: Tough Claws
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Last but not least, the dragon. Mega Charizard X has been a potent sweeper since its debut in XY, and this did not change with ORAS in mid-gen. 96 HP EVs are solely for surviving a hit from Talonflame that try to revenge kill, with these deducted from Speed, as Serperior and Excadrill are plenty fast to deal with speed issues. Dragon Dance is self-explanatory and allows Charizards' missing speed to be less of a factor, as well as boosting Attack to terrifying levels. Dragon Claw and Flare Blitz are Tough-Claws boosted STABs that have outstanding neutral coverage; Roost is used for longevity; Earthquake was previously run, but Roost replaced it since Heatran is sufficiently checked.
Past Members:
Chaintail (Thundurus) (M) @ Leftovers
Ability: Prankster
EVs: 244 HP / 108 Def / 52 SpA / 72 SpD / 32 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
Bubblegum (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 248 HP / 224 Def / 36 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Hyper Voice
Conclusion: I hope that this team was worth your time reading over, and if there are improvements (I am sure there are) then I will not hesitate to consider them. This is the first team that I built over my long career without any friend or mentor support, and I am proud of it. I hope to see you on the ladder; maybe you'll see the team in action yourself!
Importable: (I could not figure out the spoiler tag code so if somebody would be kind enough to explain i'd appreciate it :P )
Survivor (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 240 Def / 12 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Buttsecks (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Pinky (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 108 Def / 148 SpD
Bold Nature
- Cosmic Power
- Wish
- Heal Bell
- Moonblast
Scrub (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave
Rosa (Serperior) (F) @ Life Orb
Ability: Contrary
EVs: 16 HP / 4 Def / 252 SpA / 236 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Gen1 Defense (Charizard-Mega-X) (M) @ Charizardite X
Ability: Tough Claws
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Replay Footage: http://replay.pokemonshowdown.com/ou-209388556 (original team)
http://replay.pokemonshowdown.com/oususpecttest-209854111 (Rotom-W and Clefable added)
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