Sneak! Punch! Jet! - An XY Hyper Offense (30-3 Win/Loss)

Sneak Punch Jet - Fast Paced Hyper/Bulky Offense for the Impatient
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Hello Smogon, I've returned! Well, the first time around I wasn't here too long anyway, posted a team for the first time, and then had to get back to some serious studying. Seeing as I have quite a bit of free time, I was able to make a new team, a BETTER team (quite a task for me honestly). Basically when creating this team I looked for Pokemon that would help me win quickly but also those that would be able to take a few hits, instantly rooting out Pokemons such as Greninja and Talonflame. I focused on finding Pokemon capable of covering each others weaknesses and as soon as I picked a Pokemon I looked over what potential Pokemon I would see in OU to counter that Pokemon, and then picked a Pokemon that would be able to counter the majority of those threats. I was playing on and off with no permanent account, and today I decided I would go about battling a little seriously, netting myself 30 wins with only 3 losses before my internet disconnected, deleting all my hard work (I should save my usernames, eh?). So without further ado:

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Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Solar Beam
- Fire Blast
- Focus Blast
- Air Slash

Charizard was basically my first edition to this team since I was a gewunner until last year when some of the other Pokemon started to grow on me. I looked over Charizard X and Charizard Y and immediately decided that Charizard Y would be the bigger threat, as it needs no boosting, and adds in better coverage moves. The EVs allow me to outspeed quite a bit of dragons, and usually other Charizards, which for some reason everyone bring in to counter mine. Solar Beam hits all those annoying water types, and also hits stuff like Excadrill with full accuracy when I don't want to risk the Fire Blast. Talking about Fire Blast, that move is TOTAL BEAST, like ERMAGHERD I DESTROY ALL WID DA FIREZ! I mean if I can almost KO a Talonflame switching in with full HP, a pokemon that resists the move albeit its defenses, that is quite impressive. It also KOs pretty much anything that doesn't resist it, DA POWA! Focus Blast is for Heatran, the most common counter to this thing, the mon that tries to steal my fire! Air Slash for Mega Venusaur and all those pesky fighting types like Conkeldurr.

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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 126 HP / 252 Atk / 126 SDef / 4 Spd
Adamant Nature
- Knock Off
- Drain Punch
- Mach Punch
- Ice Punch

Conkeldurr, one of my new favorites. I don't know, he is just such a beast with Assault Vest, I can't even. Conkeldurr is first my status absorber and second my total badass annihilator. The EV are spread out so that I can become one amazing SPDEF tank, I can probably take any non-supper effective STAB move with 2/3 of my health remaining and any super effective move with just some health left, as long as it comes from the special side of the spectrum. This thing is beast especially when someone burns it, and can own anything that is not a flying type (I hate you faster than me flying types). I gave this guy Knock Off for both utility and owning any ghost type switching into my fighting moves of annihilation. Drain Punch and Mach Punch are obvious enough, simply allowing me to rack up my HP with tons of damage, and revenge killing or finishing off most mons. Ice Punch is there for Gliscor, Londurus, Garchomp and Dragonite.

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Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Iron Head
- Sacred Sword


I must admit to something; I have been avoiding using Talonflame, Genesect (before ban), Greninja, and Aegislash, and Rotom-W(especially this idiot, so glad he is not on my team) since I started this gen metagame because of how much I hate their overusage. But now I am finally using one of those Pokemon, and it happens to be Aegislash! I mainly picked Aegislash to deal with dem fairies and to take those fighting type moves my team is so afraid of (yes, I know all my mons somehow resist fighting moves!). This thing is so helpful in wall breaking, and I went for the Shadow Ball set so that I am able to hit everything coming in for tons of damage. Iron Head is an obvious choice, hitting all fairies out of showdown and putting a dent in everything else. Sacred Sword has not proved too useful, as most mons I would use it on are so much faster than me, and I usually get predicts wrong. Shadow Sneak provides me with another priority move, hence the title. Spooky Plate is the item of choice to boost my two most used moves, the shadow duo, and the EVs serve the same purpose.

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Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Knock Off
- Aqua Jet
- Waterfall
- Play Rough

I don't really know what to think of Azumarill. He either helps my team tons, or doesn't help my team at all. I mean he provides a necessary dragon immunity and another priority moves, whilst also providing me with a water move for my usage as well. I was looking for water pokemon and there were absolutely none that would fit into the criteria of both bulky and very powerful. Azumarill's usefulness is fully determined by the mons on the other guys team, if there are quite a few water weak pokemon, I can just aqua jet them to death. I just find that there is always a pokemon on the other guys team that can switch into Azumarill and proceed to set up, but I don't know how to remove this danger without sacrificing much needed power. Aqua Jet and Waterfall are important moves that can damage almost everything for huge damage, Play Rough is for dragons and the predicted Rotom-W switch in. Knock Off is just to annoy and damage everything coming in.



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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 Def
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock


Landurus-T, another pokemon that I find to not be fully justified. He sets up Stealth Rocks for me, gives off some nice Earthquakes, and sometimes helps me keep momentum. Originally he was put on this team to help out with my Talonflame weakness by intimidating that bird so that its brave bird would not hit me too hard, but it fails at even this often enough, especially when a choice band is involved. I honestly can't find anything else that could take up its spot and work with the team as well as Londurus-T does. Gliscor just isn't powerful enough I feel, and Tyranitar adds a ground weakness. Plus, I want a ground type because I want to not be owned by thunderbolt spammage. Leftovers for recovery and the standard attack set, nothing really special to talk about, eh?

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Latios (M) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dragon Pulse Draco Meteor
- Ice Beam Psyshock
- Defog
- Thunderbolt

I realized with a Charizard on the team I would definitely need either a defogger or a rapid spinner. Immediately my thoughts went to Excadrill, who should fit perfectly into HO teams, but it definitely didn't in this one by compounding to my earthquake weaknesses. So I thought and thought and browsed and browsed and finally settled on Latios, another member that doesn't give me FULL satisfaction. His moveset really does help with a lot of the pokemons I would normally not be able to deal with once Conkeldurr was dead, plus it allowed me a lightning type move. I was not fully satisfied with Draco Meteor because of the stat drop, so I decided on Dragon Pulse instead and can not decide if I want to switch back to Draco Meteor now.
Edit: Decided to go for Draco Meteor because of rates below and switch icebeam to psyshock to deal with megavenu or other fighting types.

Importable Version:

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 126 HP / 252 Atk / 126 SDef / 4 Spd
Adamant Nature
- Knock Off
- Drain Punch
- Mach Punch
- Ice Punch

Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Iron Head
- Sacred Sword

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Solar Beam
- Fire Blast
- Focus Blast
- Air Slash

Latios (M) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dragon Pulse
- Ice Beam
- Defog
- Thunderbolt

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Knock Off
- Aqua Jet
- Waterfall
- Play Rough

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 Def
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
 
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Hi!
Just a suggestion, you might want to run Psyshock on Latios over Ice Beam since you already have some Ice-coverage on other mons and Latios appreciates the STAB Psyshock to deal with Mega-Venusaur and fighting types like AV Conkeldurr
 
That is not a bad suggestion, I'll definitely do some tests with Psyshock replacing Ice Beam, it'll also help me out with Chancey/Blissey!
 
Your team seems solid but i have a few suggestions

Charizard Y: I would go with flamethrower over Fire Blast, dont get me wrong Fire Blast has its uses but I wouldn't go with the lower accuracy move especially when you have insta sun thats gonna boost up Flamethrower anyway

Conkeldurr: Keep as is

Aeigislash: You are trying to turn him into a pure bulky sweeper which isn't how Aeigislash should be built, especially if you intend for him to survive more than one hit.

I normally run Leftovers on mine but in the absence that its on your Landerous I would give it Air Baloon, this will save you from EQ and be a safe switch in on Garchomp or Excadrill if you know EQ is coming.

Quiet Nature - For Nature you need to go with either Adamant or Brave as you have more physical moves than you do special and shadow sneak is better for aeigislash as he lacks speed its a good (if you know it will kill) move
- Shadow Ball - Kings Shield
- Shadow Sneak
- Iron Head - Swords Dance
- Sacred Sword

You NEED Kings Shield on Aeigislash as it is the only move that will turn him back to shield form and beef up his def again I personally like swords dance over iron head but if you invest your Ev's in attack you should be fine without it.

Azumarill: Keep as is

Landerous: Keep as is

Latios: Psyshock as suggested and give him Life Orb as you cant use 2 leftovers
 
I was actually previously thinking about replacing Sacred Sword with Kings Shield, just so that I can lower the attack of relevant threats such as Conkelldur or Azumarill with Knock Off. Iron Head and Shadow Ball are both too precious to waste. Aegislash usually forces a switch, which is when I use Shadow Ball, allowing for it to do tons of damage to the switch in, given the attack is not resisted. Shadow Ball with the nature and item boost turns into quite a wrecker. Iron Head is essential for me to counter fairies, as not many of them carry fire blast from what I've seen, but even if they do I am usually in defensive stance and am able to take the hit. Also, since Aegislash usually switches into hits, it is a bad idea to give him an Air Balloon as it'll break before an earthquake even comes. Besides that, I'm not really sure if it is worth removing the power of fire blast, but I'll give it a shot. One thing that's bugging me is why you think running 2 leftovers is a problem; mind explaining?
 
Haha, I was thinking the same thing when I was naming the thread, but then I thought back to HOW I play this team, and it fit the HO role better than the BO role. But yeah, I agree with you, it is bulky offense on paper for sure!
 
It's np, I was just quite confused by the comment haha. I was planning on putting weakness policy but with the amount that Aegislash has to switch out, I'm just not sure. Second opinions on that topic would be greatly appreciated!
 
I would reccommend weakness policy on aegislash due to the fact that you can predict when you will get to pull it off. Most of the times i switch into another aegislashe's shadow sneak get the boost as well as a free swords dance sometimes, from there on you can proceed to sweep the rest of their team.
 
Seeing as how many of you have suggested the weakness policy, I might actually try it out. Could anyone also recommend a way in which I can deal with Talonflame, I honestly have very few checks for it, and if my entire team has some damage it is quite easy for me to die haha.
 
I'm gonna say that DON'T use WeakPol on Aegislash, at least not with that set. The only instance where WeakPol Aegis is good is on an Autotomize set which you are obviously not running. Your Aegislash is too slow to fully make use of the boost; Sneak is kinda weak even boosted. Plus, you're easily forced out, not having KS,, making you lose you're boosts. The consistency of Spooky Plate is always better than the one time effect.

For your Latios, get LO on that thing as it loses a lot of kills it usually gets without it (the power drop is significant). Another thing is that Draco Meteor > Dragon Pulse. Dragon Pulse is kinda weak, and it misses A LOT of kills Draco Meteor nabs. DP is still weak and losing a guaranteed kill is kind not worth it. Another change to accompany this is Psyshock over Ice Beam for another STAB. I honestly don't know what you're trying to hit with that, but most of the time Ice is only run for Dragon-types and Ice Beam doesn't hit much aside from Landog and Gliscor (both are taken by DM btw). Psyshock hits pink blobs and others not hit by your moves. Latios is generally used as a nuke, and you can easily pressure enemies to get yourself an easy Defog.

Good luck!

Also why are those IV's on that Landog? In addition, for Zard-Y, Sun boosted Fire Blast does more than a 2x SE Air Slash so you can opt to run Roost or EQ for Heatran.
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Thick Fat Mega Venusaur in Sun: 270-318 (74.1 - 87.3%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Air Slash vs. 252 HP / 4 SpD Mega Venusaur: 242-288 (66.4 - 79.1%) -- guaranteed 2HKO
Move your Zard's HP EVs to SpDef / Def. It gives you an odd HP number which let's you switch in to Rocks three times provided no damage in-between.
 
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Hey man, thanks for the nice rate. I'll agree with you that I need LO, and I had already switched Draco Meteor in, and I can notice the difference though I hate switching out after using it haha. I also made the change of Psyshock over Ice Beam and it has helped tremendously, especially regarding Mega Venusaur. I am not yet that experienced with IV's so thanks for the help with the Charizard IV, what do you think I should switch the IVs into from HP? Also, what is your recommended IV on Landorus, I see that since its main purpose is to cover Talonflame putting those 4 into spdef is quite useless, but what would be the optimal build by which I could KO threats that are weak to earthquake, such as excadrill but still be able to take damage from Talonflame, or other threats to my team.
 
Hey man, thanks for the nice rate. I'll agree with you that I need LO, and I had already switched Draco Meteor in, and I can notice the difference though I hate switching out after using it haha. I also made the change of Psyshock over Ice Beam and it has helped tremendously, especially regarding Mega Venusaur. I am not yet that experienced with IV's so thanks for the help with the Charizard IV, what do you think I should switch the IVs into from HP? Also, what is your recommended IV on Landorus, I see that since its main purpose is to cover Talonflame putting those 4 into spdef is quite useless, but what would be the optimal build by which I could KO threats that are weak to earthquake, such as excadrill but still be able to take damage from Talonflame, or other threats to my team.
Actually, you're Landorus-T actually checks Talonflame fairly well as it only 3HKOes without SR; just make sure you don't get reckless with it. Actually what I meant was why does you Landog have 30 Atk / 30 Def IVs for seemingly no reason at all; They should be 31 fine (IVs are different from EVs if that's the problem). Move the SpDef EVs to Def though.

What I did with you're Zard was just a small trick I knew; an odd HP number allows pokemon to switch into hazards at least one more time. You can move the 4 HP EVs into any defensive stat you desire without consequence.
 
I'm kind of worried about some kind of bulky Talonflame set with WoW and Roost, it gets past Lando-T after a couple of switches and puts the hurt on most of your pokemon, outside of revenging with CB Aqua Jet you don't have too much going for you. In particular any sort of common double bird core that is played well will soften up your checks (Lando-T and Latios) with one pokemon and then rampage with another. Presuming that you don't need Latioos to revenge any major threats, I'd suggest a switch to a bulkier Latias set, something like:

Latias @ Leftovers
Bold Nature
EVs: 252 HP / 228 Def / 28 Spe
- Defog
- Dragon Pulse
- Roost
- Psyshock/Thunderbolt/Refresh

This bulkier set can check Talonflame and other powerful physical pokemon much better while retaining survivability with Roost and still dealing out a pretty good amount of damage. You lose the ability to revenge kill some Dragons and other slower pokemon, but since you have Azu's Aqua Jet and Aegi's Shadow Sneak that doesn't seem (on paper) like that big of an issue. Obviously you know the team better than I and if you need Latios' speed/power go for it, but this might help.
 
Small nitpick, neither your HP nor SP.Def EVs are at a proper value (126 EVs provides 31 (31.5, rounded down) points.. 128 provides the full 32 :P).. you'll end up with 124 on one and 128 on the other with 2 unused EVs

Edit: The IVs on Landorus.. you're not even running HP Ice :P
 
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