Sneak Punch Jet - Fast Paced Hyper/Bulky Offense for the Impatient







Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Solar Beam
- Fire Blast
- Focus Blast
- Air Slash
Charizard was basically my first edition to this team since I was a gewunner until last year when some of the other Pokemon started to grow on me. I looked over Charizard X and Charizard Y and immediately decided that Charizard Y would be the bigger threat, as it needs no boosting, and adds in better coverage moves. The EVs allow me to outspeed quite a bit of dragons, and usually other Charizards, which for some reason everyone bring in to counter mine. Solar Beam hits all those annoying water types, and also hits stuff like Excadrill with full accuracy when I don't want to risk the Fire Blast. Talking about Fire Blast, that move is TOTAL BEAST, like ERMAGHERD I DESTROY ALL WID DA FIREZ! I mean if I can almost KO a Talonflame switching in with full HP, a pokemon that resists the move albeit its defenses, that is quite impressive. It also KOs pretty much anything that doesn't resist it, DA POWA! Focus Blast is for Heatran, the most common counter to this thing, the mon that tries to steal my fire! Air Slash for Mega Venusaur and all those pesky fighting types like Conkeldurr.

Ability: Guts
EVs: 126 HP / 252 Atk / 126 SDef / 4 Spd
Adamant Nature
- Knock Off
- Drain Punch
- Mach Punch
- Ice Punch
Conkeldurr, one of my new favorites. I don't know, he is just such a beast with Assault Vest, I can't even. Conkeldurr is first my status absorber and second my total badass annihilator. The EV are spread out so that I can become one amazing SPDEF tank, I can probably take any non-supper effective STAB move with 2/3 of my health remaining and any super effective move with just some health left, as long as it comes from the special side of the spectrum. This thing is beast especially when someone burns it, and can own anything that is not a flying type (I hate you faster than me flying types). I gave this guy Knock Off for both utility and owning any ghost type switching into my fighting moves of annihilation. Drain Punch and Mach Punch are obvious enough, simply allowing me to rack up my HP with tons of damage, and revenge killing or finishing off most mons. Ice Punch is there for Gliscor, Londurus, Garchomp and Dragonite.

Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Iron Head
- Sacred Sword
I must admit to something; I have been avoiding using Talonflame, Genesect (before ban), Greninja, and Aegislash, and Rotom-W(especially this idiot, so glad he is not on my team) since I started this gen metagame because of how much I hate their overusage. But now I am finally using one of those Pokemon, and it happens to be Aegislash! I mainly picked Aegislash to deal with dem fairies and to take those fighting type moves my team is so afraid of (yes, I know all my mons somehow resist fighting moves!). This thing is so helpful in wall breaking, and I went for the Shadow Ball set so that I am able to hit everything coming in for tons of damage. Iron Head is an obvious choice, hitting all fairies out of showdown and putting a dent in everything else. Sacred Sword has not proved too useful, as most mons I would use it on are so much faster than me, and I usually get predicts wrong. Shadow Sneak provides me with another priority move, hence the title. Spooky Plate is the item of choice to boost my two most used moves, the shadow duo, and the EVs serve the same purpose.

Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Knock Off
- Aqua Jet
- Waterfall
- Play Rough
I don't really know what to think of Azumarill. He either helps my team tons, or doesn't help my team at all. I mean he provides a necessary dragon immunity and another priority moves, whilst also providing me with a water move for my usage as well. I was looking for water pokemon and there were absolutely none that would fit into the criteria of both bulky and very powerful. Azumarill's usefulness is fully determined by the mons on the other guys team, if there are quite a few water weak pokemon, I can just aqua jet them to death. I just find that there is always a pokemon on the other guys team that can switch into Azumarill and proceed to set up, but I don't know how to remove this danger without sacrificing much needed power. Aqua Jet and Waterfall are important moves that can damage almost everything for huge damage, Play Rough is for dragons and the predicted Rotom-W switch in. Knock Off is just to annoy and damage everything coming in.

Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 Def
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Landurus-T, another pokemon that I find to not be fully justified. He sets up Stealth Rocks for me, gives off some nice Earthquakes, and sometimes helps me keep momentum. Originally he was put on this team to help out with my Talonflame weakness by intimidating that bird so that its brave bird would not hit me too hard, but it fails at even this often enough, especially when a choice band is involved. I honestly can't find anything else that could take up its spot and work with the team as well as Londurus-T does. Gliscor just isn't powerful enough I feel, and Tyranitar adds a ground weakness. Plus, I want a ground type because I want to not be owned by thunderbolt spammage. Leftovers for recovery and the standard attack set, nothing really special to talk about, eh?

Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
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- Defog
- Thunderbolt
I realized with a Charizard on the team I would definitely need either a defogger or a rapid spinner. Immediately my thoughts went to Excadrill, who should fit perfectly into HO teams, but it definitely didn't in this one by compounding to my earthquake weaknesses. So I thought and thought and browsed and browsed and finally settled on Latios, another member that doesn't give me FULL satisfaction. His moveset really does help with a lot of the pokemons I would normally not be able to deal with once Conkeldurr was dead, plus it allowed me a lightning type move. I was not fully satisfied with Draco Meteor because of the stat drop, so I decided on Dragon Pulse instead and can not decide if I want to switch back to Draco Meteor now.
Edit: Decided to go for Draco Meteor because of rates below and switch icebeam to psyshock to deal with megavenu or other fighting types.
Importable Version:
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 126 HP / 252 Atk / 126 SDef / 4 Spd
Adamant Nature
- Knock Off
- Drain Punch
- Mach Punch
- Ice Punch
Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Iron Head
- Sacred Sword
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Solar Beam
- Fire Blast
- Focus Blast
- Air Slash
Latios (M) @ Leftovers
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dragon Pulse
- Ice Beam
- Defog
- Thunderbolt
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Knock Off
- Aqua Jet
- Waterfall
- Play Rough
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
IVs: 30 Atk / 30 Def
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
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