With Base 115 speed, Sneasel fits comfortably into the UU speed tier and is a threatening mon with the right support, using the hugely successful core of Swampert and Roserade. 15 wins and 1 loss under my belt tells me that Sneasel can be reintroduced into the UU metagame easily.
Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Taunt
- Earthquake
Aerodactyl is one of the best UU mons in the tier and functions as a late game cleaner. Jolly is mandatory to allow me to outspeed Mega Beedrill and Mega Sceptile. Having Taunt allows me to shut down lead Azelf and allows me to beat Cursegron and Curselax which are huge threats to an extent if I don't have any options. Stone Edge is a terrifying move that hits 50% of the time and is my answer to Flying types. Wing Attack can be substituted for Aerial Ace which get a nice Tough Claws boost. Earthquake hits Nidoqueen/king and other nasty mixed Poison types for a decent OHKO.
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
- Giga Drain
- Spikes
- Sludge Bomb
- Sleep Powder
Specially defensive Roserade is simply one of the best sets out there. Super-effective Special attacks such as a Kyurem Ice Beam are a 2HKO which is nice. Giga Drain is for pesky Water/Ground types such as Swampert and Seismitoad for a nice OHKO/2HKO. Spikes is essential for hazard control on the opponent's side of the field and wears down their mons effectively. Univested SpA in Roserade hits 286 which allows me to hit a nice Sludge Bomb onto Fairy Types. Sleep Powder isn't essential but it helps getting a layer of Spikes seem like no effort at all. An alternative option is HP Fire which can hit the Chesnaught that walls this set.
Swampert @ Leftovers
Ability: Damp
EVs: 240 HP / 252 Def / 16 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
Swampert is my physically defensive mon and is very good at soaking up Mamoswine damage or a Sacred Fire from an Entei or a Flare Blitz from Darmanitan and a e.t.c. Stealth Rock coupled with a layer of Spikes is the best combination and is essential to wear down the opposing team over time. Damp is for suicide Azelf and Custap Berry Forretress to kill itself with no effect. The reason it is such a successful core because Swampert and Roserade cover each other's weaknesses effectively, taking minimal damage in the process and taking control of the game with excessive hazards. Earthquake STAB does a chunk with uninvested attack. Scald to make sure the water isn't cold and is essential for spreading burns if possible. Roar is for phazing a greedy Suicune or other Set up sweepers such as Gyarados with Rocks up whilst giving me an electric immunity to interrupt Volt-Turn cores.
Sneasel @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick
Whilst its evolution is a pain in OU, Sneasel isn't that much far off with its strong dual STAB offensive pressure and huge Speed stat. It functions as a Revenge Killer with a STAB Ice Shard that is able to pick up kills on Choice Scarf Salamence, Rotom-C, and other Dragon types. Icicle Crash hits hard on everything that doesn't resist it, although it 3HKOS Florges. Knock Off is an essential dark move to get rid of items. Low Kick is the only Fighting move that does 68-81% to a Cobalion and can be used to grab a kill on a weakened Uncursed Snorlax.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Haze
My only Spinner and another Steel/Fighting resist, Tentacruel is one of the most reliable pokemon out there. Scald for burns and a Water STAB. Toxic Spikes with Stealth Rocks and Spikes is a deadly combination and can wear down teams effectively who don't have hazard control. Haze is to stop Suicune and other Set up mons from setting up. Liquid Ooze is to hurt Leech Seeders and Giga Drain-ers.
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonlight
- Calm Mind
- Moonblast
- Psyshock
Cresselia is my win condition and another bulky mon that can 1v1 Non-Roar Suicune. This set is pretty standard and is effective but can be shut down by a Trick or Toxic or Taunt so being wary of that and switching to Tentacruel is the best play 100%.
Thank you for reading my first RMT and I hope you have the same amount of success that I did with this team. Please feel free to suggest changes as I am always open to the ideas of others. Alternatively just message me on Showdown I am blonderV2 and can be usually found in the UU room

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Taunt
- Earthquake
Aerodactyl is one of the best UU mons in the tier and functions as a late game cleaner. Jolly is mandatory to allow me to outspeed Mega Beedrill and Mega Sceptile. Having Taunt allows me to shut down lead Azelf and allows me to beat Cursegron and Curselax which are huge threats to an extent if I don't have any options. Stone Edge is a terrifying move that hits 50% of the time and is my answer to Flying types. Wing Attack can be substituted for Aerial Ace which get a nice Tough Claws boost. Earthquake hits Nidoqueen/king and other nasty mixed Poison types for a decent OHKO.

Roserade @ Black Sludge
Ability: Natural Cure
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
- Giga Drain
- Spikes
- Sludge Bomb
- Sleep Powder
Specially defensive Roserade is simply one of the best sets out there. Super-effective Special attacks such as a Kyurem Ice Beam are a 2HKO which is nice. Giga Drain is for pesky Water/Ground types such as Swampert and Seismitoad for a nice OHKO/2HKO. Spikes is essential for hazard control on the opponent's side of the field and wears down their mons effectively. Univested SpA in Roserade hits 286 which allows me to hit a nice Sludge Bomb onto Fairy Types. Sleep Powder isn't essential but it helps getting a layer of Spikes seem like no effort at all. An alternative option is HP Fire which can hit the Chesnaught that walls this set.

Swampert @ Leftovers
Ability: Damp
EVs: 240 HP / 252 Def / 16 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
Swampert is my physically defensive mon and is very good at soaking up Mamoswine damage or a Sacred Fire from an Entei or a Flare Blitz from Darmanitan and a e.t.c. Stealth Rock coupled with a layer of Spikes is the best combination and is essential to wear down the opposing team over time. Damp is for suicide Azelf and Custap Berry Forretress to kill itself with no effect. The reason it is such a successful core because Swampert and Roserade cover each other's weaknesses effectively, taking minimal damage in the process and taking control of the game with excessive hazards. Earthquake STAB does a chunk with uninvested attack. Scald to make sure the water isn't cold and is essential for spreading burns if possible. Roar is for phazing a greedy Suicune or other Set up sweepers such as Gyarados with Rocks up whilst giving me an electric immunity to interrupt Volt-Turn cores.

Sneasel @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Low Kick
Whilst its evolution is a pain in OU, Sneasel isn't that much far off with its strong dual STAB offensive pressure and huge Speed stat. It functions as a Revenge Killer with a STAB Ice Shard that is able to pick up kills on Choice Scarf Salamence, Rotom-C, and other Dragon types. Icicle Crash hits hard on everything that doesn't resist it, although it 3HKOS Florges. Knock Off is an essential dark move to get rid of items. Low Kick is the only Fighting move that does 68-81% to a Cobalion and can be used to grab a kill on a weakened Uncursed Snorlax.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Haze
My only Spinner and another Steel/Fighting resist, Tentacruel is one of the most reliable pokemon out there. Scald for burns and a Water STAB. Toxic Spikes with Stealth Rocks and Spikes is a deadly combination and can wear down teams effectively who don't have hazard control. Haze is to stop Suicune and other Set up mons from setting up. Liquid Ooze is to hurt Leech Seeders and Giga Drain-ers.

Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonlight
- Calm Mind
- Moonblast
- Psyshock
Cresselia is my win condition and another bulky mon that can 1v1 Non-Roar Suicune. This set is pretty standard and is effective but can be shut down by a Trick or Toxic or Taunt so being wary of that and switching to Tentacruel is the best play 100%.
Thank you for reading my first RMT and I hope you have the same amount of success that I did with this team. Please feel free to suggest changes as I am always open to the ideas of others. Alternatively just message me on Showdown I am blonderV2 and can be usually found in the UU room