Snorlax Don't Live Here No More (OU)

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
Hi everyone! So after leaving the RMT scene for a while, I decided to come back, and what better way to do so then by posting my most succesful team for some good, passionate rating? This is a team I put together myself, and have been using for the past month. I find that I almost always win, the only times that I dont being due to three things:

Overprediction / Hax / ScarfTran​

I would like you, the faithful raters of Smogon, to give me some nice advice, and please have fun in the process! =)​

Team at a Glance

jirachi.png
metagross.png
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Now, with two flying types and three steel types, you might think that this team has a huge type-synergy problem. However, this isnt the case. All of my pokemon have a secondary type, and can cover for the weaknesses of the other quite magnificently. For instance, the ground weakness of my steels is covered by the other three members of my team being completely immune to ground. Ice and dragon attacks aimed at Salamence and Togakiss go my steels, electric attacks are handled by Magnezone, and Psychic attacks are handled by Jirachi and Metagross (steel really is a fabulousn Defensive type). Now.................​

The Lead

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 Hp / 252 Atk / 252 Spe
Adamant nature (+Attack, -Special Attack)
~ Trick
~ Iron Head
~ Zen Headbutt
~ U-Turn​

Why this Pokemon?

Jirachi is just amazing. Sometimes I wonder why it is allowed in OU, but hell, I'll use it as long as it is. Thanks to this little baby, my opponent almost never gets to set up Stealth Rock. Jirachi is probably the most important member of my team, as it sets the game off with me at an advantage; if I play intellegently, it will net me an average of about two KOes per match, usually without the opponent ever setting up Stealth Rock. Seeing as two members of my team take 25% upon switching from it, this is of huge importance. Really, Jirachi is the master of hax. Jirachi is also pretty bulky (base 100 / 100 / 100 defenses, for those who don't know), so if the other lead does manage to attack me, I usually will survive whatever they try and hit me with, anyway. Truly an amazing Pokemon, folks.​

Why This Set?

Well, this is really just a deviation of the standard lead Jirachi, but it is extremely effective (Standard for a reason, people). The only difference is Zen Headbutt over Stealth Rock; I dont find Steath Rock to make a huge difference on my team, but Zen Headbutt does. Between Iron Head and Zen Headbutt, Jirachi can hit many things for at least neutral damage. Many Infernapes switch in, expecting a U-Turn or Iron Head, but instead eat a STAB super-effective Zen Headbutt (with a 60% flinch rate, no less). Also, it gives me a better weapon to hit Gyrados with. Trick is useful for giving something like Blissey a Choice Scarf (essentially ending its role in the game), although I find Jirachi to be much less effective without its Choice Scarf. U-Turn lets me get out against other lead Jirachi (to get in for some Magnezone trapping), and for pure, fun, U-Turn spamming (albeit with much more speed).​

The Powerhouse

Metagross @ Choice Band
Ability: Clear Body
EVs: 252 Hp / 232 Atk / 12 Def / 8 Spe
Adamant nature (+Attack, -Special Attack)
~ Meteor Mash
~ Explosion
~ Earthquake
~ Thunderpunch

Why this Pokemon?

Metagross offers power like you wouldn't believe. It can do relatively anything. A strong defender, it takes boosted Dragon Claws from Salamence and Waterfalls from Gyarados like a champ, and threaten a OHKO back with the appropriate move. It only takes 6% from Stealth Rock, and since it is constantly switching around, this is very important. Through sheer attacking power, it can OHKO most of the pokemon in the current metagame. Meteor Mash OHKOes Latias (with no defensive EVs), 3HKOes Scizor (who really cant do shit in return), 2HKOes standard Cresselia, and Blissey...the fat nurse-whore doesn't even stand a chance; a clean OHKO every time, no matter the conditions. Even Gliscor is 2HKOed. Also, Metagross doesn't mind playing in the now more-and-more common Sandstorm, something that can make or break you in today's OU metagame.​

Why this Set?

Choice Band Metagross is an absolute monster, and can deal obscene amounts of damage to any and all pokemon in OU (barring Skarmory). Meteor Mash is a necessity on Metagross, for very strong STAB, and immediate damage; not to mention, it also has the chance to raise my attack by one stage, essentially giving Metagross the equivelant of a Swords Dance (when factoring in Choice Band). Steel is also a phonomenal attacking type. Explosion is amazing, having an 100% chance of OHKOing even the defesive behemoth Hippowdon; it usually guarentees me one kill (provided it is neutral). Earthquake is my best weapon against Magnezone (what a pest), fellow Metagross, Jirachi, Lucario, and Heatran switch-ins. While Thunderpunch allows me to OHKO Gyarados (and 2HKO Vaporeon), I am likely to drop it for another option, so suggestions are appreciated.​

The Trapping Whore

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 Hp / 252 SpA / 84 Spe
Modest nature (+Special Attack, -Attack)
~ Thunderbolt
~ Substitute
~ Magnet Rise
~ Hidden Power Ice​

Why This Pokemon?

I chose Magnezone for my team for his ability to flawlessly counter Choice Band Scizor. In all my time using this team, I have never lost my Magnezone to Choice Band Scizor. Scizor usually comes in to kill something like Salamence with Bullet Punch, so I just switch out, and go to Magnezone. Magnezone takes a pathetic 10% from Choice Band Bullet Punch, and can get a clean 2HKO on Scizor with Thunderbolt (assuming it is at full health). Also, Magnezone can set up a Sub on every steel-type that doesnt carry Earthquake (including fellow Magnezone). Magnezone is also a powerful Special Attacker in its own right, with a 130 base Special Attack stat. Thunderbolt is a 2HKO on standard Suicune, and can OHKO most of the frail pokemon that switch into it (i.e. Infernape, Lucario, Gengar, etc.).​

Why This Set?

This is the most common Magnezone set, specifically designed for murdering steels. Thunderbolt is your powerful STAB weapon, capable of scoring neutral damage on most steel types found in OU. Substitute lets me set up on Scizor's Bullet Punch, making Magnezone into a long-term threat. Magnet Rise helps him cancel out his dreadful x4 weakness to Ground...and Hidden Power Ice is his weapon for hitting Ground types OHKOing Gliscor most of the time, and 2HKOing standard Hippowdon occasionally. You may flame me for lack of originality, but this IS standard Magnezone set for a reason.​

The Revenge Killer (Mark 2)

Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 4 Hp / 252 SpA / 252 Spe
Modest nature (+Special Attack, -Attack)
~ Air Slash
~ Aura Sphere
~ Fire Blast
~ Tri-Attack​

Why this Pokemon?

Much like Jirachi, Togekiss is one of the most notorious hax abusers in the game. Couple this with the fact that Togekiss has a base 120 Special Attack stat (compared to Jirachi's 100 Attack), and you have a Pokemon that can both hit hard and flinch well. Togekiss is also a very sturdy pokemon in it's own right, boasting base 85 Hp, base 95 Defense, and Base 115 Special Defense. It is also my best answer to Choice Scarf Heatran, coming in after my pokemon is KOed, outspeeding, and 2HKOing with Aura Sphere (Fire Blast does not OHKO it). Togekiss fits well on most any OU team, and it has great synergy with my teammates, all of whom can deal with Togekiss's most common counters very well.​

Why This Set?

The reason I chose Choice Scarf Togekiss? Well, I orginally had a Scarfed Rotom-H in here, but he didnt really cut it, so I asked for advice on the Smogon forums. A lot of people suggested Choice Scarf Flygon or ScarfTran, but I kinda wanted to go outside the norm...so in the end, I decided on this set. Air Slash is diabolical, hitting many pokemon ridiculously hard (372 Special Attack hurts), and flinching them 60% percent of the time. Aura Sphere hits rocks, steels, and normal types hard (cough Lucario), and Tri-Attack is my best bet against Electric types (plus I get more STAB). Fire Blast is awesome, allowing me to score a revenge kill on standard Magnezone after they trap and kill one of my steel type Pokemon. Modest nature gives Togekiss a lot more power to hit with than a Timid nature would, so I prefer it.​

The Late-Game Finisher

Gengar @ Life Orb
Ability: Levitate
EVs: 4 Hp / 252 SpA / 252 Spe
Timid nature (+Speed, -Attack)
~ Shadow Ball
~ Thunderbolt
~ Hidden Power Fire
~ Focus Blast​

Why This Pokemon?

Ah, Gengar, I love you so. Gengar is one of the best late-game sweepers in OU, capable offpicking of both weakened threats, and ones at full health. While Gengar may not have good defenses, the simple fact that it is immune to three types is enough to earn it a spot on ANY team in my opinion. Coupled with the fact that it has base 130 Special Attack and base 110 Speed, and you have a truly destructive Pokemon on your team. Great at sweeping teams, Gengar can come in when my opponent least expects it, and go apeshit on them.​

Why This Set?

I chose the "classic" Life Orb set for my Gengar because of its ability to OHKO many things, and 2HKO almost everything (except that fucker Blissey, who is 3HKOed by Focus Blast). Shadow Ball is obvious for strong STAB, occasionally scoring a 2HKO on standard Zapdos, always 2HKOing Gliscor, Salamence and friends, and picking off many pokemon that have fallen below 70% health. Thunderbolt helps me OHKO Gyarados without fail (even that damned BulkyDos), and get an occasional 2HKO on Togekiss. Hidden Power Fire hits Foretress, Scizor switch-ins, Metagross, and Jirachi, while Focus Blast picks up the slack, OHKOing Empoleon, Magnezone, Lucario, and basically anything weak to it. To my knowlege, no Pokemon in the game is safe from the type coverage that this set provides. It is truly a force to be reckoned with.​

The Set-up Sweeper

Salamence @ Life Orb
Ability: Intimidate
EVs: 232 Atk / 252 Spe / 24 SpA
Lonely nature (+Attack, -Defense)
~ Dragon Claw
~ Earthquake
~ Fire Blast
~ Dragon Dance​

Why This Pokemon?

By now, you should know the drill. Salamence is a staple of the OU enviornment, used by at least every 1 in 3 teams. It is an extremely powerful and dangerous pokemon, and that enough earns it a spot on my team any day. But no, it doesn't stop there. I really wanted a Pokemon that could switch in on a ScarfTran Fire Blast, and Salamence is able to do so, while only losing 40% of its health in the process. Then, Heatran switches, essentially giving me a free Dragon Dance. If I manage to sneak in another Dance, then its pretty much "gg" for my opponent. Salamence is also a useful Pokemon as it causes a bunch of switches with the Intimidate drop. For instance, after CB Scizor comes in and Pursuits my Gengar dead, I can just switch in Salamence. Now, having lost its boost from Choice Band (courtesy of Intimidate), and being locked into a paltry 40 base power Pursuit, what Scizor wouldn't switch (not to mention the threat of a Fire Blast)? Another free Dragon Dance. Another switch.​

Why This Set?

I chose the Dragon Dancing set over the more popular MixMence because of the power that it provides. Dragon Claw gives me strong, solid STAB to work with; I find that being trapped in and locked into Outrage very unappealing, not to mention the confusion that comes with it. Earthquake lets me hit cocky Heatran, and other steel types among him. Fire Blast is my best weapon against Bronzong and Skarmory, scoring a 2HKO and a OHKO respectively. And you know why I chose Dragon Dance...it is phonomenal to have a move that boosts the two stats that you really need for Physical Sweeping in one turn, with virtually no drawback. While some don't like the recoil from Life Orb, it really is useful, providing extra power to hit hard with.​

And we knew this was coming...

Threat List
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  • Green means they are not a problem for me.
  • Orange means they can cause a bit of trouble.
  • Red means they are very difficult to take down.
Offensive Threats
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Aerodactyl : As they are virtually always leads Jirachi can score a clean 2HKO with Iron Head (when factoring in Focus Sash), they are no problem.

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Alakazam : I have two x4 resistences to Psychic and no weakness to it, so it is no problem to me at all.

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Azelf : I have never seen one that isnt used as a lead, and they are 2HKOed with Jirachi's Iron Head.

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Breloom : Not of concern to me, as Togekiss makes it wish it was never born, and Gengar gets a OHKO with Shadow Ball. Can be a bit of a pain if they manage to get a Sub up, but I never let them get that far.

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Dragonite : A very uncommon Pokemon, Togekiss flicnes it to hell, Salamence OHKOes (after a Dragon Dance), and Magnezone gets an occasional OHKO with Hidden Power Ice. Not a problem.

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Dugtrio : One of my three ground immunitys can come in on an Earthquake and force them out (as they are really almost always Choiced, it seems).

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Electivire : Electivire can cause a bit of trouble if it gets a Motor Drive boost, but Metagross can usually come in, take the Flamethrower, and Earthquake it.

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Empoleon : Magnezone can trap it and OHKO, but if it already has an Agility under its belt, then I might be in trouble.

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Flygon : I have 3 immunities to ground. 'Nuff said.

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Gengar : I can switch to Togekiss to take the Shadow Ball and Flinch it to death, but it can be a pain if it's Scarfed.

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Gyarados : Magnezone and Gengar both get a OHKO on it with their respective Thunderbolts, so it isnt a problem.

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Heatran : Ugh...the bane of my team. Heatran can sweep my whole team if Togekiss and Salamence are down, which is why I always try and keep them alive until I know my opponent's whole team.

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Heracross : Starting to be more and more uncommon, Togekiss can score a OHKO with Air Slash.

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Infernape : Jirachi and Togekiss both outspeed and OHKO, so no problem there.

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Jirachi : If it is a lead, I just U-Turn out to my Magnezone, who kills it with Thunderbolt. As a Calm-Mind sweeper, I dont care about it, because Salamence can get a OHKO with Earthquake if it's below 80%.

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Jolteon : Jirachi 2HKOes and flinches to death, and Gengar takes its shit and 2HKOs back with Shadow Ball.

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Kingdra : Salamence outspeeds and OHKOes, and Jircahi and Togekiss Flinch to death.

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Latias : After a Drsgon Dance, Salamece can OHKO, and Gengar can kill Scarfed versions when they fall below 80%. Metagross can also kill it, and takes next to nothing from its attacks.

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Lucario : Gengar scores a OHKO with Focus Blast, Salamence and Metagross get a OHKO with Earthquake, and Togekiss and Jirachi make it its Flinch-Bitch.

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Machamp : Togekiss and Air Slash screw it up pretty bad.

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Magnezone: Enemy Magnezone are ridiculous if they come in and trap my Magnezone, it really is a stall war pain in the ass. However, Togekiss OHKOes with Fire Blast, and Gengar follows suit with Focus Blast.

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Mamoswine : Yeah, Metagross OHKOes with Meteor Mash, and isn't OHKOed by its Earthquake.

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Metagross : If they don't run speed EVs, Magnezone can come in and Thunderbolt it to death. If it gets in an Agility, however, I'm in a lot of trouble.

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Porygon-Z : Gengar can come in on a Tri-Attack and force it out, and Metagross doesnt take shit from any of its attacks, then OHKOes with the awesome Meteor Mash.

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Rhyperior : Really not a problem to any member of my team, they can all deal with it very well.

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Salamence : Magnezone OHKOes (though has to be wary of Earthquake or Fire Blast) with Hidden Power Ice, and my two Flinchers give it no chances to attack.

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Scizor : While my Gengar hates Scizor, the other members of my team love it, especially when two of them can use it as set-up fodder (Magnezone and Salamence).

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Starmie : Togekiss and Jirachi kill it with Flinch, and its not like its a huge pain to me, as I dont set up entry hazards, anyway.

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Togekiss : Metagross 2HKOes with Meteor Mash, and my Jirachi can slaughter it.

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Tyranitar : Gengar can Foucs Blast when it comes in to attempt to Pursuit me, and if I miss, Togekiss can come in with Aura Sphere to pick up the slack.

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Weavile : Gengar lures in Weavile like you wouldnt believe, but Jirachi OHKOes with Iron Head, and Metagross takes all of its attacks without breaking a sweat.



Defensive Threat List:

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Blissey : Metagross OHKOes every time, Jirachi can flinch it to hell, and Salamence can 2HKO with D-Claw (though it doesnt like paralysis).

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Bronzong : Togekiss and Salamence can both Fire Blast for a 2HKO.

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Celebi : With three x4 resistences to Psychic, and all of my team members resisting Grass, Celebi cant scratch me.

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Cresselia : If it lacks Ice Beam, Salamence uses it as set-up fodder. Metagross and Gengar also 2HKO with their respective STAB moves.

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Donphan : Gengar and Togekiss both get 2HKOes on Donphan, and it cant really do much to me in return.

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Forretress : Gengar, Salamence, and Togekiss all OHKO with their respective Fire move.

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Gliscor : Hidden Power Ice is a OHKO, and Gengar 2HKOes with Shadow Ball. Plus, Togekiss is immune to Earthquake, and can Flinch-Slash for a solid 2HKO (on standard Gliscor).

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Hippowdon : Togekiss and Gengar both 2HKO.

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Skarmory : Fire Blast from Salamence and Togekiss OHKOes, and Hidden Power Fire from Gengar 2HKOes.

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Snorlax : While CurseLax isnt particularly fun for me to deal with, Meteor Mash 2HKOes, even after a Curse.

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Suicune: Magnezone can get up a Sub, then 2HKO with Thunderbolt (after a Calm Mind). Gengar also 2HKOes.

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Swampert : It is flinched to no end by Jirachi and Togekiss, and it cant scratch Gengar, while Gengar 2HKOes.

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Tentacruel : Salamence and Metagross both kill it with Earthquake.

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Vaporeon : I dont like facing it while it is using Wish and Protect, but I can usually flich it until it is dead.

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Zapdos : Not a concern to me, every member of my team handles it splendidly except for Togekiss.


(Props to iKitsune for the slammin' Threat List!)

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And, yes, that is my team. Here are just somethings that I would like you to touch on:

- My team hates status, so I am considering a Cleric.
- I might change Metagross to be AgilityGross.

And here are my team members that are not replacable:

- Jirachi
- Metagross
- Gengar
- Togekiss
- Salamence

..............so I guess that leaves Magnezone. I am in no hurry to get rid of him, but if someone better for my team crosses your mind, feel free to suggest. But please, rate anything that comes to mind! =)

Thanks! :toast:
 
Oh, I just wanted to say that my weakness / resistance chart isnt loading for some reason, so please just disregard the meaningless numbers.

My edit button isnt working, I'll try and fix it soon.
 
Having three pokemon with the exact same weaknesses is never a good thing. If I was to make a suggestion put in gyrados over metagross.
 
Salamence is generally a poor answer to Heatran, if it's gutsy and Fire Blasts you while you switch in and then again as you DD you'll have 20% to work with, essentially two attacks (and that's considering no Stealth Rock). Dragon Pulse will also rip off a good chunk of your HP.
 
@Kurashi Dragon: Gyarados would mess up my team, giving me a gaping Electric weakness. Also, Metagross is a ridiculously hard hitter, I would not remove him.


@ThePowerWithin: Yes I know that, he isnt like my primary answer to Heatran or anything...I just listed him. Also, he wouldnt be able to use Dragon Pulse, as I only come in when they have a Choice Scarf.

Just saying that I have a problem with something doesnt help me fix it. Can you give me a suggestion as to how I would do this?
 
Clearly, you have a problem with ScarfTran. Choice Scarf Fire Blast puts a huge dent into everyone on your team - and Salamence, your only resistance to Fire, isn't exactly the definition of "bulky." SR, Life Orb, Fire Blast, possibly Sandstorm, will wear it down fast. I think that a Latias could help you with your ScarfTran problem, replacing Togekiss.

Code:
Latias @ Life Orb
Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe
 - Dragon Pulse / Draco Meteor
 - Surf
 - Thunderbolt
 - Recover

It works fabulously on my team with 3 Steels, having excellent synergy with them. Dragon Pulse is self-explanatory, Surf beats ScarfTran for you and also dents Steels, and Thunderbolt is for Bulky Waters that can open up a Salamence sweep. Recover lets you heal off damage from repeated Fire Blasts.

An alternative to this would be using Choice Scarf over Life Orb, and Trick over Recover. It loses power for a whole ton of speed - you can outspeed Agility Empoleon, Dragon Dance Salamence, Scarf Flygon, etc.

Hope this helps (first rate here :toast:) and good luck.
 
Clearly, you have a problem with ScarfTran. Choice Scarf Fire Blast puts a huge dent into everyone on your team - and Salamence, your only resistance to Fire, isn't exactly the definition of "bulky." SR, Life Orb, Fire Blast, possibly Sandstorm, will wear it down fast. I think that a Latias could help you with your ScarfTran problem, replacing Togekiss.

Code:
Latias @ Life Orb
Timid Nature
EVs: 4 HP / 252 SpA / 252 Spe
 - Dragon Pulse / Draco Meteor
 - Surf
 - Thunderbolt
 - Recover

It works fabulously on my team with 3 Steels, having excellent synergy with them. Dragon Pulse is self-explanatory, Surf beats ScarfTran for you and also dents Steels, and Thunderbolt is for Bulky Waters that can open up a Salamence sweep. Recover lets you heal off damage from repeated Fire Blasts.

An alternative to this would be using Choice Scarf over Life Orb, and Trick over Recover. It loses power for a whole ton of speed - you can outspeed Agility Empoleon, Dragon Dance Salamence, Scarf Flygon, etc.

Hope this helps (first rate here :toast:) and good luck.

I think I will experiment with this (in place of both Togekiss and Salamence, as I love Togekiss), and see how it works. Thanks for actually giving me a real rate =D
 
Hello!

When i looked at your team, first thing that got in my mind was "Why do i dislike his Magnezone set so damn much", and now i know why. Swampert can easily wall your 4/6 of your team, the ones that can do something are the SR weak Togekiss and the mega frail Gengar.

To fix that i think your best bet is changing Magnezone's set. For some reason right now its really bugging me, so i would say you change it to HP Grass, Thunderbolt, Flash Cannon/Other move, Substitute. Your Magnezone's purpose is to trap either scarf/band steels like Scizor and Jirachi or sturdy walls like Skarmory and Forretress, which means you really have no business on having Magnet Rise. HP Grass will help your Swampert weakness, since a lot of people bring it on Sub zone. T-bolt is STAB, and Flash Cannon helps with the likes of Tyranitar and other Rock types.

It looks like you just slapped Togekiss on the team for really no reason. I mean its not beating stall, it becomes set-up fodder for Mence and Gyara so easily, etc. so i suggest you remove Togekiss from your team.
Instead of it, Latias seems like its going to do a great job right there. Why? With Scizor out of the way, Latias will be very happy against offensive teams, destroying a lot of things that think they can stop her. But what Latias set? I was thinking Specs set. Really, it gives you another great Trick user, and a tremendously powerful special attacker. Oh i was forgetting, this also helps your big Heatran weakness, since Latias can sponge attacks from Heatran everyday. You can use a LO Recover variant too, since a LO one would totally help your Empoleon weakness as well, while being able to recover and tank better, but you lose the ability of tricking Blissey, even though it looks like your Salamence and Metagross can take it well.

Heres the LO set:

Latias @Life Orb - Timid
252 SpA / 252 Speed / 4 HP
- Draco Meteor
- Thunderbolt
- Surf
- Recover

Easy as this, Magnezone takes out the steels, then Latias spams LO Draco Meteor and tears offensive teams. Thunderbolt completely destroys Empoleon, which fails to OHKO with +1 Ice Beam. Surf hits Heatran and other ground types.

Specs set, if you want to use it, is the same, but Specs > LO and with Dragon Pulse > Thunderbolt and Trick > Recover.

Edit: You may think im a copier but it took me pretty long to rate this team and the guy above me beat me to suggest Latias @__@

Everything else looks fine, so good luck with your team.
 
This is a really decent team, i just have a few things i want you to try. What I see is, Swampert walls most of your team. It walls Metagross, Magnezone, Salamence, and jirachi. The only thing you can do is trick a scarf on it or wear it down with gengar. One thing you can do is have Hp-Grass on magnezone, and possibly scarf it so you can take on a few more threats, most notably mix-jirachi, who can ohko a few members and flinch the slower ones, and also so you don't have to risk a Focus Blast miss from Gengar. As previously mentioned, subzone is a waste on this team, and it does a much better job doing something else.

Secondly, I don't see why you have Togekiss. Yeah, i know its cool and the flinch hax is nice, but other things can be used in conjunction with magnezone. That same moveslot can also give you something for heatran. What i have in mind is Latias. You can use Specs (or Life orb) Latias to provide some much needed power on this team with a spec'd STAB Draco Meteor, and with surf, and thunderbolt, it'll give you something for Heatran, and, in a pinch, Gyarados without Ice Fang. She'll also give you a better check for Infernape, OHKOing it with Surf (gengar 2hkos with shadow ball, but it can't survive a fire blast).

Next, I suggest you change Metagross' set to an Agiligross set. DD-Mence and Agiligross have excellent synergy with each other, both being walled by the same stuff. The power decrease is hardly noticeable (1.3x with Life orb compared to 1.5x), and it will help you with certain threats. Vaporeon gets hit hard by Thunderpunch, and with an agility you can outspeed and OHKO all Scarftran with Earthquake. Meteor Mash rounds off the set OHKOing nearly everything and, if you get an attack boost, gg. The spread i suggest is: 60 HP / 252 Atk / 196 Spe, which will allow you to outspeed neutral natured base 100's that have a Choice Scarf such as Adamant Scarf Flygon, as well as anything slower, such as mons like Gengar, Latias, etc, that are not scarfed.

Good Luck.

EDIT: It looks like a few others already suggested a few things in my post. oh well, if 3-4 say you should change it, i think you should ;)
 
@Flamewire: Yeah it works really well, but it seems to magically attract status and not last for very long, so I'm just using an all out offensive Latias with LO, the given EVs and nature, and Dragon Pulse / Psychic / Surf / Thunderbolt. Its in place of Togekiss.

@Rey: Thank you so much man for your very long and thoughtful rate. I will change Magnezone's set to what you suggested, thanks :)
Why don't you have your team rater badge? Your really awesome :)

Thanks Joshe! :) Everything you said helped.

Ah god I wish the edit button would work so I could put in these changes :(
 
Scarf your Zone. Put HP Fire/Ice there over Sub and Flash Cannon over Magnet Rise, and change HP Ice to Signal Beam or something (Tri-Attack works)
Replace HP Fire on your Gengar with Explosion or HP Ice, it helps kill dragons or Blissey,
Scarf Togekiss doesn't seem right. But if you scarf Zone, I suggest you put Latias here for some of the reasons stated above or put a mixed sweeper/wall breaker of the sorts in here. Porygon-Z does the job better I think.
 
Scarf your Zone. Put HP Fire/Ice there over Sub and Flash Cannon over Magnet Rise, and change HP Ice to Signal Beam or something (Tri-Attack works)
Replace HP Fire on your Gengar with Explosion or HP Ice, it helps kill dragons or Blissey,
Scarf Togekiss doesn't seem right. But if you scarf Zone, I suggest you put Latias here for some of the reasons stated above or put a mixed sweeper/wall breaker of the sorts in here. Porygon-Z does the job better I think.

Okay, thanks for the rate.

I wont scarf my Zone, as it has great type coverage with the set that it currently is using, and I dont feel like sacrificing that.

HP Fire on Gengar is necessary for killing Scizor if Magnezone is fainted. My team has no problems with Blissey or Dragons.

I no longer have Togekiss, I substituted her for a LO Latias.

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...so yeah. Just so there is no more confusion, here is my current team:(my edit button STILL isnt working)

385.png
MetagrossNormalSprite.gif
462.png
GengarNormalSprite.gif
LatiasNormalSprite.gif
sprite_373.png


What I have changed so far:
- Magnezone's Moveset
- Changed Togekiss for a Latias
- Metagross's Moveset

Now here are the changes:

Metagross @ Life Orb
Ability: Clear Body
EVs: 88 Hp / 252 Atk / 168 Spe
Adamant nature (+Attack, -Special Attack)
~ Agility
~ Meteor Mash
~ Earthquake
~ Thunderpunch

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 88 Hp / 252 SpA / 168 Spe
Modest nature (+Special Attack, -Attack)
~ Thunderbolt
~ HP Grass
~ Flash Cannon
~ Substitute

Latias @ Life Orb
Ability: Levitate
EVs: 4 Hp / 252 SpA / 252 Spe
Timid nature (+Speed, -Attack)
~ Dragon Pulse
~ Surf
~ Thunderbolt
~ Psychic

Okay yeah, really hoping my edit button will get fixed soon.
 
Ok, well it seems that everyone has already gotten to everything so i'll just suggest that you run max speed on AgiliGross. I have been running hyper offense recently with Max Spe AgiliGross and it is amazing to say the least. With Max Speed you hit 488 Spe after an Agility, enough to beat any Choice Scarf Flygon, Jirachi, Salamence, or Modest Starmie / Latias that does not max speed. Your HP EVs are not really doing anything signifigant enough that you cannot drop them in favor of max spe either. Max Spe also beats out all Scarf Rotom-a incase they are on lowish HP (LO Meteor Mash does around 40% i believe).

Next off, use Recover on Latias. In general if you want to use Dragon Pulse + Surf to the fullest extent, I suggest CM Life Orb Latias. Magnezone can trap cocky Scizor thinking they can Bullet Punch you, and Life Orb +1 Surf does about 70% to Scizor and around the same to Tar, which is another one of your problems (DDTar).

I don't really see the point of Lonely on Salamence, I suggest Naive nature with the same EVs. Lonely means you are always OHKO'd by Scizor's Bullet Punch after SR (this is from memory, haven't calced it yet), and a -Def nature has no place on a pokemon with Intimidate and decent defensive stats. Naive also allows you to beat (or speedtie) the same pokemon i mentioned when i suggested max speed Metagross. That is crucial because Salamence can't afford to come in and DD too many times without a Rapid Spinner.

Thats all for now I guess, everyone covered everything i guess ?_?

EDIT: Oh the last thing I was gonna suggest was Scarfless lead Jirachi because it is an absolute beast and TWave support allows you to set up Mence / Gross alot easier. You still get to keep Adamant + Max Atk to get the most out of Iron Head. This Jirachi will also stay alive a lot longer so you can check Scizor / Lucario easier late game thanks to it's resistance to the common priority atks. Stealth Rock is absolutely essential on your team for the passive damage it gives against Salamence/Gyarados, which will be ridiculously hard to check without Stealth Rock.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 56 HP/252 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
- Iron Head
- Thunder Wave
- Stealth Rock
- Fire Punch
 
I see a slight Rotom-A weakness. It can switch into Metagross, Jirachi, or Magnezone and proceed to set up Screens, a Sub, or throw Will-o-Wisp around. You don't have a good reliable switch-in against it. Latias is your only shot really, but it's in risk of getting hit with Shadow Ball, especially if Rotom sets up a Sub. I suggest replacing Latias with Tyranitar. It's a good switch-in to Rotom-A and it's a still a good reliable Scarf Heatran switch-in. If the Rotom-A is Sub HP Fighting varient then Metagross can actually do fine against it, knowing it doesn't pack WoW or Overheat. Maybe use a Zen Headbutt varient for neutral coverage? I believe Meteor Mash can break a Sub after one hit. But anyway, Tyranitar...

Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature (+Atk, -SpA)
- Stone Edge
- Crunch
- Earthquake
- Pursuit

It can take out Rotom-A so Agility Metagross can have an easier time sweeping. And it can take out Blissey (who will think you're Boah or Cursetar due to the presence of Leftovers and won't expect Pursuit) to open a Gengar sweep. And it can take out Cress opening up an easier Salamence sweep (although most sets these days are the Dual Screen versions with NO Ice Beam)


Next: I don't see the point in HP Fire Gengar when you have Magnezone to take out the Steels anyway. Plus the fact that HP Fire lowers a Speed IV by one means that you no longer get the Speed tie against Latias and Non HP Fire Gengar (or you'll just speed tie HP Fire Gengars). May I suggest using the Sub Gengar version instead. Now that I've added Tyranitar, SS + LO could wear you down fast.

Gengar @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Shadow Ball
- Focus Blast
- Thunderbolt
- Substitute

Basically set up a Sub, then switch to Magnezone if Scizor comes. You'll escape Pursuit while under a Sub, and you'll avoid Bullet Punch. Simple as that. Gengar + Tyranitar + Magnezone makes a good combo due to Tyranitar's Ground, Grass, and Fighting weaknesses being covered by Gengar, and Magnezone taking out the Steels that harm Gengar and Tyranitar.


Even Adamant 0SpAtk Salamence 2HKO's Skarmory (the spread you have doesn't OHKO, if that's what you were going for). Just switch to a -SpAtk nature to save room for your defenses. Also, I'd try using the Defensive DD Salamence. As of now Salamence is your best switch-in to Scizor's U-Turn, plus it makes switching into Heracross a lot easier. I guess this is just personal preference. You could go either Offensive or Defensive, up to you.


Agreeing with August on that Jirachi.

GL with the team.
 
I was going to say somethings, except then I read and saw that this team changed a lot. Anyways-
When I first looked at the team, one of the weaknesses I saw was a SpecsJolteon weakness. With no Stealth Rock, Jolteon can hit and run all day, running to bulkier guys afterwards. The only things on your team that can suck up a specs Tbolt are Latias and Magnezone. Maggy tends to die a lot, as he is often status and death fodder after steels are gone, so you will be stuck with Latias. Putting Recover over Psychic will increase Latias' longevity by that much. Between SR, LO, and other damage, Latias will die faster than you want without it. Besides, Psychic doesn't do much anyways, Dragon Pulse should be your main stab.

SubHeatran is a minor weakness I see. He can come in on Jirachi stuck on Iron Head, and threaten basically anything on your team with Flamethrower or Dragon Pulse/Toxic. Your team is fire-weak in general as it stands, so this is another reason Latias wants Recover. As of now, Salamence and Latias, your fire resists, will be killing themselves with Life Orb/SR.

I really wanted a Pokemon that could switch in on a ScarfTran Fire Blast, and Salamence is able to do so, while only losing 40% of its health in the process.
Unless Jirachi blocks SR, 40% is all Heatran needs. By the way, if you want Salamence to be able to switch into Heatran's Fire Blast more reliably, I would recommend a BulkyMence build:
248 HP/180Def/76Spe Jolly to outspeed Ady Luc, or 192HP/140Def/176Spe Jolly to outrun Jolly Luc, with
-Dragon Claw/Outrage
-Earthquake
-Roost
-Dragon Dance
Your current Salamence doesn't need Fire Blast anyways, since you have Magnezone.
 
Okay thanks everyone...I think that this is about as good as it is going to get...? Unless you all have other suggestions. But I'm very pleased, feel free to let this thread rot. The raters of Smogon have done it again =D
 
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