[OVERVIEW]
* Snorlax was greatly buffed with the boost berries like Iapapa-berry recieved, as it can abuse them with Gluttony.
* Extremely bulky, and due to being weak only to one type, it can easily switch into most attacks.
* Due to its bulk, it can reliably set up Curse and even Belly Drum.
* Has great neutral coverage with Return and Ground-type coverage.
* Low Speed allows Snorlax function very well as Trick Room attacker or as counter to Trick Room. However, it is outsped by almost everything outside Trick Room.
* Doesn’t hit very hard without Curse or Belly Drum boosts, so it’s vulnerable to Burn and Intimidate.
[SET]
name: Curse
move 1: Return
move 2: Curse
move 3: High Horsepower / Protect
move 4: Recycle / Protect
item: Iapapa Berry
ability: Gluttony
nature: Brave
evs: 68 HP / 196 Atk / 244 Def
[SET COMMENTS]
Moves
========
* Return has a high base power and perfect accuracy, making it a reliable STAB move.
* Curse makes Snorlax both bulky and offensively threatening. The Speed drop is also notable to underspeed Gigalith and Torkoal.
* High Horsepower rounds out Snorlax's coverage nicely.
* Protect enables Snorlax to shield itself against attacks while a partner KOs a threat or switches to improve positioning. Alternatively, Recycle can function as recovery with Iapapa Berry. Both moves are great at stalling Trick Room turns.
* A mono-attacking set is an option if you want Protect and Recycle, but this leaves Snorlax walled by Ghost-types.
Set Details
========
* A Brave nature is used, as Snorlax wants to be as fast as possible in Trick Room.
* Gluttony is used to ensure Iapapa Berry's activation when Snorlax's HP drops below 50%, which restores half Snorlax's HP.
* The EVs primarily enable Snorlax to almost always survive Araquanid's Hydro Vortex, with the remaining EVs dumped into Attack.
* Brave nature and 0 Spe IV are recommended to make Snorlax as slow as possible in Trick Room.
* If using Protect over Recycle, running Thick Fat is an option to reduce damage against some notable moves such as Alolan Ninetales's Blizzard or Alolan Marowak's Flare Blitz, but to use Iapapa Berry Snorlax's HP must then fall to 1/4 of its HP or below which makes it less reliable.
Usage Tips
========
* Instead of being Trick Room sweeper, this Snorlax is better used as Trick Room counter on teams that struggles against Trick Room matchup.
* Having a Trick Room setter on the same team isn’t completely necessary, as this Snorlax is brought most commonly to beat opposing Trick Room.
* If the opponent doesn’t bring much offensive pressure against Snorlax, it can start setting up with Curse.
* Snorlax is easy to switch into most moves that aren't Fighting-type.
Team Options
========
* Tapu Fini is great partner, as Misty Terrain blocks status ailments, which threaten Snorlax. Tapu Fini can also hit Fighting-types hard with Moonblast.
* Alolan Marowak is good partner as it can handle Celesteela, which Snorlax struggles to damage reliably. Snorlax can switch into Ghost-type moves, while Alolan Marowak can switch into Fighting-type moves thanks to their immunities.
* Intimidate users such as Gyarados and Arcanine make Snorlax even harder to take down. Arcanine gets a special mention, as it can spread burns and gains access to Snarl to increase Snorlax's special bulk.
* Alolan Ninetales's Aurora Veil makes Snorlax almost impossible to OHKO with any single unboosted attack.
* Clefairy can use Follow Me to help Snorlax set up Curse easier, while Friend Guard makes it even harder to KO, making setting up easier.
[SET]
name: Belly Drum
move 1: Return
move 2: Belly Drum
move 3: Earthquake / High Horsepower / Rock Slide
move 4: Recycle / Protect
item: Iapapa Berry
ability: Gluttony
nature: Brave
evs: 68 HP / 196 Atk / 244 Def
[SET COMMENTS]
Moves
========
* Return is simple but effective STAB move.
* Belly Drum makes Snorlax horrifyingly powerful, and with Gluttony + Iapapa Berry it can bring its HP back to full.
* Earthquake is a spread attack and therefore has a high damage output after Belly Drum.
* High Horsepower is single-target, so it bypasses Wide Guard.
* Rock Slide, like Earthquake, inflicts spread damage, and its chance to flinch is valuable in Trick Room.
* Protect enables Snorlax to avoid attacks, while Recycle functions recovery with Iapapa Berry.
Set Details
========
* Gluttony is chosen to ensure Iapapa Berry will activate when HP drops below 50%.
* A Brave nature and 0 Spe IVs are recommended to make Snorlax as slow as possible in Trick Room.
* The EVs enable Snorlax to almost always survive Araquanid's Hydro Vortex. The remaining EVs increase Snorlax's Attack stat.
Usage Tips
========
* This Snorlax is made to be terrifying Trick Room sweeper that is capable of OHKOing almost everything after a Belly Drum boost.
* Snorlax can still switch in attacks due to its great bulk, but this should be done more carefully, as Snorlax wants the opportunity to set up Belly Drum.
* Belly Drum should be used when you know that Snorlax can survive after setting it up.
Team Options
========
* Trick Room setters are necessary to allow Snorlax to sweep.
* Porygon2 can easily set up Trick Room thanks to its bulk.
* Oranguru can use Instruct on Snorlax, which allows it to use two attacks in one turn. If it has set up Belly Drum, it can easily KO both of opposing Pokemon with help of Instruct.
* Mimikyu can use Psych Up to copy boosts gained from Snorlax's Belly Drum and then fire off a powerful Shadow Sneak. Mimikyu can also hit Ghost-types super effectively; something that Snorlax appreciates.
* In fact, any physical attacker that gets access to Psych Up, such as Metagross, to take advantage of Belly Drum is good partner for Snorlax, as two Pokemon at +6 is lot harder to stop than just one.
* Tapu Fini is great partner, as Misty Terrain blocks status ailments which threaten Snorlax. It also has Moonblast to hit Fighting-types hard.
* Intimidate users such as Gyarados and Arcanine make Snorlax even harder to take down. Arcanine gets a special mentionm as it can spread burn and gets access to Snarl to increase Snorlax's special bulk.
* Alolan Ninetales's Aurora Veil makes Snorlax so bulky that it's almost impossible to OHKO with any single unboosted attack.
* Clefairy can use Follow Me to help Snorlax set up Belly Drum easier, while Friend Guard makes it even harder to KO, making setting up lot easier.
[STRATEGY COMMENTS]
Other Options
=============
* Facade deals more damage when inflicted with status, but is otherwise weak.
* Rest + Chesto Berry also helps against status, although it's unreliable because of Electric Terrain and Misty Terrain.
* Crunch is an option against Ghost-types and grants Snorlax good neutral coverage.
* Heavy Slam hits Fairy-types such as Tapu Lele hard.
* Wild Charge does lots of damage to Water- and Flying-types, and is Snorlax's best option against Celesteela.
* Body Slam can paralyze, but is generally unuseful due to low power and the recent paralysis nerf.
* Self-destruct + Normal Gem has surprise value, and allows Snorlax to hit very hard at the cost of Snorlax itself.
* Roar makes Snorlax an even more terrifying Trick Room counter.
* Taunt can prevent the use of status, including opposing Snorlax.
* Normalium-Z grants Snorlax the option to tank hits and then still be able to set up Belly Drum due to HP being restored before its use. It also provides the option to use Breakneck Blitz, but this uses your Z-move and loses general bulk from lack of Iapapa Berry.
* If Normalium-Z or Normal Gem are used, Thick Fat is the recommended ability over Gluttony.
Checks and Counters
===================
**Fighting-types**: Hariyama, Pheromosa and Kommo-o can deal heavy damage or even OHKO with Close Combat, High Jump Kick and All-Out Pummelling, respectively. Arcanine, while not a Fighting-type, is another notable user of Close Combat.
**Celesteela**: Celesteela completely walls Snorlax, and can slowly stall it down with the combination of Leech Seed, Protect and Substitute. However, unless Celesteela carries Toxic, Snorlax that has Recycle will give Celesteela hard time, as it's as useless offensively against Snorlax as Snorlax is against Celesteela due to Heavy Slam doing pitiful damage and Snorlax being able to heal right back.
**Intimidate and Burns**: Burn and Intimidate hamper Snorlax's attacking power.
**Toxic**: Toxic slowly wears Snorlax down.
**Taunt**: Taunt prevents Snorlax from setting up with Curse or Belly Drum.
**Preventing Berry Use**: Losing a berry or being unable to use it removes a lot of Snorlax’s bulk, especially if has Belly Drum. Muk-A and Mandibuzz are notable Knock Off users, while Aerodactyl's Unnerve prevents Snorlax from using its berry.
* Snorlax was greatly buffed with the boost berries like Iapapa-berry recieved, as it can abuse them with Gluttony.
* Extremely bulky, and due to being weak only to one type, it can easily switch into most attacks.
* Due to its bulk, it can reliably set up Curse and even Belly Drum.
* Has great neutral coverage with Return and Ground-type coverage.
* Low Speed allows Snorlax function very well as Trick Room attacker or as counter to Trick Room. However, it is outsped by almost everything outside Trick Room.
* Doesn’t hit very hard without Curse or Belly Drum boosts, so it’s vulnerable to Burn and Intimidate.
[SET]
name: Curse
move 1: Return
move 2: Curse
move 3: High Horsepower / Protect
move 4: Recycle / Protect
item: Iapapa Berry
ability: Gluttony
nature: Brave
evs: 68 HP / 196 Atk / 244 Def
[SET COMMENTS]
Moves
========
* Return has a high base power and perfect accuracy, making it a reliable STAB move.
* Curse makes Snorlax both bulky and offensively threatening. The Speed drop is also notable to underspeed Gigalith and Torkoal.
* High Horsepower rounds out Snorlax's coverage nicely.
* Protect enables Snorlax to shield itself against attacks while a partner KOs a threat or switches to improve positioning. Alternatively, Recycle can function as recovery with Iapapa Berry. Both moves are great at stalling Trick Room turns.
* A mono-attacking set is an option if you want Protect and Recycle, but this leaves Snorlax walled by Ghost-types.
Set Details
========
* A Brave nature is used, as Snorlax wants to be as fast as possible in Trick Room.
* Gluttony is used to ensure Iapapa Berry's activation when Snorlax's HP drops below 50%, which restores half Snorlax's HP.
* The EVs primarily enable Snorlax to almost always survive Araquanid's Hydro Vortex, with the remaining EVs dumped into Attack.
* Brave nature and 0 Spe IV are recommended to make Snorlax as slow as possible in Trick Room.
* If using Protect over Recycle, running Thick Fat is an option to reduce damage against some notable moves such as Alolan Ninetales's Blizzard or Alolan Marowak's Flare Blitz, but to use Iapapa Berry Snorlax's HP must then fall to 1/4 of its HP or below which makes it less reliable.
Usage Tips
========
* Instead of being Trick Room sweeper, this Snorlax is better used as Trick Room counter on teams that struggles against Trick Room matchup.
* Having a Trick Room setter on the same team isn’t completely necessary, as this Snorlax is brought most commonly to beat opposing Trick Room.
* If the opponent doesn’t bring much offensive pressure against Snorlax, it can start setting up with Curse.
* Snorlax is easy to switch into most moves that aren't Fighting-type.
Team Options
========
* Tapu Fini is great partner, as Misty Terrain blocks status ailments, which threaten Snorlax. Tapu Fini can also hit Fighting-types hard with Moonblast.
* Alolan Marowak is good partner as it can handle Celesteela, which Snorlax struggles to damage reliably. Snorlax can switch into Ghost-type moves, while Alolan Marowak can switch into Fighting-type moves thanks to their immunities.
* Intimidate users such as Gyarados and Arcanine make Snorlax even harder to take down. Arcanine gets a special mention, as it can spread burns and gains access to Snarl to increase Snorlax's special bulk.
* Alolan Ninetales's Aurora Veil makes Snorlax almost impossible to OHKO with any single unboosted attack.
* Clefairy can use Follow Me to help Snorlax set up Curse easier, while Friend Guard makes it even harder to KO, making setting up easier.
[SET]
name: Belly Drum
move 1: Return
move 2: Belly Drum
move 3: Earthquake / High Horsepower / Rock Slide
move 4: Recycle / Protect
item: Iapapa Berry
ability: Gluttony
nature: Brave
evs: 68 HP / 196 Atk / 244 Def
[SET COMMENTS]
Moves
========
* Return is simple but effective STAB move.
* Belly Drum makes Snorlax horrifyingly powerful, and with Gluttony + Iapapa Berry it can bring its HP back to full.
* Earthquake is a spread attack and therefore has a high damage output after Belly Drum.
* High Horsepower is single-target, so it bypasses Wide Guard.
* Rock Slide, like Earthquake, inflicts spread damage, and its chance to flinch is valuable in Trick Room.
* Protect enables Snorlax to avoid attacks, while Recycle functions recovery with Iapapa Berry.
Set Details
========
* Gluttony is chosen to ensure Iapapa Berry will activate when HP drops below 50%.
* A Brave nature and 0 Spe IVs are recommended to make Snorlax as slow as possible in Trick Room.
* The EVs enable Snorlax to almost always survive Araquanid's Hydro Vortex. The remaining EVs increase Snorlax's Attack stat.
Usage Tips
========
* This Snorlax is made to be terrifying Trick Room sweeper that is capable of OHKOing almost everything after a Belly Drum boost.
* Snorlax can still switch in attacks due to its great bulk, but this should be done more carefully, as Snorlax wants the opportunity to set up Belly Drum.
* Belly Drum should be used when you know that Snorlax can survive after setting it up.
Team Options
========
* Trick Room setters are necessary to allow Snorlax to sweep.
* Porygon2 can easily set up Trick Room thanks to its bulk.
* Oranguru can use Instruct on Snorlax, which allows it to use two attacks in one turn. If it has set up Belly Drum, it can easily KO both of opposing Pokemon with help of Instruct.
* Mimikyu can use Psych Up to copy boosts gained from Snorlax's Belly Drum and then fire off a powerful Shadow Sneak. Mimikyu can also hit Ghost-types super effectively; something that Snorlax appreciates.
* In fact, any physical attacker that gets access to Psych Up, such as Metagross, to take advantage of Belly Drum is good partner for Snorlax, as two Pokemon at +6 is lot harder to stop than just one.
* Tapu Fini is great partner, as Misty Terrain blocks status ailments which threaten Snorlax. It also has Moonblast to hit Fighting-types hard.
* Intimidate users such as Gyarados and Arcanine make Snorlax even harder to take down. Arcanine gets a special mentionm as it can spread burn and gets access to Snarl to increase Snorlax's special bulk.
* Alolan Ninetales's Aurora Veil makes Snorlax so bulky that it's almost impossible to OHKO with any single unboosted attack.
* Clefairy can use Follow Me to help Snorlax set up Belly Drum easier, while Friend Guard makes it even harder to KO, making setting up lot easier.
[STRATEGY COMMENTS]
Other Options
=============
* Facade deals more damage when inflicted with status, but is otherwise weak.
* Rest + Chesto Berry also helps against status, although it's unreliable because of Electric Terrain and Misty Terrain.
* Crunch is an option against Ghost-types and grants Snorlax good neutral coverage.
* Heavy Slam hits Fairy-types such as Tapu Lele hard.
* Wild Charge does lots of damage to Water- and Flying-types, and is Snorlax's best option against Celesteela.
* Body Slam can paralyze, but is generally unuseful due to low power and the recent paralysis nerf.
* Self-destruct + Normal Gem has surprise value, and allows Snorlax to hit very hard at the cost of Snorlax itself.
* Roar makes Snorlax an even more terrifying Trick Room counter.
* Taunt can prevent the use of status, including opposing Snorlax.
* Normalium-Z grants Snorlax the option to tank hits and then still be able to set up Belly Drum due to HP being restored before its use. It also provides the option to use Breakneck Blitz, but this uses your Z-move and loses general bulk from lack of Iapapa Berry.
* If Normalium-Z or Normal Gem are used, Thick Fat is the recommended ability over Gluttony.
Checks and Counters
===================
**Fighting-types**: Hariyama, Pheromosa and Kommo-o can deal heavy damage or even OHKO with Close Combat, High Jump Kick and All-Out Pummelling, respectively. Arcanine, while not a Fighting-type, is another notable user of Close Combat.
**Celesteela**: Celesteela completely walls Snorlax, and can slowly stall it down with the combination of Leech Seed, Protect and Substitute. However, unless Celesteela carries Toxic, Snorlax that has Recycle will give Celesteela hard time, as it's as useless offensively against Snorlax as Snorlax is against Celesteela due to Heavy Slam doing pitiful damage and Snorlax being able to heal right back.
**Intimidate and Burns**: Burn and Intimidate hamper Snorlax's attacking power.
**Toxic**: Toxic slowly wears Snorlax down.
**Taunt**: Taunt prevents Snorlax from setting up with Curse or Belly Drum.
**Preventing Berry Use**: Losing a berry or being unable to use it removes a lot of Snorlax’s bulk, especially if has Belly Drum. Muk-A and Mandibuzz are notable Knock Off users, while Aerodactyl's Unnerve prevents Snorlax from using its berry.
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