[OVERVIEW]
Snorlax is the single most centralizing and defining Pokemon in the tier; the addition of a reliable sleep move to its already wide movepool pushes it to even further heights than before, as nothing can reliably block its Lovely Kiss with paralysis. Nothing switches into Snorlax with complete safety; even Pokemon that resist or are immune to its STAB moves, such as Rhydon and Gengar, are at the mercy of one of its many coverage moves. Snorlax is also incredibly bulky, being one of the few Pokemon that can take a hit from the likes of Tauros and Starmie and hit back even harder with a powerful STAB Body Slam or Hyper Beam; it can also use its STAB Self-Destruct, which demolishes non-resistant foes. Snorlax is on nearly every single serious team and cannot afford to be dropped.
However, Snorlax has an abysmal base 30 Speed, tying it with Slowbro for slowest Pokemon in the tier. Its reliance on Rest for recovery makes it exploitable and easily forced out by Pokemon with high critical hit rates such as Alakazam, Starmie, and Tauros. This poor base Speed also saddles Snorlax with a measly 5.86% critical hit rate. That isn't Snorlax's only issue though, as while it has many different options to cover a wide array of matchups, it has to either give up longevity or coverage to do so, meaning there is always something to exploit no matter what set Snorlax runs.
[SET]
name: Offensive Sleeper
move 1: Lovely Kiss
move 2: Body Slam
move 3: Earthquake / Hyper Beam
move 4: Self-Destruct
[SET COMMENTS]
Set Description
=========
This is the defining set of RBY Tradebacks, combining utility and raw power in a way that completely restructures the rest of the metagame. With just two moves, Body Slam and Lovely Kiss, Snorlax exerts a tremendous amount of pressure on the opposing team the moment it hits the field, threatening to deal significant damage to most of the tier and incapacitating anything that attempts to check it with Lovely Kiss before continuing on its rampage. Earthquake is Snorlax’s best coverage option, dealing heavy damage to Rhydon and Gengar—two of the few Pokemon not threatened by its Body Slam—and allowing Snorlax to scout for Counter on Chansey and opposing Snorlax while still doing serviceable damage. Hyper Beam is the other common choice, allowing Snorlax to threaten KOs against many common Pokemon, such as Chansey, Persian, Tauros, Exeggutor, and Hypno, after only one or two hits. Self-Destruct rounds out this moveset, allowing Snorlax to threaten extreme damage while low on health or when its team needs it to force immediate progress. It OHKOes physically frail foes such as Chansey, Starmie, and Alakazam and does heavy damage to even physically bulky threats, doing a minimum of 72.2% to Slowbro and 64% to Cloyster. However, Snorlax is usually forced to use Self-Destruct rather early due to its awful base Speed.
This set single-handedly influences the tier in numerous ways, making the tier faster paced compared to standard OU. With this Snorlax set, it is far less risky for teams to focus on spreading paralysis early, since its physical moves let it reliably push sleep past common sleep blockers, such as Alakazam, Chansey, and Starmie This set makes Snorlax extremely difficult to check because it can rely on allies to paralyze physically frail foes, and it can then put the physically defensive foes that would otherwise withstand its attacks to sleep. After Snorlax has put a foe to sleep, it still is extremely threatening and can continue battering away at the enemy team due to its raw damage output.
Despite these upsides, this Snorlax set requires team support due to its lack of defensive utility. Without any form of recovery, Snorlax is not able to reliably switch into physical attackers throughout the game, necessitating it be paired with teammates such as Starmie and Cloyster, which can help cover these roles traditionally filled by Snorlax. This set’s lack of recovery also makes Snorlax vulnerable to getting worn down, as it is often forced to take a hit before it can land an attack or Lovely Kiss due to its poor base Speed. Snorlax benefits greatly from teammates that can spread paralysis, such as Chansey, Alakazam, Starmie, Zapdos, and Exeggutor, which alleviate some of this pressure. This Snorlax set also works well on fast-paced hyper offensive teams that attempt to mow down the foe with multiple Explosion users.
[SET]
name: Mixed Attacker (Amnesia)
move 1: Amnesia
move 2: Body Slam
move 3: Blizzard / Ice Beam
move 4: Lovely Kiss / Self-Destruct / Rest
[SET COMMENTS]
Set Description
=========
Amnesia can not only let Snorlax perform as a threatening mixed attacker, but it can also give it a decent defensive profile depending on the moves it uses, allowing it to either play the role of wallbreaker or a less immediately threatening but longer-lasting mixed attacker. The offensive variant uses Blizzard and either Lovely Kiss or Self-Destruct to mow down foes quickly. +2 Blizzard OHKOes Rhydon and Golem, 2HKOes Zapdos, Persian, and Exeggutor, and has a 76.2% chance to 2HKO Tauros. It also 3HKOes Gengar and opposing Snorlax, which allows it to break through opposing Reflect Snorlax. Lovely Kiss allows Snorlax to put a foe it might otherwise struggle against, such as Cloyster or Starmie, to sleep; it also gives Snorlax a good opportunity to set up Amnesia, which it may otherwise struggle to do. Self-Destruct lets it KO or heavily damage a foe once it has been worn down, and it also gives Snorlax a good way to free itself from dire situations. The more defensive variant forgoes Blizzard for Ice Beam and runs Rest in place of Lovely Kiss or Self-Destruct. Ice Beam is much weaker than Blizzard; at +2 it 3HKOes Tauros, Exeggutor, and Zapdos and 4HKOes opposing Snorlax, but it allows Snorlax to stick around for longer and attempt to freeze a foe.
Amnesia Snorlax requires paralysis support to make significant progress for its team, as foes such as Chansey and Starmie may thwart it if they are left unparalyzed. Body Slam is also usually not sufficient enough to handle a healthy Cloyster. Offensive Amnesia Snorlax should try to switch in on either a Pokemon using a recovery move or an attack that will deal minimal damage, as it needs to be at or near full HP to pressure the opposing team. Defensive Amnesia Snorlax should attempt to do the same, but it can afford to switch into a stray special attack from the likes of a paralyzed Starmie or Exeggutor if need be. The defensive set can also attempt to get past the likes of Starmie and Reflect Chansey by freezing them.
[SET]
name: Reflect
move 1: Body Slam
move 2: Reflect
move 3: Rest
move 4: Earthquake / Hyper Beam / Self-Destruct / Lovely Kiss
[SET COMMENTS]
Set Description
=========
Reflect lets Snorlax take full advantage of its good physical bulk, allowing it to shrug off hits from the likes of Tauros, Rhydon, and opposing Snorlax while still being offensively threatening itself. The fourth move on Reflect sets can change depending on what coverage is required for Snorlax's team. Earthquake 2HKOes Gengar and Jolteon, 3HKOes Rhydon, and scouts for Counter on Chansey and opposing Snorlax, although it lacks the offensive power of Hyper Beam or Self-Destruct. Hyper Beam is Snorlax's best move against chipped foes; it also allows it to feasibly beat Cloyster and Slowbro one-on-one, but Hyper Beam leaves Snorlax walled by Rock-types and Gengar and has a limited amount of PP. Self-Destruct allows Snorlax to remove or heavily damage a foe after it has fulfilled its role as a wall. It is also a good option to KO a foe in an emergency, and it makes Reflect Snorlax less reliant on its teammates to force progress, although it shares similar issues to Hyper Beam. Lovely Kiss allows Reflect Snorlax to push sleep past paralyzed Chansey, Alakazam, and Starmie to remove foes it may have trouble breaking otherwise, such as Cloyster. However, it leaves Snorlax with only Body Slam as an attacking move, giving it limited PP to threaten things and leaving it walled by Rock-types and Gengar.
Reflect allows Snorlax to be a durable check to the tier's best physically offensive threats. Reflect is crucial to Snorlax's longevity, as it allows it to reliably use Rest to heal off damage and paralysis; without Reflect, Snorlax's bulk is not good enough to reliably wake up. Reflect Snorlax is one of the tier's best switch-ins to most opposing Snorlax sets if an ally has already been put to sleep. It's also a decent switch-in to Tauros, though Tauros's high critical hit rate makes any switch-in somewhat unsafe. Snorlax has to utilize its HP carefully to balance its role as an offensive powerhouse with its use as a durable physical tank that can last throughout the game. While it doesn't love getting paralyzed, it is much more willing to take it than sets lacking Rest, as it can reliably cure itself at a later point in the game; Snorlax also still pressures the vast majority of the tier even when it's paralyzed.
[SET]
name: PhysLax (All-Out Attacker)
move 1: Body Slam
move 2: Hyper Beam / Counter
move 3: Earthquake / Counter
move 4: Self-Destruct
[SET COMMENTS]
Set Description
=========
Snorlax's good bulk and amazing Attack allow it to function well as an all-out physical attacker, being able to go one-on-one against nearly every single foe with the combination of Body Slam, Hyper Beam, Earthquake, and Self-Destruct. Hyper Beam threatens KOs against many common threats after only one or two hits, such as Chansey, Persian, Tauros, Exeggutor, and Hypno. Earthquake is Snorlax’s best coverage option, threatening heavy damage on Rock-types and Gengar, which aren't threatened by its STAB moves. Earthquake also has the advantage of being able to scout for Counter on Chansey and opposing Snorlax, with Earthquake still putting Chansey into Hyper Beam KO range. Earthquake or Hyper Beam can be dropped in favor of Counter to catch opposing Snorlax and Tauros off guard—landing Counter against Tauros's Body Slam leaves it in Hyper Beam range, and landing Counter on opposing Snorlax's Body Slam deals at least 48.4% to it. Once Snorlax is low on HP, it can use Self-Destruct to punch another hole in the opposing team; physically frail threats such as Chansey, Starmie, and Alakazam are OHKOed and even physically bulky threats such as Cloyster and Slowbro take heavy damage.
PhysLax, much like Lovely Kiss Snorlax, is on a timer to get things done due to its lack of recovery and poor Speed. It also needs to play around the threat of paralysis, losing much of its offensive pressure and struggling to break many foes without using Self-Destruct if it takes paralysis. PhysLax can be used on teams that already have a reliable sleeper, such as Exeggutor or Jynx, that also want the extra utility of an additional attack. To make full use of PhysLax, it's vital to know when to preserve it and when to sacrifice it with Self-Destruct; it usually wants to use Self-Destruct when it's either backed into a corner or relatively low on HP. This Snorlax set greatly enjoys heavy paralysis support, so Pokemon such as Starmie, Chansey, and Exeggutor make great teammates to it. This set also pairs well with other Explosion users, such as Exeggutor and Golem, on fast-paced hyper offense teams that aim to overwhelm the opponent. Starmie and Cloyster make good partners to this set, as it lacks defensive utility; without recovery, Snorlax is not able to reliably switch into physical attackers throughout the game, which Starmie and Cloyster can do well in Snorlax's place. This set’s lack of recovery also makes it prone to getting worn down quickly and being forced to use Self-Destruct quite early, as it is often forced to take a hit before it can land an attack due to its poor base Speed.
[STRATEGY COMMENTS]
Other Options
=============
Ice Punch can be used over Ice Beam on Amnesia sets, as it has more PP, which allows Snorlax to stick around for even longer and take more chances to attempt to freeze a foe; however, it is weaker than Ice Beam. Ice Punch can also be used on Reflect sets, as it can freeze opposing Reflect Snorlax and Reflect Chansey and also 3HKOes Rhydon; however, it does negligible damage to even neutral targets. A set consisting of three attacks + Rest can be used to give Snorlax the extra utility of a third attacking move over Reflect while still being able to last longer, but it is difficult to wake Snorlax up without Reflect, as many Pokemon threaten to KO it while it's asleep. A set consisting of two attacks, Lovely Kiss, and Rest can also be used to let Snorlax threaten sleep and preserve itself without falling short in the coverage department. Thunderbolt can be used on Amnesia sets, with a +4 Thunderbolt OHKOing Cloyster and being favored to OHKO Starmie. However, it's generally preferred to run another move, as it doesn't do much else; Body Slam, Self-Destruct, and Snorlax's various utility options all tend to be more useful. Thunderbolt can also replace Amnesia Snorlax's Ice-type move, as Amnesia Snorlax doesn't need the Ice-type coverage to have a decent matchup against most foes. However, this is generally inadvisable, since Snorlax is then walled by Rhydon and Golem. Amnesia can be used in conjunction with Reflect to wall foes both physically and specially. However, this leaves Snorlax with only one attacking move. Headbutt can be used against paralyzed foes to attempt to paraflinch them, but it is unreliable and weaker than Body Slam.
Checks and Counters
===================
**Snorlax**: Snorlax is on every competitive team, meaning it will usually end up facing itself. The most important factor in the matchup is whether Sleep Clause has been activated for either side, as Lovely Kiss Snorlax threatens to instantly remove its opposition. A paralyzed Lovely Kiss Snorlax can switch into a Snorlax using Lovely Kiss to deny sleep and threaten it in return. If neither Snorlax threatens Lovely Kiss, Reflect Snorlax can switch into offensive Snorlax sets bar Amnesia and beat them quite comfortably when healthy. If Reflect Snorlax is paralyzed, it struggles to consistently switch into opposing Snorlax, as the chance to lose a turn to full paralysis can cost the game. Amnesia Snorlax can catch a Reflect Snorlax off-guard (RH) and threaten it with boosted special attacks.
**Cloyster**: Cloyster switches into Snorlax's Body Slam relatively safely thanks to its staggering base 180 Defense; it also walls most variants of Amnesia Snorlax thanks to its 4x resistance to Ice. Cloyster is also able to tank Snorlax's Self-Destruct decently, as it only does 75.5% maximum. Cloyster 4HKOes Snorlax with Blizzard and can chip it with Clamp. Cloyster can also use Explosion on Snorlax if it's weakened to put Snorlax into KO range of a revenge killer, doing 60% minimum. However, Cloyster must be wary of Lovely Kiss as well as Body Slam paralysis. Cloyster is particularly wary of Hyper Beam Snorlax, as if it is paralyzed by Body Slam, it is at serious risk of being put into Hyper Beam's KO range.
**Slowbro**: Slowbro switches into Snorlax's Body Slam with relative ease, as it is 4HKOed most of the time and threatens Snorlax with paralysis and Amnesia-boosted Surf. Slowbro can also set up Reflect to become even better at tanking Snorlax's hits. However, Slowbro can quickly get worn down into Hyper Beam's KO range and fears Lovely Kiss.
**Special Attackers**: While there aren't many special attackers that enjoy taking a Body Slam, many special attackers, such as Alakazam, Starmie, Exeggutor, and Zapdos, can 3HKO Snorlax with their STAB attacks, applying significant pressure. This is especially true if Snorlax has used Rest, often forcing it out while it's still asleep.
**Gengar**: Gengar walls non-Amnesia Snorlax without Earthquake, although Gengar risks getting frozen if Snorlax has an Ice-type move. Gengar is a great Lovely Kiss absorber, as even if it's asleep, it can freely attempt to wake up in front of Snorlax without Earthquake.
**Porygon**: The passive and unassuming Porygon finds a niche in completely stonewalling non-Amnesia variants of Snorlax once Sleep Clause is activated, as it is 3HKOed by Body Slam and stalls Snorlax out of attacking PP with Recover. Snorlax can OHKO it with Self-Destruct, but trading Snorlax for Porygon is an awful trade for the Snorlax user in most circumstances. Even if Sleep Clause is not activated, Porygon's generally low value makes it a good choice to absorb sleep.
**Chansey**: Unparalyzed Chansey switches into Snorlax and sets up Reflect once Sleep Clause is active, while Counter Chansey can OHKO Snorlax by correctly predicting Body Slam. If Chansey is paralyzed, it finds it much harder to reliably check Snorlax, as unparalyzed Snorlax now outspeeds it, and the full paralysis chance makes it unreliable even against paralyzed Snorlax. Once it's paralyzed, Chansey is also extremely susceptible to Hyper Beam, even if Snorlax is paralyzed. Snorlax can also choose to use Self-Destruct to OHKO Chansey without Reflect set up to enable its special attacking teammates.
**Rock-types**: Rock-types wall Snorlax lacking coverage, as they take negligible damage from Snorlax's STAB attacks. Rock-types without Rest are, however, prone to getting worn down over time and hamstrung by Body Slam paralysis.
**Persian**: Persian can switch into a Snorlax that has used Rest and put it under major pressure, as two Slashes followed by either a critical hit Body Slam or Body Slam and another Slash KO Snorlax. Persian can also threaten Snorlax and its teammates with Hypnosis.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/notverycake.625260/
Quality checked by:
https://www.smogon.com/forums/members/shellnuts.491544/
https://www.smogon.com/forums/members/gastlies.540559/
https://www.smogon.com/forums/members/sabelette.583793/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
https://www.smogon.com/forums/members/tbolt.555379/
https://www.smogon.com/forums/members/sabelette.583793/
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