

Yup, I'm pretty sure I'm not the only one that hates this current metagame. Those annoying HO Sand teams that are pretty much consisting of CB Tyranitar + Sheer Force Landorus + Keldeo + Custap Skarm/Forre + Filler + Filler are just tiring.
But why Hail? Because Hail is such an underrated playstyle in this current metagame (granted, it's a shitty weather compared to both Sand and Rain, but it's still viable). For me this team is kind of like a big fat fuck you to the typical sand offense you see in like 99% of the battles you have in pretty much every simulator. I started off with Abomasnow because a hail team without Abomasnow it's shit. Then I went with the obvious choice: Latias, a great counter to Landorus, Keldeo and Thundurus-T. But Latias has a really hard time trying to wall both Landorus and Keldeo and the offensive pressure they both put on her is huge. Added Starmie as another reliable Keldeo counter, tanking everything even the EB boosted HP Bug/Electric/Ghost/Dark. So I had Abomasnow, Starmie and Latias. Went for Heatran because fuck Volcarona. Then I saw those 4 and I thought of Tyranitar which pretty much destroyed those 4 with Stone Edge alone. I went for Skarm to annoy it quite a bit and tank some random shit while sets up spikes. Skarm wasn't going to take down Tyranitar in itself tho, so I went and added Jirachi to straight up kill it with Iron Head and not only that, but Jirachi counters all of my team's troubles: Gengar, Alakazam, Lati@s, Reuniclus, Kyurem-B, defensive Celebi, etc. And with those 6 already chosen, here it is, Snow Wall!
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252 Atk / 144 SAtk / 112 Spd
Lonely Nature
Snow Warning
Ice Shard | Blizzard | Wood Hammer | Hidden Power [Fire]
- Ok I actually had a pretty hard time picking the right set for this thing. Should I go a stall kind of way and go for a clean Physical oriented SubSeed Set or should I go with a Scarf/EB Set? I went with the second one because in the long run this team gets raped by some Stall teams that have one pink blob that's pretty hard to kill even from the physical side. Some teams that do not have Chansey (Usually Sand Stall) are pretty much destroyed by this thing: Blizzard nails Hippo, HP Fire destroys Forre after SR, Wood Hammer demolishes Quagsire, Jelli etc. Ice Shard is for STAB priority and it's a pretty damn good move bluffed by the EB. The dragons are just waiting for this thing to get locked into HP Fire but the boom they get nailed by an EB boosted Ice Shard in the face. Abomasnow does a pretty good job at Revenge Killing actually, kills the dragons and fucks Landorus in the face.




252 HP / 4 SAtk / 252 SDef
Calm Nature
Flash Fire
Lava Plume | Stealth Rock | Roar | Protect
- I like to call this AntiStallTran. It's incredible how much this thing has swept those standard sand teams once Hippo/Landorus-T are down. You can just click roar and wait for something to take Hazard damage. Heatran does a pretty good job at checking Volcarona (except those with HP Ground, but those are nonexistent lol) and Sun Teams in general. Dugtrio is tricky to play, but I have Skarm and Latias so it's all good. Heatran's role in the team is actually pretty damn important: not only it sets the rocks up, but it also counters a bunch a threats to this team: Mainly Volcarona, Ninetales, Venusaur, Espeon, Xatu, Chandelure (lol), etc. Lava Plume is for STAB and you gotta love that 30% burn chance. Stealth Rocks are rock, Roar is for phasing and destroy stall teams and protect is to rack up weather damage and bluff choiced pokes.




252 HP / 32 Def / 224 Spd
Timid Nature
Natural Cure
Scald | Psyshock | Recover | Rapid Spin
- Starmie is slowly becoming my favorite spinner in this meta and it's all thanks to it's typing: Water/Psychic typing is actually pretty good this metagame, tanking pretty big threats like Specs Toed, Scarf'd Keldeo, and some other things. Starmie is pretty much a must in all the hail teams I have made, it has great synergy with Abomasnow, has recover, resist both Fire and Fighting moves, and it has one of the best moves in the at it's disposal. With Scald, Starmie can eventually see anything but immunities to switch in and have a 30% burn chance, Psyshock is for the blobs (not really since it doesn't do anything to them lol), nails Gengar and Amoonguss, Recover is for recovery, and Rapid Spin needs no explanation.




252 HP / 4 SAtk / 252 Spd
Timid Nature
Levitate
Substitute | Calm Mind | Dragon Pulse | Roost
- Latias' job is pretty obvious: counters Sheer Force Landorus, Keldeo and Thundurus-T while it hasn't set up. With this set I can just sit the fuck down, set up sub and sweep the opponent unless it has Tyranitar, Jirachi and one of the blobs. Latias is pretty good this meta and you have to know why: her resistances are great, and while a Dark weakness hurts her a lot, Psychic-Type is actually a pretty good defensive type this metagame, resisting Fighting moves is great, specially in OU were every offensive poke pretty much carries at least 1 Fighting move coverage. Substitute is to avoid Leech Seed and Status, and it's hard to break Latias' sub. Calm Mind is to boost Latias already high special defenses and special attack to great levels, Dragon Pulse is the mandatory STAB, and roost is for recovery, and it's a great move in combination with Substitute.




252 HP / 252 SDef / 4 Spd
Careful Nature
Serene Grace
Wish | Protect | Iron Head | Body Slam
- Jirachi walls pretty much the 80% of the metagame that it's special oriented: Alakazam, Gengar, Lati@s, Celebi and some other special things have a pretty hard (if not impossible) time in breaking through Jirachi and the only one of those capable of doing so is Celebi with enough Nasty Plot boosts to nail Jirachi with Earth Power, thank god those are rare though. Jirachi's job is to wall the biggest threat other than Volcarona: Life Orb Latios. While I can revenge kill it with Abomasnow, it's just hard to deal with because it has near perfect coverage with Dragon Pulse and HP Fire alone. Wish is for semi recovery and Protect is to stall it, plus it works for the weather damage. Iron Head is for STAB and because it's amazing to flinch everything after Body Slam, which paralyzes the opposing poke.




252 HP / 240 Def / 16 Spd
Impish Nature
Sturdy
Spikes | Whirlwind | Roost | Brave Bird
- I actually had Gliscor here before Skarmory but I really miss those good ol' Spikes. Skarm walls pretty much every Dragon bar Salamence and Garchomp with Fire Blast, but both are destroyed by Abomasnow so it doesn't really matter. Spikes are entry hazards and stripping down the health of grounded pokemon slowly is good. Whirlwind is a phasing move, and it kind of fucks up BP teams. Roost is for recovery and Brave Bird is to not be taunt-bait, although I almost never use it unless I'm facing a Volcarona or Breloom and I predict those lol. Overall there isn't really much to say about Skarmory other than walling most physical attackers, sets up Spikes and then just kind of stays there until it dies lol.

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Importable:
Abomasnow @ Expert Belt
Trait: Snow Warning
EVs: 252 Atk / 144 SAtk / 112 Spd
Lonely Nature
- Wood Hammer
- Blizzard
- Ice Shard
- Hidden Power [Fire]
Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 HP / 16 Spd / 240 Def
Impish Nature
- Spikes
- Roost
- Brave Bird
- Whirlwind
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 224 Spd / 32 Def
Timid Nature
- Scald
- Rapid Spin
- Psyshock
- Recover
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Lava Plume
- Stealth Rock
- Roar
- Protect
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Spd / 4 SAtk
Timid Nature
- Calm Mind
- Roost
- Dragon Pulse
- Substitute
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature
- Body Slam
- Iron Head
- Wish
- Protect