My attempt at a Hail Team.
Abomasnow @ Leftovers
Snow Warning
252 Hp/ 126 Atk/ 126 SpA/ 6 Def
Sassy
-Blizzard
-Wood Hammer
-Leech Seed
-Substitute
What's a Hail Team without this guy? He is the starter and sets up Hail for the rest of the team. I went with a set that will help him survive in case he has to switch in and out to reset the weather if my opponent tries to change it. No Ev's in Speed so he can stay in between Hippodon and Tyranatair so he can kill the former with Wood Hammer and gain the weather when faceing the latter. Leech Seed and Sub help to keep him alive and to wear down the enemy in conjunction with Hail.
Walrein @ Leftovers
Ice Body
252 Hp/ 126 Def/ 126 SpD/ 6 SpA
Bold
-Toxic
-Substitute
-Blizzard
-Surf
Wall and staler. Ice Body and Blizzard are there to benefit from Hail and STAB for the latter. Toxic to help wear down the enemy with Hail with Sub adding stall tactics to help on that front and to help Ice Body do its thing with the help of Leftovers. Surf for another STAB move and to attack those Steel types.
Mamoswine @ Expert Belt
Snow Cloak
6 Hp/ 252 Atk/ 252 Spe
Jolly
-Earthquake
-Ice Fang
-Stone Edge
-Ice Shard
Physical attacker and powerhouse. Earthquake and Ice Fang for strong and STAB attacks with Ice Shard to help with quick finishes. Stone Edge is there to round out the set as it can hit everything. Snow Cloak works with Hail to help give him an edge. Basically pops in after a few turns of Hail and/or Toxic and/or Stealth Rock to finish things.
Froslass @ Brightpowder
Snow Cloak
252 Hp/ 126 SpA/ 126 SpD/ 6 Def
Timid
-Blizzard
-Spikes
-Psychic
-Substitute
Special Attacker and Spiker. Snow Cloak and Brightpowder help to keep her from getting hit so she can get at least one Sub going so as to set up a layer of Spikes. Sub also helps stall so Hail can pick away at my opponent. Blizzard for a strong STAB attack and Psychic to deal with any Fighting types who want to put an end to my Ice type fun; namely Infernape and Lucario.
Dugtrio @ Life Orb
Arena Trap
252 Atk/ 252 Spe/ 6 SpD
Jolly
-Earthquake
-Stone Edge
-Aerial Ace
-Sucker Punch
My revenge killer. He's here to take care of anything that is decimating my team. Earthquake and Stone Edge for STAB and coverage respectively. Aerial Ace for Fighting types that want to spoil my Hailing fun and Sucker Punch is there primarily for Gengar. He's also great if I'm every facing a Sandstorm team and have to fight for weather control as he can survive in that environment (for a little while anyway).
Swampert @ Leftovers
Torrent
252 Hp/ 126 Atk/ 126 SpD/ 6 Def
Sassy
-Stealth Rock
-Roar
-Earthquake
-Waterfall
Another member who can survive in a weather war, Swampert acts as another tank. Stealth Rock works with the poisoning and hailing and spiking going on as well as with Roar to insure its success. Earthquake and Waterfall are for coverage and STAB.
I think I have just about everything covered with regards to threats. It's basically a stall team with a few power moves to move things along. Tear it apart, please.
-J
Abomasnow @ Leftovers
Snow Warning
252 Hp/ 126 Atk/ 126 SpA/ 6 Def
Sassy
-Blizzard
-Wood Hammer
-Leech Seed
-Substitute
What's a Hail Team without this guy? He is the starter and sets up Hail for the rest of the team. I went with a set that will help him survive in case he has to switch in and out to reset the weather if my opponent tries to change it. No Ev's in Speed so he can stay in between Hippodon and Tyranatair so he can kill the former with Wood Hammer and gain the weather when faceing the latter. Leech Seed and Sub help to keep him alive and to wear down the enemy in conjunction with Hail.
Walrein @ Leftovers
Ice Body
252 Hp/ 126 Def/ 126 SpD/ 6 SpA
Bold
-Toxic
-Substitute
-Blizzard
-Surf
Wall and staler. Ice Body and Blizzard are there to benefit from Hail and STAB for the latter. Toxic to help wear down the enemy with Hail with Sub adding stall tactics to help on that front and to help Ice Body do its thing with the help of Leftovers. Surf for another STAB move and to attack those Steel types.
Mamoswine @ Expert Belt
Snow Cloak
6 Hp/ 252 Atk/ 252 Spe
Jolly
-Earthquake
-Ice Fang
-Stone Edge
-Ice Shard
Physical attacker and powerhouse. Earthquake and Ice Fang for strong and STAB attacks with Ice Shard to help with quick finishes. Stone Edge is there to round out the set as it can hit everything. Snow Cloak works with Hail to help give him an edge. Basically pops in after a few turns of Hail and/or Toxic and/or Stealth Rock to finish things.
Froslass @ Brightpowder
Snow Cloak
252 Hp/ 126 SpA/ 126 SpD/ 6 Def
Timid
-Blizzard
-Spikes
-Psychic
-Substitute
Special Attacker and Spiker. Snow Cloak and Brightpowder help to keep her from getting hit so she can get at least one Sub going so as to set up a layer of Spikes. Sub also helps stall so Hail can pick away at my opponent. Blizzard for a strong STAB attack and Psychic to deal with any Fighting types who want to put an end to my Ice type fun; namely Infernape and Lucario.
Dugtrio @ Life Orb
Arena Trap
252 Atk/ 252 Spe/ 6 SpD
Jolly
-Earthquake
-Stone Edge
-Aerial Ace
-Sucker Punch
My revenge killer. He's here to take care of anything that is decimating my team. Earthquake and Stone Edge for STAB and coverage respectively. Aerial Ace for Fighting types that want to spoil my Hailing fun and Sucker Punch is there primarily for Gengar. He's also great if I'm every facing a Sandstorm team and have to fight for weather control as he can survive in that environment (for a little while anyway).
Swampert @ Leftovers
Torrent
252 Hp/ 126 Atk/ 126 SpD/ 6 Def
Sassy
-Stealth Rock
-Roar
-Earthquake
-Waterfall
Another member who can survive in a weather war, Swampert acts as another tank. Stealth Rock works with the poisoning and hailing and spiking going on as well as with Roar to insure its success. Earthquake and Waterfall are for coverage and STAB.
I think I have just about everything covered with regards to threats. It's basically a stall team with a few power moves to move things along. Tear it apart, please.
-J