LC Snubbull [DONE]

Status
Not open for further replies.
[OVERVIEW]
At first glance, Snubbull seems to have nothing more than average stats and a common typing. However, its bulk, typing, and access to Thunder Wave make it a great utility Pokemon on many teams. Intimidate allows it to switch into and paralyze or KO physical threats that other walls cannot, and it has very high Attack and good coverage that allow it to apply pressure where its generally passive contemporaries often cannot. Its mono-Normal typing is excellent due to the lack of consistent Fighting-type Pokemon and moves in the metagame. Despite this, Snubbull will often struggle to switch in a second time when its Sitrus Berry is removed or out of range to be eaten, which usually happens after its first time switching in. Its low Speed and reliance on Intimidate to act as a physical tank can also make it a prime target for revenge killers, including the ever-present Doduo that it tries to check.

[SET]
Utility (Snubbull) @ Sitrus Berry
Level: 5
Ability: Intimidate
EVs: 116 HP / 196 Atk / 36 Def / 116 SpD / 36 Spe
Adamant Nature
- Return
- Shadow Ball
- Thunder Wave / Earthquake
- Thief

[SET COMMENTS]
Shadow Ball hits the Ghost-types that Snubbull’s other moves cannot, OHKOing Gastly and dealing serious damage to Duskull. Thunder Wave offers extremely powerful speed control and team support to slower teams, but it can be eschewed in favor of Earthquake, which allows it to hit Rock- and Electric-types like Larvitar, Chinchou, and Voltorb. Perhaps just as importantly, Earthquake lets it deal chip damage to Porygon and Wailmer that doesn’t knock them into range of eating their Sitrus Berry. Shadow Ball can do the same to just Wailmer, only less consistently. Thief lets Snubbull stay healthy with some consistency and punish anything trying to switch into it by making them much more easily KOed through depriving them of their Sitrus Berry healing, and in Porygon’s case, Thief removes its ability to repeatedly heal using Recycle. 116 HP EVs and 36 Defense EVs are enough to comfortably switch into plenty of physically attacking threats like Diglett, Larvitar, Anorith, and, most importantly, Doduo. Specifically, it lets Snubbull live all but one roll of +1 Larvitar and Diglett’s Earthquake and -1 Choice Band Doduo’s Double-Edge. 196 Attack EVs on top of its high base 80 Attack allow it to directly threaten most of the tier with its STAB Return and do major damage to Rock-, Steel-, and Ghost-types with its coverage options. 36 Speed EVs mostly just cannot be reallocated anywhere more useful, but they do allow it to outspeed common Porygon sets as well as Duskull.

Snubbull has two main strengths that lead to easy synergies: its ability to beat major offensive threats like Doduo and Abra, and its ability to spam Thunder Wave. With a reliable Doduo counter in Snubbull on the team, Porygon, for instance, can afford to run Special Defense EVs to improve the team’s matchup against special attackers such as Abra, Staryu, and even Horsea. Stacking multiple Doduo counters on a team like Snubbull and Duskull is another option that can create a situation where the opponent’s Doduo becomes merely a momentum sink for them, giving teammates that are checked by Doduo, like offensive Wailmer, chances to fire off attacks uninhibited. Slower offensive threats like Cubone and Trapinch, as well as really any Pokemon that makes use of Substitute, can also benefit greatly from Snubbull’s presence as a Thunder Wave spammer Paralyzing a Pokemon with extremely high Speed, like Elekid or Abra, can even flip crucial matchups for fast, but not quite fast enough teammates like Doduo, Houndour, Anorith, and the aforementioned offensive Wailmer.

[STRATEGY COMMENTS]
Other Options
=============
One viable other option for Snubbull is using it as a lead. Lead Snubbull forces leads like Anorith into situations where they cannot simply get off strong attacks freely like they would want. Spikes users don’t struggle much against it, though, and the common lead Wailmer can simply win one-on-one, so it’s not flawless. Key moveset variations include Double-Edge and Heal Bell. Double-Edge is usually run in place of Return to do more damage: for instance, it deals enough damage to consistently pick off chipped Porygon, whereas Return just knocks it into Sitrus Berry range. The recoil damage can even activate Snubbull’s own Sitrus Berry when it’s taken minor damage, but it can also put Snubbull in range of attacks it could otherwise take. Heal Bell improves the Snubbull user’s matchup against common and powerful paralysis spam teams that make use of heavy hitters like Cubone that make quick work of Snubbull, but it’s often not easy to find the turns to use Heal Bell because of the tier’s generally fast pace. Shadow Ball can also be foregone, though it means that Thief will be Snubbull’s only way to deal damage to the tier’s Ghost-types because both Gastly and Duskull have Levitate. A SubPunch set is another more niche option which can surprise KO Porygon 50% of the time; it can even guarantee the KO after minor chip damage from, for instance, a single layer of Spikes. A Choice Band set can similarly surprise an opponent and score KOes Snubbull otherwise could not get on Pokemon like Bagon, Trapinch, and, crucially, Wailmer. Bulk Up is another option to take advantage of Pokemon switching out of Snubbull to get free setup opportunities. These alternate sets do mean that Snubbull loses out on most of its usual utility, however, and its abysmal Speed lets it get revenge killed all too easily.

Checks and Counters
===================
**Physical Walls**: Physically defensive Pokemon like Koffing and Duskull can safely switch into the otherwise dangerously powerful attacks that Snubbull likes to shoot off and cripple it back with Will-O-Wisp, Memento, and Thief. Duskull does take significant damage from Shadow Ball, but Koffing is capable of simply outspeeding and outdamaging Snubbull to win one-on-one.

**Cubone**: Despite being a physical attacker, Cubone still can defeat Snubbull. It not only outspeeds Snubbull, but it cannot be paralyzed by nature of being a Ground-type, and it also isn’t immediately threatened by the damage Snubbull can do to it. Cubone’s presence alone turns Snubbull’s Thunder Wave into a much riskier option because it may allow a free point of entry for such a dangerous Pokemon as Cubone. Cubone’s Bonemerang is also likely to KO Snubbull with minor chip even at -1 Attack.

**Doduo**: Snubbull is one of the best Doduo switch-ins; however, Doduo is ironically one of the best ways to deal with Snubbull, if it switches in safely. Because Snubbull relies on Intimidate for its physical bulk, it can pretty easily let in Doduo after it makes progress with a KO, which puts Snubbull’s user into an awkward situation where, unless Snubbull is paired with a second Doduo counter, Doduo will likely score a KO. Additionally, any amount of chip damage, such as from Doduo’s strategic Quick Attack on the switch, can put Snubbull in range of Doduo’s Double-Edge even through the Intimidate drop.

**Faster Revenge Killers**: On a free switch in and with minor chip damage, Snubbull becomes easy pickings for many fast revenge killers, both special, like offensive Wailmer and Abra, and physical, like Choice Band Diglett and Anorith. This can be problematic because many of these threats are ones that, in better condition, Snubbull expects to counter, excepting offensive Wailmer. The opponent can get Snubbull into range of these attacks with Spikes or tactically low-Base Power moves to put Snubbull out of commission defensively.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/weterpete.645476/
Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
https://www.smogon.com/forums/members/aurora.109385/
 
Last edited:
add
remove
comment

[OVERVIEW]
At a first glance, Snubbull seems directly inferior to fellow generation 2 normal type, Teddiursa. (ok i really like this line because its funny but i dont want to give readers the wrong idea, teddiursa is not relevant at all to the adv lc metagame. instead write a general opening line that highlights snubbulls strengths) At a second glance, however, you'll notice that Snubbull gets the ability Intimidate. Intimidate is not only one of the best abilities in the game, Snubbull is the bulkiest and strongest user of it in the tier. Its shares Porygon’s (no need to compare to porygon, this is about snubbull) incredible mono-Normal typing, so is incredible due to the lack of consistent Fighting type Pokemon or moves in the tier. Between its bulk, Normal-typing, and tendency to spam Thunder Wave, (mention its good movepool here) it can be considered somewhat of a second Porygon, which is amazing in a tier where Porygon has close to 100% usage. (i don't agree with this, again there's no need to compare to porygon, this is about snubbull) However, Intimidate does allow it to switch in and cripple certain physical threats that Porygon cannot, and it has much higher physical attack to apply pressure where the generally passive Porygon often cannot. (write about snubbulls weaknesses here as well, such as only being able to apply intimidate once, slow speed, etc. please read this post as it will help you write a good overview: https://www.smogon.com/forums/threa...-obviously-writers-can-read-this-too.3598541/)

[SET]
Snubbull @ Sitrus Berry
Level: 5
Ability: Intimidate
EVs: 116 HP / 196 Atk / 36 Def / 116 SpD / 36 Spe
Adamant Nature
- Return
- Shadow Ball
- Thunder Wave / Earthquake
- Thief

[SET COMMENTS]
116 HP EVs and 36 Defense EVs is, in most cases, enough to comfortably switch into plenty of physically attacking threats like Diglett, Larvitar, Anorith, and, most importantly, Doduo. 196 Attack EVs on top of its high base 80 attack allow it to directly threaten most of the tier with its STAB Return, and to do major damage to resists with Shadow Ball and/or Earthquake. One of Snubbull’s biggest strengths is how it acts as one of the most reliable switch-ins to banded Doduo sets, getting an easy opportunity to shoot off a Thunder Wave, steal a Sitrus Berry, or do significant damage, and often more than one of those.
All of that is not to say it only acts as a physical wall, either. Without a Calm Mind or Petaya Berry boost, special threats like Abra, Elekid, and Staryu cannot OHKO Snubbull, which lets it be a nice backup on them, even if only to break a substitute to let a teammate Doduo revenge kill with Quick Attack. Gastly, similarly, is either forced to explode (which can, occasionally, not kill) or get its Sitrus Berry stolen as fodder. With a little paralysis luck and smart Thief use, Snubbull can even solo endgames against most Pokemon previously mentioned, as well as Porygon, Chinchou, and some others.
(this doesn't follow the proper format - i'm looking for you to describe why each move is picked (except return which is STAB and self-explanitory) and give an examples of pokemon that move targets. for slashed moves like thunder wave and earthquake, you should also describe why you'd choose one or the other. the information provided here would be better suited in the overview section)


Snubbull has two main strengths that lead to easy synergies: its ability to counter Doduo, and its ability to spam Thunder Wave. (seems like at a glance it does well into special attackers like staryu and abra as well? i wouldnt say these are its only two functions, you could point out how its decent special defense + high attack allow it to remove special attackers for teammates. also check if theres any other physical threats it can counter, at a glance seems like it can soften up cubone for a teammate to revenge kill) With a reliable Doduo counter in the team, Porygon, for instance, can afford to run Specially Defensive EVs to improve its matchup against Abra, Staryu, and even Horsea. (not clear if you're talking about porygon or snubbull running more spdef here, either way i would rephrase to point out that running snubbull frees up the rest of the team from having to counter doduo and allows pokemon like Porygon to run other EV spreads. also point out that stacking doduo counters isnt a bad idea either) It can also become an easy middleground in the common Electric/Ghost 50/50s that occurs when Doduo threatens an attack. (we have already established multiple times snubbull is a good switch in to doduo. if this isnt what you meant, sorry, but this sentence is really unclear)
Slower offensive threats like Cubone and Trapinch, as well as really any Pokemon that makes use of Substitute, can also benefit greatly from Snubbull’s presence as a Thunder Wave spammer. A paralysis on a Pokemon with extremely high speed can even flip crucial matchups for fast, but not quite fast enough teammates like Doduo, Houndour, Anorith, and offensive Wailmer. There’s rarely a game where Snubbull’s presence isn’t felt or where its teammates cannot take advantage of something it does. (filler)

[STRATEGY COMMENTS]
Other Options
=============
Snubbull has a number of alternative options stemming from its wide movepool. (filler that doesn't tell the reader anything) One major variation for it is using it as a lead, which is not extremely common but is seen on occasion. Lead Snubbull forces leads like Cubone and Anorith into situations where they cannot simply get off strong attacks freely like they would want. It generally has the same matchups as usual except relegated to the opponent’s first Pokemon. Pineco and Cacnea get up spikes against it without much trouble, though, and the common lead Wailmer can simply win the 1v1, so it’s not without flaw. (writing about it as a lead is fine but this section should be condensed)
Moveset variations include Double-Edge on more offensive variants (give an example where dedge is better than return) and Heal Bell for specific teams hoping to avoid status on key Pokemon (such as? alternatively you can just rephrase this to point out that heal bell can remove the extremely common paralysis status from teammates to improve matchup vs paraspam teams). Shadow Ball can also be foregone, though that means Thief will be its only way to deal damage to the tier’s Ghost types.
(write about a bulk up set as well, choice band, and subpunch and give an example for why you would run each)

Checks and Counters
===================
(a section for physical walls that lists koffing and duskull should go here)

**Wailmer**: Wailmer is hardly frightened by Snubbull’s Thunder Wave, (nothing likes being paralyzed) and due to Sitrus Berry it will take three turns for Snubbull to actually remove it. All the while, Wailmer will be chipping Snubbull down to the point where it can’t effectively counter anything anymore, and Snubbull can’t even Thief its way out of the problem, because Wailmer will just blow up use Self-Destruct and render its efforts futile. (worth noting that eq -> return can reliably KO both wailmer variants)

**Doduo**: Despite how Snubbull is one of the best Doduo switch-ins, Doduo is ironically one of the best Snubbull switch-ins. (196+ Atk Snubbull Return vs. 0 HP / 0 Def Doduo: 18-22 (90 - 110%) -- 62.5% chance to OHKO so i can't see myself ever switching in doduo on this to get KOed or paralyzed?) Because Snubbull relies on iIntimidate for its physical defense, Doduo is able to come in and threaten a Double-Edge with very few counters every time Snubbull gets a knock-out. Additionally, any damage that Snubbull takes that doesn’t put it into range of eating its Sitrus Berry can turn it from defensive bastion to easy pickings, not just for Doduo but most offensive threats in the tier. (we are focusing on doduo in this section)

**Substitute**: As a slow Thunder Wave user, Snubbull can find itself in quite a few 50/50 situations where it wants to paralyze a bulky threat it cannot OHKO on its own for one of its teammates to revenge kill, but said opposing Pokemon could click Substitute. In these cases, a wrong prediction can lose the game for both players. Needless to say, Snubbull’s proclivity for Thunder Waving can be taken advantage of. (don't agree with this being here, while you are correct, this isnt specific to snubbull and as such doesn't need to be written about here)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/weterpete.645476/
Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/
Grammar checked by:
tag me here or on discord once you have implemented this so i can review before moving to the second qc check. i'd also recommend checking out some finished analyses to get an idea of what i'm looking for, elekid, porygon, or gastly on smogdex are all good examples
 
add
remove
comment

[OVERVIEW]
At a first glance, Snubbull seems to have nothing more than average stats and a common typing. At a second glance, however, you'll notice that Snubbull gets the fantastic ability Intimidate. (i think you should summarize snubbull's strengths here instead of these lines but we can see what qc2/gp think about it if you're set on this phrasing) Intimidate is not only one of the best abilities in the game, Snubbull is the bulkiest and strongest user of it in the tier. Its mono-Normal typing is incredible due to the lack of consistent Fighting type Pokemon or moves in the tier. Between its bulk, typing, and tendency to spam Thunder Wave, it can be the strongest utility Pokemon on many teams. Intimidate allows it to switch in and cripple certain physical threats that other walls cannot, and it has a very high physical attack to apply pressure where its generally passive contemporaries often cannot. However, Snubbull will often struggle to switch in a second time when its Sitrus Berry is removed or out of range to be eaten, which usually happens after its first time switching in. (good improvment but still missing the section on snubbull's weaknesses, i don't see any mention of its low speed or how it fails to check some physical threats such as doduo without intimidate applied)

[SET]
Snubbull @ Sitrus Berry
Level: 5
Ability: Intimidate
EVs: 116 HP / 196 Atk / 36 Def / 116 SpD / 36 Spe
Adamant Nature
- Return
- Shadow Ball
- Thunder Wave / Earthquake
- Thief

[SET COMMENTS]
116 HP EVs and 36 Defense EVs is, in most cases, enough to comfortably switch into plenty of physically attacking threats like Diglett, Larvitar, Anorith, and, most importantly, Doduo. 196 Attack EVs on top of its high base 80 aAttack allow it to directly threaten most of the tier with its STAB Return, and to do major damage to resists with Shadow Ball or Earthquake. Thief lets it stay healthy with some consistency and punish anything trying to switch into it by making them much more easily KOed, and in Porygon’s case removing its recovery entirely. 36 Speed EVs mostly just cannot be reallocated anywhere more useful, but they do allow it to outspeed common Porygon sets as well as Duskull.
Because they both have Levitate, Earthquake cannot be used to damage the tier’s Ghost-types, which makes Shadow Ball effectively a shoo-in on most sets. Thunder Wave is extremely powerful speed control and team support for slower teams, but it can be eschewed in favor of the powerful Earthquake. Earthquake allows it to KO key Pokemon like Larvitar, Chinchou, and Voltorb, but perhaps just as importantly Earthquake lets it deal chip damage to Porygon and Wailmer that doesn’t knock them into range of eating their Sitrus Berry. (reorder this paragraph so that it matches the order the moves are listed in on the set)

Snubbull has two main strengths that lead to easy synergies: its ability to 1v1 major offensive threats like Doduo and even Abra, as well as its ability to spam Thunder Wave. With a reliable Doduo counter in the team, Porygon, for instance, can afford to run Specially Defensive EVs to improve the team’s matchup against Sspecial attackers such as Abra, Staryu, and even Horsea. Stacking multiple Doduo counters on a team like Snubbull and Duskull is another option that can create a situation where the opponent’s Doduo becomes just a momentum sink for them, giving teammates that are checked by Doduo chances to fire off attacks uninhibited.
Slower offensive threats like Cubone and Trapinch, as well as really any Pokemon that makes use of Substitute, can also benefit greatly from Snubbull’s presence as a Thunder Wave spammer. A paralysis on a Pokemon with extremely high speed can even flip crucial matchups for fast, but not quite fast enough teammates like Doduo, Houndour, Anorith, and offensive Wailmer.

[STRATEGY COMMENTS]
Other Options
=============
One major variation for it is using it as a lead, which is not extremely common but is seen on occasion. Lead Snubbull forces leads like Anorith into situations where they cannot simply get off strong attacks freely like they would want. Spikes users don’t struggle much against it, though, and the common lead Wailmer can simply win the 1v1, so it’s not without flaw.
Key moveset variations include Double-Edge and Heal Bell. Double-Edge is usually run in place of Return to do more damage, for instance it deals enough damage to consistently pick off Porygon when it’s out of Sitrus Berry range, whereas Return doesn’t always even do over 50%. (i get the idea you're trying to convey here (double edge kills chipped pory that regular snubbull cant do anything to really) but the phrasing is unclear, can you rephrase this?) The recoil damage can also activate Snubbull’s own Sitrus Berry when it’s taken minor damage. Heal Bell improves the Snubbull user’s matchup against common and powerful paraspam teams that make use of heavy-hitters like Cubone that make quick work of Snubbull. Shadow Ball can also be foregone, though that means Thief will be its only way to deal damage to the tier’s Ghost-types.
Substitute + Focus Punch is another more niche option which can surprise KO Porygon 50% of the time, and guarantee it with minor chip damage from, for instance, a single layer of spikes. A Choice Banded set can similarly surprise an opponent and score KOes it otherwise could not get on Pokemon like Bagon, Trapinch, and, crucially, Wailmer. Bulk Up is another option to take advantage of Pokemon switching out of Snubbull to get free setup opportunities. These alternate sets do mean that Snubbull loses out on most of its usual utility, however, and its abysmal speed lets it get revenge killed all too easily.

Checks and Counters
===================
**Physical Walls**: Physically defensive Pokemon like Koffing and Duskull can safely switch into the otherwise dangerously powerful attacks that Snubbull likes to shoot off and cripple it back with Will-O-Wisp, Memento, and/or Thief. This can turn Snubbull from a team’s staple tank to dead weight or set-up fodder.

**Cubone**: Despite being a physical attacker, Cubone still can defeat Snubbull. It not only outspeeds Snubbull, but it cannot be paralyzed by nature of being a Ground-type and it isn’t immediately threatened by the damage Snubbull can do to it. Cubone’s presence alone turns Snubbull’s Thunder Wave into a much riskier option because it may allow a free point of entry for such a dangerous Pokemon as Cubone. (mention that bonemerang is an OHKO on snubbull)

**Doduo**: Snubbull is one of the best Doduo switch-ins, however, Doduo is ironically one of the best ways to deal with Snubbull, after getting in safely, at least. Because Snubbull relies on Intimidate for its physical defense, it can pretty easily let in Doduo after it makes progress with a knock-out, which puts Snubbull’s user into an awkward situation where, unless Snubbull is paired with a second Doduo- (add space) counter, Doduo will likely score a KO. Additionally, Doduo can use Quick Attack predicting Snubbull’s switch-in to not let it eat its Sitrus Berry and put it in range of a Double-Edge on the next switch-in. (would just rephrase this to point out that any chip damage leaves snubbull unable to survive a double edge even at -1. calc: -1 236 Atk Choice Band Doduo Double-Edge vs. 116 HP / 36 Def Snubbull: 20-24 (83.3 - 100%) -- 6.3% chance to OHKO)

[CREDITS]
Written by: Weterpete

Quality checked by: grape tylenol

Grammar checked by:

Written by:

https://www.smogon.com/forums/members/weterpete.645476/

Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/


Grammar checked by: (this has to be formatted this way so it credits the writers/qc checkers/gp checkers properly when i upload it)
ready for qc 2 once implemented
 

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
I'd like to check this one more time before stamping, given that many of my changes are open-ended

Add Remove Comments

[OVERVIEW]
At a first glance, Snubbull seems to have nothing more than average stats and a common typing. At a second glance, however, you'll notice that Snubbull gets the fantastic ability Intimidate which gives it a uniquely powerful role in LC. Intimidate is not only one of the best abilities in the game, Snubbull is the bulkiest and strongest user of it in the tier. Fluff Its mono-Normal typing is incredible due to the lack of consistent Fighting type Pokemon or moves in the tier. Moved this sentence down However, Between its ability, bulk, typing, and tendency access to spam Thunder Wave, it can be the strongest make it a great utility Pokemon on many teams and physical tank. Intimidate allows it to switch into and cripple paralyze or KO certain physical threats that other walls cannot, and it has a very high physical attack and good coverage to apply pressure where its generally passive contemporaries often cannot. Its mono-Normal-typing is excellent due to the lack of consistent Fighting-type Pokemon and moves in the metagame. However, Snubbull will often struggle to switch in a second time when its Sitrus Berry is removed or out of range to be eaten, which usually happens after its first time switching in. It's Its low sSpeed, some of the lowest in the metagame, and reliance on Intimidate for physical defense to act as a physical tank Nitpicky but Intimidate doesn't technically increase Snubbull's physical bulk can also make it prime for revenge killers, including the ever-present Doduo that it tries to check.

You spend way too much time talking about Intimidate, which while great, is self-explanatory only part of Snubbull's toolkit.

[SET]
Utility (Snubbull) @ Sitrus Berry Formatting
Level: 5
Ability: Intimidate
EVs: 116 HP / 196 Atk / 36 Def / 116 SpD / 36 Spe
Adamant Nature
- Return
- Shadow Ball
- Thunder Wave / Earthquake
- Thief

[SET COMMENTS]
116 HP EVs and 36 Defense EVs is, in most cases, enough to comfortably switch into plenty of physically attacking threats like Diglett, Larvitar, Anorith, and, most importantly, Doduo. Mention that this is exactly what this EV spread does. It gives basically negligible odds for a +1 Diglett EQ, +1 Larvitar EQ, and -1 CB Doduo Double-Edge to OHKO. 196 Attack EVs on top of its high base 80 Attack allow it to directly threaten most of the tier with its STAB Return, and to do major damage to resists Rock-, Steel-, and Ghost-types "resists" cannot be used as a noun with Shadow Ball or Earthquake. Specify the exact calc these EVs are for, if this is just Snubbull maximizing its attack specify that 36 Speed EVs mostly just cannot be reallocated anywhere more useful, but they do allow it to outspeed common Porygon sets as well as Duskull. You have a lot of these enter breaks, they should be removed because they aren't allowed in this format of analysis Because they both have Levitate, Earthquake cannot be used to damage the tier’s Ghost-types, which makes Shadow Ball effectively a shoo-in on most sets. This isn't critical information because coverage is coverage, merge this information with the first Shadow Ball sentence if you really want to keep it Thunder Wave is extremely powerful speed control and team support for slower teams, but it can be eschewed in favor of the powerful Earthquake. Earthquake allows it to KO key Pokemon to hit Rock- and Electic-types like Larvitar, Chinchou, and Voltorb, but perhaps just as importantly Earthquake lets it deal chip damage to Porygon and Wailmer that doesn’t knock them into range of eating their Sitrus Berry. Shadow Ball can do this to Wailmer, just not always, specify that Thief lets it stay healthy with some consistency and punish anything trying to switch into it by making them much more easily KOed, Explain how it does this and in Porygon’s case removing its recovery entirely.

Be vigilant about the order of information. When you talk about the EV spread, finish talking about it before talking about the moveset, and vice-versa. Exceptions to this rule exist, but they are rare. You should reorder the information here, first talk about the moves (Return can be skipped since it's self-explanatory), and then the EVs. Also mention Intimidate.

Snubbull has two main strengths that lead to easy synergies: its ability to 1v1 major offensive threats like Doduo and Abra, as well as its ability to spam Thunder Wave. With a reliable Doduo counter in the team, Porygon, for instance, can afford to run Specially Defensive EVs to improve the team’s matchup against special attackers such as Abra, Staryu, and even Horsea. Stacking multiple Doduo counters on a team like Snubbull and Duskull is another option that can create a situation where the opponent’s Doduo becomes just a momentum sink for them, giving teammates that are checked by Doduo chances to fire off attacks uninhibited. Give examples. Removed paragraph break Slower offensive threats like Cubone and Trapinch, as well as really any Pokemon that makes use of Substitute, can also benefit greatly from Snubbull’s presence as a Thunder Wave spammer. A paralysis on a Pokemon with extremely high speed Give examples can even flip crucial matchups for fast, but not quite fast enough teammates like Doduo, Houndour, Anorith, and offensive Wailmer.

[STRATEGY COMMENTS]
Other Options
=============
One major variation for it is using it as a lead, which is not extremely common but is seen on occasion. Self-explanatory since it's in oos Lead Snubbull forces leads like Anorith into situations where they cannot simply get off strong attacks freely like they would want. Spikes users don’t struggle much against it, though, and the common lead Wailmer can simply win the 1v1, so it’s not without flaws. Removed paragraph break Key moveset variations include Double-Edge and Heal Bell. Double-Edge is usually run in place of Return to do more damage, for instance it deals enough damage to consistently pick off chipped Porygon, whereas Return just knocks it into Sitrus Berry range. The recoil damage can also activate Snubbull’s own Sitrus Berry when it’s taken minor damage. Explain where Double-Edge's chip can be problematic, for example letting Snubbull get OHKOed by something Heal Bell improves the Snubbull user’s matchup against common and powerful paraspam teams that make use of heavy-hitters like Cubone that make quick work of Snubbull. Explain why Heal Bell is iffy here: the tier is super fast Shadow Ball can also be foregone for these new moves, I feel you can drop Return for Double-Edge, but your call though that means Thief will be its Snubbull's only way to deal damage to the tier’s Ghost-types. Removed paragraph break Substitute + Focus Punch A SubPunch set is another more niche option which can surprise KO Porygon 50% of the time, and guarantee it with minor chip damage from, for instance, a single layer of sSpikes. A Choice Banded set can similarly surprise an opponent and score KOes it otherwise could not get on Pokemon like Bagon, Trapinch, and, crucially, Wailmer. Bulk Up is another option to take advantage of Pokemon switching out of Snubbull to get free setup opportunities. These alternate sets do mean that Snubbull loses out on most of its usual utility, however, and its abysmal speed lets it get revenge killed all too easily.

Checks and Counters
===================
**Physical Walls**: Physically defensive Pokemon like Koffing and Duskull can safely switch into the otherwise dangerously powerful attacks that Snubbull likes to shoot off Specify which for each Pokemon and cripple it back with Will-O-Wisp, Memento, and Thief. This can turn Snubbull from a team’s staple tank to dead weight or set-up fodder. Mention that Koffing can beat it one-on-one too, and that Dukull takes a ton from Shadow Ball

**Cubone**: Despite being a physical attacker, Cubone still can defeat Snubbull. It not only outspeeds Snubbull, but it cannot be paralyzed by nature of being a Ground-type and it isn’t immediately threatened by the damage Snubbull can do to it. Cubone’s presence alone turns Snubbull’s Thunder Wave into a much riskier option because it may allow a free point of entry for such a dangerous Pokemon as Cubone. Cubone’s Bonemerang is also likely to KO Snubbull with minor chip even at -1 attack.

**Doduo**: Snubbull is one of the best Doduo switch-ins, however, Doduo is ironically one of the best ways to deal with Snubbull, after getting in safely, at least. Because Snubbull relies on Intimidate for its physical defense, it can pretty easily let in Doduo after it makes progress with a knock-out, which puts Snubbull’s user into an awkward situation where, unless Snubbull is paired with a second Doduo counter, Doduo will likely score a KO. Additionally, any amount of chip damage, such as from Doduo’s strategic Quick Attack on the switch, can put Snubbull in range of Doduo’s Double-Edge even through the Intimidate drop. Mention general revenge killers here, not just Doduo.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/weterpete.645476/
Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
 
Last edited:
Implemented again.
There are definitely parts that are rough around the edges or that I'm unsure about but you said you'd do a second check so I figure that's where the polish goes.
 

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
Good work, QC 2/2 when implemented

Add Remove Comments

[OVERVIEW]
At a first glance, Snubbull seems to have nothing more than average stats and a common typing. However, its bulk, typing, and access to Thunder Wave make it a great utility Pokemon on many teams. Intimidate allows it to switch into and paralyze or KO physical threats that other walls cannot, and it has a very high physical attack and good coverage to apply pressure where its generally passive contemporaries often cannot. Its mono-Normal-typing is excellent due to the lack of consistent Fighting-type Pokemon and moves in the metagame. Despite this, Snubbull will often struggle to switch in a second time when its Sitrus Berry is removed or out of range to be eaten, which usually happens after its first time switching in. Its low Speed and reliance on Intimidate to act as a physical tank can also make it prime for revenge killers, including the ever-present Doduo that it tries to check.

[SET]
Utility (Snubbull) @ Sitrus Berry
Level: 5
Ability: Intimidate
EVs: 116 HP / 196 Atk / 36 Def / 116 SpD / 36 Spe
Adamant Nature
- Return
- Shadow Ball
- Thunder Wave / Earthquake
- Thief

[SET COMMENTS]
Shadow Ball hits the Ghost-types that Snubbull’s other moves cannot, OHKOing Gastly and dealing serious damage to Duskull. Thunder Wave is extremely powerful speed control and team support for slower teams, but it can be eschewed in favor of the powerful Earthquake. Earthquake, which allows it to to hit Rock- and Electric-types like Larvitar, Chinchou, and Voltorb, but perhaps just as importantly Earthquake lets it deal chip damage to Porygon and Wailmer that doesn’t knock them into range of eating their Sitrus Berry. Shadow Ball can do the same to just Wailmer, only less consistently. Thief lets it stay healthy with some consistency and punish anything trying to switch into it by making them much more easily KOed without their Sitrus Berry healing, and in Porygon’s case Thief removes its recovery entirely ability to repeatedly heal using Recyccle. 116 HP EVs and 36 Defense EVs is enough to comfortably switch into plenty of physically attacking threats like Diglett, Larvitar, Anorith, and, most importantly, Doduo. Specifically, it lets Snubbull live all but one roll of +1 Larvitar and Diglett Earthquake, and -1 Choice Band Doduo Double-Edge. 196 Attack EVs on top of its high base 80 Attack allow it to directly threaten most of the tier with its STAB Return, and to do major damage to Rock-, Steel-, and Ghost-types with its coverage options. 36 Speed EVs mostly just cannot be reallocated anywhere more useful, but they do allow it to outspeed common Porygon sets as well as Duskull.

Snubbull has two main strengths that lead to easy synergies: its ability to 1v1 major offensive threats like Doduo and Abra, and its ability to spam Thunder Wave. With a reliable Doduo counter in the team, Porygon, for instance, can afford to run Specially Defensive EVs to improve the team’s matchup against special attackers such as Abra, Staryu, and even Horsea. Stacking multiple Doduo counters on a team like Snubbull and Duskull is another option that can create a situation where the opponent’s Doduo becomes just a momentum sink for them, giving teammates that are checked by Doduo, offensive Wailmer, chances to fire off attacks uninhibited. Slower offensive threats like Cubone and Trapinch, as well as really any Pokemon that makes use of Substitute, can also benefit greatly from Snubbull’s presence as a Thunder Wave spammer. A paralysis on a Pokemon with extremely high Speed, like Elekid or Abra, can even flip crucial matchups for fast, but not quite fast enough teammates like Doduo, Houndour, Anorith, and the aforementioned offensive Wailmer.

[STRATEGY COMMENTS]
Other Options
=============
One major variation for it is using it as a lead. Lead Snubbull forces leads like Anorith into situations where they cannot simply get off strong attacks freely like they would want. Spikes users don’t struggle much against it, though, and the common lead Wailmer can simply win the 1v1, so it’s not without flaw. Key moveset variations include Double-Edge and Heal Bell. Double-Edge is usually run in place of Return to do more damage, for instance it deals enough damage to consistently pick off chipped Porygon, whereas Return just knocks it into Sitrus Berry range. The recoil damage can even activate Snubbull’s own Sitrus Berry when it’s taken minor damage, but it can also put Snubbull in range of attacks it could otherwise take. Heal Bell improves the Snubbull user’s matchup against common and powerful paraspam teams that make use of heavy-hitters like Cubone that make quick work of Snubbull, but it’s often not easy to find the turns to use Heal Bell because of the tier’s generally fast pace. Shadow Ball can also be foregone, though it means that Thief will be Snubbull’s only way to deal damage to the tier’s Ghost-types because they both have Levitate. A SubPunch set is another more niche option which can surprise KO Porygon 50% of the time, and guarantee it with minor chip damage from, for instance, a single layer of Spikes. A Choice Banded set can similarly surprise an opponent and score KOes it otherwise could not get on Pokemon like Bagon, Trapinch, and, crucially, Wailmer. Bulk Up is another option to take advantage of Pokemon switching out of Snubbull to get free setup opportunities. These alternate sets do mean that Snubbull loses out on most of its usual utility, however, and its abysmal Speed lets it get revenge killed all too easily.

Checks and Counters
===================
**Physical Walls**: Physically defensive Pokemon like Koffing and Duskull can safely switch into the otherwise dangerously powerful attacks that Snubbull likes to shoot off and cripple it back with Will-O-Wisp, Memento, and Thief. Duskull does take significant damage from Shadow Ball, but Koffing is capable of just outspeeding and outdamaging Snubbull to win the 1v1.

**Cubone**: Despite being a physical attacker, Cubone still can defeat Snubbull. It not only outspeeds Snubbull, but it cannot be paralyzed by nature of being a Ground-type and it isn’t immediately threatened by the damage Snubbull can do to it. Cubone’s presence alone turns Snubbull’s Thunder Wave into a much riskier option because it may allow a free point of entry for such a dangerous Pokemon as Cubone. Cubone’s Bonemerang is also likely to KO Snubbull with minor chip even at -1 attack.

**Doduo**: Snubbull is one of the best Doduo switch-ins, however, Doduo is ironically one of the best ways to deal with Snubbull, after getting in safely, at least. Because Snubbull relies on Intimidate for its physical defense, it can pretty easily let in Doduo after it makes progress with a knock-out, which puts Snubbull’s user into an awkward situation where, unless Snubbull is paired with a second Doduo counter, Doduo will likely score a KO. Additionally, any amount of chip damage, such as from Doduo’s strategic Quick Attack on the switch, can put Snubbull in range of Doduo’s Double-Edge even through the Intimidate drop.

**Faster Revenge Killers**: On a free switch-in and with minor chip damage, Snubbull becomes easy pickings for many fast revenge killers, both Special, like offensive Wailmer or Abra, and physically, like Choice Band Diglett or Anorith. This can be problematic because many of these threats are ones that, in better condition, Snubbull expects to counter, excepting offensive Wailmer. The opponent can get Snubbull into range of these attacks with Spikes or tactically low-power moves to put Snubbull out of commission defensively.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/weterpete.645476/
Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:
 
add
remove

comments

[OVERVIEW]
At a first glance, Snubbull seems to have nothing more than average stats and a common typing. However, its bulk, typing, and access to Thunder Wave make it a great utility Pokemon on many teams. Intimidate allows it to switch into and paralyze or KO physical threats that other walls cannot, and it has a very high physical attack Attack and good coverage to that allow it to apply pressure where its generally passive contemporaries often cannot. Its mono-Normal-typing (remove Normal-typing hyphen) is excellent due to the lack of consistent Fighting-type Pokemon and moves in the metagame. Despite this, Snubbull will often struggle to switch in a second time when its Sitrus Berry is removed or out of range to be eaten, which usually happens after its first time switching in. Its low Speed and reliance on Intimidate to act as a physical tank can also make it a prime target for revenge killers, including the ever-present Doduo that it tries to check.

[SET]
Utility (Snubbull) @ Sitrus Berry
Level: 5
Ability: Intimidate
EVs: 116 HP / 196 Atk / 36 Def / 116 SpD / 36 Spe
Adamant Nature
- Return
- Shadow Ball
- Thunder Wave / Earthquake
- Thief

[SET COMMENTS]
Shadow Ball hits the Ghost-types that Snubbull’s other moves cannot, OHKOing Gastly and dealing serious damage to Duskull. Thunder Wave is offers extremely powerful speed control and team support for to slower teams, but it can be eschewed in favor of Earthquake, which allows it to hit Rock- and Electric-types like Larvitar, Chinchou, and Voltorb. (full stop) , but perhaps Perhaps just as importantly, (add comma) Earthquake lets it deal chip damage to Porygon and Wailmer that doesn’t knock them into range of eating their Sitrus Berry. Shadow Ball can do the same to just Wailmer, only less consistently. Thief lets it Snubbull stay healthy with some consistency and punish anything trying to switch into it by making them much more easily KOed without through depriving them of their Sitrus Berry healing, and in Porygon’s case, (add comma) Thief removes its ability to repeatedly heal using Recycle. 116 HP EVs and 36 Defense EVs is are enough to comfortably switch into plenty of physically attacking threats like Diglett, Larvitar, Anorith, and, most importantly, Doduo. Specifically, it lets Snubbull live all but one roll of +1 Larvitar and Diglett's Earthquake and -1 Choice Band Doduo's Double-Edge. 196 Attack EVs on top of its high base 80 Attack allow it to directly threaten most of the tier with its STAB Return, (remove comma) and to do major damage to Rock-, Steel-, and Ghost-types with its coverage options. 36 Speed EVs mostly just cannot be reallocated anywhere more useful, but they do allow it to outspeed common Porygon sets as well as Duskull.

Snubbull has two main strengths that lead to easy synergies: its ability to 1v1 beat major offensive threats like Doduo and Abra, one-on-one and its ability to spam Thunder Wave. With a reliable Doduo counter in Snubbull on the team, Porygon, for instance, can afford to run Specially Defensive Special Defense EVs to improve the team’s matchup against special attackers such as Abra, Staryu, and even Horsea. Stacking multiple Doduo counters on a team like Snubbull and Duskull is another option that can create a situation where the opponent’s Doduo becomes just merely a momentum sink for them, giving teammates that are checked by Doduo, like offensive Wailmer, chances to fire off attacks uninhibited. Slower offensive threats like Cubone and Trapinch, as well as really any Pokemon that makes use of Substitute, can also benefit greatly from Snubbull’s presence as a Thunder Wave spammer. A paralysis on Paralyzing a Pokemon with extremely high Speed, like Elekid or Abra, can even flip crucial matchups for fast, but not quite fast enough teammates like Doduo, Houndour, Anorith, and the aforementioned offensive Wailmer.

[STRATEGY COMMENTS]
Other Options
=============
One major variation viable other option for it Snubbull is using it as a lead. Lead Snubbull forces leads like Anorith into situations where they cannot simply get off strong attacks freely like they would want. Spikes users don't struggle much against it, though, and the common lead Wailmer can simply win one-on-one the 1v1, so it’s not without flawless. Key moveset variations include Double-Edge and Heal Bell. Double-Edge is usually run in place of Return to do more damage: (colon) , for instance, (add comma) it deals enough damage to consistently pick off chipped Porygon, whereas Return just knocks it into Sitrus Berry range. The recoil damage can even activate Snubbull’s own Sitrus Berry when it’s taken minor damage, but it can also put Snubbull in range of attacks it could otherwise take. Heal Bell improves the Snubbull user’s matchup against common and powerful paraspam paralysis spam teams that make use of heavy-hitters heavy hitters like Cubone that make quick work of Snubbull, but it’s often not easy to find the turns to use Heal Bell because of the tier’s generally fast pace. Shadow Ball can also be foregone, though it means that Thief will be Snubbull’s only way to deal damage to the tier’s Ghost-types because they both Gastly and Duskull have Levitate. (thought this made this a bit clearer) A SubPunch set is another more niche option which can surprise KO Porygon 50% of the time; it can even , and guarantee it the KO after with minor chip damage from, for instance, a single layer of Spikes. A Choice Banded Choice Band set can similarly surprise an opponent and score KOes it Snubbull otherwise could not get on Pokemon like Bagon, Trapinch, and, crucially, Wailmer. Bulk Up is another option to take advantage of Pokemon switching out of Snubbull to get free setup opportunities. These alternate sets do mean that Snubbull loses out on most of its usual utility, however, and its abysmal Speed lets it get revenge killed all too easily.

Checks and Counters
===================
**Physical Walls**: Physically defensive Pokemon like Koffing and Duskull can safely switch into the otherwise dangerously powerful attacks that Snubbull likes to shoot off and cripple it back with Will-O-Wisp, Memento, and Thief. Duskull does take significant damage from Shadow Ball, but Koffing is capable of just simply outspeeding and outdamaging Snubbull to win one-on-one. the 1v1.

**Cubone**: Despite being a physical attacker, Cubone still can defeat Snubbull. It not only outspeeds Snubbull, but it cannot be paralyzed by nature of being a Ground-type, (add comma) and it also isn’t immediately threatened by the damage Snubbull can do to it. Cubone’s presence alone turns Snubbull’s Thunder Wave into a much riskier option because it may allow a free point of entry for such a dangerous Pokemon as Cubone. Cubone’s Bonemerang is also likely to KO Snubbull with minor chip even at -1 Attack attack.

**Doduo**: Snubbull is one of the best Doduo switch-ins; (semi-colon) , however, Doduo is ironically one of the best ways to deal with Snubbull, at least after getting if it switches in safely. , at least. Because Snubbull relies on Intimidate for its physical bulk defense, it can pretty easily let in Doduo after it makes progress with a knock-out KO, which puts Snubbull’s user into an awkward situation where, unless Snubbull is paired with a second Doduo counter, Doduo will likely score a KO. Additionally, any amount of chip damage, such as from Doduo’s strategic Quick Attack on the switch, can put Snubbull in range of Doduo’s Double-Edge even through the Intimidate drop.

**Faster Revenge Killers**: On a free switch in switch-in and with minor chip damage, Snubbull becomes easy pickings for many fast revenge killers, both special, like offensive Wailmer or and Abra, and physical, like Choice Band Diglett or and Anorith. This can be problematic because many of these threats are ones that, in better condition, Snubbull expects to counter, excepting offensive Wailmer. The opponent can get Snubbull into range of these attacks with Spikes or tactically low-power low-Base Power moves to put Snubbull out of commission defensively.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/weterpete.645476/
Quality checked by:
https://www.smogon.com/forums/members/grape-tylenol.593128/
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
Grammar checked by:


GP Team done
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top