"So...Did you clean my car like I asked?" |OU RMT|

"No But I hit it with a rock"

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Now that I have your attention...My latest RMT!​

Intro:

So basically, as after taking a break from battling (due to end-of-year exams at school for a) for about 3-4 weeks, I decided to make a new team, as I was bored with my old ones. As I tend to focus on Bulky Offense teams, I tried out some other styles, Rain Dance, Sunny Day and Stall to name a few. Unfortunately they didn't work out so after a few more failed teams, I went back to the basics, back to the stuff I know the best and created my latest team!
As I said it is Bulky Offense, meaning almost every pokemon can take some hits, and dish them out too. This team is based around a Dragon Dancing Tyranitar (hence the rock-car joke from Family Guy, funny stuff guise) , so naturally the team members are to support him, as well as form a strong defensive core that (hopefully) no single threat can break.​


At a Glance:


i_gliscor.gif
i_vaporeon.gif
i_magnezone.gif
i_rotom_cut.gif
i_scizor.gif
i_tyranitar.gif




Now for a more In-Depth Look:



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Gliscor @ Leftovers
Sand Veil
Jolly
192Hp | 96Atk | 220Spe
~Taunt
~Earthquake
~Stealth Rock
~Roost

Intro
Ah, Gliscor. One of my more favoured leads of now. He functioned a little better about a month ago, when Metagross was king of the leads. Now with Heatran, Infernape, Azelf and Roserade all pushing up, he has lost a bit of his usefulness. But not a lot.
He is obviously my lead, and counters SDLucario and Tyranitar for this team.​

EV's
EV's allow Gliscor to outrun Jolly Lucario by 2 points, meaning I will win the Speed tie against 176 Speed Adamant Salamence as well as other Gliscor attempting to outrun Lucario, meaning that I can SR before they Taunt and then U-Turn out of there. Atk allows me to have a guaranteed 2HKO on all Max Hp 12Def Metagross (iirc). I'm not so sure how necessary that is on this team however, as I generally SR on Metagross, and then switch to Rotom, to take Meteor Mashes and Explosions. The Hp is then filler.​

Moves
SR is for SRing, while Roost is for keeping Gliscor in good health throughout the match. EQ is for grounded Steels and U-Turn is just a fantastic move all around.​

Potential Changes
I'm thinking of moving Gliscor's Attack investment into Hp and Defence, as the attack is for Lead Metagross, who I can simply switch to Rotom to handle.
I would like to fit Taunt onto the set, as it is a great move, and helps me deal with Stall (Which this team is not a huge fan of).​




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Vaporeon @ Leftovers
Water Absorb
Bold
252Hp | 252Def | 6SpAtk
~Wish
~Surf
~Protect
~Hidden Power Electric

Intro
Standard Wish Vaporeon is standard. I'm sure you all know how Vaporeon works, buut...I'll write it anyhow ;-). For my team Vaporeon one half of what I have found (throught testing) to be one of the two pokemon that I rely upon most to take hits. One half of my defensive core. Vappy counters Heatran, Infernape and Gyarados for my team, and is often brought in to deal with leads that Gliscor doesn't want to have to deal with.

EV's
N00by looking 252 EV spread, but if you don't like it. Feel free to say so and I'll show you why it works =D.
252Hp allows for max Hp as well as a Hp number divisible by 16, meaning that Vappy gets the maximum recovery from Leftovers. Defence is then maxed to take Close Combats from MixApe. 6SpA is filler.​

Moves
Surf is for obvious STAB, and for hitting pesky Fire types such as Infernape and Heatran. Wish is for keeping the team in good health, and great for when I predict a switch, meaning I can switch to a counter, and have my counter healed after taking a hit. Protect is for general scouting, as well as assuring the healing that Wish provides against a faster foe. Hidden Power Electric is to deal with Gyarados, as well as to hit stuff like SubAgiliPetayaEmpoleon, while he can only hit back with Ice Beam.

Potential Changes
I don't really have any. I was considering Toxic over Protect, but 8 times out of 10, Protect is more needed.​




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Magnezone @ Leftovers
Magnet Pull
Modest
158Hp | 236SpAtk | 114Spe
~Explosion
~Substitute
~Thunderbolt
~Hidden Power Grass

Intro
Magnezone is a very good partner to Tyranitar (Bar actual typing >.>) as he traps a DDTars biggest threat: Scizor. I often send out Tyranitar early-ish to scout the opponents counter to him, so that I know when it is safe to send Tar out to sweep for a second time. Scizor will almost always Bullet Punch a Dragon Danced Tyranitar to avoid being KOed by Stone Edge. Meaning a switch to Maggy is a safe option. I then Sub up and KO with HP [Fire]. Leaving Magnezone with a Substitute. and leaving me with a smile on my face.

EV's
My take on the Platinum SubZone. Hp is divisible by 16 so that I get max Leftovers recovery, Speed lets me outrun 68Speed Vaporeon as well as 12 Speed Skarmory (iirc) letting me KO both before they can do anything in return. The Special Attack is the leftovers, and allows Magnezone to hit very hard with STAB Thunderbolt. I don't need to outrun Max Speed Adamant Scizor seeing as how a vast majority are CBer's and using a minimal Speed investment.

Moves
Substitute means that I can recover health with Leftovers while Scizzy 3HKO's my Substitute, as well as blocking Status, and keeping me safe from the next switch in. Thunderbolt is for general STAB and is great for putting dents in pokemon while I am behind a Sub. Hidden Power is good for Bulky SD Scizors as well as dispatching Forretress before he can set up too many EH's. I put Toxic on for softening up bulky Grounds trying to Sponge Hidden Power Fire so that Tar can break through them later on.

Potential Changes
Not a whole lot of issues from Magnezone at all, though I am open to changes.​





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Rotom-C @ Choice Scarf
Levitate
Bold​

40Hp | 252SpAtk | 216Spe

~Trick

~Leaf Storm

~Thunderbolt

~Shadow Ball





Intro
I wish my lawn was emo, so it would cut itself, owai- I HAVE A POSSESSED LAWNMOWER! Rotom-C is the other half of my defensive core alongside Vappy, as I often find Heatran switching into me to get a Flash Fire Boost. They will be sadly suprised. Rotom is another Scizor check, he also plays some freaky mind games with Bulky Grounds like Swampert and Hippowdon with Leaf Storm or WoW, often bringing in Scizor to revenge kill me, with Pursuit allowing me to beat them out with Reflect+Thunderbolt. Also Rotom is my Machamp check, who a DDTar cannot stand.

EV's
These are of my own creation, and have thus far served my very well. Hp is maxed as he suffers from "I'm-a-Ghost-give-me-bad-base-Hp Syndrome" so naturally he needs as much as possible. The Speed allows me to outrun Jolly DDTar by two points. Firstly allowing me to Reflect before he tries to Crunch me (assuming he doesn't just DD, which would let Gliscor take the hits better anyhow). The Defense is then filler, and softens Reflected Pursuits from Scizor and Tyranirar as well as Payback from Machamp.

Moves
Although I am using Rotom-C and not Leaf Storm, you may be wondering why not to just use Rotom-H? As he scares off Scizor. The answer is simple, seeing as how I am trying to get a Tyranitar sweep, pokemon like Swampert and Hippowdon stand in my way. All of which are scared off my Rotom-C for fear or WoW or Leaf Storm, neither of which I actually carry.Reflect is to keep Rotom from taking too much damage from Pursuits and such, as well as letting Tar set up easier. Pain Split is for recovery, and a great way of damaging Blissey. Thunderbolt and Shadow Ball are just for coverage and STAB.​

Potential Changes
I haven't really needed Shadow Ball so far, besides hitting Latias, who will just CM on me anyway, so I am thinking of replacing it with Toxic or WoW to wear down potential counters for Tyranitar.





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Scizor @ Choice Band
Technician
Adamant
218Hp | 220Atk | 72Spe
~Bullet Punch
~U-Turn
~Superpower

~Pursuit


Intro
Betcha never saw this guy before! [/obvious sarcasm]
So yeah I joined the rest of the battling community in finally using Choice Band Scizor. He is the ultimate revenge killer of frail pokemon, and ultimate physical wall weakener with his high powered STAB U-Turn. He often functions as Magnezone bait (due to my misprediction and using Bullet Punch one too many times) and is KOed by HP [Fire] meaning Tyranitar can set up a DD with ease.​





EV's

The EV's allow for Scizor to outrun 68Speed Vaporeon, letting me take a chunk out of it's health with U-Turn, before I get a chunk taken out of me with STAB Surf. I then used 216Atk (jump point) and 212Hp(filler). But then realised that gave me a Hp stat divisible by 16, meaning Scizzy would take max damage from SR, so I took 4EV's from Hp and chucked it in Atk, as I didn't want a much less powerful Scizor, or one with a low Hp investment, I took some from both Stats, to supply the 72Speed.





Moves

All very bog standard, Bullet Punch for STAB and Priority, U-Turn for scouting and STAB, Superpower for Blissey and Heatran and Magnezone Switches. Night Slash is for Rotom-A switch ins as no-one on this team really likes them, Tyranitar can set up on those lacking WoW though.





Potential Changes

Nothing as of yet, I have no issues with Scizor thus far.









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Tyranitar @ Leftovers
Sand Stream
Jolly
6Hp | 252Atk | 252Spe
~Dragon Dance
~Stone Edge
~Crunch

~Earthquake





Intro
Dragon Dance Tyranitar is such a beast. He can come in on weaker Special Attackers, and Choiced poke's and then start boogying down to raise both Attack and Speed. One DD he is hard to stop. 2 and you'd better hope that your Scizor is still alive or you are going to be swept.





EV's

Nothing too hard here, Jolly and 252Speed means that he can outrun base +Nature 252Speed base 115's, Attack is maxed so that he can do the most damage possible. 6Hp is filler.
Pretty basic.​





Moves

Dragon Dance is for boosting Tar's below average Speed and his monsterous attack, Stone Edge is a great move for Tyranitar as it is STAB with 100Base power as well as having a high Critical Hit ratio. The Accuracy is a bit off-putting, but the payoff is worth it. Crunch is another good STAB move, EQ is mainly for coverage against Steels and Fighting types.






Potential Changes

Originally I had toyed with the idea of a bulkier, slower set to try to set up with 2 DD's, but I was put off by Scizor and friends. If someone has tried this with success, or knows of a better EV Spread I would be glad to hear it.









A Final Glance:





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i_magnezone.gif
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i_tyranitar.gif






Problems thus far:

Any problems I have had have been rather minimal, but here is what I feel I am weak to.





1:As already pointed out by supermarth64, I am SubChargeRotom weak.​



2: Stall, but Gliscor having Taunt should help this. Normally I sacrifice someone to weaken Skarm, then get Tar to DD on Blissey and sweep.​



3: The biggest one; Status. I have no-one to resist WoW, one that resists T-Wave and 2 Toxic immune.​




4:Bulky DDMence weak. Scizor is only useful on a weakened Mence, and a Bulkier one can prove a massive hassle.​
 
Your team is slightly weak to SubCharge Beam Rotom, as it can come in on Gliscor when it's not U-turning, Vaporeon when it's Wishing/Protecting, or a Scizor Bullet Punch. With a Sub up, it can 2HKO most of your Pokemon, while Vaporeon doesn't like repeated Charge Beams and Gliscor can't do anything to it, meaning that Scizor is your only chance against it.

My way of suggesting to beat it is slightly tricky. I'd recommend that you replace U-turn for Taunt on Gliscor. This is for a few reasons. One it can stop slower leads from setting up SR at the beginning of the match. Two it can stop stall from setting up while you switch to another Pokemon to handle that better. Finally, it can stop Rotom from repeatedly setting up Substitutes.

With this combination however, Rotom can still switch out after you break its sub. With this, I'd recommend switching Night Slash over to Pursuit on Scizor. Trapping opposing Rotom-a can help remove them from play, while you might not always catch an opposing Rotom-a switching in. Also, you're locked into a Dark-type move either way, so it's better to be stuck on one that you're sure of working than one that relies on prediction.

Other than that, that's pretty much it. Good luck!
 
Your team is slightly weak to SubCharge Beam Rotom, as it can come in on Gliscor when it's not U-turning, Vaporeon when it's Wishing/Protecting, or a Scizor Bullet Punch. With a Sub up, it can 2HKO most of your Pokemon, while Vaporeon doesn't like repeated Charge Beams and Gliscor can't do anything to it, meaning that Scizor is your only chance against it.

My way of suggesting to beat it is slightly tricky. I'd recommend that you replace U-turn for Taunt on Gliscor. This is for a few reasons. One it can stop slower leads from setting up SR at the beginning of the match. Two it can stop stall from setting up while you switch to another Pokemon to handle that better. Finally, it can stop Rotom from repeatedly setting up Substitutes.

With this combination however, Rotom can still switch out after you break its sub. With this, I'd recommend switching Night Slash over to Pursuit on Scizor. Trapping opposing Rotom-a can help remove them from play, while you might not always catch an opposing Rotom-a switching in. Also, you're locked into a Dark-type move either way, so it's better to be stuck on one that you're sure of working than one that relies on prediction.

Other than that, that's pretty much it. Good luck!

Thanks! As I said, not having Taunt was annoying and I'll test it out right away. However I have found it invaluable against Azelf leads to go straight to Scizor and KO. But I will test it out along with Pursuit Scizzy.

Actually I forgot to make a "Problems" list. I'll do that now as well.
 
Hi there, for your Gliscor I recommend changing the Ability from Hyper Cutter to Sand Veil. The reasons are that Sand Veil+Tyranitar's Sand Stream= Epic Hax. It will give you a 20% evasion increase which is invaluable to any team, look forward to moves missing against your gliscor.:toast: For your gliscor Ev Spread you should go for a 224 Hp, 70 Defense, 220 Speed. Or if you want some offensive power go for this, 200 Hp, 40 Defense, 50 Attack, 220 Speed.
 
DD Salamence could definitely rip through this team. To fix that, I suggest switching Vaporeon's HP Electric to Ice Beam. Rotom-C still threatens DD Gyara and is pretty bulky, so it could still check DD Gyarados. Otherwise, if you are worried about status, you can run Heal Bell over HP Electric on Vaporeon, but that would leave you Mence weak.

Another small suggestion is a Babiri Berry over Leftovers for Tyranitar. With that change, you will want to run Fire Punch over Earthquake. CB Scizor can easily take down TTar without a Babiri Berry with one Bullet Punch, with a Babiri Berry and Fire Punch, you can live the first Bullet Punch and OHKO with Fire Punch.
 
Ugh, the spacing is all off, and keeps changing randomly, I'm sorry about that, but I really don't know how to fix it =/

@ Pokemon: Sand Veil isn't always going to be activated as Tar is my end-gamer, so I would rather deal a little more damage with U-Turn to Salamence and Gyarados who switch into me. I don't know if you actually read the description for Gliscor's EV's, and I truely don't see what those EV's accomplish that isn't achieved by a) The standard 252Hp 36Def 220Spe, or b) The EV spread I have now.
 
Nice team, only have a couple of suggestions.

Your team, (although solid) is lacking a revenge killer, you don't have a reliable way of taking down threats once they have set up. As you have stated, bulky Salamence can pose a huge threat to this team, as well as the SkarmBliss combo., giving Rotom-C a scarf can remedy these problems. With a set of 252 Spe/ 252 SpA/ 4 HP {Timid Nature} & Thunderbolt/ Shadow Ball/ Leaf Storm/ Trick (you could also go with Hidden Power {Fighting}. With this set you can switch in to Skarmory, either Thunderbolt or predict the obvious switch and Trick (Crippling Blissey.) This will also give you a reliable way to deal with Stat-Ups by predicting the Dragon Dance/Swords Dance/Calm Mind etc.. and letting you show off your nice synergy. Although largely talking out Rotom's bulk, you have a Wish passer that can continuously pass Wishes to him, allowing you to keep him longer and longer. Although you seem keen on keeping Hyper Cutter, I would have to agree with Sand Veil for a couple of reasons. Firstly, although you say that Tyranitar won't be coming out until Late-Game, opposing Tyranitars are quite common and leadtars are becoming more and more popular. Sand Veil will allow you to dodge some hits and stay around longer. Secondly, you no longer have U-Turn on Gliscor so getting little amounts of damage on Gyarados & Salamence is irrelevant so you'd be better off switching to Sand Veil. I do disagree with his suggested EV spread though.

Overall nice team, Good Luck!
 
This seems like a solid team and does a good job at setting up for a Tyranitar sweep. But one problem I noticed is that nothing on this team can really "lure" in Scizor. Scizor is one of the best Tyranitar counters and you're gonna need him dead asap. Especially since you don't have Babari Berry. So, I suggest a Gengar:

Gengar @ Life Orb | Levitate
Timid | 252 Speed | 252Sp.Attack | 4 Defense
Shadow Ball / Thunder Bolt / Focus Blast / Protect

This set will almost always lure in Scizor. I would replace Rotom for him. You still keep the fighting and ground immunity and can revenge kill Lucario in case Gliscor is gone.

Next, for Magnezone I would definitely replace hp fire for hp grass. Swampert is a big problem for DDTar and is a common switch in for Magnezone. So take the opportunity and finish off Swampert when you get the chance. And hp fire isn't really needed since it 2HKO's most steels you're trying to rap. Also, explosion can go over toxic if you're having problems with stall. Now Magnezone can trap and KO steels, explode on Blissey/Latias, and kill swampert with hp grass giving you a good stall breaker.

Anyways, good luck with the team and hope I helped!
 
Thanks everyone! From what I have read there are no bad suggestions here =)

@Taang: You are very right, I do lack a revenge killer (bar Scizzy's Bullet Punch, which has shocking coverage anyway). ScarfRotom does seem to sort out a lot of my troubles, and can even lure in Pursuiters to help Tar set up.

@tito: Gengar looks cool, in fact I was talking to a friend about how I would like to use MysticGar in a team and I hadn't even thought to fit it in this team. I will definately make the changes you suggested on Magnezone, as I have found, my team cannot slow down the game enough to make use of Toxic's damage. Would you then suggest a Rash nature instead of Modest for max damage against Blissey and co?

I think I will test ScarfRotom over Rotom as I do need a revenge killer, something that Gengar doesn't quite have enough Speed for while unScarfed. Also Sand Veil will replace Hyper Cutter.

Edit: Scarf Rotom = 40Hp 252SpAtk 216Spe Modest. Outruns +1 Adamant Gyarados, I decided not to outrun Heatran as 1) I already have a very solid Heatran counter and 2) It would require a Timid nature, losing much power. Also Rotom cannot outrun any Salamence running 252Speed, so a Timid nature seems to me like overkill.
 
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