Welcome to my second RMT. My first was on a dual screen hyper offense team, and this one will be on a balanced team. I'll admit I'm a bit clumsy when it comes to team building sometimes, therefore hyper offense is my go to playstyle, because I can forget about some threats, but make up for it with overwhelming power. The change in style of teams is quite big for me, I've tried my best to account for everything I can, but I know it can be improved, which is why I'm here.
In my opinion, a team should always be focused on a certain set up sweeper to help them achieve their goal. With that in mind, let's get on to the team members so I can explain how they help Gyarados sweep.
Summer (Latias) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Recover
- Dragon Pulse
- Psyshock
- Uses Defog for Gyarados and Talonflame so they don't take damage from Stealth Rock.
- Max speed with a Timid nature makes use of its excellent speed stat.
- Takes on fighting types quite well, which can be a threat to Gyarados after mega evolving. Also handles Zapdos after being badly poisoned and with Stealth Rock up.
- Recover allows it to stall and rack up damage to weaken the enemy team even more.
- Synergizes well with everything else on the team.
Blades (Bisharp) (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Knock Off
- Iron Head
- One of the two forms of priority on my team to help weaken opposing checks to Gyarados.
- Traps Aegislash and the Lati twins which would be an issue otherwise.
- Defiant allows it punish opposing Defog users, such as the aforementioned Lati twins. As well as the use of Sticky Web.
- Knock Off gets rid of leftovers and other problematic items, plus softens up the opposing team significantly, allowing Gyarados to sweep much more easily.
- Works well together with Latias, as they make for up each other's weaknesses almost perfectly.
Revenge (Talonflame) (F) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- U-turn
- Flare Blitz
- Roost
- Acts as my revenge killer and second form of priority. Allows me to forego a Choice Scarf user, which would waste a valuable team slot.
- Access to U-turn lets it keep momentum and get easier switches in to an appropriate team member.
- Easily kills fighting types that give Bisharp and Mega Gyarados trouble.
- Good lead against a majority of teams.
- Benefits from the support of everything on the team, which makes it fit very nicely.
Quantum (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Earth Power
- Lava Plume
- My Stealth Rock user of the team, gives crucial damage Gyarados needs to sweep.
- Spreads status and makes it easy for Latias to stall if need be.
- Easily takes care of Ferrothorn which my team doesn't handle well otherwise.
- Very beneficial 4x Fairy resistance.
- Absorbs Fire type attacks aimed at Bisharp and checks Charizard-Y.
Blind (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
- Acts as my physical wall. Appreciates the Intimidate support from Gyarados.
- Spreads burns if Lava Plume doesn't.
- Pain Split allows it to heal and damage the enemy for reliable prior damage.
- Volt Switch, like U-turn keeps momentum and often gives safe switches in to Gyarados.
- 44 Speed EVs allows it to outspeed 252+ Azumarill which is a powerful threat to my team.
Fierce (Gyarados-Mega) (M) @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Taunt
- Waterfall
- Earthquake
- As previously mentioned, my focus of the team and my main sweeper. Everything on the team is aimed to support him in some way.
- Taunt stops status that would otherwise prevent a sweep. Turns some things from checks to mere set up fodder.
- Mold Breaker Earthquake is excellent, and hits Rotom-Wash which would otherwise wall Gyarados completely.
- Has the added benefit of being able to choose when to mega evolve, which can be hard to deal with since its weaknesses and resistances change so drastically.
- Two Dragon Dances against a weakened team almost always guarantees a win.
- Supports the whole team before mega evolving using an ability with a huge amount of utility, Intimidate.
--
Thanks for reading and rate my team if you want.
Importable
http://pastebin.com/JXM4JSDt
In my opinion, a team should always be focused on a certain set up sweeper to help them achieve their goal. With that in mind, let's get on to the team members so I can explain how they help Gyarados sweep.
Team at a glance.







Summer (Latias) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Recover
- Dragon Pulse
- Psyshock
- Uses Defog for Gyarados and Talonflame so they don't take damage from Stealth Rock.
- Max speed with a Timid nature makes use of its excellent speed stat.
- Takes on fighting types quite well, which can be a threat to Gyarados after mega evolving. Also handles Zapdos after being badly poisoned and with Stealth Rock up.
- Recover allows it to stall and rack up damage to weaken the enemy team even more.
- Synergizes well with everything else on the team.

Blades (Bisharp) (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Knock Off
- Iron Head
- One of the two forms of priority on my team to help weaken opposing checks to Gyarados.
- Traps Aegislash and the Lati twins which would be an issue otherwise.
- Defiant allows it punish opposing Defog users, such as the aforementioned Lati twins. As well as the use of Sticky Web.
- Knock Off gets rid of leftovers and other problematic items, plus softens up the opposing team significantly, allowing Gyarados to sweep much more easily.
- Works well together with Latias, as they make for up each other's weaknesses almost perfectly.

Revenge (Talonflame) (F) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- U-turn
- Flare Blitz
- Roost
- Acts as my revenge killer and second form of priority. Allows me to forego a Choice Scarf user, which would waste a valuable team slot.
- Access to U-turn lets it keep momentum and get easier switches in to an appropriate team member.
- Easily kills fighting types that give Bisharp and Mega Gyarados trouble.
- Good lead against a majority of teams.
- Benefits from the support of everything on the team, which makes it fit very nicely.

Quantum (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Earth Power
- Lava Plume
- My Stealth Rock user of the team, gives crucial damage Gyarados needs to sweep.
- Spreads status and makes it easy for Latias to stall if need be.
- Easily takes care of Ferrothorn which my team doesn't handle well otherwise.
- Very beneficial 4x Fairy resistance.
- Absorbs Fire type attacks aimed at Bisharp and checks Charizard-Y.

Blind (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
- Acts as my physical wall. Appreciates the Intimidate support from Gyarados.
- Spreads burns if Lava Plume doesn't.
- Pain Split allows it to heal and damage the enemy for reliable prior damage.
- Volt Switch, like U-turn keeps momentum and often gives safe switches in to Gyarados.
- 44 Speed EVs allows it to outspeed 252+ Azumarill which is a powerful threat to my team.

Fierce (Gyarados-Mega) (M) @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Taunt
- Waterfall
- Earthquake
- As previously mentioned, my focus of the team and my main sweeper. Everything on the team is aimed to support him in some way.
- Taunt stops status that would otherwise prevent a sweep. Turns some things from checks to mere set up fodder.
- Mold Breaker Earthquake is excellent, and hits Rotom-Wash which would otherwise wall Gyarados completely.
- Has the added benefit of being able to choose when to mega evolve, which can be hard to deal with since its weaknesses and resistances change so drastically.
- Two Dragon Dances against a weakened team almost always guarantees a win.
- Supports the whole team before mega evolving using an ability with a huge amount of utility, Intimidate.
--
Thanks for reading and rate my team if you want.
Importable
http://pastebin.com/JXM4JSDt
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