ORAS Ubers So i decided to take initiative and this is what happened

Do i have any future in Ubers team building ?


  • Total voters
    6
  • Poll closed .
Ok, so after quite a while of watching many battles in the Ubers tier i finally decided to take initiative and so I've decided to make my first ever Ubers team :/
Now i realize this team may not be as good as others however i believe that it isn't too bad of a team as i have done quite well for myself vs other better players.

Without further ado onto the team we go:

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Darkrai @ Life Orb
Ability: Bad Dreams
Evs: 4 SpD / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Substitute
- Nasty Plot
- Dark Pulse

Darkrai is normally my lead with his 383 speed he is able to outspeed most leads and put them to sleep with a swift Dark void, If i believe he has the chance to sweep i will set up a substitute followed by a nasty plot and then i'll just casually spam dark pulse if the opponent has a fairy however i will put their lead to sleep and then switch out to a more convenient mon.
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Clefable @ Leftovers
Ability: Unaware
Evs: 248 HP / 8 SpA / 252 / SpD
Calm nature
- Moonblast
- Wish
- Protect
- Heal Bell

Clefable is my counter to things such as geomancy Xerneas as with its unaware ability it basically denies Xerneas' +2 boosts clefable is also my wish passer aswell as being my healer for annoying match ups vs stall all in all i really like clefable and i think it suites my team quite well.

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Mewtwo @ Mewtwonite Y
Ability: Pressure
Evs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psystrike
- Ice Beam
- Flamethrower
- Taunt

So i decided to use M-Mewtwo Y on this team as it has such amazing speed and special attack Mewtwo works as my late game cleaner he comes in late game and lays wreck on my opponents team Psystrike is just a very strong move in general Ice beam is for things like M-Mence and flamethrower is for annoying things such as Ferrothorn also Taunt is to help me more against stall.

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Groudon @ Red Orb
Ability Drought
Evs: 248 HP / 56 Def / 204 SpD
Impish Nature
-Stealth rock

-Precipice blades
-Stone edge
-Thunder wave

Ok lets be honest Primal Groudon is literally the most over powered mon in ubers right now :/ the fact that it has an immunity to water whilst also having monstrous attack and defenses as well as being able to put and end to things like Xerneas kyogre & Ho-oh Stealth rock is used to be able to have hazards to aid the sweepers Precimiss blades even though it misses a lot is used to be able to hit hard stone edge is for pesky Ho-Oh's
and t wave is to cripple things such as the lati twins on the switch as they try to counter P Don or use defog.

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Latias @ Soul Dew
Ability Levitate
Evs: 212 HP / 122 SpA / 176 Spe
Timid Nature
- Psyshock
- Draco meteor
- Roost
- Defog

So latias is my defogger as well as being my kyogre check who i thought was a slight problem to my team :/ i normally send out lati on opposing groudon to defog if i know they don't have t wave sould dew on latias really does make him a good counter to kyogre who's ice beam merely 3hko's latias and bearing in mind that lati has a mean of recovery and kyoge doesnt (well except rest but meh) latias almost always wins the 1v1

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Xerneas @ Choice Scarf
Ability Fairy Aura
Evs: 140 Def / 184 SpA / 184 Spe

Modest nature
- Moonblast
- Grass knot
- Rock slide
- Sleep talk

So i wanted a pokemon to be able to absorb sleep from opposing darkrai's aswell as being able to also cause damage and so i thought of xerneas. with a choice scarf i can afford to run a modest nature as the scarf already helps with the speed moonblast is a must on every Xerneas, grass knot is there to hit groudon and kyogre hard and rockslide is there to pick off on weakened Ho-Oh's

Darkrai @ Life Orb
Ability: Bad Dreams
Evs: 4 SpD / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Substitute
- Nasty Plot
- Dark Pulse

Clefable @ Leftovers
Ability: Unaware
Evs: 248 HP / 8 SpA / 252 / SpD
Calm nature
- Moonblast
- Wish
- Protect
- Heal Bell
Mewtwo @ Mewtwonite Y
Ability: Pressure
Evs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psystrike
- Ice Beam
- Flamethrower
- Taunt

Groudon @ Red Orb
Ability Drought
Evs: 248 HP / 56 Def / 204 SpD
Impish Nature
-Stealth rock

-Precipice blades
-Stone edge
-Thunder wave

Latias @ Soul Dew
Ability Levitate
Evs: 212 HP / 122 SpA / 176 Spe
Timid Nature
- Psyshock
- Draco meteor
- Roost
- Defog

Xerneas @ Choice Scarf
Ability Fairy Aura
Evs: 140 Def / 184 SpA / 184 Spe

Modest nature
- Moonblast
- Grass knot
- Rock slide
- Sleep talk
 
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Hi Yukkine :D and decent team for a first team.
I like the fact that you went for Latias+Groudon which is a good specially bulky pair in the tier. I also like the fact that u used good EV spreads and that you don't allow Salamence to set up on anything with the way you built this team. but I have some concerns:
1)Extreme Killer Arceus. Can clean easily late game or could be used early game to weaken you Xerneas checks(Clefable,Groudon) and open up for a Xerneas sweep late game.
2)Rock Polish with a Dragon move(very common) who can set up on Clefable can clean the team easily.
3)Banded Ho oh who comes in on Clefable all day long gets a kill every time too.
4)Having 2 fairies is redundant and makes you weak to Mega Gengar.
5)I notice a weakness to Rayquaza too since it 1hko's Groudon with a water move and 2hko/1hko everything else.
About fixes:
1)Keep Latias as is it's great.
2)Change Groudon to full Special Defense Careful and Full HP. You can add some speed creep if you want.
3)Scarf Xerneas is good. It will be your main Darkrai check and its also nice vs HO but use this spread:

Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Grass Knot
- Toxic
- Sleep Talk

Toxic is great if you predict Ho oh or Groudon in. If you Toxic Ho oh it can no longer properly spam Brave Bird.

4)Bulky Mence will Fix your Ho oh and Groudon weakness and will be a win Condition.

Salamence @ Salamencite
Ability: Intimidate
EVs: 248 HP / 204 Def / 56 Spe
Impish Nature
- Dragon Dance
- Return
- Roost
- Refresh

Replace Mewtwo Y with it.

5)Now you need a stall breaker use Sub LO 2 moves Ho oh instead of Clefable it also checks CM Arceus forms like Clefa did.

Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 248 HP / 204 Atk / 56 SpD
Adamant Nature
- Substitute
- Roost
- Brave Bird
- Sacred Fire

6) Now you need something for Refresh Mence, Rayquaza, Ekiller and also a Defogger so I'm totally for Arceus Water.

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 160 Def / 96 Spe
Timid Nature
- Ice Beam
- Toxic
- Recover
- Defog

It has enough speed to roost on yveltal since xerneas is not enough.

Hope I helped and good luck :]
 
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Thanks i'll be sure to use these changes to see how the team now does and you who thought i wouldn't notice the bold/impish switch around :P

I'll also add the changes to this RMT tomorrow :D
 
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