So powerful with SD

INTRODUCTION

Hello to all, I'm new on Smogon and I post m'y first RMT.

My team was create 2 monthes ago and I want to know if it's a good team. Teambuilding was a very good experience and thing.
TEAM AT A GLANCE :

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217px-Dracolosse-RFVF.png
Pokemon_Celebi.jpg


TEAM BUILDING :

I wanted to play Lucario Sword Dancer who is underestimate but very good, he can kill one entire team when he set-up and he has a great typing with a lot of resistants.
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After, I would have an easy sweep with Lucario so I chose the famous core, Scizor Choice Bander + Rotom-W.
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161px-Cizayox-OHAS.png


After, I would facilitated the core so I took Starmie for spin Hentry Hasards.
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161px-Cizayox-OHAS.png
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After, for sweep again, I chose NiteDD who is a terrible sweeper.
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m_eau.png
161px-Cizayox-OHAS.png
217px-Staross-RFVF.png
217px-Dracolosse-RFVF.png


For the last, I must to have Stealth Rock and a counter to Rain so I chose Defensive Celebi
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m_eau.png
161px-Cizayox-OHAS.png
217px-Staross-RFVF.png
217px-Dracolosse-RFVF.png
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Exportation if you want to play my team :
Celebi @ Life Orb
Trait: Natural Cure
EVs: 232 HP / 208 SAtk / 68 Spd
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Leech Seed
- Hidden Power [Fire]
- Recover

Salamence (M) @ Lum Berry
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast

Staross (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Ice Beam
- Hydro Pump
- Thunderbolt

Motisma-Eau (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 44 HP / 252 SAtk / 212 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Trick
- Thunderbolt

Cizayox (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 220 HP / 252 Atk / 28 SDef / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Quick Attack
- Superpower

Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Ice Punch

Now, MOVES OF THE TEAM:
537328-celebi_large.jpg

Deoxys-D @ Red Card
Trait: Natural Cure
EVs: 252 HP / 24 SDef / 232 Spd
Timid Nature (+Spe, -Atk)
- Stealth Rock
- Spikes
- Magic Coat
- Taunt

He is my lead except for sun teams. My affected person of the invaluable and my only one defensive Pokemon on the team . It's an excellent staller who can stay for a long time . I use it for have Stealth Rock and if I have an hesitation where I do not hesitate to sacrifice him. He is really useful for rain teams, he can use Giga Drain and have a resistance to Water, he is useful too for water sweepers and stallers.

SR is really useful for limit the switches, transforme 2HKO to OHKO and 3HKO to 2HKO, so it's a really great move. Spikes too is really useful.Magic Coat is for send back taunt and another attacks such as Toxic,Will O Wish. And for the last, Taunt for prevent set-up moves such as Sword Dance of Adamant Lucario, Sword Dance of Adamant Haxorus and a lot of another Pokemon who are outspeed.

EVs are simple, Max pv, 232 EVs in Speed with a Timid nature for outspeed -100 BASE in speed without a nature + speed and the rest in Special Defense for the Special Bulk with a Calm nature. Red Card is for phaze a Pokemon such as Tyranitar.

Dragonite.png

Salamence @ Lum Berry
Trait: Intimidate
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake

A powerful dragon Dancer who can kill one team because of his massive attack and his imposante bulk with Intimidate. He is so powerful . With Dragon Dance, he become a sweeper hard to couter. Intimidate is very useful for have an easy set-up when there is physical sweepers.

Moves are simple, Dragon Dance for set up, Outrage for the powerful stab who can 2HKO Steel types such as Heatran and Jirachi,Fire Blast is for Steel types who have a resistance to Outrage such as Skarmory and for Chlorophylien Sweepers such as Venusar and Sawsbuck and Earthquake for.

EVs are simple, max attack + max speed with Adamant nature for be a terrible sweeper. The Lum berry is for prevent changement of statuts and can sometimes be useful after Outrage.
starmie.gif

Starmie @ Life Orb
Trait: Natural Cure
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
My rapid spiner who facilitate the sweep of my Pokemon, Zor et Tom aren't really useful with Hentry Hasards and Mence takes 25% . So he is very useful. He is too, a good sweeper because of his great Special attack.

Moves are classicals for Starmie, Rapid Spin for remove Hentry Hasards, Ice Beam for dragons such as Dragonite and Latios and for prevent them Set Up, Hydro Pump is for the stab and Thunderbolt for have the BoltBeam.

Repartition is normal for a sweeper, max Special Attack + max vitesse + timid nature for be powerful.
Scizor1.gif

Scizor @ Choice Band
Trait: Technician
EVs: 220 HP / 252 Atk / 28 Def spéc/ 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit

One of the most classic set, Scizor Choice Bander. He scoutes, trap, revenge kill and sweep with strength. He can come on Dragon attack, it's the reason of the investissement in Special Defense. With Rotom and Stealth Rock, his scoute is . He weakens a lot because of the scout.

Moves are extrememy classicals, Bullet Punch for revenge kille, U-turn for scoute with a powerful stab, I always use it except if there is a Psychic Pokemon, Pursuit for trappe and Superpower for Steels but I don't use it a lot.

EVs are classicals, max attack + adamant for have a powerul sweep, 220 en HP for the bulk. I just add 28 en déf spéc for have a better resistant to Special Dragon moves such as Draco Meteor of Latios. 8 EVs un speed because it's the rest and the speed tie with another Zor, have a lot of EVs in Speed isn't really useful because of Scizor's Bad speed and Bullet Punch.
Rotom_Hydro_Pump.png

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 44 HP / 252 SAtk / 212 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Ice]

My second Pokemon for scout, I often switch of Zor for take care of their counters who as Lati@s and Chansey/Blissey. He CAN revenge kill too, because of the bonus of the Choice Scarf, He can rk Gyarados with Volt Switch who is outspeed by 1 point and Nite with HP Ice. So, he is an important member of my team because of double role.

Volt Switch is for scout and do great damage too because it's a stab, I always use it except if there is a ground type in adverse team. Hydro Pump for the stab and for ground types who have got a resistance to Volt Switch. Trick is for stallers such as Jellicent,Ferrothorm and Chansey/ Blissey. HP Ice is for revenge kill Dragonite on +1 who is outspeed and for revenge kill another Dragon types.

EVs are classicals, 44 en HP for the bulk, Timid nature and enough speed for outspeede Gyarados on +1 of one point and max Special Attack for the Power.
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Lucario @ Life Orb
Trait: Inner Focus
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Ice Punch
- ExtremeSpeed

My LGS who is underestimate in spite of his efficacit. With the decline created thanks to the team, he is a Pokemon so powerful. I can use it for the middle game too because of his power. This set was a classic for Late Game Sweep in the 4th Generation.

SD for set-up, Close Combat for the stab who is useful for Steel Types, Extreme Speed for revenge kille and for have an attack with a priority +2. Ice Punch for Gliscor and for the synergie.

EVs are normal for a sweeer, max attack + max speed + Adamant for have a powerul sweep for do a great Late game sweep.

TACTICS :
Sun : Nite in the lead, he absorbe WoW, hypnosis and sleep powder. Nite is really useful as lead, he can take care of a lot of Pokemon in Sun, just Heatran is a counter but 3HKO/2HKO (depending of the version) by Outrage so he isn't a great counter. Chlorophyliens Sweepers are OHKO by Fire Punch so they aren't counters.

2. SandStorm : If I think it's Tyra as lead, I use Rotom as lead, I use Volt Switch for do damage, after, I use Scizor for finish him, it's the anticipation, if he wantes to switch, I use U-turn for scout, if he stays, I use Bullet Punch for finished him, mind game. Starmie can remove SR with Rapid Spin. If it's Landorus as lead, I use Rotom as lead.

3. Rain : Celebi as lead, a resistance to
Water attacks and a super effective move, so useful. Rotom is useful too for Water types, with Volt Switch. For Ferrothorn, there is Scizor.

My presentation is finished, thanks to have readed it.
 
On it!

Alright, so this is a nice team you have here! I really like the core of Rotom-W and Scizor you have going and its great synergy with Celebi. Calm Mind Jirachi with max speed seems like it could potentially be a threat to this team, however, as it can set up on Rotom-W and Starmie if the former is locked into an attacking move. To be better insured against this thread, I think you could opt for a more bulky Dragonite spread of 252 HP / 44 Atk / 212 Spe and Roost over Extremespeed, this would also better insure you against Volcarona and increase the staying power of your Dragonite, which will be able to beat your Rotom-W if it has boosted enough and most likely make its way through the team after that. Obviously, you have Volt Turn which causes a great amount of damage to sweepers trying to set up, but Volcarona could potentially cause a problem with proper team support. While you lose some offensive power, Dragonite is still pretty strong with the suggested EVs and the bulk can really help him take down or set up on the special attackers that his typing allows him to beat.

Overall, this is a really solid team and I hope the rate helped, gl!
 
On it!

Alright, so this is a nice team you have here! I really like the core of Rotom-W and Scizor you have going and its great synergy with Celebi. Calm Mind Jirachi with max speed seems like it could potentially be a threat to this team, however, as it can set up on Rotom-W and Starmie if the former is locked into an attacking move. To be better insured against this thread, I think you could opt for a more bulky Dragonite spread of 252 HP / 44 Atk / 212 Spe and Roost over Extremespeed, this would also better insure you against Volcarona and increase the staying power of your Dragonite, which will be able to beat your Rotom-W if it has boosted enough and most likely make its way through the team after that. Obviously, you have Volt Turn which causes a great amount of damage to sweepers trying to set up, but Volcarona could potentially cause a problem with proper team support. While you lose some offensive power, Dragonite is still pretty strong with the suggested EVs and the bulk can really help him take down or set up on the special attackers that his typing allows him to beat.

Overall, this is a really solid team and I hope the rate helped, gl!

Thanks for your rate, I'll ad this on my thread when I'll have the time. And thanks a lot for compliments.
 
You, my friend, are receiving my first rate as an official tr :)

Now, Heatran should really be non-issue, as you have both Rotom-W and Starmie to deal with it. On the other hand, your team does appear to struggle against Volt-turn, and as such, I suggest swapping Earth Power on Celebi for Hidden Power Fire. Lets be honest, the only thing you're hitting with Earth Power is Heatran, which like I said you have no trouble against. Celebi can come in on Rotom-W all day long, while Scizor can't just come in freely either, as it has to eat an HP Fire. HP Fire also helps against Pokes such as Breloom and Ferrothorn. You also may want to up the Offensive potential of Celebi, as your team is primarily offensive. A spread of 232 HP / 208 SpA / 68 Spe with a Modest nature and a Life Orb gives you significantly more power, while the 68 Speed EVs ensure you outspeed Jolly Scizor. You might even want to change Giga Drain for Leaf Storm, although Giga Drain is more consistent, so this is based on your preference.

Now, it seems that one of the biggest problems with this team is actually, ironically, SD Lucario. This Pokemon can set up with ease against Scizor, and proceed to 6-0 your team. One way to fix this problem is to swap Dragonite for a DD Salamence. These two Pokemon perform the same roles, and while Dragonite has an easier time setting up due to Multi Scale, and access to priority Extremespeed. Salamence actually outspeeds Lucario and KOs with Earthquake, whereas Dragonite gets KOed by Ice Punch. Salamence can neuter powerful physical Attackers with Intimidate, and isn't crippled completely by Stealth Rock. While it's inferior to Dragonite in terms of bulk, the gap is actually much smaller than most would think. With Fire Blast, Salamence can get through Pokes such as Skarmory that wall Dragonite cold. Oh yeah, and Salamence's DD Outrage is the second strongest in OU behind only that of Haxorus, that's always nice.

Finally, by not using Thunderbolt on Rotom-W, your team is prone to Moxie SubDD Gyarados, who can just Substitute, DD as Rotom-W uses Volt Switch. Either DD again or KO the switch-in, and Sub up again as Rotom-W attempts to Volt Switch (after 2 DDs Gyarados outspeeds Scarf Rotom-W). Rinse and repeat until either Rotom-W is the last member of your team, or Gyarados has accumulated enough Moxie boosts to power through Rotom-W. Either way, you lose. There are two things you can do to fix this. The first, and the one I'd suggest, is to run Thunderbolt over Hidden Power Ice. The only way DD Dragons will set up against your team is if you let them come in on Celebi, as everyone else can threaten them. If you insist on keeping Hidden Power Ice, though, definitely go with Quick Attack over Pursuit on Scizor. In fact, go with Quick Attack even if you do make the Thunderbolt over HP Ice change. Lets face it, Pursuit seems useful at first, but being choice locked into Pursuit is just asking SubSD Terrakion, SD Lucario, or Virizion to set up in your face. Quick Attack, on the other hand, gives you a way to hit Gyarados.

GL
HP Fire>Earth Power+new EVs+Life Orb>Leftovers+Leaf Storm>Giga Drain on Celebi
pros: handles Volt-turn, more Offensive potential, Leaf Storm vs Giga Drain is optional
cons: less defensive, but your team is very offensively oriented, Leaf Storm vs Giga Drain is based on preference

DD Salamence>DD Dragonite
pros: checks Lucario and other Fighting-types, more offensively potent, more Speed, not crippled as much by Stealth Rock
cons: no priority, has slightly less bulk due to Multi Scale, but Intimidate means that the difference isn't actually as big as you'd think

Thunderbolt>HP Ice on Rotom-W
pros: checks SubDD Gyarados
cons: lose coverage against Dragons

Quick Attack>Pursuit on Scizor
pros: gives you another Technician boosted priority move to use on Steel-resists such as Gyarados
cons: none really, Pursuit is terrible nowadays
Celebi @ Life Orb
Trait: Natural Cure
EVs: 232 HP / 208 SpA / 68 Spe
Modest Nature (+SpA, -Atk)
- Stealth Rock
- Giga Drain / Leaf Storm
- Hidden Power [Fire]
- Recover

Salamence @ Lum Berry
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature (+Spe, -SpD)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Volt Switch
- Hydro Pump
- Trick
- Thunderbolt

Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature (+Atk, -SpA)
- Bullet Punch
- U-turn
- Superpower
- Quick Attack
 
You, my friend, are receiving my first rate as an official tr :)

Now, Heatran should really be non-issue, as you have both Rotom-W and Starmie to deal with it. On the other hand, your team does appear to struggle against Volt-turn, and as such, I suggest swapping Earth Power on Celebi for Hidden Power Fire. Lets be honest, the only thing you're hitting with Earth Power is Heatran, which like I said you have no trouble against. Celebi can come in on Rotom-W all day long, while Scizor can't just come in freely either, as it has to eat an HP Fire. HP Fire also helps against Pokes such as Breloom and Ferrothorn. You also may want to up the Offensive potential of Celebi, as your team is primarily offensive. A spread of 232 HP / 208 SpA / 68 Spe with a Modest nature and a Life Orb gives you significantly more power, while the 68 Speed EVs ensure you outspeed Jolly Scizor. You might even want to change Giga Drain for Leaf Storm, although Giga Drain is more consistent, so this is based on your preference.

Now, it seems that one of the biggest problems with this team is actually, ironically, SD Lucario. This Pokemon can set up with ease against Scizor, and proceed to 6-0 your team. One way to fix this problem is to swap Dragonite for a DD Salamence. These two Pokemon perform the same roles, and while Dragonite has an easier time setting up due to Multi Scale, and access to priority Extremespeed. Salamence actually outspeeds Lucario and KOs with Earthquake, whereas Dragonite gets KOed by Ice Punch. Salamence can neuter powerful physical Attackers with Intimidate, and isn't crippled completely by Stealth Rock. While it's inferior to Dragonite in terms of bulk, the gap is actually much smaller than most would think. With Fire Blast, Salamence can get through Pokes such as Skarmory that wall Dragonite cold. Oh yeah, and Salamence's DD Outrage is the second strongest in OU behind only that of Haxorus, that's always nice.

Finally, by not using Thunderbolt on Rotom-W, your team is prone to Moxie SubDD Gyarados, who can just Substitute, DD as Rotom-W uses Volt Switch. Either DD again or KO the switch-in, and Sub up again as Rotom-W attempts to Volt Switch (after 2 DDs Gyarados outspeeds Scarf Rotom-W). Rinse and repeat until either Rotom-W is the last member of your team, or Gyarados has accumulated enough Moxie boosts to power through Rotom-W. Either way, you lose. There are two things you can do to fix this. The first, and the one I'd suggest, is to run Thunderbolt over Hidden Power Ice. The only way DD Dragons will set up against your team is if you let them come in on Celebi, as everyone else can threaten them. If you insist on keeping Hidden Power Ice, though, definitely go with Quick Attack over Pursuit on Scizor. In fact, go with Quick Attack even if you do make the Thunderbolt over HP Ice change. Lets face it, Pursuit seems useful at first, but being choice locked into Pursuit is just asking SubSD Terrakion, SD Lucario, or Virizion to set up in your face. Quick Attack, on the other hand, gives you a way to hit Gyarados.

GL
HP Fire>Earth Power+new EVs+Life Orb>Leftovers+Leaf Storm>Giga Drain on Celebi
pros: handles Volt-turn, more Offensive potential, Leaf Storm vs Giga Drain is optional
cons: less defensive, but your team is very offensively oriented, Leaf Storm vs Giga Drain is based on preference

DD Salamence>DD Dragonite
pros: checks Lucario and other Fighting-types, more offensively potent, more Speed, not crippled as much by Stealth Rock*
cons: no priority, has slightly less bulk due to Multi Scale, but Intimidate means that the difference isn't actually as big as you'd think

Thunderbolt>HP Ice on Rotom-W
pros: checks SubDD Gyarados
cons: lose coverage against Dragons

Quick Attack>Pursuit on Scizor
pros: gives you another Technician boosted priority move to use on Steel-resists such as Gyarados
cons: none really, Pursuit is terrible nowadays
Celebi @ Life Orb
Trait: Natural Cure
EVs: 232 HP / 208 SpA / 68 Spe
Modest Nature (+SpA, -Atk)
- Stealth Rock
- Giga Drain / Leaf Storm
- Hidden Power [Fire]
- Recover

Salamence @ Lum Berry
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature (+Spe, -SpD)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Volt Switch
- Hydro Pump
- Trick
- Thunderbolt

Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature (+Atk, -SpA)
- Bullet Punch
- U-turn
- Superpower
- Quick Attack

Thanks for your rates, I'll ad when i'll have the time.
 
Hey dragonnite, sorry for the late rate. Honestly, I think Celebi kills the offensive pressure that this team is trying to set, as well as inviting the opponent to abuse Volt-Turn combination. I personally think you can remove Celebi for Deoxys-D. This spiker does a better job at disrupting the opponent's momentum and does exceptionally well at setting up those crucial SR + Spikes for your Volt-Turn and Sweepers to do work.

Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 40 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Taunt
- Magic Coat


Deoxys-D is surprisingly fast, outrunning many of the common sweepers, including Adamant SD Lucario, Modest Hydreigon, and Adamant Haxorus. With its fast Taunt, it prevents such dangerous Sweepers and slower SR / Spikers from setting up on Deoxys-D, while it lays down its entry hazards. Magic Coat is for faster Taunters, such as Azelf, Aerodactyl, and Prankster Sableye.

Beware of faster Pokemon that can set up on Deoxys-D before it could Taunt, however. Such Pokemon includes Jolly DDMence, Timid Volcarona, Sub Gengar, CM LO Latios, SD Terrakion, etc. Deoxys-D also despises taking Crunch and U-turn from Ttar and Scizor, respectively. If you see any of those threats, you may want to lead with something else, such as Scizor or Rotom-W to prevent such threats from setting up on Deoxys-D.

Since losing Celebi makes you more vulnerable to Rain, I suggest making your Rotom-W specially defensive. Losing the Scarf on Rotom-W makes you lose your revenge killer, but I think you have plenty of priority in ExtremeSpeed from Lucario / Dragonite and Bullet Punch from Scizor to finish off most Sweepers. Combined with Deoxys-D's entry hazards, these powerful priorities should be enough to pick off threats.

Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 164 SAtk / 92 SDef
Calm Nature (+SDef, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Grass]
- Thunder Wave


With those special defensive EVs, Rotom-W should be able to survive even +1 Bug Buzz from a Modest LO Volcarona and paralyze it in return. This Rotom-W invests a bit on SpA, so it can 2HKO Gastrodon with HP Grass after 1 layer of Spikes. Although I feel Rotom-W's bulk is sufficient enough for this fast-paced team, feel free to invest more in its special bulk to take Rain-boosted Water hits better.

I also suggest using SD Scizor, so it doesn't allow any set-up opportunities when it's locked into a move. Sub & Charge Beam Magnezone can take out a large portion of this team if it catches a CB Scizor locked into Pursuit / Quick Attack / Bullet Punch, for instance. I would still suggest U-turn for the switch advantage.

Scizor @ Metal Coat
Trait: Technician
EVs: 220 HP / 252 Atk / 28 SDef / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Swords Dance
- Superpower


Metal Coat allows your Scizor to retain somewhat of Bullet Punch's power. With Metal Coat & U-turn, you may possibly bluff it as a choiced set, not that it's important. A well-timed Swords Dance will allow Scizor to sweep teams or set the stage for your other physical sweepers to clean up.

Hope this helped, Dragonnite. Have fun with the team.
 
Hey man, this seems to be a pretty cool team. It seems that you're heading in the right direction if you want to set up for a swords dance Lucario sweep. It was pointed out that you're pretty weak to opposing Lucario. Although it does not have a plethora of places to set up, it may give you trouble if it packs ice punch or crunch. I think that it would be a good idea for you to run a choice scarf Tyranitar over Dragonite in this situation. Lucario does pose a decent threat to this team, and Tyranitar is a pretty decent check to it. Tyranitar also has the ability to pursuit quick special attacker such as Gengar which can stop Lucario cold. It also gives you a good safety net against Heatran, unboosted Terrakion, and even opposing Dragonite in certain situations as well. At this point, I think that you should probably run a bulkier spread on Starmie. If you decide to give Tyranitar a go, Starmie will really be getting worn down especially with no recover. This can be especially dangerous if you are going up against a team with spikes as your volt turning core won't last long if you can't get hazard off the field. I would definitely try out a set with Scald / Recover / Thunderbolt / Rapid Spin on Starmie with a spread of 168 HP / 108 SpA / 232 Spe. This will allow you to keep Starmie healthy and get minimal stealth rock damage on the switch.

If Celebi happens to be the team member that provides you with stealth rock, I think that you should try out a different set. Maybe try packing leaf storm instead along with stealth rock / hp fire / recover. I'd also pack a spread of 220 HP / 248 SpA / 40 Spe which speed creeps standard Celebi that run only 36 speed evs. This way, with enough special attack investment, threats such as Reuniclus are lured in and hit incredibly hard with leaf storm. Scarfed Tyrantiar can't really check Celebi anymore as leaf storm will ohko it, meaning that a huge threat to Lucario can be potentially ko'd with no trouble. If you manage to weaken or ko threat such as Reuniclus or Skarmory, then Lucario and Scizor will have no trouble walking all over your opponent's team.
 
Deoxys-d is a good idea, I maybe can put the Red Card for phaze and I maybe can put Thunder-Wave over Taunt. For Lucario, I already have Salamence but I didn't have the time to ad this on my thread
 
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