SS OU So refreshing! - A Specs Kyurem balanced offensive team

Alright, hi everyone and welcome to another RMT!

This team wants to be an offensive balanced team and pretty happy about the results I got. However I feel like this team has little to no speed control against faster or boosted threats.

Anyway, let's get into details:
I knew I wanted to use Kyurem with Choice Specs. I've seen a lot of teams that can't really handle it, having only Blissey as reliable switch-in.

:kyurem:

The next piece of my offensive core was Urshifu-R. He was able to deal with Blissey, provided priority in Aqua Jet and U-turn for keeping momentum.

:kyurem: :Urshifu-Rapid-Strike:

Ok, now that I had my offensive core, it was time to think about a defensive backbone. Kyurem is sufficiently bulky but being weak to Stealth Rock sucks. Defog is obviously mandatory. Both Kyurem and Urshifu-R would have really enjoyed some Wish passing. Therefore Clefable and Corviknight were added.

:kyurem: :Urshifu-Rapid-Strike: :clefable: :corviknight:

I still had one problem: Toxapex. That little bastard could block me all day long. I also noticed that, despite Lando-T being so omnipresent, Heatran is a huge threat for all those who are not prepared to. The Fire snail is in.

:kyurem: :Urshifu-Rapid-Strike: :clefable: :corviknight: :heatran:

Speaking about Landorus-Therian, I didn't want to put rocks on Heatran and I was a little shy on the physical side. That said, Landorus-Therian is always a good lead and great at keeping momentum.

:kyurem: :Urshifu-Rapid-Strike: :clefable: :corviknight: :heatran: :Landorus-Therian:

After some testing I noticed that Urshifu didn't really fit so good and its longevity was severely threatened by Rocky Helmet users. I decided to drop Urshifu for Rillaboom, covering the same roles and adding another Knock Off, a strong priority move in Grassy Glide and recovery for Kyurem and Heatran via Grassy Terrain.

:kyurem: :rillaboom: :clefable: :corviknight: :heatran: :Landorus-Therian:



In depth:


:ss/kyurem: :Choice specs:
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Draco Meteor
- Ice Beam
- Earth Power

So here it is. Specs Kryurem can really be a pain as it's able to OHKO/2HKO almost the entire tier bar Blissey. Ice Beam is a spammable STAB move, Draco Meteor hits like a truck everything that doesn't resist it. Freeze-Dry is for water-type switch-ins. Earth Power is preferred over Focus Blast to punish the usual Heatran switch-in.


:ss/clefable: :leftovers:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Teleport
- Moonblast

Clefable is a great pivot with Teleport and can provide recovery to the rest of the team via Wish. Protect for self-recovery with Wish and Leftovers and scouts opposing moves. Moonblast gets rid of dragons and for not being Taunt bait.

:ss/corviknight: :Rocky Helmet:
Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Brave Bird

Corviknight is my main answer to physical attackers like Rillaboom and can punish them with Rocky Helmet. Defog gets rid of hazards and Roost for longevity. Brave Bird is my STAB move of choice, however I almost never click on it. U-turn keeps momentum and thanks to Corviknight's low speed and good bulk it can take a hit and then fly away.


:ss/rillaboom: :Choice Band:
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off

Rillaboom provides a strong priority move in Grassy Glide, as well as keeping momentum with U-turn and disrupting opposing items with Knock Off. A Grassy Terrain-boosted Wood Hammer hits really hard. Grassy Terrain also provides some recovery for Kyurem and Heatran.



:ss/heatran: :leftovers:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Protect

Good ol' TrapTran. I've been using Heatran since forever, it's one of the most versatile pokemon ever: it can take hits and bite back really hard. Magma Miss Storm can trap pokemon like Toxapex and in conjunction with Taunt bring them to death. Protect allows scouting and more chipping damage with Magma Storm as well as recovery with Leftovers (+Grassy Terrain). Earth Power hits other Heatrans and most of opposing Fire-resistant types.



:ss/Landorus-Therian: :leftovers:
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

Landorus-Therian is usually my pick for the leading spot, most of the times I prefer to knock off or U-turn out than setting up rocks. Thanks to Intimidate and typing it has a more than decent physical bulk. Leftovers are chosen over Rocky Helmet for longevity. Earthquake hits everything that doesn't fly quite hard.


Threatlist:

:ss/nidoking: I found so far Nidoking to be extremely annoying. I don't have reliable switch-in and it can easily 6-0.

:ss/zeraora: Electric plus fighting type coverage really kills this team, the key is to keep Landorus-Therian as healthy as possible

:ss/Slowking-Galar: this thing is soooo bulky. Best choices are Knock Off, Landorus-Therian with EQ or trap it with Heatran and hope it doesn't have EQ.

:ss/pelipper: :ss/barraskewda: rain teams can be annoying but with some careful play it's a manageable game.

:ss/Urshifu-Rapid-Strike: ironically, the Mon I decided to drop is one of my worst nemesis. Surging Strikes hit hard, as well as Close Combat. Keep Rillaboom healthy.


Please make me happy with your comments and thoughts about my team!

That's all folks!
 
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Yo, nice team m8, but uh, if ur looking to have heatran as a pure trapper (extending its use to trap blissey and more of defensive mons), then add taunt instead of protect. I also suggest a form of speed control, maybe scarf lando t, threatening mons and setting up rocks on the switch in (ik its not optimal but it could work). If not lando t, then set clef to be support (knock off, moonblast, soft boiled, rocks), due to shifu being the one that needs more of that wish support, and its not there. That's all, ty :)
 
Yo, nice team m8, but uh, if ur looking to have heatran as a pure trapper (extending its use to trap blissey and more of defensive mons), then add taunt instead of protect. I also suggest a form of speed control, maybe scarf lando t, threatening mons and setting up rocks on the switch in (ik its not optimal but it could work). If not lando t, then set clef to be support (knock off, moonblast, soft boiled, rocks), due to shifu being the one that needs more of that wish support, and its not there. That's all, ty :)

If you watch carefully, you can see that Heatran already knows Taunt!
I thought about scarf lando but I want it to set up rocks and take some hits, so idk, maybe I'll try.
Changing Clefable's set is out of the question, everyone benefits from Wish and Teleport is crucial for keeping momentum.
Thank you for your suggestions!
 
Unfortunately some of the purposed changes aren't exactly going to make you happy but don't expect to be happy of all criticisms of everyone. :smogthink:

1. Have Heatran run Stealth Rock, much more useful and once Heatran successfully traps it can set rocks and take advantage of that opposing mon.

2. Have Lando run Scarf, you already have plenty of bulky support and Lando taking hits isn't great, especially if first turn out of the gate they predict Lando. You may need to get out quickly or in general chip off and gain momentum, making Lando Scarf a much better option. Plus, it outspeeds Nidoking and Urshifu-RS.

3. To maximize Rillaboom's Knock Off, use Stone Edge / U-Turn / Earthquake / Superpower. Explosion may be useful, but it looks like the team doesn't enjoy Ferrothorn very much and nearly KOing out the gate of a match into Heatran after is an expected and strong start. Not to mention that this also helps with Blissey (and keeps you from sacking one of your most important mons), the team doesn't enjoy that mon much either after hazards are up because of the momentum and walling it offers.

[P.S.]

Both Ferrothorn and Blissey pose walling threats to Kyurem as well and make it much harder to use in a match without a threat to them, specifically Blissey. Although you have Rillaboom, Landorus is more reliable for the speed tier and generally I think it is somewhat unexpected.
 
Unfortunately some of the purposed changes aren't exactly going to make you happy but don't expect to be happy of all criticisms of everyone. :smogthink:

1. Have Heatran run Stealth Rock, much more useful and once Heatran successfully traps it can set rocks and take advantage of that opposing mon.

2. Have Lando run Scarf, you already have plenty of bulky support and Lando taking hits isn't great, especially if first turn out of the gate they predict Lando. You may need to get out quickly or in general chip off and gain momentum, making Lando Scarf a much better option. Plus, it outspeeds Nidoking and Urshifu-RS.

3. To maximize Rillaboom's Knock Off, use Stone Edge / U-Turn / Earthquake / Superpower. Explosion may be useful, but it looks like the team doesn't enjoy Ferrothorn very much and nearly KOing out the gate of a match into Heatran after is an expected and strong start. Not to mention that this also helps with Blissey (and keeps you from sacking one of your most important mons), the team doesn't enjoy that mon much either after hazards are up because of the momentum and walling it offers.

[P.S.]

Both Ferrothorn and Blissey pose walling threats to Kyurem as well and make it much harder to use in a match without a threat to them, specifically Blissey. Although you have Rillaboom, Landorus is more reliable for the speed tier and generally I think it is somewhat unexpected.

1. I don't think I will. Protect is just too good on Heatran. Scouting, Magma Storm damage and recovery in one move is too strong.

2. I'm really considering about giving Lando a scarf while keeping the rocks on him.

3. Don't really like the Superpower on Lando, Ferro has never really been that big of a threat and Blissey gets severely damaged by EQ too (and Rilla can take care if it).
 
Hi. I know Im not the most experienced but if Nidoking can 6-0 your whole team I recomend giving lando scarf to kill nidoking before it can get a Ice Beam of. And also if you like your team as is then why do you want help?
 
Hi. I know Im not the most experienced but if Nidoking can 6-0 your whole team I recomend giving lando scarf to kill nidoking before it can get a Ice Beam of. And also if you like your team as is then why do you want help?
Hi. Giving lando a scarf helps but doesn't really solve the nidoking problem: if my opponent KOes one of my mons with Nidoking and then I put lando in, he can easily figure out that lando is scarfed (or that it is max speed anyways).
Yeah I like the team as it is but I'm always open to critics and advices; I'm currently testing Scarf Lando-T as it was proposed in previous comments with EQ/Stone Edge/U-turn/Stealth Rock and has been doing really well so far =)
 
Though I am a rater from Wish.com, I've identified some changes to help solve some issues.

Major Changes:

Clefable.png
--->
Blissey.png

You originally put Clefable on the team for Dragons and Wish passing. Corviknight handles most physical Dragons while Blissey handles all special Dragons. It admittedly does not handle Dragapult as well as Clef but counters Nidoking and somewhat improves the rain match-up by countering Kingdra. As far as Wish goes, it passes much larger wishes than Clef; however, I would personally run Teleport instead (they are not compatible) for momentum. Blissey also can annoy Slowking-G with Seismic Toss though Blissey isn't the main switch-in to it on the revised team (that's next!).

Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Wish/Teleport
- Toxic

Heatran.png
--->
Swampert.png

I replaced Heatran with Swampert for a few reasons. To start, your team does not have a good way of switching into Heatran so I knew I had to select a Heatran counter. With Heatran gone, the team needed a Stealth Rock user. Neither Blissey nor Landorus-T have spaces in their sets for it, so the Heatran answer had to have it. Swampert counters Heatran and Electrics that are concerns for this team and Wish mitigates its proclivity to be worn down over the course of a match. It also threatens Slowking-G which you lament. I don't think that Toxapex an issue for this team since it gets destroyed by Rillaboom, Kyurem, and Swampert.

Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Flip Turn
- Protect/Ice Beam

Landorus T.png
(Defensive)---> (Choice Scarf)
As Smashburn suggested, you should make the Lando scarf. You have made that change, but I disagree with the current set. The team is currently weak to SD Kartana and it would help to have a Ground-Type move that was unaffected by Grassy Terrain. Earth Power solves both problems as the spread I have on Lando guarantees the OHKO on Kartana after rocks as well as killing Tapu Koko most of the time. A Naive nature won't harm it much as the only real special attacks you switch it into are Electric. It does not need Stealth Rock anymore because Swampert has it.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 12 Def / 8 SpA / 244 Spe
Naive Nature
- Earthquake
- U-turn
- Stone Edge
- Earth Power

Those are the big changes. Some small ones that aren't worth going into detail about are making Rillaboom Adamant and making Corviknight slow. The former is because it doesn't need the speed for Heatran as you have Swampert and Landorus-T and Rillaboom is all about those big, juicy Grassy Glides. Finally, the latter is because of how batshit pivoting has become. I hope this helps you. Sorry that I am not the best player, builder, or rater. A look from an actual rater would be excellent for both you and the team.

Poképaste: https://pokepast.es/81141896a280b647
 
Though I am a rater from Wish.com, I've identified some changes to help solve some issues.

Major Changes:

View attachment 321354--->View attachment 321355
You originally put Clefable on the team for Dragons and Wish passing. Corviknight handles most physical Dragons while Blissey handles all special Dragons. It admittedly does not handle Dragapult as well as Clef but counters Nidoking and somewhat improves the rain match-up by countering Kingdra. As far as Wish goes, it passes much larger wishes than Clef; however, I would personally run Teleport instead (they are not compatible) for momentum. Blissey also can annoy Slowking-G with Seismic Toss though Blissey isn't the main switch-in to it on the revised team (that's next!).

Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Wish/Teleport
- Toxic

View attachment 321357---> View attachment 321358
I replaced Heatran with Swampert for a few reasons. To start, your team does not have a good way of switching into Heatran so I knew I had to select a Heatran counter. With Heatran gone, the team needed a Stealth Rock user. Neither Blissey nor Landorus-T have spaces in their sets for it, so the Heatran answer had to have it. Swampert counters Heatran and Electrics that are concerns for this team and Wish mitigates its proclivity to be worn down over the course of a match. It also threatens Slowking-G which you lament. I don't think that Toxapex an issue for this team since it gets destroyed by Rillaboom, Kyurem, and Swampert.

Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Flip Turn
- Protect/Ice Beam

View attachment 321362(Defensive)---> (Choice Scarf)
As Smashburn suggested, you should make the Lando scarf. You have made that change, but I disagree with the current set. The team is currently weak to SD Kartana and it would help to have a Ground-Type move that was unaffected by Grassy Terrain. Earth Power solves both problems as the spread I have on Lando guarantees the OHKO on Kartana after rocks as well as killing Tapu Koko most of the time. A Naive nature won't harm it much as the only real special attacks you switch it into are Electric. It does not need Stealth Rock anymore because Swampert has it.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 12 Def / 8 SpA / 244 Spe
Naive Nature
- Earthquake
- U-turn
- Stone Edge
- Earth Power

Those are the big changes. Some small ones that aren't worth going into detail about are making Rillaboom Adamant and making Corviknight slow. The former is because it doesn't need the speed for Heatran as you have Swampert and Landorus-T and Rillaboom is all about those big, juicy Grassy Glides. Finally, the latter is because of how batshit pivoting has become. I hope this helps you. Sorry that I am not the best player, builder, or rater. A look from an actual rater would be excellent for both you and the team.

Poképaste: https://pokepast.es/81141896a280b647
Hi TheDraugr! Thank you for commenting and sharing your thoughts about the team! I will test the changes you proposed, however I don't like Blissey very much. Feels like it's too much passive for this team, I'll test it anyway tho
 
Major Changes:

View attachment 321354--->View attachment 321355

Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Wish/Teleport
- Toxic

View attachment 321357---> View attachment 321358
Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Flip Turn
- Protect/Ice Beam
Wow this change make it similiar to my team,
please check and give me feedback : https://www.smogon.com/forums/threads/corvipert-core-balance-team-first-rmt.3679552/
 
Though I am a rater from Wish.com, I've identified some changes to help solve some issues.

Major Changes:

View attachment 321354--->View attachment 321355
You originally put Clefable on the team for Dragons and Wish passing. Corviknight handles most physical Dragons while Blissey handles all special Dragons. It admittedly does not handle Dragapult as well as Clef but counters Nidoking and somewhat improves the rain match-up by countering Kingdra. As far as Wish goes, it passes much larger wishes than Clef; however, I would personally run Teleport instead (they are not compatible) for momentum. Blissey also can annoy Slowking-G with Seismic Toss though Blissey isn't the main switch-in to it on the revised team (that's next!).

Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Soft-Boiled
- Wish/Teleport
- Toxic

View attachment 321357---> View attachment 321358
I replaced Heatran with Swampert for a few reasons. To start, your team does not have a good way of switching into Heatran so I knew I had to select a Heatran counter. With Heatran gone, the team needed a Stealth Rock user. Neither Blissey nor Landorus-T have spaces in their sets for it, so the Heatran answer had to have it. Swampert counters Heatran and Electrics that are concerns for this team and Wish mitigates its proclivity to be worn down over the course of a match. It also threatens Slowking-G which you lament. I don't think that Toxapex an issue for this team since it gets destroyed by Rillaboom, Kyurem, and Swampert.

Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Flip Turn
- Protect/Ice Beam

View attachment 321362(Defensive)---> (Choice Scarf)
As Smashburn suggested, you should make the Lando scarf. You have made that change, but I disagree with the current set. The team is currently weak to SD Kartana and it would help to have a Ground-Type move that was unaffected by Grassy Terrain. Earth Power solves both problems as the spread I have on Lando guarantees the OHKO on Kartana after rocks as well as killing Tapu Koko most of the time. A Naive nature won't harm it much as the only real special attacks you switch it into are Electric. It does not need Stealth Rock anymore because Swampert has it.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 12 Def / 8 SpA / 244 Spe
Naive Nature
- Earthquake
- U-turn
- Stone Edge
- Earth Power

Those are the big changes. Some small ones that aren't worth going into detail about are making Rillaboom Adamant and making Corviknight slow. The former is because it doesn't need the speed for Heatran as you have Swampert and Landorus-T and Rillaboom is all about those big, juicy Grassy Glides. Finally, the latter is because of how batshit pivoting has become. I hope this helps you. Sorry that I am not the best player, builder, or rater. A look from an actual rater would be excellent for both you and the team.

Poképaste: https://pokepast.es/81141896a280b647
I tried your sets out. Ferrothorn is a real pain, there's no way to deal with it effectively. Blissey is almost useless, checks most special attackers but can't do nothing back. Despite having a defensive backbone, this is an aggressive team and blissey is too passive to me.
I really like Swampert though (it's one of my favourites). I think that in the updated team you proposed there's no room for Rillaboom; a physical Fire-type like Victini fits better.
 
I tried your sets out. Ferrothorn is a real pain, there's no way to deal with it effectively. Blissey is almost useless, checks most special attackers but can't do nothing back. Despite having a defensive backbone, this is an aggressive team and blissey is too passive to me.
I really like Swampert though (it's one of my favourites). I think that in the updated team you proposed there's no room for Rillaboom; a physical Fire-type like Victini fits better.
I agree, Rillaboom doesn't help Kyurem because Grassy Terrain gives recovery to basically every kyurem switch in. You could also keep Clefable and give it Flamethrower OR Trick+scarf/sticky barb, because relying solely on a fire type to deal with ferrothorn isn't ideal. I like the trick strat because you can cripple a pokèmon that switches into kyurem pretty easily due to the pokèmon that clef tends to lure in.
Moonblast - Softboiled - Trick - whatever, clef really learns a lot of moves. Knock off is interesting with trick, basically turning clefable into the king of item displacement, especially against slower builds. If you give it knock off, you potentially can knock off a pokèmon, then give it sticky barb, then when it's about to die you can knock again and get the sticky barb back to trick it to another pokèmon. Thunder wave, stealth rock, calm mind, flamethrower, thunderbolt, thunder, aromatherapy, healing wish. Clefable has a TON of options, so you decide.
Also, consider toxic on swampert, it really helps putting stuff on a timer not for kyurem itself but to make progress easier with the rest of the team since the offensive firepower is lacking.
 
If you watch carefully, you can see that Heatran already knows Taunt!
I thought about scarf lando but I want it to set up rocks and take some hits, so idk, maybe I'll try.
Changing Clefable's set is out of the question, everyone benefits from Wish and Teleport is crucial for keeping momentum.
Thank you for your suggestions!
sry! I meant toxicc, threatens mons on the switch in, and the reasons I explained earlier. I don't have a brain so yeh
 
I agree, Rillaboom doesn't help Kyurem because Grassy Terrain gives recovery to basically every kyurem switch in. You could also keep Clefable and give it Flamethrower OR Trick+scarf/sticky barb, because relying solely on a fire type to deal with ferrothorn isn't ideal. I like the trick strat because you can cripple a pokèmon that switches into kyurem pretty easily due to the pokèmon that clef tends to lure in.
Moonblast - Softboiled - Trick - whatever, clef really learns a lot of moves. Knock off is interesting with trick, basically turning clefable into the king of item displacement, especially against slower builds. If you give it knock off, you potentially can knock off a pokèmon, then give it sticky barb, then when it's about to die you can knock again and get the sticky barb back to trick it to another pokèmon. Thunder wave, stealth rock, calm mind, flamethrower, thunderbolt, thunder, aromatherapy, healing wish. Clefable has a TON of options, so you decide.
Also, consider toxic on swampert, it really helps putting stuff on a timer not for kyurem itself but to make progress easier with the rest of the team since the offensive firepower is lacking.
Yeah, clefable can be really versatile! I will definitely try it with Trick and maybe Flamethrower as 4th move (to better deal with ferrothorn that likes very much switching into clef); thank you! Any suggestions about a Rillaboom replacement?
 
sry! I meant toxicc, threatens mons on the switch in, and the reasons I explained earlier. I don't have a brain so yeh
No problem! I don't really like toxic in heatran, I usually prefer to fire off a Magma Storm and then scout with protect while getting some chip damage and a little recovery.. But I'll give it a try, thanks!
 
Yeah, clefable can be really versatile! I will definitely try it with Trick and maybe Flamethrower as 4th move (to better deal with ferrothorn that likes very much switching into clef); thank you! Any suggestions about a Rillaboom replacement?
Uhm I think you definitely need something that can deal good damage to Ferrothorn while providing momentum for Kyurem, otherwise it becomes blatantly obvious that you're trying to bait it with Clefable.
I really like the idea of HDB physical/physically based mixed Victini with U-turn, although I would run Jolly because those 90-95-97-98 speed tiers are populated by dangerous monsters like Lele, Hydreigon and Urshifu-R, which you miss out on if you run Adamant. Victini also lures in bulky Ground and Water types for Kyurem to abuse.

Another interesting option is Protective Pads Urshifu-R. It doesn't immediately threaten Ferrothorn as much as Victini, but generates momentum on bulky Water types for Kyurem to destroy while reliably functioning, unlike Victini, in the face of common threats like Heatran, Ferrothorn, Landorus-T, Slowking as a lure/momentum, to an extent Mandibuzz, which you commonly see together. A set with Surging Strikes, Close Combat, U-turn and filler move (Bulk Up is interesting) I think would work quite nice with Kyurem.
 
I forgot to include Focus Blast over Freeze Dry over Earth Power on Kyurem as Freeze Dry really only hits Pert and Gastrodon, mons covered by Rillaboom as you already have Swampert and Lando for Heatran. Ferrothorn honestly isn't that big of a deal as it gets chipped by so much. If it is still an issue, you can put Superpower on Rillaboom. I guess Victini could work, try it out and see how it performs!

I disagree with you on Blissey. Its purpose is not direct retaliation, but to force switches and to bring your breakers in safely via Teleport. In my "rate," I should have been more clear about the importance of Teleport as it prevents Blissey from being a momentum killer. When I tested this team, I really didn't need Wish as games honestly didn't last long enough for it to matter and Grassy Terrain improves the longevity of Kyurem and Swampert just enough to take a hit or two. If Wish is that important, you could use Clefable over Blissey with this set to avoid the 2HKO from Zeraora's Plasma Fist without Leftovers and be able to reliably switch into Dragapult. This would necessitate replacing Swampert for Slowking with a standard set but with enough EVs to avoid the 2HKO from Banded Urshifu's Close Combat for countering Heatran Lele, and Nidoking. I still think that the team would be better off with Blissey + Pert than Clefable + Slowking, but that is ultimately up to you. The latter version is much weaker to Electrics.

Blissey + Pert: https://pokepast.es/7841d698094a2366
Clef + Slowking: https://pokepast.es/74c3690fb9c5dfef

Again, I hope a better rater can help you.

EDIT: FD over EP
 
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I forgot to include Focus Blast over Freeze Dry on Kyurem as Freeze Dry really only hits Pert and Gastrodon, mons covered by Rillaboom. Ferrothorn honestly isn't that big of a deal as it gets chipped by so much. If it is still an issue, you can put Superpower on Rillaboom. I guess Victini could work, try it out and see how it performs!

I disagree with you on Blissey. Its purpose is not direct retaliation, but to force switches and to bring your breakers in safely via Teleport. In my "rate," I should have been more clear about the importance of Teleport as it prevents Blissey from being a momentum killer. When I tested this team, I really didn't need Wish as games honestly didn't last long enough for it to matter and Grassy Terrain improves the longevity of Kyurem and Swampert just enough to take a hit or two. If Wish is that important, you could use Clefable over Blissey with this set to avoid the 2HKO from Zeraora's Plasma Fist without Leftovers and be able to reliably switch into Dragapult. This would necessitate replacing Swampert for Slowking with a standard set but with enough EVs to avoid the 2HKO from Banded Urshifu's Close Combat for countering Heatran Lele, and Nidoking. I still think that the team would be better off with Blissey + Pert than Clefable + Slowking, but that is ultimately up to you. The latter version is much weaker to Electrics.

Blissey + Pert: https://pokepast.es/1bde01c0a72f850a
Clef + Slowking: https://pokepast.es/185b9eafc0a3a198

Again, I hope a better rater can help you.
It's absolutely CRIMINAL not to run both Freeze Dry and Ice Beam on any choiced Kyurem. You don't need Freeze Dry "only to hit Pert and Gastro", but it's arguably the best Ice move in the game since you can click it against ANY Water type and annihilate it. Toxapex, Slowtwins, Tapu Fini, Pelipper, Gastrodon, Seismitoad, Swampert, Urshifu-R: having a supereffective STAB move against them is absolutely huge for any Ice type. That move alone gives entire Rain teams nightmares, as everything but Ferrothorn gets literally fried in one hit. Most of the time, it's the safest move to click, especially with Specs because of its power. Also, I don't like running Focus Blast because it usually is incredibly valuable for the mons that typically to use it (look at Lele, Tornadus-T and Alakazam), but that 70% accuracy is a big NO for me. I don't want to click that move, let alone lock myself into it.
Ice Beam on the other hand, is noticeably stronger against neutral targets like Corviknight, Clefable and Slowking-G and really punishes teams built without non-Water types Ice resists. Freeze Dry gives you that threat level against Water types that allows you to click Ice Beam because it is actually safer to switch into the neutral target than into a Water type. Sorry for the long paragraph but Freeze Dry's importance CANNOT be underestimated even one bit.
 
It's absolutely CRIMINAL not to run both Freeze Dry and Ice Beam on any choiced Kyurem. You don't need Freeze Dry "only to hit Pert and Gastro", but it's arguably the best Ice move in the game since you can click it against ANY Water type and annihilate it. Toxapex, Slowtwins, Tapu Fini, Pelipper, Gastrodon, Seismitoad, Swampert, Urshifu-R: having a supereffective STAB move against them is absolutely huge for any Ice type. That move alone gives entire Rain teams nightmares, as everything but Ferrothorn gets literally fried in one hit. Most of the time, it's the safest move to click, especially with Specs because of its power. Also, I don't like running Focus Blast because it usually is incredibly valuable for the mons that typically to use it (look at Lele, Tornadus-T and Alakazam), but that 70% accuracy is a big NO for me. I don't want to click that move, let alone lock myself into it.
Ice Beam on the other hand, is noticeably stronger against neutral targets like Corviknight, Clefable and Slowking-G and really punishes teams built without non-Water types Ice resists. Freeze Dry gives you that threat level against Water types that allows you to click Ice Beam because it is actually safer to switch into the neutral target than into a Water type. Sorry for the long paragraph but Freeze Dry's importance CANNOT be underestimated even one bit.
While Freeze-Dry does have a chance to OHKO Pex after rocks (Timid Nature), Earth Power and Draco Meteor 2HKO it. It will likely be Rillaboom or Lando getting the kill on it anyway. It does do decent damage to Slow/twins, again going to give you that. Hitting Fini is also a benefit as Rillaboom is the only consistent way to break it. The rest does not reflect real play. Pert can't take repeated Ice Beams/Dracos and Seismitoad (which is barely a thing to begin with) dies to Draco assuming Swift Swim since defensive hasn't been a thing since the Dracovish ban if I remember correctly. Pelipper and Urshifu die to Draco, the latter would never in their right mind would switch into specs Kyurem and Kyurem isn't staying in on it.

Focus Blast is actually great on it. Not just for Ferrothorn but also stuff like SpDef Tar. You are correct that the Kyurem set should have Freeze-Dry for Fini and that is my mistake, but it would replace Earth Power as this team has Lando and Swampert for Heatran and FD already hits Toxapex. I will edit the my post to reflect that. I appreciate the response as I would not have thought about that thus why I am not an official rater.
 
Huh, this shares a lot of structural similarities with the team I built right after Cinderace was banned.


I use Slowbro as my Teleport to help break defensive cores with Future Sight, since I don't really find Clefable's Wish too useful on a team this aggressive. As a bonus, he also walls Urshifu-R. This allows me to run Zapdos over Corviknight as pokemon like Terrakion aren't much of a threat and Zapdos puts a lot more pressure (no pun intended) on pokemon like Rillaboom, Kartana, Ferrothorn and even Urshifu-R.

Garchomp could easily be replaced by Scarf, Swords Dance, or even double dance Landorus, though admittedly I like Garchomp so the potential opposing Kyurem lead doesn't just 6-0 you.

Feel free to pillage, take and tear apart this team however you like and I hope it gives you some ideas for your own team.
 
While Freeze-Dry does have a chance to OHKO Pex after rocks (Timid Nature), Earth Power and Draco Meteor 2HKO it. It will likely be Rillaboom or Lando getting the kill on it anyway. It does do decent damage to Slow/twins, again going to give you that. Hitting Fini is also a benefit as Rillaboom is the only consistent way to break it. The rest does not reflect real play. Pert can't take repeated Ice Beams/Dracos and Seismitoad (which is barely a thing to begin with) dies to Draco assuming Swift Swim since defensive hasn't been a thing since the Dracovish ban if I remember correctly. Pelipper and Urshifu die to Draco, the latter would never in their right mind would switch into specs Kyurem and Kyurem isn't staying in on it.

Focus Blast is actually great on it. Not just for Ferrothorn but also stuff like SpDef Tar. You are correct that the Kyurem set should have Freeze-Dry for Fini and that is my mistake, but it would replace Earth Power as this team has Lando and Swampert for Heatran and FD already hits Toxapex. I will edit the my post to reflect that. I appreciate the response as I would not have thought about that thus why I am not an official rater.
Kyurem does KO all those mons with Draco Meteor, but locking yourself into it is very very bad, as is locking into Earth Power, especially in the early-to-mid game. Most of the time you don't want to click the strongest move, but the safest move, the move that doesn't allow the Pokémon that comes after the kill to harm you. For example, locking Freeze Dry against a Water type doesn't give opposing Mandibuzz a chance to Defog or generate momentum, unlike Draco Meteor. The same scenario is even more clear when you're staring down Mandibuzz and the opponent has a Water type in the back: you absolutely want Freeze Dry in those situations. Clicking Draco Meteor against a random rain threat would probably kill it, yes, but you invite in NP Tornadus or Thundurus-T, while locking Freeze Dry prevents that. Ferrothorn and SpDef Tyranitar already sustain pretty strong damage from Ice STAB and don't get reliable recovery, so alongside entry hazards the damage stacks. You don't necessarily want to KO as many Pokémon as quickly as possible, because maybe on the opposing team there's a threat that would abuse you locking into such a terrible move (Focus Blast).

Get your good Ice Beam / reliable Freeze Dry chip on those mons (also with a sneaky chance to freeze), switch out and the second time Kyurem is in they won't appreciate a second Ice STAB in the face nearly as much. This is how you make meaningful, reliable progress on a game to game basis, using a balanced / bulky offense team. The threat of Freeze Dry may be tempting enough to just not have it entirely and run a coverage move, but there are two issues with that. 1) There are some situations where you just have to click it and if you don't, it screams that you don't have it, which makes switching into Kyurem far, far easier than what it should be. 2) If you want to abuse coverage, don't use a choice item to begin with. The only choice for Specs Kyurem is running either Earth Power or Focus Blast, after the mandatory trinity of Freeze Dry - Ice Beam - Draco Meteor. I will always no matter what have Earth Power because it's the situational coverage move and I don't want to miss it. If Focus Blast was Aura Sphere instead, I would 100% use Aura Sphere.
 
No problem! I don't really like toxic in heatran, I usually prefer to fire off a Magma Storm and then scout with protect while getting some chip damage and a little recovery.. But I'll give it a try, thanks!
Ah, I find the problem with m storm is the pp bait, then u cant rly reserve that pp for a mon that u cud ohko, like scizor or ferro, leaving them open and causing u to play passive
 
Alright, hi everyone and welcome to another RMT!

This team wants to be an offensive balanced team and pretty happy about the results I got. However I feel like this team has little to no speed control against faster or boosted threats.

Anyway, let's get into details:
I knew I wanted to use Kyurem with Choice Specs. I've seen a lot of teams that can't really handle it, having only Blissey as reliable switch-in.

:kyurem:

The next piece of my offensive core was Urshifu-R. He was able to deal with Blissey, provided priority in Aqua Jet and U-turn for keeping momentum.

:kyurem: :Urshifu-Rapid-Strike:

Ok, now that I had my offensive core, it was time to think about a defensive backbone. Kyurem is sufficiently bulky but being weak to Stealth Rock sucks. Defog is obviously mandatory. Both Kyurem and Urshifu-R would have really enjoyed some Wish passing. Therefore Clefable and Corviknight were added.

:kyurem: :Urshifu-Rapid-Strike: :clefable: :corviknight:

I still had one problem: Toxapex. That little bastard could block me all day long. I also noticed that, despite Lando-T being so omnipresent, Heatran is a huge threat for all those who are not prepared to. The Fire snail is in.

:kyurem: :Urshifu-Rapid-Strike: :clefable: :corviknight: :heatran:

Speaking about Landorus-Therian, I didn't want to put rocks on Heatran and I was a little shy on the physical side. That said, Landorus-Therian is always a good lead and great at keeping momentum.

:kyurem: :Urshifu-Rapid-Strike: :clefable: :corviknight: :heatran: :Landorus-Therian:

After some testing I noticed that Urshifu didn't really fit so good and its longevity was severely threatened by Rocky Helmet users. I decided to drop Urshifu for Rillaboom, covering the same roles and adding another Knock Off, a strong priority move in Grassy Glide and recovery for Kyurem and Heatran via Grassy Terrain.

:kyurem: :rillaboom: :clefable: :corviknight: :heatran: :Landorus-Therian:



In depth:


:ss/kyurem: :Choice specs:
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Draco Meteor
- Ice Beam
- Earth Power

So here it is. Specs Kryurem can really be a pain as it's able to OHKO/2HKO almost the entire tier bar Blissey. Ice Beam is a spammable STAB move, Draco Meteor hits like a truck everything that doesn't resist it. Freeze-Dry is for water-type switch-ins. Earth Power is preferred over Focus Blast to punish the usual Heatran switch-in.


:ss/clefable: :leftovers:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Teleport
- Moonblast

Clefable is a great pivot with Teleport and can provide recovery to the rest of the team via Wish. Protect for self-recovery with Wish and Leftovers and scouts opposing moves. Moonblast gets rid of dragons and for not being Taunt bait.

:ss/corviknight: :Rocky Helmet:
Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Brave Bird

Corviknight is my main answer to physical attackers like Rillaboom and can punish them with Rocky Helmet. Defog gets rid of hazards and Roost for longevity. Brave Bird is my STAB move of choice, however I almost never click on it. U-turn keeps momentum and thanks to Corviknight's low speed and good bulk it can take a hit and then fly away.


:ss/rillaboom: :Choice Band:
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off

Rillaboom provides a strong priority move in Grassy Glide, as well as keeping momentum with U-turn and disrupting opposing items with Knock Off. A Grassy Terrain-boosted Wood Hammer hits really hard. Grassy Terrain also provides some recovery for Kyurem and Heatran.



:ss/heatran: :leftovers:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Protect

Good ol' TrapTran. I've been using Heatran since forever, it's one of the most versatile pokemon ever: it can take hits and bite back really hard. Magma Miss Storm can trap pokemon like Toxapex and in conjunction with Taunt bring them to death. Protect allows scouting and more chipping damage with Magma Storm as well as recovery with Leftovers (+Grassy Terrain). Earth Power hits other Heatrans and most of opposing Fire-resistant types.



:ss/Landorus-Therian: :leftovers:
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

Landorus-Therian is usually my pick for the leading spot, most of the times I prefer to knock off or U-turn out than setting up rocks. Thanks to Intimidate and typing it has a more than decent physical bulk. Leftovers are chosen over Rocky Helmet for longevity. Earthquake hits everything that doesn't fly quite hard.


Threatlist:

:ss/nidoking: I found so far Nidoking to be extremely annoying. I don't have reliable switch-in and it can easily 6-0.

:ss/zeraora: Electric plus fighting type coverage really kills this team, the key is to keep Landorus-Therian as healthy as possible

:ss/Slowking-Galar: this thing is soooo bulky. Best choices are Knock Off, Landorus-Therian with EQ or trap it with Heatran and hope it doesn't have EQ.

:ss/pelipper: :ss/barraskewda: rain teams can be annoying but with some careful play it's a manageable game.

:ss/Urshifu-Rapid-Strike: ironically, the Mon I decided to drop is one of my worst nemesis. Surging Strikes hit hard, as well as Close Combat. Keep Rillaboom healthy.


Please make me happy with your comments and thoughts about my team!

That's all folks!
Have you ever tried wish jirachi
 
Ok, there's some news.

https://pokepast.es/feecff36db72e9bb here's the updated version of the team.

I finally decided to drop Clefable for Slowking, the EVs spread avoids the 2hko from Barraskewda as well as reliably check Nidoking. I also dropped Corviknight for Mandibuzz that cover the same role and can reliably switch into Specs Dragapult.
Dropped Protect on Heatran and gave it rocks.
It has been working well so far, but I noticed that the team struggles against G-Zapdos, especially if banded.
 
Ok, there's some news.

https://pokepast.es/feecff36db72e9bb here's the updated version of the team.

I finally decided to drop Clefable for Slowking, the EVs spread avoids the 2hko from Barraskewda as well as reliably check Nidoking. I also dropped Corviknight for Mandibuzz that cover the same role and can reliably switch into Specs Dragapult.
Dropped Protect on Heatran and gave it rocks.
It has been working well so far, but I noticed that the team struggles against G-Zapdos, especially if banded.
This looks more solid, I still don't like Rillaboom's sinergy with Kyurem and Scarf Lando-T's Earthquake. It works very well with you remaining 3 though. I think you need to swap it. Tapu Koko is a shout, it gives you something for G-Zap and Hawlucha and still retains a decent matchup against Rain, although you really, really don't like Ferrothorn in rain.
Also, Mandibuzz + Heatran + Slowking is so good right now
 
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