Alright, hi everyone and welcome to another RMT!
This team wants to be an offensive balanced team and pretty happy about the results I got. However I feel like this team has little to no speed control against faster or boosted threats.
Anyway, let's get into details:
I knew I wanted to use Kyurem with Choice Specs. I've seen a lot of teams that can't really handle it, having only Blissey as reliable switch-in.

The next piece of my offensive core was Urshifu-R. He was able to deal with Blissey, provided priority in Aqua Jet and U-turn for keeping momentum.

Ok, now that I had my offensive core, it was time to think about a defensive backbone. Kyurem is sufficiently bulky but being weak to Stealth Rock sucks. Defog is obviously mandatory. Both Kyurem and Urshifu-R would have really enjoyed some Wish passing. Therefore Clefable and Corviknight were added.

I still had one problem: Toxapex. That little bastard could block me all day long. I also noticed that, despite Lando-T being so omnipresent, Heatran is a huge threat for all those who are not prepared to. The Fire snail is in.

Speaking about Landorus-Therian, I didn't want to put rocks on Heatran and I was a little shy on the physical side. That said, Landorus-Therian is always a good lead and great at keeping momentum.

After some testing I noticed that Urshifu didn't really fit so good and its longevity was severely threatened by Rocky Helmet users. I decided to drop Urshifu for Rillaboom, covering the same roles and adding another Knock Off, a strong priority move in Grassy Glide and recovery for Kyurem and Heatran via Grassy Terrain.

In depth:

Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Draco Meteor
- Ice Beam
- Earth Power
So here it is. Specs Kryurem can really be a pain as it's able to OHKO/2HKO almost the entire tier bar Blissey. Ice Beam is a spammable STAB move, Draco Meteor hits like a truck everything that doesn't resist it. Freeze-Dry is for water-type switch-ins. Earth Power is preferred over Focus Blast to punish the usual Heatran switch-in.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Teleport
- Moonblast
Clefable is a great pivot with Teleport and can provide recovery to the rest of the team via Wish. Protect for self-recovery with Wish and Leftovers and scouts opposing moves. Moonblast gets rid of dragons and for not being Taunt bait.

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Brave Bird
Corviknight is my main answer to physical attackers like Rillaboom and can punish them with Rocky Helmet. Defog gets rid of hazards and Roost for longevity. Brave Bird is my STAB move of choice, however I almost never click on it. U-turn keeps momentum and thanks to Corviknight's low speed and good bulk it can take a hit and then fly away.

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off
Rillaboom provides a strong priority move in Grassy Glide, as well as keeping momentum with U-turn and disrupting opposing items with Knock Off. A Grassy Terrain-boosted Wood Hammer hits really hard. Grassy Terrain also provides some recovery for Kyurem and Heatran.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Protect
Good ol' TrapTran. I've been using Heatran since forever, it's one of the most versatile pokemon ever: it can take hits and bite back really hard. MagmaMiss Storm can trap pokemon like Toxapex and in conjunction with Taunt bring them to death. Protect allows scouting and more chipping damage with Magma Storm as well as recovery with Leftovers (+Grassy Terrain). Earth Power hits other Heatrans and most of opposing Fire-resistant types.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Landorus-Therian is usually my pick for the leading spot, most of the times I prefer to knock off or U-turn out than setting up rocks. Thanks to Intimidate and typing it has a more than decent physical bulk. Leftovers are chosen over Rocky Helmet for longevity. Earthquake hits everything that doesn't fly quite hard.
Threatlist:
I found so far Nidoking to be extremely annoying. I don't have reliable switch-in and it can easily 6-0.
Electric plus fighting type coverage really kills this team, the key is to keep Landorus-Therian as healthy as possible
this thing is soooo bulky. Best choices are Knock Off, Landorus-Therian with EQ or trap it with Heatran and hope it doesn't have EQ.
rain teams can be annoying but with some careful play it's a manageable game.
ironically, the Mon I decided to drop is one of my worst nemesis. Surging Strikes hit hard, as well as Close Combat. Keep Rillaboom healthy.
Please make me happy with your comments and thoughts about my team!
That's all folks!
This team wants to be an offensive balanced team and pretty happy about the results I got. However I feel like this team has little to no speed control against faster or boosted threats.
Anyway, let's get into details:
I knew I wanted to use Kyurem with Choice Specs. I've seen a lot of teams that can't really handle it, having only Blissey as reliable switch-in.

The next piece of my offensive core was Urshifu-R. He was able to deal with Blissey, provided priority in Aqua Jet and U-turn for keeping momentum.


Ok, now that I had my offensive core, it was time to think about a defensive backbone. Kyurem is sufficiently bulky but being weak to Stealth Rock sucks. Defog is obviously mandatory. Both Kyurem and Urshifu-R would have really enjoyed some Wish passing. Therefore Clefable and Corviknight were added.




I still had one problem: Toxapex. That little bastard could block me all day long. I also noticed that, despite Lando-T being so omnipresent, Heatran is a huge threat for all those who are not prepared to. The Fire snail is in.





Speaking about Landorus-Therian, I didn't want to put rocks on Heatran and I was a little shy on the physical side. That said, Landorus-Therian is always a good lead and great at keeping momentum.






After some testing I noticed that Urshifu didn't really fit so good and its longevity was severely threatened by Rocky Helmet users. I decided to drop Urshifu for Rillaboom, covering the same roles and adding another Knock Off, a strong priority move in Grassy Glide and recovery for Kyurem and Heatran via Grassy Terrain.






In depth:


Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Draco Meteor
- Ice Beam
- Earth Power
So here it is. Specs Kryurem can really be a pain as it's able to OHKO/2HKO almost the entire tier bar Blissey. Ice Beam is a spammable STAB move, Draco Meteor hits like a truck everything that doesn't resist it. Freeze-Dry is for water-type switch-ins. Earth Power is preferred over Focus Blast to punish the usual Heatran switch-in.


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Teleport
- Moonblast
Clefable is a great pivot with Teleport and can provide recovery to the rest of the team via Wish. Protect for self-recovery with Wish and Leftovers and scouts opposing moves. Moonblast gets rid of dragons and for not being Taunt bait.


Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Brave Bird
Corviknight is my main answer to physical attackers like Rillaboom and can punish them with Rocky Helmet. Defog gets rid of hazards and Roost for longevity. Brave Bird is my STAB move of choice, however I almost never click on it. U-turn keeps momentum and thanks to Corviknight's low speed and good bulk it can take a hit and then fly away.


Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- U-turn
- Knock Off
Rillaboom provides a strong priority move in Grassy Glide, as well as keeping momentum with U-turn and disrupting opposing items with Knock Off. A Grassy Terrain-boosted Wood Hammer hits really hard. Grassy Terrain also provides some recovery for Kyurem and Heatran.


Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Protect
Good ol' TrapTran. I've been using Heatran since forever, it's one of the most versatile pokemon ever: it can take hits and bite back really hard. Magma


Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Landorus-Therian is usually my pick for the leading spot, most of the times I prefer to knock off or U-turn out than setting up rocks. Thanks to Intimidate and typing it has a more than decent physical bulk. Leftovers are chosen over Rocky Helmet for longevity. Earthquake hits everything that doesn't fly quite hard.
Threatlist:






Please make me happy with your comments and thoughts about my team!
That's all folks!
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