Soooo..... Ive got a new team! Now help me find the problems with
it! I've tested it on shoddy so far and theres something, something
that just doesnt seem right. Its a bit of a sandstorm team,
coupled in with Special sweeping, and a decent wall if I may.
Overview
Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 252 HP/98 Def/160 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Roar
- Rock Slide
- Thunder Wave
This was a set created by Stant. T-wave my opponent, and stealth
rock. He can take a decent hit and then either roar into something
he can take down after t-waving, or rock slide and paraflinch. Chople berry saves me from a Close Combat and allows me time to t-wave and roar.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Avalanche
- Waterfall
- Earthquake
- Stone Edge
Switch in on EQs, and keep waterfalling them while taking hits.
Avalanche 2HKOs YacheChomp, and stone edge takes care of things
jolteon cant later in the game.
Dugtrio (M) @ Life Orb
Ability: Arena Trap
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Sucker Punch
- Aerial Ace
Trap anything that gets in my way and take care of business. He
cant really take a hit, but life orbed sucker punch gets rid of
Psychic types.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Magnet Rise
- Thunderbolt
- Substitute
Magnet Rise when I can, and Sub while my opponent brings in somethign to counter it. T-Bolt for STAB and HP Ice for coverage. Magnet pull is for switching in on steeltypes and while they try and leave small dents in me, I switch to Dugtrio and get a STABed LifeOrbed Super Effective EQ. For this Im not sure sure If I should give Dugtrio sandveil or Arena trap to keep the steel types in for the KO
Metagross @ Leftovers
Ability: Clear Body
EVs: 4 HP/252 Atk/252 Def/2 SDef Maybe 252 HP instead of DEF?
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Zen Headbutt
- Thunderpunch
Just absorb hits and hit back anything in my way. Stabbed Meteor
Mash is deadly and Thunderpunch and Earthquake for type coverage.
Salamence (M) @ Choice Specs
Ability: Intimidate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump
Specsmence. Dragon Pulse for STAB, Flamethrower, and Hydropump for coverage, and Draco Meteor for finishing hits. Simple enough
Not such a great team; ef whatever just rate it please.
it! I've tested it on shoddy so far and theres something, something
that just doesnt seem right. Its a bit of a sandstorm team,
coupled in with Special sweeping, and a decent wall if I may.
Overview







Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 252 HP/98 Def/160 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Roar
- Rock Slide
- Thunder Wave
This was a set created by Stant. T-wave my opponent, and stealth
rock. He can take a decent hit and then either roar into something
he can take down after t-waving, or rock slide and paraflinch. Chople berry saves me from a Close Combat and allows me time to t-wave and roar.

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Avalanche
- Waterfall
- Earthquake
- Stone Edge
Switch in on EQs, and keep waterfalling them while taking hits.
Avalanche 2HKOs YacheChomp, and stone edge takes care of things
jolteon cant later in the game.

Dugtrio (M) @ Life Orb
Ability: Arena Trap
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stone Edge
- Sucker Punch
- Aerial Ace
Trap anything that gets in my way and take care of business. He
cant really take a hit, but life orbed sucker punch gets rid of
Psychic types.

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Magnet Rise
- Thunderbolt
- Substitute
Magnet Rise when I can, and Sub while my opponent brings in somethign to counter it. T-Bolt for STAB and HP Ice for coverage. Magnet pull is for switching in on steeltypes and while they try and leave small dents in me, I switch to Dugtrio and get a STABed LifeOrbed Super Effective EQ. For this Im not sure sure If I should give Dugtrio sandveil or Arena trap to keep the steel types in for the KO

Metagross @ Leftovers
Ability: Clear Body
EVs: 4 HP/252 Atk/252 Def/2 SDef Maybe 252 HP instead of DEF?
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Zen Headbutt
- Thunderpunch
Just absorb hits and hit back anything in my way. Stabbed Meteor
Mash is deadly and Thunderpunch and Earthquake for type coverage.

Salamence (M) @ Choice Specs
Ability: Intimidate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump
Specsmence. Dragon Pulse for STAB, Flamethrower, and Hydropump for coverage, and Draco Meteor for finishing hits. Simple enough
Not such a great team; ef whatever just rate it please.