Gen 6, you've been so difficult. Coming from gen 4, I'm used to much lower power-levels. There were only a hand full of pokemon that could be called threats so as long as your team could answer those you were mostly fine. Power creep after power creep; however, and it seems the number of threats has increased. In a way, yes, this has diversified the game, allowing people to make teams with a wider range of threats, but... I suppose that didn't really apply to me. I always liked playing the odd teams. People would say my choices would lose my team momentum or that it simply wasn't a good idea, but I could see the potential of my pokemon. Now, in gen 6, it's an absolute storm of power. Against BP, Stall, Bulky Offense, and DeoSharp HO teams, it feels like a single misstep can lead to defeat. It's more difficult for me, as a self-proclaimed low-tier hero to make the teams I want to make, but I feel it's close. After a decent amount of testing and building I've found something I can work with, but have reached the limits of my team-building skills alone. Please support me and my team!
Kyurem-Black @ Life Orb
Ability: Terravolt
Nature: Mild
252SpA/4SpD/252Spe
-Fusion Bolt
-Ice Beam
-Earth Power
-Roost
Cube has been, honestly, one of my favorite pokemon to use. His stats are ridiculous when you can abuse them, but he's held back by his typing and slightly restricted by his move-pool. After playing with the Life Orb enough the loss of life really made Cube susceptible to revenge kills and put extra stress on Sylveon. I had to go with Roost. At the same time I realized Mega Banette can handle the only Special Wall capable of stopping a Cube, namely Chansey, and moved to a more normal, Specially-oriented mixed LO set. It's obvious enough to say this guy punches holes through stall teams, especially when paired with a Mega Banette, and destroys the walls of balanced teams.
Banette @ Banettite
Ability: Insomnia/Prankster
Nature: Adamant
252HP/252Atk/4SpD
-Knock Off
-Will-O-Wisp
-Taunt
-Destiny Bond
I get a lot of crap from OU Chat on PS about using Mega Banette, but it has been working wonders for me. With Knock Off and Taunt Banette disassembles the core of BP, leaving the rest of the team to clean up. Stall won't enjoy those two moves either as their items and support moves are stolen from them, making them all bait for the Puppet's Master. With Will-O-Wisp and Destiny Bond Banette becomes a revenge killer and set-up sweeper's worst nightmare. All in all, Banette's functions are perfect for giving a Wall Breaker the opportunity to break down the paltry defenses awaiting them. A few extra benefits are things like blocking rapid spin and scouting for moves, but I see these as just icing on the cake for this fairly impressive Anti-Support. Without Protect, the hardest part of using Mega-Banette is getting him to Mega Evolve. Usually a wall or fighting type act as great switch ins.
Sylveon @ Leftovers
Ability: Pixilate
Nature: Bold
244HP/252Def/12Spe
-Hyper Voice
-Heal Bell
-Wish
-Protect
If I called Mega Banette an Anti-Support, then Sylveon is obviously the support. Burns and Paralyze can cripple this team, but with Sylveon they are slightly less worrisome. There are other Clerics in the tier and beyond, but I chose Sylveon for her mix of wishpass and Offensive pressure with Hyper Voice along with the benfits of her typing, with the only negative thus far being two steel weaknesses being covered with later additions. It can be difficult to keep her in with all of the fairy hate out there and fast taunters, but I can't imagine this team without something to protect them all, particularly with a fine, feminine touch.
Zapdos @ Leftovers
Ability: Pressure
Nature: Bold
248HP/244Def/16Spe
-Thunderbolt
-Heat Wave
-Defog
-Roost
With the new changes to the team, Zapdos is the well-suited Physical Wall for the team. The extremely necessary hazard removal, the counter power it has to OU's top threats, and instant recovery make this legend last. Common counters to defog, namely Bisharp and Defiant Thundurus, don't make Zapdos so much as flinch. Pokemon that would treat Zapdos as set up bait either get revenge killed or destiny bonded by Lando-T and Mega-nette respectively.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Nature: Jolly
252Atk/4Def/252Spe
-Earthquake
-Knock Off
-U-turn
-Stone Edge
The team's revenger, turner, and intimidate spammer. Providing revenge kills is great, but so many pokemon can do that. Lando-T is the revenge-killer for this team because it maintains the debilitating, disruptive nature of the team. Intimidates and Knock Offs aren't fun for any team and U-turn gives the team much needed momentum. Edgequake is great because the only pokemon ever seen in OU that resist it are incredibly rare. Thus you'll rarely be in a position where you can't deal a hefty amount of damage off of his 100+ BP coverage moves, 80+ BP Support moves, and 145 Base Attack.
Heatran @ Leftovers
Ability: Flash Fire
Nature: Calm
252HP/4SpA/252SpD
-Lava Plume
-Taunt
-Stealth Rocks
-Protect
Now a Special Wall, Heatran supplies support through moves and typing that rounds up the team. Heatran has an easier time laying rocks than its predecessor and has the moves to scout, stall, and pressure the opposition. Stealth Rocks makes easier kills for the entire team and lures out defoggers who make easy switches for the rest of the team. Lava Plume provides good pressure and burn for any non-fire physical threats that feel like switching into the magma incarnate. Taunt increases the team's effectiveness versus stall, assisting in the match up versus Clefable and Sylveon. Protect scouts out moves and gives you leftovers recovery.
It all started with these two. A puppet and his master.
I had decided to make a bunch of teams one day, just to experiment with as many ideas as possible, and this combination stood out. Their monstrous attack stats and the respective roles they played uniquely meshed together and I was able to pressure many team with just these two alone. They are the beginngs of this team and hopefully they will see it to the end.
Then a woman came between them.
Y'know what a couple bulky guys with big stats don't enjoy? Status. Y'know what pokemon without recovery enjoy? Wishpassing. Sylveon helps cover some weaknesses(dragon, fighting, and dark) and performs roles key to these two's success. Her Hyper Voice is also a decent weapon that works well to keep her afloat.
The Puppet could not win her heart without a voice, but she was always more interested in the puppet than the performer behind it. In his advances to the woman to win her heart he earned the contempt of another suitor.
Hazards, they're annoying, especially for a Kyurem-B and Banette. Sylveon doesn't exactly counter-act them and finds them a hindrance when trying to quickly support her team. Latios keeps up the pressure while also effectively removing hazards. It was, honestly, a Latias for a short time, but Bisharp quickly made her too difficult to use effectively, making an hp-fighting Latios the best choice.
One day, the Puppet's master challenged the suitor to a duel for the young woman's love. Hearing of this, her father arrived to watch over this duel and agrees to give her hand to the winner.
Sylveon has decent bulk, but can not take all the brunt by herself. Landorus-T does well to cripple Physical Sweepers and take most of their attacks. Stealth Rocks and U-turn are also valuable abilities for supporting the team by pivoting and making switches more painful, especially for the fearsome flying types who take more damage from it.
The duel begins and they are an even match, but none could predict what would happen next. A great disaster, spreading fire throughout the city, traps the two men absorbed in a fierce passion. The father has her daughter escape as she carries the puppet with her and is killed as he attempts to end the duel. The woman is now alone, but the puppet is finally free and has her to himself. It could be said that the puppet, having captivated the woman in the first place, orchestrated their demise, but who can say? It is a puppet, right?
Finally, Heatran helps solidify the team, correcting some weaknesses in typing while having its weaknesses already covered. By adding a Choice Scarf it becomes a strong edition, aiding in taking down pokemon that out-speed Latios and helps keep the overall speed of the team higher.
While Latios was very strong, it couldn't stop everything and had some redundancy with Kyurem-Black. Zapdos can take on almost everything that gave this team trouble while continuing to defog.
Liek if u crai evry tiem QQ


I had decided to make a bunch of teams one day, just to experiment with as many ideas as possible, and this combination stood out. Their monstrous attack stats and the respective roles they played uniquely meshed together and I was able to pressure many team with just these two alone. They are the beginngs of this team and hopefully they will see it to the end.
Then a woman came between them.



Y'know what a couple bulky guys with big stats don't enjoy? Status. Y'know what pokemon without recovery enjoy? Wishpassing. Sylveon helps cover some weaknesses(dragon, fighting, and dark) and performs roles key to these two's success. Her Hyper Voice is also a decent weapon that works well to keep her afloat.
The Puppet could not win her heart without a voice, but she was always more interested in the puppet than the performer behind it. In his advances to the woman to win her heart he earned the contempt of another suitor.




Hazards, they're annoying, especially for a Kyurem-B and Banette. Sylveon doesn't exactly counter-act them and finds them a hindrance when trying to quickly support her team. Latios keeps up the pressure while also effectively removing hazards. It was, honestly, a Latias for a short time, but Bisharp quickly made her too difficult to use effectively, making an hp-fighting Latios the best choice.
One day, the Puppet's master challenged the suitor to a duel for the young woman's love. Hearing of this, her father arrived to watch over this duel and agrees to give her hand to the winner.





Sylveon has decent bulk, but can not take all the brunt by herself. Landorus-T does well to cripple Physical Sweepers and take most of their attacks. Stealth Rocks and U-turn are also valuable abilities for supporting the team by pivoting and making switches more painful, especially for the fearsome flying types who take more damage from it.
The duel begins and they are an even match, but none could predict what would happen next. A great disaster, spreading fire throughout the city, traps the two men absorbed in a fierce passion. The father has her daughter escape as she carries the puppet with her and is killed as he attempts to end the duel. The woman is now alone, but the puppet is finally free and has her to himself. It could be said that the puppet, having captivated the woman in the first place, orchestrated their demise, but who can say? It is a puppet, right?






Finally, Heatran helps solidify the team, correcting some weaknesses in typing while having its weaknesses already covered. By adding a Choice Scarf it becomes a strong edition, aiding in taking down pokemon that out-speed Latios and helps keep the overall speed of the team higher.






While Latios was very strong, it couldn't stop everything and had some redundancy with Kyurem-Black. Zapdos can take on almost everything that gave this team trouble while continuing to defog.
Liek if u crai evry tiem QQ

Kyurem-Black @ Life Orb
Ability: Terravolt
Nature: Mild
252SpA/4SpD/252Spe
-Fusion Bolt
-Ice Beam
-Earth Power
-Roost
Cube has been, honestly, one of my favorite pokemon to use. His stats are ridiculous when you can abuse them, but he's held back by his typing and slightly restricted by his move-pool. After playing with the Life Orb enough the loss of life really made Cube susceptible to revenge kills and put extra stress on Sylveon. I had to go with Roost. At the same time I realized Mega Banette can handle the only Special Wall capable of stopping a Cube, namely Chansey, and moved to a more normal, Specially-oriented mixed LO set. It's obvious enough to say this guy punches holes through stall teams, especially when paired with a Mega Banette, and destroys the walls of balanced teams.

Banette @ Banettite
Ability: Insomnia/Prankster
Nature: Adamant
252HP/252Atk/4SpD
-Knock Off
-Will-O-Wisp
-Taunt
-Destiny Bond
I get a lot of crap from OU Chat on PS about using Mega Banette, but it has been working wonders for me. With Knock Off and Taunt Banette disassembles the core of BP, leaving the rest of the team to clean up. Stall won't enjoy those two moves either as their items and support moves are stolen from them, making them all bait for the Puppet's Master. With Will-O-Wisp and Destiny Bond Banette becomes a revenge killer and set-up sweeper's worst nightmare. All in all, Banette's functions are perfect for giving a Wall Breaker the opportunity to break down the paltry defenses awaiting them. A few extra benefits are things like blocking rapid spin and scouting for moves, but I see these as just icing on the cake for this fairly impressive Anti-Support. Without Protect, the hardest part of using Mega-Banette is getting him to Mega Evolve. Usually a wall or fighting type act as great switch ins.

Sylveon @ Leftovers
Ability: Pixilate
Nature: Bold
244HP/252Def/12Spe
-Hyper Voice
-Heal Bell
-Wish
-Protect
If I called Mega Banette an Anti-Support, then Sylveon is obviously the support. Burns and Paralyze can cripple this team, but with Sylveon they are slightly less worrisome. There are other Clerics in the tier and beyond, but I chose Sylveon for her mix of wishpass and Offensive pressure with Hyper Voice along with the benfits of her typing, with the only negative thus far being two steel weaknesses being covered with later additions. It can be difficult to keep her in with all of the fairy hate out there and fast taunters, but I can't imagine this team without something to protect them all, particularly with a fine, feminine touch.

Zapdos @ Leftovers
Ability: Pressure
Nature: Bold
248HP/244Def/16Spe
-Thunderbolt
-Heat Wave
-Defog
-Roost
With the new changes to the team, Zapdos is the well-suited Physical Wall for the team. The extremely necessary hazard removal, the counter power it has to OU's top threats, and instant recovery make this legend last. Common counters to defog, namely Bisharp and Defiant Thundurus, don't make Zapdos so much as flinch. Pokemon that would treat Zapdos as set up bait either get revenge killed or destiny bonded by Lando-T and Mega-nette respectively.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Nature: Jolly
252Atk/4Def/252Spe
-Earthquake
-Knock Off
-U-turn
-Stone Edge
The team's revenger, turner, and intimidate spammer. Providing revenge kills is great, but so many pokemon can do that. Lando-T is the revenge-killer for this team because it maintains the debilitating, disruptive nature of the team. Intimidates and Knock Offs aren't fun for any team and U-turn gives the team much needed momentum. Edgequake is great because the only pokemon ever seen in OU that resist it are incredibly rare. Thus you'll rarely be in a position where you can't deal a hefty amount of damage off of his 100+ BP coverage moves, 80+ BP Support moves, and 145 Base Attack.

Heatran @ Leftovers
Ability: Flash Fire
Nature: Calm
252HP/4SpA/252SpD
-Lava Plume
-Taunt
-Stealth Rocks
-Protect
Now a Special Wall, Heatran supplies support through moves and typing that rounds up the team. Heatran has an easier time laying rocks than its predecessor and has the moves to scout, stall, and pressure the opposition. Stealth Rocks makes easier kills for the entire team and lures out defoggers who make easy switches for the rest of the team. Lava Plume provides good pressure and burn for any non-fire physical threats that feel like switching into the magma incarnate. Taunt increases the team's effectiveness versus stall, assisting in the match up versus Clefable and Sylveon. Protect scouts out moves and gives you leftovers recovery.
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