Introduction
Hi! Welcome to my RMT :)
After the Cinderance/Magearna ban I was motivated to make a spikes focused team around Skarmory, so I built accordingly based this mon.
Red (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Earth Power
- Taunt
Stealth Rocker and Trapper to get rid of Blissey/Toxapex and occasionally Slowking-G. Max Speed and SpA for damage. Taunt is useful when trapping.
Stealth Rock: Hazard Damage
Magma Storm: STAB Trapping move
Earth Power: Hits Ground weak mons like Toxapex and Slowing-G after trapped
Taunt: Prevent opponent recovery
Green (Rillaboom) @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Knock Off
- U-turn
- Wood Hammer
Choiced for maximum damage and good priority. However I feel its only useful against rain and struggles against Corvinight so I would like suggestions for another physical attacker :)
Grassy Glide: Priority STAB
Knock Off: Item remover to help hazards
U Turn: Hit and run
Wood Hammer: For Clef and extremely strong STAB when not resisted
Silver (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
IVs: 0 Atk
- Spikes
- Body Press
- Whirlwind
- Roost
Skarmory was a favourite mon of mine that I often tried to build around as I enjoy its ground immunity and ability to stack Spikes. After the Cinderace/Magearna ban I feel there are greater opportunities to let it come in especially on Landorous/Kartana/Non Fire Blast Garchomp and stack hazards. Whirlwind is necessary IMO as you can rack up damage/phaze out set up sweepers.
Note that this team does not have hazard removal so you want to whirlwind when they switch in their Defogger to accumulate damage.
TLDR:
Spikes: Favourite hazard
Body Press: For Excadrill and Ferrothorn
Whirlwind: Phazing
Roost: Recovery
Gold (Zeraora) @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Volt Switch
Originally Magnezone but I found Zeroara to be a better choice.
Zeraora's job is to be a fast electric immunity that can knock off Heavy Duty Boots on the switch. This team doesn't have a ground type so it is essential to absorb stray electric moves directed at Skarmory.
TLDR:
Plasma Fists: STAB
Knock off: Essential to remove HDB and items
Close Combat: Hits steels and electric immunities
Volt Switch: Special STAB to hit and run
Blue (Slowbro) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk / 0 Spe
- Scald
- Future Sight
- Slack Off
- Teleport
Slowbro is a fat pivot and necessary to take physical hits especially from Urshifu-R/Barraskewda. Standard but effective set that can check a lot of physical mons in the tier and much better after the two recent bans.
TLDR:
Scald: For cheap burns especially against Corvinight and water STAB
Future Sight: Encourages opponent switches which compliments Spikes support
Slack Off: Recovery
Teleport: Escape button
White (Blissey) (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Seismic Toss
- Teleport
- Soft-Boiled
Fat special wall for Nidoking and secondary Volccarona check. Teleport is amazing to escape and Toxic is used to rack extra damage especially against defoggers.
TLDR:
Toxic: Gradual damage
Seismic Toss: Fixed damage
Teleport: Escape button
Soft-Boiled: Recovery
Feedback would be much appreciated!
Replays:
https://replay.pokemonshowdown.com/gen8ou-1291290759-wgcl9bbmk1wu3ed7k1gsxor0gbrmb26pw (1770 peak)
https://replay.pokemonshowdown.com/gen8ou-1291449655-fr650qz07wwlaar4gi0vk9eku7kjp8ppw (vs stall)
https://replay.pokemonshowdown.com/gen8ou-1291290759-wgcl9bbmk1wu3ed7k1gsxor0gbrmb26pw (vs balance)
https://replay.pokemonshowdown.com/gen8ou-1289969549-bkg787bukbk0kzoyiw4i8umfhj0cux6pw (vs offence)
Team: Importable
Hi! Welcome to my RMT :)
After the Cinderance/Magearna ban I was motivated to make a spikes focused team around Skarmory, so I built accordingly based this mon.
Red (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Earth Power
- Taunt
Stealth Rocker and Trapper to get rid of Blissey/Toxapex and occasionally Slowking-G. Max Speed and SpA for damage. Taunt is useful when trapping.
Stealth Rock: Hazard Damage
Magma Storm: STAB Trapping move
Earth Power: Hits Ground weak mons like Toxapex and Slowing-G after trapped
Taunt: Prevent opponent recovery
Green (Rillaboom) @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Knock Off
- U-turn
- Wood Hammer
Choiced for maximum damage and good priority. However I feel its only useful against rain and struggles against Corvinight so I would like suggestions for another physical attacker :)
Grassy Glide: Priority STAB
Knock Off: Item remover to help hazards
U Turn: Hit and run
Wood Hammer: For Clef and extremely strong STAB when not resisted
Silver (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
IVs: 0 Atk
- Spikes
- Body Press
- Whirlwind
- Roost
Skarmory was a favourite mon of mine that I often tried to build around as I enjoy its ground immunity and ability to stack Spikes. After the Cinderace/Magearna ban I feel there are greater opportunities to let it come in especially on Landorous/Kartana/Non Fire Blast Garchomp and stack hazards. Whirlwind is necessary IMO as you can rack up damage/phaze out set up sweepers.
Note that this team does not have hazard removal so you want to whirlwind when they switch in their Defogger to accumulate damage.
TLDR:
Spikes: Favourite hazard
Body Press: For Excadrill and Ferrothorn
Whirlwind: Phazing
Roost: Recovery
Gold (Zeraora) @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Volt Switch
Originally Magnezone but I found Zeroara to be a better choice.
Zeraora's job is to be a fast electric immunity that can knock off Heavy Duty Boots on the switch. This team doesn't have a ground type so it is essential to absorb stray electric moves directed at Skarmory.
TLDR:
Plasma Fists: STAB
Knock off: Essential to remove HDB and items
Close Combat: Hits steels and electric immunities
Volt Switch: Special STAB to hit and run
Blue (Slowbro) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk / 0 Spe
- Scald
- Future Sight
- Slack Off
- Teleport
Slowbro is a fat pivot and necessary to take physical hits especially from Urshifu-R/Barraskewda. Standard but effective set that can check a lot of physical mons in the tier and much better after the two recent bans.
TLDR:
Scald: For cheap burns especially against Corvinight and water STAB
Future Sight: Encourages opponent switches which compliments Spikes support
Slack Off: Recovery
Teleport: Escape button

White (Blissey) (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Seismic Toss
- Teleport
- Soft-Boiled
Fat special wall for Nidoking and secondary Volccarona check. Teleport is amazing to escape and Toxic is used to rack extra damage especially against defoggers.
TLDR:
Toxic: Gradual damage
Seismic Toss: Fixed damage
Teleport: Escape button
Soft-Boiled: Recovery
Feedback would be much appreciated!
Replays:
https://replay.pokemonshowdown.com/gen8ou-1291290759-wgcl9bbmk1wu3ed7k1gsxor0gbrmb26pw (1770 peak)
https://replay.pokemonshowdown.com/gen8ou-1291449655-fr650qz07wwlaar4gi0vk9eku7kjp8ppw (vs stall)
https://replay.pokemonshowdown.com/gen8ou-1291290759-wgcl9bbmk1wu3ed7k1gsxor0gbrmb26pw (vs balance)
https://replay.pokemonshowdown.com/gen8ou-1289969549-bkg787bukbk0kzoyiw4i8umfhj0cux6pw (vs offence)
Team: Importable
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