SolarTeam
Sunny Day UU/NU
AT A GLANCE:
Sunny Day UU/NU
AT A GLANCE:

PRELUDE:
RATE MY TEAM OR SUFFER THE WRATH OF MY FLUFFLES. Not really. They only unleash their wrath on other UU/NU teams. But this is why they need your help! They're a brand-new team full of holes and rates would help fix this.
I spent a lot of time deliberating over what direction I'd take with this team. Since I've only dealt with OU until now, I decided I wanted to explore the potential of my favorite Pokemon instead of going for the highest stats. I was planning on doing a Rain Dance team, but that wouldn't have been annoying enough to create, now would it?
THE TEAM:
Solarbeam has always been my favorite move, and combined with Sunny Day it's pretty much straight badas*sery. This is a Sunny Day team, and all my Pokemon currently run Solarbeam. This, like everything, is subject to change. So, basically, the team is based around the SunnyBeamer strategy.
THE MALICIOUS MONKEY

AMBIPOM @ Heat Rock // Satsuki
Technician
Jolly
4 HP/252 Atk/252 Spd
- Sunny Day
- Taunt
- Fake Out
- U-turn
WHY AMBIPOM: So we've gone from Jumpluff to Crobat to Ambipom, and I think this will be my final choice. Ambipom is simply a stellar lead. With its good speed, excellent lead moves, and access to Sunny Day, Ambipom has earned a place as my lead.
ITEM: Heat Rock extends duration of Sunny Day, which is Ambipom's prime purpose.
NATURE/EVs: Max Speed to Taunt those leads who want to set up on Ambipom. Max Attack for U-Turn and Fake Out.
MOVESET: My first Sunny Day-er. Fake Out is to break sashes, Taunt is for slower leads that try to set up on Pom, and U-turn is for scouting.
THE METALLIC MONSTER // Totoro

REGISTEEL @ Heat Rock
Careful
252 HP / 100 Atk / 156 SpD
~Toxic
~Earthquake
~Stealth Rock
~Sunny Day
WHY REGISTEEL: The best wall in the UU game has officially been added to the team. I was using Clefable, and then Miltank, but with its stellar defenses, Registeel outclasses them all. Welcome, Registeel!
ITEM: I can't decide between Leftovers and Heat Rock. Leftovers would help with Registeel's lack of a recovery move, but Heat Rock would mean Sunny Day would last longer.
NATURE/EVs: HP maxed out, of course. The Atk EVs are for Iron Head, and the rest are put to SpD.
MOVESET: I really needed a Stealth Rocker/something that could Toxic the likes of Chansey, so Registeel was put in. Earthquake over Iron Head to stop the Fire-types that could threaten this team. This is also my second Sunny Day-er, so Sunny Day is included.
THE FLAMING LEGEND // Sen

ENTEI @ Life Orb
Timid
4 Def / 252 SpA / 252 Spe
~Stone Edge
~Flamethrower
~Solarbeam
~Eruption
WHY ENTEI: Originally I had Umbreon for team support and Baton Passing to Tangrowth, but then I realized it was stupid to waste an entire team slot just to power up one other Pokemon. I only had one other Fire type (Arcanine) so Entei was put in. With its great Attack stat and decent SpA, it's a great mixed Pokemon.
ITEM: Life Orb for massive damage.
NATURE/EVs: Full Special Attack and Speed for sweeping.
MOVESET: Stone Edge for coverage. Flamethrower is a reliable STAB move that gets a boost from Sunny Day, and Eruption is to wreak havoc when its HP is full. Solarbeam is a great opportunity in the sun.
THE WIGGLY WHACKER Mei

TANGROWTH @ Wide Lens
Adamant
252 atk / 156 spe / 100 HP
~ Earthquake
~ Power Whip
~ Sleep Powder
~ Rock Slide
WHY TANGROWTH: I was initially reluctant to use a Tangrowth on my team, though it obviously deserved a spot - I don't really like Tangrowth. But I've come around to the slimy-looking thing. It was suggested to me by a rater and it seemed to fit the spot, so that's why it's here.
ITEM: Wide Lens for better Sleep Powder accuracy.
NATURE/EVs: Full Attack and some Speed for sweeping, and the rest go to HP for durability.
MOVESET: It comes in on physical attackers with boosted Chlorophyll speed and wreaks havoc with Power Whip, Earthquake, and Rock Slide. Sleep Powder for things it can be walled by.
THE MANY-FACED FIGHTER Ponyo

EXEGGUTOR@ Life Orb
Chlorophyll
Modest
4 HP / 252 Spd / 252 SAtk
~ Solarbeam
~ Sunny Day
~ HP Fire
~ Synthesis
WHY EXEGGUTOR: At first I was going to use Bellossom, but a rater informed me that Exeggutor would be a better choice. It has higher Special Attack then Bell and runs the same ability.
ITEM: Life Orb to kill things quickly.
NATURE/EVs: SpA and Spe for Solarbeam and Psychic.
MOVESET: Have you spotted it? I bet you have! The SunnyBeam that is entirely central to this team. Running HP Fire for a boosted attack and Synthesis for durability.
THE DYNAMIC DOG Mononoke

ARCANINE @ Life Orb
Modest
Flash Fire
252 Special Attack/252 Speed/4 Attack
~Flamethrower
~Extremespeed
~Solarbeam
~Morning Sun
WHY ARCANINE: I needed something that could benefit from Sunny Day and provide me with a bit more type coverage. Arcanine has good stats on both ends of the spectrum.
ITEM: Life Orb to deal as much damage as possible.
NATURE/EVs: I feel repetitive. SpA and Spe maxed out for sweeping.
MOVESET: Solarbeam for a great attack in sun. Flamethrower is veeery powerful with STAB and Sunny Day support. Extremespeed is a great priority attack in UU. Morning Sun to recover extra HP in the sun.
Well, there you have it. This team needs a lot of help. But they ARE cute. Admit it. They're cute. ;]