So I've designed a very bulky stall team with well mixed defensive capabilities, able to set up all entry hazards and hit opponents with all status effects. However, I find myself having trouble with one pokemon more than anything else... the dreaded Reuniclus.
Anyway, here's the team:
Hippowdon @ Leftovers
252 HP
16 Atk
152 Def
88 Sp Def
Impish Nature, Sandstream
Stealth Rock, Earthquake, Roar, Slack Off
Hippowdon lead allows me to get stealth rocks up first turn as well as sandstorm for buffering damage. Roar is good to remove boosting pokemon and slack off helps for survivability.
Tentacruel @ Black Sludge
204 HP
96 Sp Atk
172 Sp Def
36 Spe
Calm Nature, Clear Body
Surf, Sludge Bomb, Rapid Spin, Toxic Spikes
Tentacruel, as you will see, is actually the most offensive pokemon on my team. Rapid spin is great for dealing with other stall teams and toxic spikes are a great entry hazard to have up.
Skarmory @ Leftovers
252 HP
96 Atk
156 Def
4 Spe
Impish Nature, Natural Cure
Spikes, Brave Bird, Roost, Whirlwind
A standard Skarmory set, meant to set up spikes and remove boosting pokemon.
Blissey @ Leftovers
252 HP
252 Def
4 SpDef
Calm Nature, Natural Cure
Ice Beam, Wish, Protect, Toxic
Standard special wall, strong counter to special sweepers like Starmie, Jolteon, etc.
Dusclops @ Eviolite
252 HP
128 Def
128 SpDef
Impish Nature, Pressure
Taunt, Will-O-Wisp, Seismic Toss, Pain Split
Mainly featured as a spin blocker, Dusclops also comes in handy for taunting boosters, pain splitting damage, and burning physical attackers.
Ferrothorn @ Leftovers
252 HP
48 Def
208 SpDef
Relaxed Nature, Iron Barbs
Thunder Wave, Leech Seed, Power Whip, Protect
A massive physical wall with excellent survivability due to leech seed + leftovers + protect.
As you can see, the teams defensive capabilities are very strong and well rounded, however, the team does not feature much offensive power and relies on crippling the opposing team through entry hazards, status ailments, and roar/whirlwind. However, Reuniclus has been giving my team huge amounts of trouble, as Magic Guard blocks any status ailments and recover + leftovers helps it heal from entry hazards.
Another pokemon I sometimes have issues with is Jellicent, with its strong defensive capabilities and recover + leftovers.
How can I improve this team to deal with these threats? Possibilities I have pondered while creating this post include replacing Hippowdon with a more offensive Tyranitar, or swapping Dusclops for a more offensive Dusknoir, as my team clearly lacks offensive strength now. Please let me know what you think of these suggestions and feel free to add any new ones!
Anyway, here's the team:
Hippowdon @ Leftovers
252 HP
16 Atk
152 Def
88 Sp Def
Impish Nature, Sandstream
Stealth Rock, Earthquake, Roar, Slack Off
Hippowdon lead allows me to get stealth rocks up first turn as well as sandstorm for buffering damage. Roar is good to remove boosting pokemon and slack off helps for survivability.
Tentacruel @ Black Sludge
204 HP
96 Sp Atk
172 Sp Def
36 Spe
Calm Nature, Clear Body
Surf, Sludge Bomb, Rapid Spin, Toxic Spikes
Tentacruel, as you will see, is actually the most offensive pokemon on my team. Rapid spin is great for dealing with other stall teams and toxic spikes are a great entry hazard to have up.
Skarmory @ Leftovers
252 HP
96 Atk
156 Def
4 Spe
Impish Nature, Natural Cure
Spikes, Brave Bird, Roost, Whirlwind
A standard Skarmory set, meant to set up spikes and remove boosting pokemon.
Blissey @ Leftovers
252 HP
252 Def
4 SpDef
Calm Nature, Natural Cure
Ice Beam, Wish, Protect, Toxic
Standard special wall, strong counter to special sweepers like Starmie, Jolteon, etc.
Dusclops @ Eviolite
252 HP
128 Def
128 SpDef
Impish Nature, Pressure
Taunt, Will-O-Wisp, Seismic Toss, Pain Split
Mainly featured as a spin blocker, Dusclops also comes in handy for taunting boosters, pain splitting damage, and burning physical attackers.
Ferrothorn @ Leftovers
252 HP
48 Def
208 SpDef
Relaxed Nature, Iron Barbs
Thunder Wave, Leech Seed, Power Whip, Protect
A massive physical wall with excellent survivability due to leech seed + leftovers + protect.
As you can see, the teams defensive capabilities are very strong and well rounded, however, the team does not feature much offensive power and relies on crippling the opposing team through entry hazards, status ailments, and roar/whirlwind. However, Reuniclus has been giving my team huge amounts of trouble, as Magic Guard blocks any status ailments and recover + leftovers helps it heal from entry hazards.
Another pokemon I sometimes have issues with is Jellicent, with its strong defensive capabilities and recover + leftovers.
How can I improve this team to deal with these threats? Possibilities I have pondered while creating this post include replacing Hippowdon with a more offensive Tyranitar, or swapping Dusclops for a more offensive Dusknoir, as my team clearly lacks offensive strength now. Please let me know what you think of these suggestions and feel free to add any new ones!