Solid Stall Team... Until trampled by Reuniclus

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So I've designed a very bulky stall team with well mixed defensive capabilities, able to set up all entry hazards and hit opponents with all status effects. However, I find myself having trouble with one pokemon more than anything else... the dreaded Reuniclus.
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Anyway, here's the team:

Hippowdon @ Leftovers
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252 HP
16 Atk
152 Def
88 Sp Def
Impish Nature, Sandstream

Stealth Rock, Earthquake, Roar, Slack Off

Hippowdon lead allows me to get stealth rocks up first turn as well as sandstorm for buffering damage. Roar is good to remove boosting pokemon and slack off helps for survivability.


Tentacruel @ Black Sludge
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204 HP
96 Sp Atk
172 Sp Def
36 Spe
Calm Nature, Clear Body

Surf, Sludge Bomb, Rapid Spin, Toxic Spikes

Tentacruel, as you will see, is actually the most offensive pokemon on my team. Rapid spin is great for dealing with other stall teams and toxic spikes are a great entry hazard to have up.


Skarmory @ Leftovers
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252 HP
96 Atk
156 Def
4 Spe
Impish Nature, Natural Cure

Spikes, Brave Bird, Roost, Whirlwind

A standard Skarmory set, meant to set up spikes and remove boosting pokemon.


Blissey @ Leftovers
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252 HP
252 Def
4 SpDef
Calm Nature, Natural Cure

Ice Beam, Wish, Protect, Toxic

Standard special wall, strong counter to special sweepers like Starmie, Jolteon, etc.


Dusclops @ Eviolite
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252 HP
128 Def
128 SpDef
Impish Nature, Pressure

Taunt, Will-O-Wisp, Seismic Toss, Pain Split

Mainly featured as a spin blocker, Dusclops also comes in handy for taunting boosters, pain splitting damage, and burning physical attackers.


Ferrothorn @ Leftovers
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252 HP
48 Def
208 SpDef
Relaxed Nature, Iron Barbs

Thunder Wave, Leech Seed, Power Whip, Protect

A massive physical wall with excellent survivability due to leech seed + leftovers + protect.


As you can see, the teams defensive capabilities are very strong and well rounded, however, the team does not feature much offensive power and relies on crippling the opposing team through entry hazards, status ailments, and roar/whirlwind. However, Reuniclus has been giving my team huge amounts of trouble, as Magic Guard blocks any status ailments and recover + leftovers helps it heal from entry hazards.

Another pokemon I sometimes have issues with is Jellicent, with its strong defensive capabilities and recover + leftovers.

How can I improve this team to deal with these threats? Possibilities I have pondered while creating this post include replacing Hippowdon with a more offensive Tyranitar, or swapping Dusclops for a more offensive Dusknoir, as my team clearly lacks offensive strength now. Please let me know what you think of these suggestions and feel free to add any new ones!

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you have the answer right there, tyranitar. HE can accomplish everything you want that hippowdon does and he can simply murder any jellicent or reuniclus (be wary of switching into focuz blast though)
 
RMT rules said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.

Take a look at the RMT archive to see what kind of descriptions we are looking for. PM me the fixed descriptions and I'll unlock this thread.
 
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