XY OU Solid Team looking for suggestions

Any help with my team would be really appreciated. I plan on making this team in game so if you are gonna suggest stuff like latios, keldeo, thunderus and the likes (pretty much any high iv legendary) please refrain from commenting unless you can supply me with one :pimp:.

94-Gengar.png


Gengar @ Black Sludge
Ability: Levitate
EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Disable
- Substitute
- Will-O-Wisp

Love this Gengar set, disable helps really well to make it safe for my other pokemon to switch in. Will o Wisp to punish physical attackers and if I can get behind a sub then i can pretty much wreck havoc among there team.

658-Greninja.png


Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Dark Pulse

At first I had a scarfed gardevoir but the speed wasn't doing anything for me. Greninja is a great pokemon and if the opponent is not careful it can lead to a few kills aswell as basically secures my late game sweep.

530-Excadrill.png


Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 120 HP / 136 Atk / 252 SpD
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

Assault Vest for the added bulk. Was looking for a defogger but couldn't find anything I could fit well into the team. Excadrill works pretty well with the team as it gives me iron head to deal with those pesky fairy's.

6-Charizard-Mega-X.png


Charizard @ Charizardite X
Ability: Blaze
EVs: 220 HP / 252 Atk / 36 Spe
Adamant Nature
- Dragon Claw
- Flare Blitz
- Earthquake
- Roost

Classic Bulky Zard X. I love this guy. Works wonders max attack flare blitz can kill anything that doesnt have defensive investment. I love watching Heatrans switching in on a Earthquake hehehe. Rosst is for regen and dragon claw just to round out the set.

184-Azumarill.png


Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Belly Drum

Aqua jet pretty much revenge kills anything under 25% hp that doesn't resist it. Super power for when ferrothorn tries to switch in. At first i was running assault vest azumarill but i felt i needed something that could set up and secure a win so I went for the belly drum set. So far it is working wonders.

598-Ferrothorn.png


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball

Sets up rocks. Can punish physical attackers. Works well with excadrill to some extent (fire type moves). Gyro ball hits fairys hard and rotom wash struggle with power whip. Getting a leech seed of after and opponent just switches is good at killing momentum.


Thanks in advance for any help guys. Just remember I have to make this team in game to so don't suggest stuff that's way over the top
 
looks pretty solid. I actually run a lot of the same stuff, so I can offer some nitpicky advice on some EV spreads:

-Gengar would usually rather have those 80 SpD EVs in HP for larger subs, which can absorb more on both sides of the attacking spectrum. 80 SpD doesn't really net you a noticeable gain to your survivability, so you might as well grab a larger sub which won't break on some not very effective hits that might otherwise break it. Other than that, it's fine if you want some SpA investment for slightly stronger shadow balls, but bear in mind that it's only going to boost it a little, and most of the time it won't make too much of a difference, so you could also sack another 48 EVs from SpA into HP as well, as gengar's main job is to sub up, disable the primary threatening attack move, then inflict a burn and sub up again before attacking, so by the time you get around to firing off shadow balls, the opponent will already be worn down enough that slightly weaker shadow balls won't make much difference. I run this exact same gengar set, and i found that the extra power doesn't matter much when your opponent is already helpless against you from the burn/disable/sub combo. For an example of what I mean, watch this: http://replay.pokemonshowdown.com/oususpecttest-153288691 My gengar in this fight is running 248 HP 252 Spe 8 SpA, and I never miss the lack of power.

That's the only thing I see that I would actually change in the EVs for any of your pokes. There are a few optional things, but nothing else that calls immediate attention to it.

As far as members, you could try replacing excadrill with physically defensive defog scizor. You mentioned wanting defog support, so that's a good option for that. The scizor i run is:

Scizor (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Bullet Punch
- Knock Off
- Roost
- Defog

There's obviously room for substituting moves on him; if you don't need knock off support, then bug bite and superpower are both good options for hitting certain threats, specifically bulky grass types with bug bite, or Ttar/normals that wall gengar with superpower.

Another thing to consider is that greninja and azumarill have a lot of overlapping coverage, so you could swap one of them out to broaden your attacking options. Your gengar set gets walled by dark and normal types that resist/are immune to shadow ball, so a fighting type provides good synergy there, being able to cover those types. There are a few choices for fighting types to replace either gren or azumarill, you could swap out azumarill for conkeldurr, who also carries a strong priority move in mach punch, or, since you're playing on X/Y, you could swap out greninja for blaziken, as it isn't banned there, and can become a very fast sweeper as well, or baton pass.

Here are the sets I'd recommend for those two:

Conkeldurr (M) @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Mach Punch
- Facade
- Detect/Fling/Drain Punch
- Stone Edge

guts conkeldurr is a terror to deal with. Mach punch has priority, and if used after the guts boost, has scary power. Facade gets a boost from guts, AND the boost from status to be a base 140 normal move, very strong neutral damage. stone edge is mainly for coverage against flying types that fighting types don't like. The third move is up to preference. Detect ensures flame orb's activation, fling can hilariously be used to burn your opponent after being burned yourself, and drain punch can be used to heal off burn damage with good power from the guts boost.

Blaziken @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Flare Blitz
- Baton Pass
- Swords Dance/Knock Off

This blaziken is the main reason it's banned here lol. focus sash ensures you'll survive any hit, so you can almost guarantee a speed boost which will then allow you to outspeed. You can swords dance to boost +2 Atk +1 Spe all in one turn, then either baton pass that to another 'mon, or sweep with blaziken. Another option is knock off, to round out your coverage, and with it's boost this gen, it's a really strong dark attack that also wrecks item based strategies.

Well, that's all from me for now. Let me know what you think, and I can probably add some more suggestions or help refine these to better fit what you want.
 
thanks for the help man will definitely change up gengars evs, swapping out excadrill for offensive sizor seems like a good move aswell
 
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