Hi, im ABfloww on PS, some of you might know me.
Here is my UU team that i made. Pls do rate and give me some advice/ tips! :)
Amoonguss: Specially defensive
Amoonguss @ Leftovers Trait: Regenerator
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Spore
- Energy Ball
- Toxic
- Venoshock.
Slowbro: Defensive
Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Scald
- Thunder Wave
- Psychic
- Calm Mind
So I've got the "Moon-Core" as i call it. Amoongus being the Specially defensive while Slowbro being fully defensive, with both have the ability regenerator i feel as though they work very well together.
Amoonguss has spore(as most do) then a STAB in Energy ball. Ive added toxic and Venoshock as its power doubles when the target is poisoned.
Meanwhile Slowbro, has scald, to complete cripple offensive threats with the burn, thunder wave abviousluy reduces speed by 25 %, and calm mind and a STAB psychic to deal some damage.
Togekiss: Serence Grace/ Special attacker
Togekiss @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Body Slam
- Air Slash
- Aura Sphere
- Roost
Here I've added in Togekiss mainly as special attacker, as well as to pulling off para-flinching shenanigans with its ability Serence grace. Aura sphere as extra coverage and roost for a recovery move.
Victini: Physical attacker ( banded)
Victini @ Choice Band
Trait: Victory Star
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Zen Headbutt
Ambipom: LO+STAB fake out with 3 other attacks
Ambipom @ Life Orb
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Fake Out
- Seed Bomb
- Low Sweep
- U-turn
These 2 pokes are my Physical attackers, both having quite common sets nothing unusual. The reason i put a choice band on Victini rather than the scarf is because i wanted to deal that extra damage, and even pokes that resist fire will take a huge chunk of damage from a base 180+STAB+ banded V-Create
Ambipom has the usual set, i belive with 4 different types of attacks, 3 of them making use of its ability Technician.
Meloetta: Special attacker ( a somewhat different set)
Meloetta @ Life Orb
Trait: Serene Grace
EVs: 252 HP / 252 SAtk / 4 SDef
Serious Nature
- Relic Song
- Psyshock
- Hidden Power [Ice]
- Charge Beam
Looking at this meloetta, it might look odd with charge beam and HP ice, but So far it has really worked out for me, with charge beam having a 100% chance to raise my spec attack (in a way using this instead of calm mind, hence dealing out damage and raising the stat), boosting my other moves as well. The reason i have HP ice there is to counter in particular Gligar, with is used quite common is UU. And this has worked so many times. People leave it in expecting to take any hit from it and roosting off, but no,naot against my Meloetta. lol. then you've got the commonly used Psyshock and relic song.
thanks for reading, please do rate this well, and point out any flaws.
Thanks!
Here is my UU team that i made. Pls do rate and give me some advice/ tips! :)
Amoonguss: Specially defensive
Amoonguss @ Leftovers Trait: Regenerator
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Spore
- Energy Ball
- Toxic
- Venoshock.
Slowbro: Defensive
Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Scald
- Thunder Wave
- Psychic
- Calm Mind
So I've got the "Moon-Core" as i call it. Amoongus being the Specially defensive while Slowbro being fully defensive, with both have the ability regenerator i feel as though they work very well together.
Amoonguss has spore(as most do) then a STAB in Energy ball. Ive added toxic and Venoshock as its power doubles when the target is poisoned.
Meanwhile Slowbro, has scald, to complete cripple offensive threats with the burn, thunder wave abviousluy reduces speed by 25 %, and calm mind and a STAB psychic to deal some damage.
Togekiss: Serence Grace/ Special attacker
Togekiss @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Body Slam
- Air Slash
- Aura Sphere
- Roost
Here I've added in Togekiss mainly as special attacker, as well as to pulling off para-flinching shenanigans with its ability Serence grace. Aura sphere as extra coverage and roost for a recovery move.
Victini: Physical attacker ( banded)
Victini @ Choice Band
Trait: Victory Star
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Zen Headbutt
Ambipom: LO+STAB fake out with 3 other attacks
Ambipom @ Life Orb
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Fake Out
- Seed Bomb
- Low Sweep
- U-turn
These 2 pokes are my Physical attackers, both having quite common sets nothing unusual. The reason i put a choice band on Victini rather than the scarf is because i wanted to deal that extra damage, and even pokes that resist fire will take a huge chunk of damage from a base 180+STAB+ banded V-Create
Ambipom has the usual set, i belive with 4 different types of attacks, 3 of them making use of its ability Technician.
Meloetta: Special attacker ( a somewhat different set)
Meloetta @ Life Orb
Trait: Serene Grace
EVs: 252 HP / 252 SAtk / 4 SDef
Serious Nature
- Relic Song
- Psyshock
- Hidden Power [Ice]
- Charge Beam
Looking at this meloetta, it might look odd with charge beam and HP ice, but So far it has really worked out for me, with charge beam having a 100% chance to raise my spec attack (in a way using this instead of calm mind, hence dealing out damage and raising the stat), boosting my other moves as well. The reason i have HP ice there is to counter in particular Gligar, with is used quite common is UU. And this has worked so many times. People leave it in expecting to take any hit from it and roosting off, but no,naot against my Meloetta. lol. then you've got the commonly used Psyshock and relic song.
thanks for reading, please do rate this well, and point out any flaws.
Thanks!