Solomods Premier League 2 - Policy Discussion

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Gekokeso

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Hosted by Gekokeso and Snaquaza
Art by zxgzxg with a few edits
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Hello everyone, we are finally bringing back Solopl. To prevent the tour from interfering with the schedule of other tours such as PMPL, we have decided to begin a bit earlier this time around.

Petmods team tournaments have never done this before but given the chaos that has plagued some of them in the past I believe its time to start making up for that. For starters, this thread shall serve as a way for the general community to give input on decisions pertaining to the thread. With that out of the the way, let us begin with the topics at hand.

Team Size
There will be about 6 teams with a minimum of 10 players each and a maximum yet to be determined. This is the format that was done last year and it seemed to work, so we will be repeating it. To the petition of people in the thread, the maximum will not we be set in stone until after player signups close. The amount of credits at the start is 120k.

Retains and selfbuy prices
There will be No retains, as similar tournaments to this one don´t have retains and it allows good players to change teams rather than being stuck on the same teams for all editions of the tournament. Selfbuys will be of varied prices, according to a fair judgement by the playerbase.

Tiers
This has been the most contended element of the tournament so far. The proposed lineup for Solopl 2 so far is the following:

Do Not Use
Modern Gen 2
Scootopia V2
CommunityUsed2
Fusion Evolution VGC Regulation B
Clubmons: Requiem
Modern Gen 4


I understand there is significant amount of discourse going on about which of these tiers should make the cut. Which is why we are gonna let said discourse take place in this thread. However, I understand this topic is also one that has led to some heated arguments. The Mod Team will not be entertaining any posts dedicated to solely bashing a tier or its players, regardless of who says it. Please keep discussion as respectful as possible as both us the host and the Pet Mods team will do their best take all sugestions as we can.
 
Modern Gen 4 should be a potential option in this tour, in my opinion. While the tier has seen next to none public documentation of being played or resources, I actually do have resources ready to give out in the sandbox and it is also quite similar to Modern Gen 3 that was in this tour last year; saying this is a bit misleading as there was complaints about the tier and it not being properly tiered or having proper resources, but I've put in the work for Modern Gen 4 to not be as such as more friendly to tour players that don't want to try and go too outside the box or just have something to look at when building. As I said in this message there is like, nothing publicly displayed showing activity but if I am given the opportunity to run a forum tour or something of the like (with a prize possibly as an incentive) I'd like to do so for this meta to have more justification when it comes to being in the tour.

Also prizes are not possible of course but maybe someone would be a nice guy and give Nitro out to a whole team or like money? Some tangible rewards are good in tours like these when you can't get anything PS! related. Don't do retains btw
 
Hosted by Gekokeso, Snaquaza and maaaaaaybe Copen
Art by @zxgzxg with a few edits
View attachment 700181

Hello everyone, we are finally bringing back Solopl. To prevent the tour from interfering with the schedule of other tours such as PMPL, we have decided to begin a bit earlier this time around.

Petmods team tournaments have never done this before but given the chaos that has plagued some of them in the past I believe its time to start making up for that. For starters, this thread shall serve as a way for the general community to give input on decisions pertaining to the thread. With that out of the the way, let us begin with the topics at hand.

Team Size
There will be about 6 teams with a minimum of 9 players each and a maximum of 11. This is the format that was done last year and it seemed to work, so we will be repeating it. Anything that seems wrong with it feel free to point out in the thread. The amount of credits at the start is 120k.

Retains and selfbuy prices
Truth be told we haven´t decided anything regarding retains and selfbuys other than the system put in place last year. Right now, we are considering No retains, as similar tournaments to this one don´t have retains and it allows good players to change teams rather than being stuck on the same teams for all editions of the tournament. Selfbuys are the same price of last year, which is 15k. Should anyone want to argue these prices feel free to do so.

Tiers
This has been the most contended element of the tournament so far. The proposed lineup for Solopl 2 is the following:
Modern Gen 1
GSC Doubles
Do Not Use
Balanced Createmons / Modern Gen 2
Scootopia
CommunityUsed2
Fusion Evolution VGC Regulation
Clubmons: Requiem


I understand there is significant amount of discourse going on about which of these tiers should make the cut. Which is why we are gonna let said discourse take place in this thread. However, I understand this topic is also one that has led to some heated arguments. The Mod Team will not be entertaining any posts dedicated to solely bashing a tier or its players, regardless of who says it. Please keep discussion as respectful as possible as both us the host and the Pet Mods team will do their best take all sugestions as we can.

NOG BLOG #17: Thoughts of the Previous Solomod PL Winner
Hi Geko, thank you for making this thread. I mainly wanted to talk about tiers in solopl but a few main brief points to mention.
1. The biggest issue I had last year which we attempted to remedy in the managers discord was how tiebreakers were done. Obviously it was a massive issue when we have one singular host who is playing and the tiebreaker rule was:
"In the case of a tie in playoffs, the advancing team will be decided by a best of three - each team picks a unique tier with the higher seed picking second, then a tier voted on by the hosts is the 3rd game."
I don't think I need to really talk about why that was so bad to have last year. Thankfully, we did not run into the issue of needing tiebreakers. While certainly "better" this year as we don't have only one tournament host, I think we can surely do better. I think the best idea that was mentioned last pl, I believe by woo, was to have both teams rank the tiers most preferred to least preferred, with both teams #1 being a tier, and then the whatever the teams aggregately voted highest for would be the 3rd tier. I don't think that's perfect, but I definitely think it beats what we currently have. Another option which I'm not particularly fond of is to just say at the start of the tournament before the draft: x tier would be the 3rd tier played. This is what the fake SPL does, but they have SV OU and we do not have SV OU, and they have 3 SV OU slots. Again, I don't like this idea at all, but it might still be better than what we have right now. I would say the best tier for that would probably be DNU.

2. Not really a complaint, but I think waiting to declare a team size would be best as we don't know how many signups we will get this year. Last year we had to extend signups by an extra week to just get 60, and teams were forced to a team size of 10 exactly. I don't think that was bad, but if we end up with 80 this year (lol), I don't think limiting team size 11 makes sense.

3. For retains, I don't really feel strongly either way. The strong argument against having retains in my opinion is that it's really hard to know who is good in these tiers. When we were drafting, I pretty much only could name good players for two tiers, and I think my comanager could only confidently do two to three. Yes we did additional research for drafting, but it's hard to know who are the best players (and how good they are relative) to the other 8 players who play that tier regularly. I'll give the only real example that I can which is in mg2 (mg2 forshadowing). For our last draft we were going to go cheap on mg2 because I felt I could support pretty much any player to a decent record. MG2's best, qsns, we had penciled in for going around 25k as a realistic offer. Keep in mind, this isn't SPL where teams try to have a bunch of subs. 120k for 10 players is alot, and any player who you are confident can x-0 is easily worth 25k. Yet, because MG2 is not exactly a massive community, and outside of the Lialiabeast + Anique team who self bought for MG2, none of the other managers knew anything about the tier. I actually made a mistake as bidding was around 12k for qsns and we immediately jumped up to 20k because teamo kept increasing by 500 and it was taking forever, and immediately everyone dropped out on a player that should've gone for 25k, and could've gone for more. Long story short, you can probably find an example of this for every single tier because it's so hard to know every player for every tier. When your best metric is usually the 1-2 tours held in the past year to determine the best player in a tier, it makes it really hard to adequately assess each players value. So how does this matter for retains? I think that having managers who know the details of a tier is already an advantage on its own, and for teams to year after year reap the benefits of retaining the same player over and over because 3 years ago we had teamo as a manager who didn't know what they were doing doesnt make sense. I mean we only had like 7 manager pairs sign up last year. TLDR: I don't really care that much despite the wall of text, but I think no retain probably makes the most sense.

4. I think Gekokeso should change the title of the thread to Solmods Premier League II (mg2 foreshadowing)

5. Final point before going into tier consideration: thoughts on having managers who want to self-buy themselves for a second consecutive year cost 18k?

Solopl Tier Inclusion
I will now attempt to be as unbiased as possible and give my thoughts on what tiers should be in solopl. I'm not going to waste my time for tiers that I have been informed are a "lock." These being MG1, DNU, and Scoot.

Disclaimer: if you did not already know, I am the tier leader for Modern Gen 2 so while I will try to be as neutral as possible, keep in mind there will be some implicit bias.

This leaves GSC Doubles, BC, MG2, CU2, FEVGC, Clubmons. I will also be mentioning KEP briefly.

I know literally nothing about Clubmons and CU2. I know a little of FE VGC, BC, and GSC Doubles. Consequently, I will be throwing out Clubmons from my post. I do, however, want to mention that I have heard very little of CU2 and I have been told that it isn't in a great state right now. So I don't think it should be 100% locked in for solopl. The same could be true for Clubmons but I don't know. FE VGC I thought was good last year, it definitely seems neat, and I know the FE playerbase has a large community, so I do think FE VGC should be included as well. This is not really a unique stance.

To me, there are four main tiers that I think should be considered for the two remaining slots: GSC Doubles, BC, MG2, and KEP.

Final Disclaimer: I will be mentioning signup numbers at points in the following sections. I was pretty sure we had 60 signups last year (10 for each team) but I'm looking at my spreadsheet we made for drafting last year and it only has 52. I am too lazy to go back and find the missing 8 people, so the number of signups I will be using will be off. I don't imagine the 8 missing signups will have a massive difference though.

Making the Case: Kanto Expansion Pak (KEP)
This is going to be my shortest one because I think it has the least chance of making it. Not only was it not included as a potential substitute, but I did see some criticism for it during last solopl and I think alot of people were putting it in the bottom half of tiers. I built exactly 1 team, watched all the games, but I do think it's cool. That being said, it is still somewhat similar to RBY OU. I think that counts against it, as does the fact people seemed to not enjoy it last tournament. A final point against it is that we already have MG1, a Gen 1 meta, locked into the tour, and RBY as a generation is already polarizing enough. I think those that want to play Gen 1 can find comfort in playing just MG1. There were also only I think two mainers who signed up exclusively for KEP so we wouldn't be missing out on a ton of signups. The best case I can make for KEP other than the fact that I like it is that it had the most signups of KEP (26), MG2 (25), and BC (21).

Making the Case: Balanced Createmons (BC)
One of the reasons to exclude BC (and the reason that it is BC on the chopping block and not another tier to be replaced) is because it is very much a mainers tier. Including it is nice, last year we got 4 signups who exclusively signed up for BC, but I think it is far and away the hardest tier to pick up and just play. Someone mentioned earlier today (I forgot who) in the discord, but apparently the consensus among the BC mainers is that the tier is dead. They also had the fewest signups of KEP, MG2, and BC. I don't have a ton that I can really say in support of BC to be perfectly honest though I am trying. I also saw complaints that it might not be super balanced right now, and the games I saw during solopl kinda reflected that. BUT. If they can maybe throw together some minor changes and try to revitalize the tier a little before solopl, I think it could be a good tier to include. That being said, my general understanding from the discussion earlier in the petmod server is that there is only one main advocate fighting for this tier who may or may not be hosting.

Edit:
BC will likely never receive anymore balance changes as the TL has essentially abandoned the tier and elected to not make someone else the TL
Source: The one BC player I know

Making the Case: GSC Doubles (GSC Doubles) (elite abbreviation I know)
I don't think there's really much consideration to drop GSC Doubles from solopl right now but I will say I'm not a huge fan of having two Doubles/VGC metas. Doubles/VGC community isn't huge, and last tour we had FE VGC which was on the lower end (only by a small amount) of signups, and I believe that has a larger playerbase than GSC Doubles (I could be wrong). Even still, I think there would be a ton of overlap and most teams would really struggle to find two solid doubles/vgc players for both tiers, and you're also kinda forced into getting a doubles/vgc sub. When you have 1-3 subs, that's not ideal. There's also the minor issue of having two Gen 2 metas, but that's a case against including MG2 as well which I will talk about more. For me, I'm not a huge fan of including GSC Doubles BUT I am very much a fan of including a metagame currently on main ps ladder. We are looking to boost main ladder numbers and hopefully having GSC Doubles in solopl would force people to play more, hopefully get a bunch of test games on ladder, and get a bunch of activity. I'm not sure if GSC Doubles will still be on ladder when solopl starts, but if it is, I genuinely think that is a huge reason to include it.

Making the Case: Modern Generation 2 (MG2)
If you have any familiarity with MG2, you probably know that I will not shut up about the tier, so this most likely be a very long section. I just want to briefly say that while MG2 is currently on the outside of the solomod lineup for solopl, despite being in the tier last year, this is for one main reason. I will not talk very long about this because it's not really the point, but I have had differences with a certain MG1 tier leader who was up until several days ago, the only host for solopl, and the only one who made the lineup. She was also telling people in other servers that I had said I did not want MG2 in solopl (this is not true).

So why should MG2 be in solopl?
1. Last solopl, everyone I spoke to about the tier who had watched the tier or played the tier seemed to like it (excluding a single data point from a certain MG1 tier leader). And to be honest? I thought the MG2 meta at that time was kinda boring.
2. We just had a lovely little tour ourselves so our community is fresh and we have recently had several interesting innovations to the tier that will hopefully spice things up more.
3. Everyone who played the tour who I spoke to either liked the tier, or said "ban Mew and the tier is good." We just banned Mew.
4. I am extremely active in the community! Though I have a job, I prefer not doing it and therefore spend an extraordinarily excessive amount of time on the tier. I also have made the tier extremely easy to understand for other players who have never played the tier before in my hit series: Nog Blogs. I made this for our most recent tournament, and made several posts for last solopl in order to help newer players and managers with the tier, despite managing my own team. I do this for the love of the tier.
5. We had a good number of signups last year, with a few less than MG3 and I believe only one more than MG1. We also have at least two mainers who I know will not be signing up for solopl if we do not have MG2.
6. It is part of the Modern Gen series which, outside of DNU, is the most popular collection of solomods.
7. I am asking nicely to please let Modern Generation 2 into solomods (my best argument).

Why shouldn't MG2 be in solopl?
1. We did just hold our own tour that started a few months ago and didn't get as many signups as I thought. We got I think a similar number as our previous tours (18 I believe) but not a ridiculous amount. This does mean we would most likely get a similar number of signups as last solopl.
2. In the reasons to include MG2, I mentioned we banned Mew. But Nog, how can banning Mew be both good and bad?! Well, Mew has been a mon that was top 1-3 in usage since the inception of MG2, so banning a very popular and centralizing mon means that the meta might shift a good amount. If you think a big tiering shift like this is good or bad before a big tour, that's up to you to decide.
3. The most compelling reason to exclude MG2 from solopl in my opinion is that we would have two GSC tiers. GSC is already pretty much the least popular generation, so having two isn't great. People didn't like having two RBY last year, and I also don't think having two Doubles/VGC tiers would be great either.
4. Final reason I could come up with that isn't a big deal but might bother some people is that MG1 will most likely be getting played by challenge command while I would prefer to have MG2 played on DH. If I was given an ultimatum that said "you can have mg2 in solopl but you must play with a challenge code" then I would obviously choose the challenge code. It's not a huge deal to me so I won't get into the very minor intricacies of mechanical differences between the DH and code. That being said, having a validator for your tier is super nice...

For more reasons as to why MG2 should not be included, I'm quite sure that all you have to do is ask and I imagine a tour host would be more than happy to provide some.

TLDR: One of MG2, GSC Doubles, and BC has to go. BC might be the "worst" of the three but I don't like having two GSC and two Doubles/VGC metas which we would have with GSC Doubles included.

Lineup I think we should have:
Modern Gen 1
Modern Gen 2
Do Not Use
Balanced Createmons
Scootopia
CommunityUsed2
Fusion Evolution VGC Regulation
Clubmons: Requiem


I really am not a fan of having a VGC and Doubles meta. Like the Mew ban for MG2, GSC Doubles is maybe going to be unbanning GSC Uber mon Celebi, so that could shift the tier alot. (Though to be honest, I think the Mew ban is probably more influential than unbanning Celebi). If I must boot BC for MG2, then that is also a price I am willing to pay.

Obligatory Arcane mention.

Screenshot 2024-12-30 at 7.17.11 PM.png


- Modern Gen 2 Tier Leader and Reigning Solomod Premier League Champion
 
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Modern Gen 3 is all but guaranteed to not make the cut so I won't be playing unless either it or Modern Gen 4 is added. Despite the amount of bull I give to both tiers, I actually enjoy them in concept and practice when I get the chance. Retains shouldn't be entertained at all, low signups + formats most likely being changed will probably create lopsided teams.

- The Last MG3 Fan
 
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I think this is a very good post that does a good job of analyzing the contenders for SoloPL II, and I hope this doesn't go overlooked because it's attached to known second best MG2 player Noglastica (after Lialiabeast).

As much as I wish I could retain people from my championship winning Driftveil Drakloaks, I do think it is for the best for SoloPL to not use retains, at least for this year, for the reasons Nog says. I expect a fair bit of player and manager turnover due to the change in included tiers so it turns drafting into a bit of a game of "will this player be able to play the same tier 2 years in a row" because as any fantasy sports players know year 1 of a keeper league drafts are different than single-season drafts. I also echo not capping players per team until we get a number of total signups.
As far as for tiers included, I think that there are a few tiers that merit inclusion in those last questionable slots. Before I do that, I'll comment on the two tiers Nog threw out.

I'll go to bat for both CommunityUsed 2 and Clubmons: Requiem. I'm admittedly the tier leader for the former, but I think that the current meta is in a good place now following some patches and it would get a good amount of signups. I'm also going to make a push for further playtesting and resources should the discussion seem to agree with the status quo of its inclusion.

Clubmons is genuinely a cool tier that has a design philosophy for being easy to get into. I think the council and community have done a good job balancing the tier and listening to feedback from playtesting and being active in the community and this would be very good at receiving action if something broken is found. It uses a lot of real Pokemon so it would be easy for strong players who tend to flex to button clicking tiers, such as the Scootopia players last SoloPL, to get into. I also think there is something to be said for having one of Smogon's more well-known faces from a signups perspective--Ausma is a very recognizable person on the site and there is a natural pull there. I don't think that should always matter, we don't want Smogon celebrities making Solomods just to get free clout, but Ausma is clearly dedicated to the tier on a level that rivals me/Copen/Nog level yapping about our tiers.

Moving on to the candidate tiers for the last 2 slots, I am going to echo what Nog said about weird conflicts with the inclusion of GSC Doubles. Two doubles tiers in a PL like this isn't necessarily a dealbreaker, but it will split a pretty small playerbase (doubles players who are not connected to a tier) between two slots. All of the doubles mains last year were able to focus on FEVGC, which led to the slot being a bit overstacked, but I worry there's not enough for two. It also means two Gen 2 tiers, which I don't think is an inherent problem but it's not a particular attractive generation to have two tiers for. Neither actually plays like Gen 2 OU, but there is a comparison there that will be drawn, like it or not. It's unfortunate, because I think all 3 are worthy of being included, but it's a hard sell for me.

Modern Gen 2 is a relatively easy inclusion for me. There's an established metagame; even if there will be a lot of exploring with the recent Mew ban, there are established mons and archetypes still. In addition, it's been a relatively well-received mod from my perspective, and Nog is a very dedicated tier leader who is going to be able to provide good resources, I think. People also like old gen mods and I think it's a solid choice for that.

I wasn't nearly as high on KEP as Nog so I am not losing sleep over it being excluded; there are metagame and leadership issues along with some extra things past the metagame itself that lead me to agree with it not being present. I'm not opposed to it going forward if they can stabilize it, but this is not the year for it.

Next I'll talk about Modern Gen 4, as Hidin is vouching for. The tier is less explored than the other candidates, but that's not necessarily a downside if resources and practice games are available, especially since it's the only tier in consideration that is mostly unexplored like that. If Hidin can deliver on resources, I see the merits of its inclusion, and I can't deny the passion that Hidin would bring to being a tier leader if SoloPL tier. I also think that Hidin's connections could draw good signups despite lack of an extant playerbase (as showcased by Runo above as I was typing this).

Finally, this brings us to Balanced Createmons. I was already leaning against this mod's inclusion but recent discussion above and elsewhere makes me fairly confident in that position, and I think barring a turnaround in activity and clarity it should not be included in SoloPL II.

This brings me to the following lineup:
Modern Gen 1
Modern Gen 2
GSC Doubles OR Modern Gen 4
Do Not Use
Scootopia
CommunityUsed2
Fusion Evolution VGC Regulation
Clubmons: Requiem


Glancing through other mods, I don't see anything that could jump GSCD or MG4 on my list. I think either would be worthy inclusions and it depends what we're looking for with that slot, and I believe this is where the focus of discussion should be.

Peace, and play DNU. Signed, cyclonez_ aka jumpheart aka defending SoloPL manager
 
Dropping by real quick to confirm that I will be very vigilant in metagame patching if my format is selected for SoloPL. The big reason I haven't been recently has been because of my irl situation and how generally I'm not super sure where to go next atp. I think getting some more eyes on the format again will definitely help drive activity in more ways than one.

I like the rest of the proposed lineup. CU2 is extremely active for all of its flaws and Jumpheart is an excellent/receptive leader who can help address turbulence where it's applicable, so that's the one I would most defend on this list, if need be.
 
I think bc > mg2 because it’s objectively better than mg2 with a dedicated playerbase, bc is basically bh if it was actually balanced with the council listening to player feedback unlike the other tier mentioned
Why is gsc doubles considered a solomod, shouldn’t that be in double tours or smth
I rhink mg4 is fire
I think mg4> gsc doubles
If you do put mg2 on the tour we should put bc over gsc doubles
 
I think bc > mg2 because it’s objectively better than mg2 with a dedicated playerbase, bc is basically bh if it was actually balanced with the council listening to player feedback unlike the other tier mentioned
Why is gsc doubles considered a solomod, shouldn’t that be in double tours or smth
I rhink mg4 is fire
I think mg4> gsc doubles
If you do put mg2 on the tour we should put bc over gsc doubles
AFAIK double battles dont exist in GSC, thus its a solomod.
Also agreed, we should Keep BC, its an extremely rewarding tier for ppl who dedicate time and effort into their teams + its straight up a pretty fun tier :heart: i enjoyed bouncing around ideas with my players and watching the games in the last edition.
 
Hi this might be a ranty post because im not reading anything i write over and also a lot of what I have to say is simply echoing Nog

1. BC should absolutely not be included, see: what Pix said
2. I will push for the inclusion of MG2 with that slot, while the merits of including MG4 are there, it personally doesn't make sense to me to include MGs 1 and 4 without the two in the middle. However, this brings me to
3. if MG2 is included over BC, then I think GSC Doubles should be removed for mg3/4. With there already being another doubles slot and now another gsc slot, gsc doubles just feel unnecessary. Regarding the inclusion of mg3/4, i think you should put both on the signup form and pick whichever one gets more interest.
3.5. I am not considering KEP because kep stinks
4. I think having a minimum 10 players and a maximum of 11 is just stupid. You could decide this later based on signups but I would much prefer a minimum of 9 and a max of 12 or 13 (dependent on signups)

For more fleshed out opinions read Nog's post he yapped way more than I did, just here to put in my own two cents.
Have a good morning
 
I think bc > mg2 because it’s objectively better than mg2 with a dedicated playerbase, bc is basically bh if it was actually balanced with the council listening to player feedback unlike the other tier mentioned
Why is gsc doubles considered a solomod, shouldn’t that be in double tours or smth
I rhink mg4 is fire
I think mg4> gsc doubles
If you do put mg2 on the tour we should put bc over gsc doubles
Would like to make this known that this is a serious thread and to not post stuff like this unless you want your post to be deleted/infracted.
1. The biggest issue I had last year which we attempted to remedy in the managers discord was how tiebreakers were done. Obviously it was a massive issue when we have one singular host who is playing and the tiebreaker rule was:

I don't think I need to really talk about why that was so bad to have last year. Thankfully, we did not run into the issue of needing tiebreakers. While certainly "better" this year as we don't have only one tournament host, I think we can surely do better. I think the best idea that was mentioned last pl, I believe by woo, was to have both teams rank the tiers most preferred to least preferred, with both teams #1 being a tier, and then the whatever the teams aggregately voted highest for would be the 3rd tier. I don't think that's perfect, but I definitely think it beats what we currently have. Another option which I'm not particularly fond of is to just say at the start of the tournament before the draft: x tier would be the 3rd tier played. This is what the fake SPL does, but they have SV OU and we do not have SV OU, and they have 3 SV OU slots. Again, I don't like this idea at all, but it might still be better than what we have right now. I would say the best tier for that would probably be DNU.
Officially, the ranked choice voting was the way Solomods PL I handled tiebreakers (the text was a holdover from copy-pasting pmpl oops). As this is also the way PMPL3 handled it, I don't see much reason to change it. If anyone would like to share thoughts or options on this matter they are appreciated (this is a policy thread afterall), but it would be as a replacement and not "figuring it out".

Team sizes will most likely be minimum 10 maximum (insert max number based on signup amount, preferably infinity but we won't get 200 signups), was discussing this with Geko right when the thread went up but they went to sleep or something. Don't think anyone will really disagree with this.

Heavily against retains myself, last auction was uh.... not well thought out on alot of peoples ends and there are many extremely cheap good players and many insanely expensive players who didnt deserve their pricepoints. Would rather SoloPL2 not end up with 10k 7-0ers just because they went for 3k last tour. Self buys wise I am planning on sticking to 15k/120k total.

Gen-wise I think comparing MG1 to KEP or MG2 to GSC Doubles is not very wise considering they are completely, entirely different metagames. MG1 and MG2 are much more similar to Gen 9 than their oldgen counterparts and for GSC Doubles they aren't even both singles. If you showed MG2 to a GSCer they'd catch flame and die. I will also say GSC Doubles is completely different to modern doubles formats and is significantly easier for singles players to pick up. If anyone wants to exclude KEP or GSC Doubles from their lineups due to generational overlap I'd personally like to see further reasoning beyond them being the same gen.

I will be making a more in-depth post as the host later but I'd like to give my thoughts on the less yap intensive things. Happy New Years Petmodders.
 
Since my project has been brought up by some people outside of my friend circle a few times on Discord, it seems important to me to clarfiy what Ma'adowr is and isn't before more misconceptions are spread that could negatively affect the Solomod tournament, especially if it were to be part of this event somehow.

- Ma'adowr is not a pure VGC mod. To quote from my post in the Solomod thread, while "it [Ma'adowr] is strongly focused on VGC, [...] Singles does have some relevance". If you need some numbers to get a better idea on how the project was built, it's about 60% VGC and 40% Singles. The latter is especially true in cases where certain abilities, interactions, and features of the Engraving mechanic favour the Singles Format. Make of it what you will.

- Design wise and competitive wise, Ma'adowr follows in a similar footstep as EvoProject by Hematite and clubmons requiuem by ausma where flavour, creativity, exploration, and competitive are combined to create a fresh playing experience. In the case of Ma'adowr, especially from a Singles perspective, you get to explore Sun, relevance of Rock type, type stacking for certain types, and a new generational feature in Engraving, among others.

- Ma'adowr Singles (I mention this format since it seems like people do not want to add another VGC format to the tournament) already comes with a metagame analysis to ease teambuilding, sample teams, a Google spreadsheet, and a ban list. Though, it has not been played as intensively as its VGC counterpart, about 15 games vs 50. So, theoretically, there is a higher chance of undiscovered broken elements in Ma'adowr Singles. If Ma'adowr Singles makes it into the tournament, I will step up and look at my format again to clear it from any potential broken stuff before the event starts. In any case, that is a risk you have to bear in mind if you want Ma'adowr Singles to be featured for the tournament. (Ma'adowr VGC would be the superior choice, though, in terms of fun, balance, and diversity). It's best to be as transparent as possible to avoid creating a bad experience.

- While its reception in the PetMod community has been very positive, even outside of my friend circle and where fun and innovation are concerned, Ma'adowr likely isn't a project that will attract a lot of players. Again, busy friends aside, I doubt any other person is familiar with the metagame, which could be an "annoying" hurdle to overcome due to time and energy investment. If Ma'adowr makes it to the tournament, I will advise players and be there for any potential issues, of course.

- Here, you can find the link to my post on Ma'adowr if you need more information. [Link]

That said, regardless of my personal bias, I believe people should choose a format that brings in people, comes with clear support, has at least some familiarity and balance, and is fun and a good reflection of Solomods and, perhaps, the PetMod community in general. Where possible, at least. Now, I've already outlined the pros and cons of Ma'adowr and would only add two important messages: no one should be forced to play a format they don't want to; it makes both the creator and the unwilling players miserable, which we should avoid at all cost. So, I can only encourage you to think about what you really want to see for the Solomod tournament and what you believe to be the best choice for it. There are countless Solomod projects out there. Take your timee time and look over all that catch your eye and which may have some potential. Iirc, some people mentioned anaconja's or Earth & Sky's project. Go and take a look there and expand your horizon.

With that said, wherever you are and whatever you are doing, I hope you have a great time. Happy new year!
 
I'm not involved w/ mons much anymore and i didn't even plan on logging back for a while so my opinion in the end doesn't matter compared to invested folks, however i wanted to show some support for MG2 which i was surprised to hear was explicitly slashed as a slot, so i knew i had to escape my smogon retirement home. At least back when i was active i recall it being p much as active as MG1, and i think including one and not the other would not make it justice. Even though it does periodically becomes inactive sometimes, there always are people motivated to play it again and getting into it is easier to get into than what it could seem, especially with the amount of replays available from tournaments and in the discord server, and excessive amount of yap and resources you can find in the MG2 thread. It is also one of the most unique and interesting formats i've ever played on this website - if i may invoke this much more subjective argument :> - and despite that is still easy to watch and comprehend for the uninitiated spectator, which in my opinion are great positives for a team tournament

With that said, happy new year! and i wish everyone a fun tour
 
If you showed MG2 to a GSCer they'd catch flame and die. I will also say GSC Doubles is completely different to modern doubles formats and is significantly easier for singles players to pick up. If anyone wants to exclude KEP or GSC Doubles from their lineups due to generational overlap I'd personally like to see further reasoning beyond them being the same gen.
Piggybacking off of 'coming out of my retirement home' from R8 here:
I can agree, going "Ah we have MG2! There's our gen 2 rep, we can scratch GSC Doubles off the list right here..." is funny because I was shown MG2 and I caught flame immediately and I'm dead going into the next year.

Instead of worrying about what looks good for the tour, trying to make sure you don't have too many doubles or something from every gen is included(lol), the primary concern should be if people will want to play it.
Realistically it doesn't matter how interesting or fun the PM is if a limited number of people will want to bother.

So the actual argument for MG2 is that people actually want to play it, not that it'd slot in as a gen 2 rep.

Also the "most of smogon is played in singles" comment....
REAL and OFFICIAL pokemon is doubles. They play in person, post their teams ahead of time, and do their tournaments in a single weekend. There's a lot more doubles players lurking around even in the Petmod Community than you think... Heck the different regulations in the current GEN that doubles players have played are wildly different from one another, let alone two petmods here.
 
Piggybacking off of 'coming out of my retirement home' from R8 here:
I can agree, going "Ah we have MG2! There's our gen 2 rep, we can scratch GSC Doubles off the list right here..." is funny because I was shown MG2 and I caught flame immediately and I'm dead going into the next year.

Instead of worrying about what looks good for the tour, trying to make sure you don't have too many doubles or something from every gen is included(lol), the primary concern should be if people will want to play it.
Realistically it doesn't matter how interesting or fun the PM is if a limited number of people will want to bother.

So the actual argument for MG2 is that people actually want to play it, not that it'd slot in as a gen 2 rep.

Also the "most of smogon is played in singles" comment....
REAL and OFFICIAL pokemon is doubles. They play in person, post their teams ahead of time, and do their tournaments in a single weekend. There's a lot more doubles players lurking around even in the Petmod Community than you think... Heck the different regulations in the current GEN that doubles players have played are wildly different from one another, let alone two petmods here.
While I appreciate the insight into the Gen 2 mods from (what I can tell) a primarily Gen 2 player, I find this post to be pretty presumptuous and uninformed about the community at large.

When you break the post down to its bare arguments, I agree with what you are saying, in that the mods included should be included for how playable the tiers are; but I think you got a little lost in the details. Last year, Solomods Premier League I had a pretty weak signup showing, so if a single mod lacks signup pull, it could tank the tour. All included mods need to have either a strong internal base, or some pull that would make outsiders inclined to sign up for them. That's why things such as optics and diverse tiers are important.

I'm sure there are some doubles players lurking here! However, Doubles mods have historically been underplayed and ignored by a lot of the community. As Nog said in his post, despite how popular Fusion Evolution is as a Pet Mod, FEVGC had a pretty weak showing in signups last year. I think it should perform well this year due to recent attention on FE as a whole, but despite being the sole signup for doubles mains to play, it was still a weak outing and had a mediocre pool (multiple players who primarily play singles ended up starting). If there are a lot of doubles players lurking this forum to alleviate these concerns, I'd love to hear from them, but it's not just the classic singles vs. doubles turf war--there are genuine, measurable concerns over the ability to faciliate two doubles tiers.

REAL and OFFICIAL pokemon is doubles.
No matter one's preference for singles or doubles, Smogon is primarily a singles site and has been for its duration, and Pet Mods is primarily a singles forum. Additionally, this statement is ultimately meaningless (does a tier being "real" mean anything for Solomods Premier League?) and frankly feels a little insulting to the people who have put effort into their tiers.

I'm still leaning in favor of including GSC Doubles in the eighth slot, but this post didn't do anything to allieviate the concerns I have with it. Again: if there is an untapped market of doubles players lurking this subforum, I'd love to hear from them, but until then I only have historical performance to go off of.
 
While I appreciate the insight into the Gen 2 mods from (what I can tell) a primarily Gen 2 player, I find this post to be pretty presumptuous and uninformed about the community at large.

When you break the post down to its bare arguments, I agree with what you are saying, in that the mods included should be included for how playable the tiers are; but I think you got a little lost in the details. Last year, Solomods Premier League I had a pretty weak signup showing, so if a single mod lacks signup pull, it could tank the tour. All included mods need to have either a strong internal base, or some pull that would make outsiders inclined to sign up for them. That's why things such as optics and diverse tiers are important.

I'm sure there are some doubles players lurking here! However, Doubles mods have historically been underplayed and ignored by a lot of the community. As Nog said in his post, despite how popular Fusion Evolution is as a Pet Mod, FEVGC had a pretty weak showing in signups last year. I think it should perform well this year due to recent attention on FE as a whole, but despite being the sole signup for doubles mains to play, it was still a weak outing and had a mediocre pool (multiple players who primarily play singles ended up starting). If there are a lot of doubles players lurking this forum to alleviate these concerns, I'd love to hear from them, but it's not just the classic singles vs. doubles turf war--there are genuine, measurable concerns over the ability to faciliate two doubles tiers.


No matter one's preference for singles or doubles, Smogon is primarily a singles site and has been for its duration, and Pet Mods is primarily a singles forum. Additionally, this statement is ultimately meaningless (does a tier being "real" mean anything for Solomods Premier League?) and frankly feels a little insulting to the people who have put effort into their tiers.

I'm still leaning in favor of including GSC Doubles in the eighth slot, but this post didn't do anything to allieviate the concerns I have with it. Again: if there is an untapped market of doubles players lurking this subforum, I'd love to hear from them, but until then I only have historical performance to go off of.
You seem to misunderstand the point of why I spoke up. I didn't even give any insight into GSC Doubles either as I wasn't even advocating for GSC Doubles, I didn't enjoy playing it when it was first being set up, I was just citing that you shouldn't go for a checklist of "Here is our gen 2 rep, here's a gen 4 rep", "ooo too much doubles", when all that matters is if the petmods will have people playing them.

I don't care about whatever turf war you're talking about or whatever, I was pointing out the weird wording folks were having in the topic about why or why not certain mods should be played when it really boils down to "Will people play it".
Like even here you're saying "FEVGC had a weak showing" and I pointed out that just having doubles in the title does nothing. If I offered hypothetical SwSh LC players a LC tier... But it was BW LC, that doesn't mean they're going to play it just because its LC.

Again it's a moot point, if there's people who want to play GSC Doubles, which apparently there is, just discuss how many people that is, will anyone want to try it out and fill for it, and how reasonable is it for someone to pick it up and try it out. Not.... "We don't need this being our Gen 2 rep" or "That would make two doubles tiers".

This is also the argument about MG2 is gen 2 rep or not, it's not gen 2, it's not going to grab gen 2 players.

Similarly the 'meaningless' comment isn't meaningless, I pointed out why you don't typically draw in doubles players in smogon tours typically.
They get to play in person, they submit their teams ahead of time, they play their tournaments in one weekend where PL/teamtours are played one game a week for 3 months and folks often try to just counter-build one another.
It's like telling an RBY player to play a bo1.

Skimming over what you're saying here it doesn't even seem like you disagree with my points you just misunderstand what I was saying. Hope this clears it up.
 
Being real give us KEP.

KEP as a mod has a way different playerbase to pet mods being comprised of rby players and people who think its neat. Its its own little community. I personally think its benificial to tap into these smaller sub-communities that are cut off like RBYPL did with RBY Rands.

And No. MG1 isnt an RBY tier. Its a completely different game. Modern Gen Series should be considered a National Dex format and not oldgen. They are completely different enviornments.

Absolutely include gsc doubles.

Alot of people were brought to the pet mods room recently even before it became hidden. Why? Not LCol. It was GSC DOU. Its a clearly popular mod that if you dont want to play people who are less known for solomods and more for doubles will.

Gsc doubles IS popular. It is highly competitive, and i see no reason to not include it.

The others i dont feel strongly about so here:
Mg1 - Not including this is literally shooting yourself in the foot
DNU - Pretty popular from what i can tell
Scootopia, CU2, FEVGC, and Clubmons :3

Replace BC/MG2 slot with KEP.
 
Host here to bring around my own arguments for and against the inclusion of certain metas.

Right now I see a couple of tiers I would be willing to lock in for inclusion:

Do Not Use is the first one. DNU aside from having a funny acronym the tier is by far the most developed of all the metas out here. It has an active and dedicated playerbase that will most undoubtably provide with a significant amount of of signups. I have played the meta in the past and can safely say it is one of the more fun metas around.

Second lock in for the tour is most likely Scootopia. I will confess on being biased to this tier due to me playing on it last year. However, from everything I gather Scootopia was received as the most competitive and enjoyable meta in last years´ lineup. The creator of the mod is still fairly active and has gone out of his way to patch up a couple of the more problematic elements of the meta. This meta continues to hold strong. Also to clarify I would mostly be looking as V2, im not sure if V3 of Scootopia is developed enough to be in the lineup, at least for this edition. Fusion Evolution VGC is a locking for similar reasons. The tier was considered to be competitive enough last year, has the support of a very active creator and a decently high player base to get the ball rolling on the tier.

Surprisingly, I don´t think there would be that much of an issue including GSC doubles alongside FEVGC. I agree with previous statements by Soda that GSC doubles has kept the room fairly active, and I don´t think it would be too much of a hassle to have two different doubles metas working with completely different mechanics and pokémon.

I have always been a vocal critic of Modern Gen 1, its a tier that has brought me nothing but pain every time I have been forced to lay eyes on it. However, I will concede that not including it would be a bad Idea. Copen has forcefully kept this tier alive through sheer will alone so it deserves a spot. MG2 I would argue also deserve a spot. Some people are using the argument of GSC doubles and Modern Gen 2 being on the same tour not making any sense since both are gen 2, but I completely disagree. Out of all the modern gen metas I would argue modern gen 2 is by far the most playable of the modern gen metas, at least from personal experience. The argument of two gen 2 tiers falls flat since one is a singles metagame thaat only takes gen 2´s mechanics and nots its actual meta, gsc doubles takes the old gsc meta and adapts it to a doubles format. This argument should have no grounds considering that last pl had KEP and Modern Gen 1, two Gen 1 singles metas in the same lineup.

Speaking of KEP, I will be frank and say that while the mod is probably one of my favourite solomods of all time it should not be eligeble for the Solopl2 lineup. Last PL we expected a large number of KEP signups to pop up, especially considering that at its peak, KEP was the most popular solomod of all time. It did not, the KEP pool was completely barren, and even in my team we had two KEP signups that needed to be fed teams since almost nobody built for that tier. Right now im probably one of the few KEP players still active, and the metagame´s state has been in limbo due to some unfortunate circumstances, with the mayority of the Gen 1 playerbase that still is active on Petmods not engaging in the mod. Its time in the limelight has passed, and it should be put to rest.

I have not stake on any tier to give an opinion on either Clubmons or Community Used 2. However, Im well aware that they are both ran by very competent leaders who have host tours with decent amounts of activity, so I won´t argue against their inclusion.

Frankly speaking, if there was a tier that I would consider dropping from the tier lineup, it would unfortunately would be Balanced Createmons. From what I understand, there has been very little activity in the most recent months, with the tier getting a new tier leader literally this morning after so much time without any updates. I am naturally biased against this tier since im not that familiar with Balanced Hackmons metas. What I can tell you however, is that unlike Balanced Hackmons however, the tier was not very entertaining to watch. I vividly remember battles falling into the 200 turn mark with not much happening in between. Im not sure if it was due to the very barren playerbase (a problem that seems to plague the tier if statements by one of their more prominent players in Ghastly Pixie is true) or bad tier decisions but I could tell the tier was very much not fun to watch, and from tests that I ran with my team I can recall it wasn´t much fun to play either.

Modern Gen 3 was a mess balance wise, and I can´t see myself considering Modern gen 4 considering that it seems to be in a very infant state, at least until better arguments for its inclusion present itself.

With that, my suggested lineup would fall into something like this:

Modern Gen 1
Modern Gen 2
GSC Doubles
Do Not Use
Scootopia v2
CommunityUsed2
Fusion Evolution VGC Regulation B
Clubmons: Requiem


If you have other recommendations such as stuff like Rock Bottom or Jollymod or whatever, feel free to add them, but with actual well thought posts. Keep shitposting to a minimum here, you are welcome to do so once Commencement thread is up.
 
I was in the early stages of responding to Soda_Eesti's post regarding GSC Doubles and KEP, but as I was doing so Gekokeso made his post above, which after reading I agree with pretty much entirely. I don't have anything else to add but I second his inclusion of GSC Doubles and MG2 over the other candidates.

As I've tried to be open to suggestions during this discussion, I joined the KEP server earlier today to check it out and see how my perceptions of the tier were in comparison to the actual state of things, both to monitor activity and see how much the metagame had been developed since the last tournament. I was surprised at just how barren it was. While the ROM hack itself is still relatively popular, it doesn't look like that has applied to the Showdown mod, since I can find SoloPL discussion with about 2 seconds of scrolling, and the last replay posted in the Discord is from June. That, combined with the other circumstances surrounding that mod, makes it a clear pass for me, unfortunately.

Modern Gen 1
Modern Gen 2
GSC Doubles
Do Not Use
Scootopia v2
CommunityUsed2
Fusion Evolution VGC Regulation B
Clubmons: Requiem
This should be the lineup. I've seen nothing compelling enough to make me want to drop MG2 or GSC Doubles, which seem to be the two slots most in question. I think MG4 is neat but unfortunately is my first one out; KEP and BC don't move the needle for me to be in the discussion, even with the (very recent) turnover of leadership for BC.
 
Due to intolerable differences with the other hosts moderators of this forum I am withdrawing from hosting the tournament and as such am pulling Modern Gen 1 and GSC Doubles from the tour as I disgaree with the quality of hosting. Best of luck to everyone participating.
 
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