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XY UU Some Bulky Offensive Team

This is my first RMT, if that means anything. Like the title says, this is a bulky offensive team, and it's been okay on the ladder. Peaked at around 1600

Hippowdon @ Leftovers
Impish 236 HP 252 Def 20 SpD
Sand Stream
Stealth Rock
Earthquake
Slack Off
Roar

This is the team's physical wall, and also a frequent lead. I eventually chose this to replace what was once Gligar because he can get sand up to support Aerodactyl and combat rain teams, and to not be as weak against knock off users. The EVs were to hit a leftovers number. I gave him stealth rocks because my defensive core of Hippowdown and Blissey force a lot of switches, and this in conjunction with sand causes a lot of residual damage. Roar is nice for phasing and stopping some boosting sweepers.

Machamp @ Assault Vest
Adamant 248 HP 252 Atk 8 SpD
No Guard
falcon Dynamic Punch
Knock Off
Bullet Punch
Dual Chop

This is my Hydreigon slayer. Machamp can take a decent amount of abuse and hit hard back with Dynamic Punch, and guaranteed confusion is really nice. He also helps me deal with Slowbro, who can give this team a lot of trouble. Bullet punch is there for priority if I desperately need it and to deal quick damage before Machamp finally bites the dust. Dual Chop is just there to take out any Hydreigon who use Substitute.

Raikou @ Choice Specs
Rash (required for event) 252 SpA 4 SpD 252 Speed
Pressure
Volt Switch
Thunderbolt
Aura Sphere
HP Grass

Raikou gives off a lot of offensive presence, and does a great job at making Mega Blastoise and Slowbro get out of the way, and hits decently hard in general. Volt Switch keeps momentum. Thunderbolt is there for stronger STAB. Aura Sphere is for coverage and hits Hydreigon hard. Hidden Power Grass is useful for Swampert and Quagsire.

Tentacruel @ Black Sludge
Bold 204 HP 252 Def 52 SpD
Liquid Ooze
Rapid Spin
Toxic Spikes
Scald
Protect

Tentacruel has is generally here for utility. He gets rid of hazards with rapid spin. There are sometimes opportunities to set up toxic spikes. Scald is STAB and can spread burns. Protect allows additional recovery from Black Sludge, and can also annoy Mienshao. Liquid Ooze is the desired ability to help deal with Roserade. The EVs are for a leftovers number. Tentacruel is also a nice backup tank if Blissey or Hippowdown aren't at an ideal health range or are out of commission.

Blissey @ Leftovers
Bold 252 HP 252 Def 4 SpD
Natural Cure
Wish
Protect
Seismic Toss
Heal Bell

Blissey is the other main part of my defensive core. She can pass wishes bigger than the stars she makes them from and heal herself. Seismic toss is there for damage, and heal bell is nice for removing inevitable status. Standard stuff.

Aerodactyl @ Aerodactylite
Adamant 16 HP 252 Atk 240 Speed
Unnerve
Fire Fang
Stone Edge
Aqua Tail
Hone Claws

My late game sweeper. Fire Fang is there specifically for Forretress. Stone Edge is powerful STAB. Aqua Tail hits Hippowdown and other miscellaneous stuff hard. Hone Claws patches up the accuracy problem and gives Aerodactyl decent power. Aerodactyl usually gets at least one opportunity to set up by having enough bulk to sponge a hit, and can make use of the sandstorm Hippowdon puts up.
 
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