I’m pretty new and I’ve only posted in here once so I’d love your help knowing what to change on this team! I tried to have a balance of heavy hitters and beefy mons to pick up the hits. It has decent momentum and immunities which I really wanted. Here it is
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Reversal
Well it isn’t banned yet! Dig trio can kill most grounded mons that have enough chip, ohkos pex and walls dragspilt on theswitch in. Also stops cinderace, I could go on. CB set for more
Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Dazzling Gleam
I love gengar. Focus blast is iffy but my best way of dealing with Ferrothorn. Dazzling gleam is nice for unsuspecting hydreigon if it can get in off a u turn or something. It’s just got good power and nothing likes shadow ball.
Heliolisk @ Choice Scarf
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Grass Knot
- Hyper Voice
A little unconventional but I love the water immunity and momentum. I throw this out first a lot and seismitoad is never ready for it. The speed with scarf is great and it rarely if ever is beat out so it’s a nice pivot
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Big Pecks
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Defog
- Knock Off
- Roost
- U-turn
I like it as a special wall and pivot, but it feels clunky. I’m definitely open to moving it out, but it makes a nice defensive backbone for a team weak to EQ. Clicking knock off never hurts either
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Baneful Bunker
- Haze
- Scald
- Toxic
my saving grace against set up sweepers. Not many things ohko it and the ones that do I have other immunities for. Just soaks you hits and drops and nice toxic
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Stealth Rock
- Gyro Ball
the final boi on defense, gets out rocks and waits out the competition. Everything it’s weak to pex eats up and it usually gets seeds on the switch in anyways so I’m usually wittling down mons for the choice attackers. Protect is also nice to scout out dragapult which is a typical switch in.
let me know what you think and what things I’m missing! I’m low ladder so I don’t notice everything but I always appreciate the help! Thanks
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Reversal
Well it isn’t banned yet! Dig trio can kill most grounded mons that have enough chip, ohkos pex and walls dragspilt on theswitch in. Also stops cinderace, I could go on. CB set for more
Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Dazzling Gleam
I love gengar. Focus blast is iffy but my best way of dealing with Ferrothorn. Dazzling gleam is nice for unsuspecting hydreigon if it can get in off a u turn or something. It’s just got good power and nothing likes shadow ball.
Heliolisk @ Choice Scarf
Ability: Dry Skin
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Grass Knot
- Hyper Voice
A little unconventional but I love the water immunity and momentum. I throw this out first a lot and seismitoad is never ready for it. The speed with scarf is great and it rarely if ever is beat out so it’s a nice pivot
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Big Pecks
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Defog
- Knock Off
- Roost
- U-turn
I like it as a special wall and pivot, but it feels clunky. I’m definitely open to moving it out, but it makes a nice defensive backbone for a team weak to EQ. Clicking knock off never hurts either
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Baneful Bunker
- Haze
- Scald
- Toxic
my saving grace against set up sweepers. Not many things ohko it and the ones that do I have other immunities for. Just soaks you hits and drops and nice toxic
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Protect
- Stealth Rock
- Gyro Ball
the final boi on defense, gets out rocks and waits out the competition. Everything it’s weak to pex eats up and it usually gets seeds on the switch in anyways so I’m usually wittling down mons for the choice attackers. Protect is also nice to scout out dragapult which is a typical switch in.
let me know what you think and what things I’m missing! I’m low ladder so I don’t notice everything but I always appreciate the help! Thanks









