Some decent success... that needs (a lot of) work.

Things you should know beforehand
- This team was originally made oh-so-slightly at random; as an experimental team
- The EV's may seem to be slightly random, because some are. They were meant to be tweaked after some test runs

Changes will be bolded and in red.

Now lets get started;

At a glance:

In Depth:
[/FONT]
Heatran @ Shuca Berry
Bold Nature
Flash Fire
252 HP / 216 Def -> 4 Def / 32 Sp. Atk -> 252 Sp. Atk
- Stealth Rock
- Flamethrower
]- Earth Power
- Hidden Power [Ice] -> Hidden Power [Grass]

Why I chose Heatran? I went through a list of the most common leads from a few months back (the most recent I could find. Still kinda new here and don't know where to find such information) and saw Pokemon like Azelf, Swampert, Gliscor, Metagross, etc. What I wanted wasn't necessarily a lead that countered all of them, but more importantly, something that could survive and set up Rocks.[/FONT]

As previously mentioned, some EV spreads might to be a tad random. This is the case with Heatran. The max HP and Defense EVs allow it to survive quite well and the 32 Sp. Atk just gives it a little boost in terms of damage. With Shuca Berry, Heatran is guaranteed to survive at least one turn and set up Rocks. Regardless of what it's hit with. Unless it's a Taunt, of course.

As far as moveset goes. Stealth Rock is pretty much a necessity. No explanation needed for that. I chose Flamethrower over Fire Blast because my Heatran isn't meant to sweep anyways. Plus, the way it's built, it's not about to OHKO many things anyways, so I'll take the extra accuracy. Earth Power is there to hit things that Flamethrower can't. Simply provides type coverage. Hidden Power. This is where my problem (with Heatran) lies. With HP Ice, I'm able to hit leads like Aerodactyl and Gliscor. It also deals nicely with annoying Dragon type switch-ins like Flygon and Salamence. Most of the ones I've encountered are a 2HKO. On the flip side is HP Grass. Swamperts are rather common and as you'll see later on, nothing on my team hard counters it. Plus, it completely walls Heatran.

What is Heatran weak to? Water and Ground. Which leads us to...



Gyarados @ Leftovers
Impish Nature
Intimidate
160 HP / 24 Atk / 252 Def / 72 Spe
- Dragon Dance
- Waterfall
-Stone Edge
-Taunt

A bulky Gyarados meant to switch in on Earthquakes and Surfs meant for Heatran. Since it's going to be switching in on attacks quite often, the need for a bulky spread is necessary.

Gyarados runs a pretty standard moveset. Dragon Dance is there to set up against Pokemon who don't pose a threat to Gyarados or are likely to switch out. Waterfall is a nice STAB attack and Stone Edge also gives nice coverage and hits common Dragon type switch ins rather hard. Taunt is there to prevent the opponent from setting up as well.

Electric attacks are directed towards...


Electivire @ Expert Belt
Jolly Nature
Motor Drive
120 HP / 252 Atk / 132 Speed
- Thunder Punch
-Ice Punch
-Brick Break
-Earthquake

Electivire's job is mainly to switch in on electric attacks directed at Gyarados. With +1 speed, it outspeeds almost everything that isn't Scarfed. Not all EVs are invested in speed. This is because Electivire's speed is quite respectable already with 132 EVs and also because the +1 Motor Drive will definitely push it over the top. The remaining EVs are put into HP to allow it take a hit or two.

The mov
eset is quite standard. Thunder Punch is boosted by STAB. Ice Punch deals with pesky ground types that switch in and also checks Flygon and other Dragon switch ins. Brick Break and Earthquake are simply there to provide type coverage and allow Electivire to hit almost anything neutrally.

Electric is weak to ground? But that leads us back to Gyarados... I seem to have hit the wall at this point, so I simply decided to throw in some sweepers. The random number generator (not literally) brought me to...



Latias @ Leftovers
Timid Nature
Levitate
252 HP / 252 Spe / 4 Sp. Def
-Dragon Pulse
- Roar
- Thunder Wave
- Wish

With given EVs, Latias has an great 350 speed, 364 HP and 297 Sp. Def. Latias serves as my Special Wall (kinda), PHazer and pays a crucial support role.

Dragon Pulse is a must. Not only does it gain a nice STAB boost, it's there to prevent Latias from being made completely useless by Taunt. Wish is rather self explanatory. When I switch in with Latias, this is pretty much what goes through my mind. "Weak to Dragon Pulse? No? Thunder Wave. Resists Thunder Wave? Roar it away." With Latias on the field, I only ever do one of two things. I either switch to one of my other Pokemon who counter what my opponent has, or I go crazy and literally Thunder Wave EVERYTHING. Roar serves as a PHaze and coupled with Latias' speed, it allows me to Roar away any unfavourable match ups without taking a hit. Thanks to Heatran, Stealth Rocks are almost always up as well. So Roar has an added bonus.

Oh, right. I mentioned sweepers, didn't I?


Weavile @ Life Orb
Jolly Nature
Pressure
40 HP / 252 Atk / 216 Spe
- Pursuit
- Ice Shard
- Brick Break
- Night Slash

The EVs on Weavile are taken from Smogon. 252 Atk to maximize damage, 216 Speed to outspeed Dugtrio and Alakazam (neither of which I've encountered, by the way) and the rest in HP.

Weavile's speed and attack make it a great revenge killer. Pursuit is there to catch anything that would switch out against a Weavile. Ice Shard is a nice STAB and priority move. Makes revenge killing that much easier. Night Slash is also for STAB and hits harder than Pursuit. Brick Break is for type coverage.

Damnit. I said sweepers, didn't I? Okay, fine.



Lucario @ Life Orb
Jolly Nature
Inner Focus
40 HP -> 4 HP / 216 Atk -> 252 Atk / 252 Spe
- Close Combat
- Extremespeed
- Crunch
- Swords Dance

252 EVs in speed. That doesn't need much explaining for a sweeper. 216 in attack already makes it a huge threat. I felt 252 wasn't necessary, as I normally Swords Dance up anyways. The rest went into HP.

Close Combat hit ridiculously hard already and gets an even bigger boost with STAB. Extremelyspeed is a priority move I use for revenge killing when using Weavile isn't a good idea. Crunch handles annoying Dusknoir and Rotom switch ins quite well. Swords Dance is used for set up when possible.

And that's my team. Like mentioned in the title, I've had some decent success with this team. I've been winning quite a few battles, yet dropping some as well. When I first made this team, I expected it to fall flat on its face and make changes accordingly. However, with the wins I've been getting, I'm not quite sure what I need to change. I've been losing some as well, so there's definitely room for improvement.

This is my first RMT, so I do apologize for anything that might be lacking, whether it be my team itself or the content and information I've given.

Literally any constructive criticism is welcome. Thanks in advance.

 
Right first this is a pretty nice team and not bad for one of your first posts.

Your team seems to have issues with scarfers such as T-tar, Heatran and even Jirachi to a certain extent. Also after Latias is gone (which should not be two hard with pursuit users around) Offensive Suicune smash's through this team as well as DD Gyarados and DD T-tar, (I know you have checks for some of them). The point I am making is that once one member on your team goes down you are very vulnerable to being sweept by the popular sweepers of OU.

Now Lucario needs all 252 evs in Attack otherwise it cannot KO what it needs to.

Now slap a scarf on Heatran (still let it have SR) and you have a revenge killer which can help against Jirachi, Magnezone and the rotom forms which give Lucario trouble.

Next I would suggest an Offensive Suicune (you can use a bulky spread if you wish) or starmie as it can cheak Heatran and KO gliscor, the NO 1 counter to Lucario.

I guess thats it really authough a Mixmence could also work somewhere so it can break down walls + general chaos so Lucario can sweep better. A tyranitar of your own is also not out of the questian as it can pursuit, counter heatran and Zapdos and provides Bullet Punch bait for Lucario to switch into.

Hope I helped

GL
 
If I were you, I would ditch your Defence EVs on heatran for special attack and change HP ice to HP grass for swampert. If you see a gliscor lead, then switch to Gyarados.
 
Now Lucario needs all 252 evs in Attack otherwise it cannot KO what it needs to.
I suppose that makes sense. Changed.

Now slap a scarf on Heatran (still let it have SR) and you have a revenge killer which can help against Jirachi, Magnezone and the rotom forms which give Lucario trouble.
The thing is, I absolutely despise Choice items. Giving Heatran a Scarf means that as soon as I set up Rocks, I'm forced to switch out. Not something I really want to do, although I will give it some though. I should mention that I haven't run into any Magnezones or Jirachis that I've been unable to take down as of yet.

@ginganinja
You also mentioned a Tyranitar, Bulky/Offensive Suicune or Mixmence would do well on my team. Which Pokemon would each of them replace?

If I were you, I would ditch your Defence EVs on heatran for special attack and change HP ice to HP grass for swampert. If you see a gliscor lead, then switch to Gyarados.

HP Ice has been changed to HP Grass. EV's as well. I'll see how well this works out.

Thanks. Any other suggestions?
 
oh, sorry, I think that Suicune could go over Gyarados but in regards to Tyranitar and salamence i am not entirely sure what they would be used over. Their are optons I guess however if their are team members that are not performing as well as the should be then they could be used.
 
Back
Top