So I decided to build a team around a really solid defensive core then add a couple of relevant sweepers/support Pokemon at the end and it has turned out really well. I was trying to ladder with it on an alt and got to over 2000 rating and at its peak I was 12-1 with it, but then I started playing against much better players who could find and take advantage of holes in my team, so it obviously isn't perfect. which is why I am here.
So, firstly, the defensive core I was talking about is Hippowdon, Jellicent and Ferrothorn.
This is one of the most solid defensive cores I have used, as they can all take each others hits and can each counter what the other is weak to. However, both Hippowdon and Jellicent are weak to Grass and Ferrothorn has an enormous Fire weakness, so I needed something to balance that out as well as be more offensive, because all these 3 Pokemon so far are very defensive, so enter Heatran.
There, all the weaknesses are covered and I now have a decent Special sweeper as well, so I need a strong Physical attacker with good synergy, so I went with Choice Scarf Garchomp as it deals with a hell of a lot of things and adds a bit of speed to this so far very slow team.
The last slot on this team was a tricky one and I originally had Conkeldurr to be a bit of a wallbreaker and he was pretty good, but I kept on losing games because I didn't have a Spinner. I decided to replace Conkeldurrrrr with the slightly more obscure Hitmontop, but running an offensive build to keep some of the wallbreaking power while still having a Rapid Spinner. He has tested out well so far and has taken out some things that would have been a threat to my team otherwise, like Lati@s, for example.
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Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
This is just your standard Hippo set really, and it is usually what I lead with to get weather and rocks up, then stop things setting up that might switch in with Whirlwind. He is an amazing physical tank and has reliable recovery, so he is the most important part of the team, really.
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Will-O-Wisp
- Shadow Ball
Jellicent has near perfect defensive synergy with Hippowdon as it can take the Water and Ice attacks aimed at him. Jellicent also walls Keldeo, which my team would otherwise have issues with. The spinblocking capabilities are also very useful as it can help maintain the hazards set by Ferro and Hippo. Will-O-Wisp is there to cripple things that try switching in on Jellicent. I'm not sure whether I should use Taunt over Shadow Ball because they are both good against different things. Shadow Ball proves especially helpful against Starmie, which is very relevant.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Leech Seed
- Spikes
- Thunder Wave
- Power Whip
Rounding up my defensive core is Ferrothorn, who again has amazing synergy, being able to take the Grass-Type attacks aimed at the other two. He can also set up the hazards that Jellicent can they maintain by blocking Rapid Spins. Thunder Wave is to cripple sweepers and Leech Seed is obviously for healing and residual damage.Protect is to ease prediction and get more healing/damage from Leech Seed. Power Whip is so Taunt doesn't wreck as hard and to actually do proper damage to things.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Hidden Power [Ice]
- Substitute
Heatran is here to be a good special attacker and to take Fire-Type attacks aimed at Ferrothorn to get the Flash Fire boost.Roar is the only really non-standard thing here but its just to get rid of pesky stally things like Gliscor if Hippowdon dies and to phaze. There wasn't really anything better to put on Heatran anyway. Substitute helps me as I can set it up on the Steel-Types that will switch out on me and then I will be able to KO things switching in next turn as I will not die to an Earthquake. The EV spread is for maximum offence as a lot of my team is very defensive.
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SpA
Naive Nature
- Earthquake
- Outrage
- Dragon Claw
- Fire Blast
Garchomp is the revenge killer here and can sweep once the threats are eliminated. I'm tempted to change the nature to Adamant but outspeeding other Choice Scarf Dragons is useful, though I sometimes miss the lack of power. Still, Garchomp is a the main powerhouse of the team and is very useful in getting those all important revenge kills.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Rapid Spin
- Close Combat
- Foresight
- Sucker Punch
This is probably the only remotely interesting thing about this team as the rest of it is standard as hell. As stated, I originally had Conkeldurrrrrrrrrr here and I liked him quite a lot, but I still lacked a Rapid Spinner so I ended up replacing him with Hitmontop. Hitmontop still has some wallbreaking capabilities, though not as much as Conkeldurrrrrrrrrr, but Rapid Spin and Intimidate are extremely useful, and Hitmontop also gets rid of Lati@s with Sucker Punch, which is very useful. The EVs give good offence and bulk, which is really what Hitmontop wants on this team, so hey.
As I said, this team is not perfect, so I will be thankful for any advice :)
So, firstly, the defensive core I was talking about is Hippowdon, Jellicent and Ferrothorn.



This is one of the most solid defensive cores I have used, as they can all take each others hits and can each counter what the other is weak to. However, both Hippowdon and Jellicent are weak to Grass and Ferrothorn has an enormous Fire weakness, so I needed something to balance that out as well as be more offensive, because all these 3 Pokemon so far are very defensive, so enter Heatran.




There, all the weaknesses are covered and I now have a decent Special sweeper as well, so I need a strong Physical attacker with good synergy, so I went with Choice Scarf Garchomp as it deals with a hell of a lot of things and adds a bit of speed to this so far very slow team.





The last slot on this team was a tricky one and I originally had Conkeldurr to be a bit of a wallbreaker and he was pretty good, but I kept on losing games because I didn't have a Spinner. I decided to replace Conkeldurrrrr with the slightly more obscure Hitmontop, but running an offensive build to keep some of the wallbreaking power while still having a Rapid Spinner. He has tested out well so far and has taken out some things that would have been a threat to my team otherwise, like Lati@s, for example.






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Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
This is just your standard Hippo set really, and it is usually what I lead with to get weather and rocks up, then stop things setting up that might switch in with Whirlwind. He is an amazing physical tank and has reliable recovery, so he is the most important part of the team, really.

Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Will-O-Wisp
- Shadow Ball
Jellicent has near perfect defensive synergy with Hippowdon as it can take the Water and Ice attacks aimed at him. Jellicent also walls Keldeo, which my team would otherwise have issues with. The spinblocking capabilities are also very useful as it can help maintain the hazards set by Ferro and Hippo. Will-O-Wisp is there to cripple things that try switching in on Jellicent. I'm not sure whether I should use Taunt over Shadow Ball because they are both good against different things. Shadow Ball proves especially helpful against Starmie, which is very relevant.

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Leech Seed
- Spikes
- Thunder Wave
- Power Whip
Rounding up my defensive core is Ferrothorn, who again has amazing synergy, being able to take the Grass-Type attacks aimed at the other two. He can also set up the hazards that Jellicent can they maintain by blocking Rapid Spins. Thunder Wave is to cripple sweepers and Leech Seed is obviously for healing and residual damage.

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
IVs: 0 Atk
- Lava Plume
- Earth Power
- Hidden Power [Ice]
- Substitute
Heatran is here to be a good special attacker and to take Fire-Type attacks aimed at Ferrothorn to get the Flash Fire boost.

Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SpA
Naive Nature
- Earthquake
- Outrage
- Dragon Claw
- Fire Blast
Garchomp is the revenge killer here and can sweep once the threats are eliminated. I'm tempted to change the nature to Adamant but outspeeding other Choice Scarf Dragons is useful, though I sometimes miss the lack of power. Still, Garchomp is a the main powerhouse of the team and is very useful in getting those all important revenge kills.

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Rapid Spin
- Close Combat
- Foresight
- Sucker Punch
This is probably the only remotely interesting thing about this team as the rest of it is standard as hell. As stated, I originally had Conkeldurrrrrrrrrr here and I liked him quite a lot, but I still lacked a Rapid Spinner so I ended up replacing him with Hitmontop. Hitmontop still has some wallbreaking capabilities, though not as much as Conkeldurrrrrrrrrr, but Rapid Spin and Intimidate are extremely useful, and Hitmontop also gets rid of Lati@s with Sucker Punch, which is very useful. The EVs give good offence and bulk, which is really what Hitmontop wants on this team, so hey.
As I said, this team is not perfect, so I will be thankful for any advice :)
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