Hi guys!
I'm working on a team for my college's animecon's Gym Leader challenge.
My theme is "sunny day." (Last year's was grass monotype, so I've been moving up in the world xD)
Anyway, since this is a IRL pokemon game. My only condition is that stall should be avoided at all costs, even if it means making sacrifices.
Overall, I'm happy with my team. Sort of. I have way too much trouble vs traditional sun threats, and am trying to figure out ways around it.
Thought Process:
I decided to try out pre-made teams to learn about the weather metagame so that I'm not just guessing in the dark.
My team's framework is inspired off of the "Sun Means Fun" team:
http://www.smogon.com/forums/showthread.php?t=104110
Ultimately this was my favorite and most successful sun team that I tried.
But, this team also kind of hit a wall. Heatran and dragons were a huge problem. And overall it was just very hard to switch around the momentum of a match.
Venusaur could never find a good opportunity to switch in.
With that in mind I found the O-so-popular team:
http://www.smogon.com/forums/showthread.php?t=3462908
Now, I'm not going to lie, this team isn't exactly my favorite type of playstyle. (toxic stalling till your counters literally run out of PP)
But, there were some ideas that I borrowed.
Namely, lilligant. Yes, she get's to a slower start than venusaur. But more importantly, she doesn't die as easily and can more easily swing the momentum of the match.
I'll go into the thought process more on the individual spreads, so let's talk there!
Ninetales @ Leftovers
Trait: Drought
EVs: 120 HP / 252 SAtk / 136 Spd
Modest Nature
- Roar
- Will-O-Wisp
- Flamethrower
- Hidden Power [Fighting]
Dragons are a pain. I need roar to mindgame dragons into not setting up on turn1.
Foretress (Forretress) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Relaxed Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball
Why Forretress?
He's mediocre but does his job better than everyone else.
Tentacruel gets wrecked by earthquakes, and can't find good switch-in opportunities. Donphan is crippled to death in rain, and really limits my options when politoad switches into my ninetales (he can either use toxic or ice beam to hurt volcarona/lilli/sawsbuck. I've thought about using hitmontop instead to deal with ttar better, but then its significantly harder to handle outrages.
Ev's are specially defensive because I like to use Forretress as a pivot against water types. (Sawsbuck and lilligant are risky counters because of icebeam changeups)
Sawsbuck @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Double-Edge
- Nature Power
- Horn Leech
- Swords Dance
Why Sawsbuck?
He's a god in the sun.
Getting a swords dance up changes the momentum of the game completely.
I've switched Double-Edge with Jump Kick multiple times. The only reason for this would be to be able to hit heatran with an air balloon. But honestly it's just not worth sacrificing Sawsbucks most powerful attack.
Honestly, this set is pretty standard and I'm pretty happy with it.
Maybe I should take some speed EVs out to get better bulk to get up a swords dance?
Lilligant @ Leftovers
Trait: Chlorophyll
EVs: 72 Def / 252 SAtk / 184 SDef
Modest Nature
- Hidden Power [Fire]
- Giga Drain
- Sleep Powder
- Quiver Dance
I'm somewhat happy with lilligant. She does her job better than venusaur. The big reason why this is is because she can function without sun. Venusaur's fun immediately ends as soon as politoad/ttar come in. So even if I get a lucky growth off, they send in politoed, switch to a wall, and I've taken 20% life orb damage and am forced to switch out.
Usually I can get her out under sun. Then I use a sleep powder to get up a quiver dance, and now it's not as big of a deal if I lose weather.
Volcarona @ Leftovers
Trait: Flame Body
EVs: 144 HP / 84 Def / 120 SAtk / 160 Spd
Bold Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Morning Sun
Standard Volcarona set. I'm happy with it. She's beautiful.
Weirdly, she's my response to a lot of fighting types I have trouble with.
I usually just stall out until a lucky contact burn occurs and quiver dance up.
She's also my response to heatran. Which sounds stupid. And it is stupid.
Because toxic variants just murder me. But nontoxic sets can usually be quivered against with moderate success. I usually just scare it out by quiverdancing enough.
I have been tempted to switch bug buzz with hidden power fighting, just to deal with heatran.
Latios @ Choice Scarf
EVs: 252 SAtk / 4HP / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Trick
This is my default panic button slot. When things aren't going well, I resort to using Draco Meteor. It gets me out of a lot of binds. And I can usually get in a nice Draco Meteor to deal some damage during the stall-war switchfest.
This slot origionally had darmanitan. But then I realized I never really used/needed Flare Blitz, and only used him for rock slide/superpower/uturn.
Sigh...Maybe I should put darmanitan back. Having scarf superpower really, really helped vs heatran.
I also played around with using Conkeldurr and some other fighting types, but it merely scares out ttar and heatran and continues the endless weatherwar.
This slot then was switched to Hydreagon, thanks to Alice/StoneCold. But honestly, I needed the speed and power rather than the type coverage. More importantly, focus blast couldn't OHKO heatran, so it felt kinda useless.
Threats/Problem:
I'm considering switching lilligant with heatran, and foretress with another rapidspinner, but I'm not sure yet.
Thanks for reading everyone!
Any help is appreciated.
I'm working on a team for my college's animecon's Gym Leader challenge.
My theme is "sunny day." (Last year's was grass monotype, so I've been moving up in the world xD)
Anyway, since this is a IRL pokemon game. My only condition is that stall should be avoided at all costs, even if it means making sacrifices.
Overall, I'm happy with my team. Sort of. I have way too much trouble vs traditional sun threats, and am trying to figure out ways around it.
Thought Process:
I decided to try out pre-made teams to learn about the weather metagame so that I'm not just guessing in the dark.
My team's framework is inspired off of the "Sun Means Fun" team:
http://www.smogon.com/forums/showthread.php?t=104110






Ultimately this was my favorite and most successful sun team that I tried.
But, this team also kind of hit a wall. Heatran and dragons were a huge problem. And overall it was just very hard to switch around the momentum of a match.
Venusaur could never find a good opportunity to switch in.
With that in mind I found the O-so-popular team:
http://www.smogon.com/forums/showthread.php?t=3462908
Now, I'm not going to lie, this team isn't exactly my favorite type of playstyle. (toxic stalling till your counters literally run out of PP)
But, there were some ideas that I borrowed.
Namely, lilligant. Yes, she get's to a slower start than venusaur. But more importantly, she doesn't die as easily and can more easily swing the momentum of the match.
I'll go into the thought process more on the individual spreads, so let's talk there!













Ninetales @ Leftovers
Trait: Drought
EVs: 120 HP / 252 SAtk / 136 Spd
Modest Nature
- Roar
- Will-O-Wisp
- Flamethrower
- Hidden Power [Fighting]
Dragons are a pain. I need roar to mindgame dragons into not setting up on turn1.
- I love the sunnyday+solarbeam setup, and love OHKO'ing unprepared cloysters, but honestly the dragon threat is too big of a problem.
- Will-O-wisp is here for predicting ttar switch. Not really for dragons. Every dragon carries a lum berry these days, it usually feels like a waste of time to even try.
- Idk enough to be able to say if flamethrower is a better option then fireblast.
- As for hidden power [fighting]...I hate this skill. But I need it to pop Heatrans air balloon or else I just die.

Foretress (Forretress) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Relaxed Nature
- Stealth Rock
- Spikes
- Rapid Spin
- Gyro Ball
Why Forretress?
He's mediocre but does his job better than everyone else.
Tentacruel gets wrecked by earthquakes, and can't find good switch-in opportunities. Donphan is crippled to death in rain, and really limits my options when politoad switches into my ninetales (he can either use toxic or ice beam to hurt volcarona/lilli/sawsbuck. I've thought about using hitmontop instead to deal with ttar better, but then its significantly harder to handle outrages.
- Rapid Spin is necessary for Volcarona.
- Stealth Rocks necessary for breaking sash's for sweep
- Spikes for noobs. If I was smarter I'd switch it for voltturn
- Gyro Ball to put things that set up on me in kill range (salamence for instance)
Ev's are specially defensive because I like to use Forretress as a pivot against water types. (Sawsbuck and lilligant are risky counters because of icebeam changeups)

Sawsbuck @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Double-Edge
- Nature Power
- Horn Leech
- Swords Dance
Why Sawsbuck?
He's a god in the sun.
Getting a swords dance up changes the momentum of the game completely.
I've switched Double-Edge with Jump Kick multiple times. The only reason for this would be to be able to hit heatran with an air balloon. But honestly it's just not worth sacrificing Sawsbucks most powerful attack.
Honestly, this set is pretty standard and I'm pretty happy with it.
Maybe I should take some speed EVs out to get better bulk to get up a swords dance?

Lilligant @ Leftovers
Trait: Chlorophyll
EVs: 72 Def / 252 SAtk / 184 SDef
Modest Nature
- Hidden Power [Fire]
- Giga Drain
- Sleep Powder
- Quiver Dance
I'm somewhat happy with lilligant. She does her job better than venusaur. The big reason why this is is because she can function without sun. Venusaur's fun immediately ends as soon as politoad/ttar come in. So even if I get a lucky growth off, they send in politoed, switch to a wall, and I've taken 20% life orb damage and am forced to switch out.
Usually I can get her out under sun. Then I use a sleep powder to get up a quiver dance, and now it's not as big of a deal if I lose weather.

Volcarona @ Leftovers
Trait: Flame Body
EVs: 144 HP / 84 Def / 120 SAtk / 160 Spd
Bold Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Morning Sun
Standard Volcarona set. I'm happy with it. She's beautiful.
Weirdly, she's my response to a lot of fighting types I have trouble with.
I usually just stall out until a lucky contact burn occurs and quiver dance up.
She's also my response to heatran. Which sounds stupid. And it is stupid.
Because toxic variants just murder me. But nontoxic sets can usually be quivered against with moderate success. I usually just scare it out by quiverdancing enough.
I have been tempted to switch bug buzz with hidden power fighting, just to deal with heatran.

Latios @ Choice Scarf
EVs: 252 SAtk / 4HP / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Trick
This is my default panic button slot. When things aren't going well, I resort to using Draco Meteor. It gets me out of a lot of binds. And I can usually get in a nice Draco Meteor to deal some damage during the stall-war switchfest.
This slot origionally had darmanitan. But then I realized I never really used/needed Flare Blitz, and only used him for rock slide/superpower/uturn.
Sigh...Maybe I should put darmanitan back. Having scarf superpower really, really helped vs heatran.
I also played around with using Conkeldurr and some other fighting types, but it merely scares out ttar and heatran and continues the endless weatherwar.
This slot then was switched to Hydreagon, thanks to Alice/StoneCold. But honestly, I needed the speed and power rather than the type coverage. More importantly, focus blast couldn't OHKO heatran, so it felt kinda useless.
Threats/Problem:
- Fire attacks. I have no good typing against fire in the sun.
- Heatran!!!! Sawsbuck OHKO's but can't switch in
- Dragons! If a dragon comes in on forretress. I have to switch out while he sets up a dragon dance, and risk dying to a fire attack. If I don't immediately switch, he can get a second dragon dance up, which outspeeds and KOs my entire team. Also, roar feels dumb because I get rocked if he uses eq.
- Weak to stall, teams. They are SO hard to break because of how much Lilligant AND Volcarona hate toxic.
I'm considering switching lilligant with heatran, and foretress with another rapidspinner, but I'm not sure yet.
Thanks for reading everyone!
Any help is appreciated.