Hello everyone, this is my first time making an actual OU team, im better at lower tiers do to fewer options but with the dex cuts it actually makes it easier for me to make teams at the higher tiers, anyways here is a team I made to be a sort of "script" for a team that I'll actually be building in SS, this isn't exactly a team made for showdown but It would help to know your opinions. Sorry if some of the things I say about the pokemon are obvious, redundant or ineccesarily long, I'm required by forum rules to write 3 lines per pokemon
Gyarados (M) @ Aguav Berry
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Earthquake
- Dragon Dance
First up is gyarados, this is supposed to be my main dynamax pokemon, it hits decently hard and can set up rain for dracovish to sweep mid game, I also use gyarados mid game, it doesn't do to well early or late game. It can very easily switch in with its resistances and intimidate and threaten with dragon dance into dynamax. As for the moves I mainly took into account dynamax effects, it doesnt have ice or grass coverage due to not wanting to swap rain for hail or give the opponent recovery.
Aegislash (M) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 128 Def / 128 SpD
IVs: 0 Atk
- King's Shield
- Toxic
- Shadow Ball
- Flash Cannon
Next is Aegislash, initialy I wanted a physical sweeper but then I realized that I needed something that could use toxic and Aegislash fits that role surpisingly well, kings shield and toxic are basic stall moves, for recovery and longevity, I choose a special set because it catches most people off guard and hits pretty decent with super effective moves, the only problems are that it doesn't hit that hard and blade and shield mechanics can make it exploitable, especcialy when using kings shield
Dragapult (M) @ Choice Scarf
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Darts
- Psychic Fangs
- U-turn
- Bite
Next is Dragapult, I chose a physical scarf set because I needed an answer to opposing Dragapult, it has max speed and a choice scarf to outspeed, I choose a physical set so I would not have to rely on draco meteors acurracy, I checked on damage calculators and dragon darts is a sure knochout agains non defensive Dagapults, psychic fangs is for basic coverage and u turn makes it my main lead, I sadly had to put bite on in due to lack of coverage moves
Corviknight (M) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Defog
- U-turn
- Body Press
- Iron Head
Next is Corvinight, this is surprisingly the hardest pokemon to pick and use well on my team, it has moveslot sindrome and can often fail to have an important move. Nonetheless, it still provides great defenses with its amazing typing and bulk, it has defog and uturn to get rid of hazards and swap out, the last moves are hard to choose, with options ranging from roost, bult up, brave bird, drill peck, power trip and the eventual body press and iron head. I carry iron head as it's main stab and body press as a coverage move. I still don't know how much value it has so I'm considering swapping it for Excadrill
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fishious Rend
- Psychic Fangs
- Crunch
- Outrage
Now it's time for the main two that make my team up, I choose choiced dracovish because it hits really hard and is easy to fit on a team as a solo sweeper, with scarf and max speed it can outspeed oposing Dracovish and one shot them with outrage, it's even more outrageous (pun intended) under gyarados rain, crunch is basic coverage, psychic fangs I carry for toxapex and outrage is a good dragon killer, it does very well as a mid-late game sweeper even without setup, there really isn't much that can outspeed it and even if they live and get a hit off, Dracovish has reasonable bulk.
Hydreigon (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Superpower
I choose Hydreigon because I love it and want it on my team, it hits really hard with draco meteor, dark pulse is standard coverage, i carry flash cannon for fairies and chose superpower over flamethrower so i could hit normal types as well, its life orb boots its power even more, the problem is residual damage, steal rocks and self damage can really add up and lower hydreigon to where neutral attacks can take it down.
Gyarados (M) @ Aguav Berry
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Earthquake
- Dragon Dance
First up is gyarados, this is supposed to be my main dynamax pokemon, it hits decently hard and can set up rain for dracovish to sweep mid game, I also use gyarados mid game, it doesn't do to well early or late game. It can very easily switch in with its resistances and intimidate and threaten with dragon dance into dynamax. As for the moves I mainly took into account dynamax effects, it doesnt have ice or grass coverage due to not wanting to swap rain for hail or give the opponent recovery.
Aegislash (M) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 128 Def / 128 SpD
IVs: 0 Atk
- King's Shield
- Toxic
- Shadow Ball
- Flash Cannon
Next is Aegislash, initialy I wanted a physical sweeper but then I realized that I needed something that could use toxic and Aegislash fits that role surpisingly well, kings shield and toxic are basic stall moves, for recovery and longevity, I choose a special set because it catches most people off guard and hits pretty decent with super effective moves, the only problems are that it doesn't hit that hard and blade and shield mechanics can make it exploitable, especcialy when using kings shield
Dragapult (M) @ Choice Scarf
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Darts
- Psychic Fangs
- U-turn
- Bite
Next is Dragapult, I chose a physical scarf set because I needed an answer to opposing Dragapult, it has max speed and a choice scarf to outspeed, I choose a physical set so I would not have to rely on draco meteors acurracy, I checked on damage calculators and dragon darts is a sure knochout agains non defensive Dagapults, psychic fangs is for basic coverage and u turn makes it my main lead, I sadly had to put bite on in due to lack of coverage moves
Corviknight (M) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Defog
- U-turn
- Body Press
- Iron Head
Next is Corvinight, this is surprisingly the hardest pokemon to pick and use well on my team, it has moveslot sindrome and can often fail to have an important move. Nonetheless, it still provides great defenses with its amazing typing and bulk, it has defog and uturn to get rid of hazards and swap out, the last moves are hard to choose, with options ranging from roost, bult up, brave bird, drill peck, power trip and the eventual body press and iron head. I carry iron head as it's main stab and body press as a coverage move. I still don't know how much value it has so I'm considering swapping it for Excadrill
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fishious Rend
- Psychic Fangs
- Crunch
- Outrage
Now it's time for the main two that make my team up, I choose choiced dracovish because it hits really hard and is easy to fit on a team as a solo sweeper, with scarf and max speed it can outspeed oposing Dracovish and one shot them with outrage, it's even more outrageous (pun intended) under gyarados rain, crunch is basic coverage, psychic fangs I carry for toxapex and outrage is a good dragon killer, it does very well as a mid-late game sweeper even without setup, there really isn't much that can outspeed it and even if they live and get a hit off, Dracovish has reasonable bulk.
Hydreigon (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Superpower
I choose Hydreigon because I love it and want it on my team, it hits really hard with draco meteor, dark pulse is standard coverage, i carry flash cannon for fairies and chose superpower over flamethrower so i could hit normal types as well, its life orb boots its power even more, the problem is residual damage, steal rocks and self damage can really add up and lower hydreigon to where neutral attacks can take it down.