SV OU Someone please help with my team (rilla+zam)

Is this a good idea for a poll?

  • yes

    Votes: 2 40.0%
  • no

    Votes: 3 60.0%

  • Total voters
    5
So I came up with a good strategy that I haven't seen before. You'll see it in the descriptions. I mostly just want help with teambuilding since I'm not very good at that.

DK (Rillaboom) @ Life Orb
Ability: Grassy Surge
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Grassy Glide
- High Horsepower
- U-turn
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I chose Rillaboom as my starting mon cause its the base for the team. I kinda tried to build a team around grassy terrain without using all grass types. I started with a choice band set but later decided to change to a swords dance life orb set. Tera poison helps weaknesses as a defensive tera. I went with standard moves to help cover the bases for rillaboom checks such as firepon.

Pancake Maker (Zamazenta) @ Grassy Seed
Ability: Dauntless Shield
Tera Type: Steel
EVs: 128 Atk / 128 Def / 252 Spe
Jolly Nature
- Body Press
- Heavy Slam
- Stone Edge
- Psychic Fangs
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I went with Zama cause I realized that it has great synergy with rillaboom' grassy surge. With it's ability and grassy seed in grassy terrain it automatically gets plus two to its defenses. Since its already so bulky I figured that I could go all out on the offenses. Body press does decent damage and so does heavy slam. stone edge helps with flying types and psychic fang helps with other fighting types.

Puffball (Clefable) @ Rocky Helmet
Ability: Magic Guard
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Moonblast
- Moonlight
- Encore
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Clefable is my secondary support pokemon. It's main use is locking a pokemon with encore or using thunder wave to slow them down for others. It can support itself with moonlight and moonblast.

Starfish? (Glimmora) @ Power Herb
Ability: Toxic Debris
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Energy Ball
- Meteor Beam
- Sludge Wave
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Glimmora is my main special sweeper. With power herb it can easily gain a spa. boost so it'll hit pretty hard. tera grass helps both defensively and with Rillaboom's grassy surge. the other moves are pretty standard on a glimmora.

Twitter (Moltres) @ Choice Specs
Ability: Flame Body
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Hurricane
- Scorching Sands
- U-turn
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I've used this set many times and it works pretty well. This helps check ground types and grass types. Choice secs boosts its damage output very well and helps KO a lot if mons.

Rolypoly (Iron Treads) @ Focus Sash
Ability: Quark Drive
Tera Type: Water
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Iron Head
- Volt Switch
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This is my suicide lead. Focus sash helps it set up rocks and rapid spin removes hazards. After it's focus sash is used up then I usually use volt switch to pivot into a check.

Anyways I just want help on improving. I've noticed I struggle against ghost and poison types so any help there would be great cause I wanna make this team good.
 
I’m always a fan of terrain teams. There is a few changes I’d like to suggest here however.

1. I would make :Zamazenta: iron Defense press with lefties. Stacking that with the passive healing of terrain already it becomes very annoying to kill. Grassy seed feels redundant especially since you already get a defense boost on switch in.

2. I would drop :glimmora: for a real fairy resist like :slowking galar: this also provides you with a nice slow pivot this team needs. You also reliably check threats like :iron valiant:, :kyurem:, and :primarina: psy noise is to hit kyurem behind sub.

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 16 Def / 240 SpD
IVs: 0 Spe
Tera Type: Water
Sassy Nature
- Psychic noise
- Chilly Reception
- Sludge Bomb
- Thunder Wave

3. Make moltres the boots set specs is not a real set and it’s heavily neutered by stealth rock.

Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 248 Def / 12 Spe
Tera Type: Fairy
Bold Nature
- Flamethrower
- Will-O-Wisp
- Roar
- Roost

4. :great tusk: > :iron treads: just more consistent overall at spinning and checking threats like :kingambit: I would run rocks > knock here since you have knock already with rilla.

5. Lastly you can make :clefable: calm mind

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Tera Type: Fire
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower

Hope you like these changes best of luck
 
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