Somewhat Defensive Team

Hello, this is my first time on the RMT forums, or any forum on Smogon at all. Here's to hoping that i do this right.
I've used this team in 20 battles and won half of them, so I'm trying to see what tweaks i could use on it.
(RED means changes)
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Jynx @Choice Scarf
Ability:
Nature: Timid (+Spd, -Atk)
EV's: 4 Def / 252 SAtk / 252 Spd
- Lovely Kiss
- Focus Blast
- Ice Beam
- Psychic

Pinsir serves as the speed of the team with his Choice Scarf, and is geared towards being a revenge killer. His coverage threatens out a good amount of the pokemon that the rest of my team has problems dealing with.

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Zangoose @Toxic Orb
Ability: Toxic Boost
Nature: Jolly (+Spd, -SAtk)
EV's: 252 Atk / 4 SDef / 252 Spd
- Facade
- Quick Attack
- Night Slash
- Close Combat

Zangoose serves the purpose of being a setup sweeper and wallbreaker. If it can safely switch in it doesn't need to Protect to activate its Toxic Boost. The aim of this set is to stallbreak by setting up a swords dance or two and potentially sweep. It however is useless against faster pokemon and ghost types.

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Elektross @ Expert Belt
Ability: Levitate
Nature: Mild (+SAtk, -Def)
EV's: 144 Atk / 242 SAtk / 124 Spd
- Volt Switch
- Flamethrower
- Giga Drain
- Superpower

Elektross is mainly for coverage and an immunity to ground type moves. He also is a pivot for switching into Zangoose, and can be used for physical fighting moves if i don't feel comfortable bringing in Zangoose.

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Vileplume @Black Sludge
Ability: Effect Spore
Nature: Bold (+Def, -Atk)
EV's: 252 HP / 208 Def / 48 SDef
- Sludge Bomb
- Giga Drain
- Moonlight
- Sleep Powder

Vileplume is geared toward being a bulky grass who can either put opposing pokemon to sleep, or have them status themselves by activating Effect Spore

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Musharna @Leftovers
Ability: Synchronize
Nature: Bold (+Def, -Atk)
EV's: 252 HP / 4 Def / 252 SDef
- Toxic
- Calm Mind
- Psychic
- Baton Pass

Musharna starts off as being another physically defensive pokemon, then, once it sets up Calm Minds, it can hit hard with a Psychic. She can Baton pass her boosts to Glaceon/Jynx or give Zangoose a free Toxic Orb boost
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Regirock @Leftovers
Ability: Clear Body
Nature: Impish (+Def, -SAtk)
EV's: 124 HP / 128 Atk / 252 Def / 4 SDef
- Thunder Wave
- EarthQuake
- Stealth Rock
- Rock Slide

Regirock often leads as his bulk + sturdy means he can almost always set up rocks. If he survives being a lead, he is often a very useful component throughout the entire battle. As nothing else on the team really takes physical hits that well, here's a gargantuan base 200 Defense. He can also hold his own against certain neutral special hits.

DEFUNCT. MEMBERS

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Last edited:
Hi there! Welcome to smogon!

Firstly you should change ice shard on glaceon as it does not do much to even the weakest of pokemon. Next you should change swords dance with night slash or risk getting walled by golurk on zangoose. Regirock's item should be leftovers, and you should change drain punch to earthquake on regi. As for musharna you can change it's nature to calm, and change psyshock and signal beam to toxic and baton pass, as baton pass ensures a free toxic orb boost for zangoose, and toxic does kore in the long run.

Good luck Battling :)
 
Hey, welcome to Smogon!

I'm going to give my rate based on your original team, as I personally disagree with... well, pretty much all of wesley8631's suggestions.

It seems like you have a decent offensive team going on here, which is an excellent starting point, but there are a couple sets that seem out of place and a few that could be optimized. I do agree with wesley's suggestion of Night Slash on Zangoose, but I'd like to add to it by suggesting Quick Attack over Protect - Zangoose still hits pretty hard before Toxic Orb kicks in, after all, and having the option of Quick Attack is invaluable against Pokemon like Samurott and Kangaskhan for getting in one more hit before you go down. It also dodges Skuntank's Sucker Punch if you're in the mood for mindgames. Your Musharna would probably be better off with an EV spread of 240 HP / 252 Def / 16 SDef and Calm Mind and Psychic over Toxic and one of Heal Bell / Baton Pass. Musharna is an excellent Pokemon at all points in the game, but using it strictly as a cleric is a waste of its incredible potential. If you decide to stick with Heal Bell, Musharna becomes a fearsome CM booster that can bash through even the most powerful Pokemon in the tier, and cuts walls in half like putty with Heal Bell and Moonlight. If you stick with Baton Pass, you can quickly pivot to another Pokemon in a dangerous situation, and even pass off the Calm Mind boosts - while some of your Pokemon won't be using the Special Attack boosts, no Pokemon in the tier won't appreciate a boost to its Special Defense. I'd advise you either stick to your original Regirock set (Rocky Helmet with Drain Punch, although change to a new EV spread of 240 HP / 252 Atk / 16 Spd Impish) or change it to a Metang. Metang's typing and incredible bulk - further boosted by Eviolite - allow it to comfortably wall many of the tier's powerful Normal and Flying attackers, as well as utterly destroying Jynx. I'd recommend the Offensive Utility set on its onsite analysis if you want to use Metang. If you want to use Metang, I would suggest replacing Frost Breath on Glaceon with Wish - while it won't directly benefit Glaceon, it will be a great help to both Metang and Zangoose. On the topic of Glaceon, you should move 8 EVs from HP and 4 from Special Defense into Speed, leaving you with an EV spread of 244 HP / 252 SAtk / 12 Spd. This will help you get the jump on Exeggutor and Golurk, who often invest enough Speed EVs to outrun uninvested base 65s like Glaceon, so that instead of getting OHKOd by Earthquake or Leaf Storm you deal massive damage to them with Ice Beam. Lastly, I would highly advise switching Pinsir to a Choice Scarf Jynx. Pinsir is a mediocre user of Choice Scarf, while Jynx has two amazing STAB moves, the incredibly potent Lovely Kiss, and even Trick on its Scarf set to destroy anything without its own Choice Scarf. An EV spread of 252 SAtk / 4 Def / 252 Spe should do the trick, and a moveset of Lovely Kiss / Ice Beam / Psychic / Trick will serve you well.

I hope I've been able to help - good luck with the team!
 
Going withe the above suggestions, CS Charizard is a big threat to this team, especially if you switch your regirock to metang, as only musharna and a toxic boosted quick attack I suppose can stop it. I would stay with Regirock and go with Arcticblast's EV spread with leftovers and rock slide over stone edge. The power output isn't that much, while giving you a more reliable attack and going with paraflinching shenanigans. Drain punch can work, but earthquake is preferred for stealth rock leads and skuntank, so either will work.
Your musharna needs a little bit of work, as it absolutely has to have (except for specs and otr) moonlight and psychic. I would therefore remove toxic for moonlight, as it is vital for you to stay alive. Go with the suggested EV spread above, as max physical bulk is more important, and a combination of baton pass, calm mind or thunder wave for you last 2 slots. A slow baton pass is especially beneficial to get a free switch into zangoose or jynx, thunder wave to slow down fast pokes and calm mind to get a sweep for either you or vileplume.
By the way, I think you should go with sleep powder over aromatherapy. Why? Well, by using aromatherapy, you are actually hindering your own zangoose by waiting an extra turn go get you toxic boost if it already got it. Sleep Powder will extremely hinder a poke, especially a common counter to it.
Your glaceon really isn't doing much for me (and I would have baton pass over wish or shadow ball as another pivot to your 2 dangerous sweepers). Ice is a strong typing in this meta, but jynx really has that covered. Furthermore and strangely, this team is extremely weak to a not that common but equally dangerous poke, SCRAGGY! With a bulk up or two, it will be game. For one, I would add either trick or focus blast instead of shadow ball on jynx. You are really only hitting misdreavus and I guess Frillish harder with shadow ball than psychic or ice beam (haunter, drifblim, golurk hit by 2 stab moves harder). Focus blast will put a big dent in lickilicky and scraggy, while trick can completely screw over a poke. Between vileplume and jynx you should be fine against scraggy (if you face it). For your 6 poke, I would want a poke that can handle fire moves (charizard) at least neutrally and ground moves not very effective, as an opponent can spam ground moves (minus musharna I guess). I think EEbeltross with maybe volt switch>thunderbolt would fit well here. This poke work similary to Glaceon, but has the benefit of surprising special walls with a superpower. This poke with thunderbolt gives you a better answer to BU braviary than saccing any other poke and revenging with jynx. Volt switch would again give you a fairly slow pivot to a zangoose or jynx.
Code:
Current Regirock-->New Regirock
EV's like Arcticblast
Leftovers
Clear Body
Stealth Rock
Thunderwave
Rock Slide
Earthquake
 
Current Musharna-->New Musharna
Ev's like Arcticblast
Leftovers
Synchronise
Psychic
Moonlight
Calm Mind/Thunder Wave
Baton Pass
 
Aromatherapy Viluplume--> Sleep Powder Vileplume
 
Shadow Ball Jynx--> Trick or Focus Blast
 
Glaceon--> Eelektross
144A/244+SpA/-SpD/124Speed
Expert Belt
Levitate
Thunderbolt/Volt Switch
Flamethrower
Superpower
Giga Drain
Good Luck!!!:)
 
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