Song of ice and fire OU team

A song of ice and fire

Quick glance
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Introduction
This is my first seriuos attemt to create a well balanced team. It's doing pretty well on Showdown but I would love some input!

*The Gliscor description contains a spoiler from the game of thrones tv series* ;)


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Wolfsbane (Venusaur) @ Venusaurite

Ability: Chlorophyll
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
- Sludge Bomb
- Giga Drain
- Synthesis
- Leech Seed
This thing tanks/stalls out a whole lot of pokemon. Its an important azumarill counter. It also takes the knock offs and spores the opponent throws at you. With the thick fat ability its only real weaknesses are flying and psychic. Scizor takes care of the psychic attacks. Flying is a bit of a problem but rotom-w is for talonflame and gliscor can usually tank flying hits. Leech seed is pretty nice as it works on almost all switch-ins.
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Dracarys (Dragonite) @ Lum Berry

Ability: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Outrage
- Fire Punch
- Earthquake
- Dragon Dance
Once the team has cleared the pokes that resist the outrage/ carry focus sash etc, the victory is usually in the bag. Bring him out on something that can't hurt him. Dragondance and let the havoc begin! Fire punch and earthquake gives him great coverage. Ferrothorn is a problem for this team. If you can't trick it with rotom-w (which is risky beacuse of the grass weakness), you need Dracarys firepunch to take it down. Late game sweeps are usually the melody for this dragon though.

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Viper (Gliscor) @ Toxic Orb

Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Earthquake
- Knock Off
- Protect
- Toxic
This guy is a beast. He can take virtually any physical attack the opponent wants to throw at you. He toxic stalls, knocks items off and hits hard with earthquake, what's not to love? Watch out for that ice attack though, if you get suprised with it youre dead. Much like when the Viper met the Mountain! Sometimes it can be preferable to scout what the opponent wants to do with protect before going for a damaging move.

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Black crow (Scizor) @ Leftovers

Ability: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- Defog
- Roost
- Bullet Punch
- U-turn
This is the teams hazard remover. With three pokemon that knows switchoutmoves and a Dragonite that wants its multiscale intact getting those rocks etc out of the way can be a real lifesaver. Roost is for keeping him alive as he provides great bulk against many threats. Bullet punch gives the team that priority move that can clear out pokemon that are in the yellow/red. U-turn works well with rotom-ws voltswitch as they take care of eachothers weaknesses. This helps you to keep momentum.
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Faceless one (Greninja) @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Ice Beam
- Dark Pulse
- U-turn
- Scald
Valar morghulis. This thing can sweep entire teams if played right. Probably one of my favourite pokemon of all time. This is a pretty standard greninja set exept for scald. Scald is just something you can throw out there when you are not really sure what the switch in will be and cripple it with a burn. It has helped me in many situations as it's usually not expected. Beacuse of its great coverage and fast u-turning it can often be used as a lead.
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Little lion (Rotom-Wash) @ Choice Specs
Ability: Levitate
EVs: 168 HP / 252 SAtk / 88 Spd
Modest Nature
- Will-O-Wisp
- Trick
- Hydro Pump
- Volt Switch
This thing has many different roles in my team. Its an aegislash, scizor and talonflame counter. Early in the game it's a hard hitting special canon. 88 spd is for being faster than the standard scizor sets. This lets you use will-o-wisp before he u-turns out on you. The second stage is to trick an opponents wall and get its leftovers. This is key for dealing with the pink blobs (Chansey or Blissey) for instance. Without trick, they will stall you out untill the end of your days. Cunning and wit with this thing often wins you the game.
 
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