MagneMighty (Magnemite) @ Berry Juice
Ability: Sturdy
Level: 1
Shiny: Yes
EVs: 1 SpA
IVs: 0 HP / 1 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
- Recycle
- Double Team
- Toxic
- Swagger
This is just a FEAR magnemite for shits and giggles
Bro loom (Breloom) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Superpower
- Seed Bomb
- Facade
Supposedly synergizes well with the other listed 'mons. I am also tempted to give it mach punch over superpower. Also looks cool
Latius (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
something to get rid of traps for the magnemite, hits hard, and also can be a cleric if needed
Robocop (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
for volt turning with beedrill or landorus-T
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Knock Off
my boi from gen 1
Randell (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
top of the OU tier list
I am probably going to replace the FEAR magnemite with something because of the evasion moves clause. Also, which three synergize the best for battle spot? I want to try that too
Ability: Sturdy
Level: 1
Shiny: Yes
EVs: 1 SpA
IVs: 0 HP / 1 Atk / 0 Def / 0 SpA / 0 SpD / 0 Spe
- Recycle
- Double Team
- Toxic
- Swagger
This is just a FEAR magnemite for shits and giggles
Bro loom (Breloom) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Superpower
- Seed Bomb
- Facade
Supposedly synergizes well with the other listed 'mons. I am also tempted to give it mach punch over superpower. Also looks cool
Latius (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
something to get rid of traps for the magnemite, hits hard, and also can be a cleric if needed
Robocop (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
for volt turning with beedrill or landorus-T
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Knock Off
my boi from gen 1
Randell (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
top of the OU tier list
I am probably going to replace the FEAR magnemite with something because of the evasion moves clause. Also, which three synergize the best for battle spot? I want to try that too