Hello there I am back with another UU team. Going 1500+ on the ladder.
This one features the man the legend slurpuff. Who annihilates unprepared teams. So let's jump in.
Slurpuff @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 12 HP / 252 Atk / 4 SpD / 240 Spe
Jolly Nature
- Play Rough
- Drain Punch
- Frustration
- Belly Drum
Here we have Slurpuff one of the scariest sweepers in UU imo. EV's are too outspeed scarfed heliolisk after unburden. Play rough is there for stab after a belly drum it OHKO's almost the whole tier who don't resist it. Drain punch to heal back up and also to hit steel types for super effective damage. Frustration is A bit stronger then drain punch and helps us KO poison types Also 100% accuracy unlike play rough. If this thing sets up there are only a few pokemon who can deal with it. Which brings me to my next poke.
Druddigon @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Dragon Tail
- Earthquake
- Glare
- Stealth Rock
Only a few pokes can take a hit at +6 from slurpuff. 3 of them are Mega aggron, doublade and forretress. So that's were Druddigon shines. Switch in this guy and they take 29% damage helping to withle them down. Run max hp max defence so we can take as much damage from physical attackers as possible. Dragon tail to stop set up sweepers and juggle the foe's pokes racking up damage. Earthquake to hit fire/steel types harder. Glare is great being able to paralyze ground types also paralyzes is great on HO in general. Stealth Rocks is great making opposing mons take damage for every switch in. Also wrecks rapid spinners.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
Double Stealth rocks?!? Yes I have been experimenting with this for a while now and I must say it has been working really well for me. Especially with opponents who really rely on removing rocks. You can BOP them setting up rocks again. Anyway this guy is a great wall in UU checking some very big threats like entei and Mamoswine. The moveset is fairly standard. EQ for STab. Scald for Burn. And roar to phase out setup sweepers.
Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Superpower
As mentioned earlier one of the biggest slurpuff stopper is doublade. This guy I put in here to basically trap doublade with pursuit xD. The Intimidate is nice to weaken physical attackers. Knock off and EQ do a ton being backed by STAB and Band. Superpower to OHKO Mamoswine and wreck pokes who want to play the "will he roost game". EV's max speed and attack to pack the most punch.
Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hurricane
- U-turn
- Heat Wave
- Tailwind
The Bird was not banned from UU so might as well use it eh! 100% accurate 110 BP stab with 30% confuse rate yes please. U-turn to keep offensive momentum. Heat wave to hit those pesky steel types.
And the last move is interesting. Tailwind > Roost because pidgeot is kinda frail so roost doesn't really do much imo and Tailwind can win you games late with extra speed.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Extreme Speed
- Crunch
- Swords Dance
Last but definately not least the Egyptian god of Anubis. One of my favorite mons. Anyway I run jolly instead of Adamant because this team guy needs to outspeed Entei and Jolly Mamoswine on this team imo. Close combat because stab is great. Extreme speed is awesome +2 priority meaning only fake out goes before it in the UU Tier. Meaning not even prankster encore users like whimiscott Can stop this guy from setting up. Crunch to munch those psychic types like Cress/ Reuniclus. Also to put some nice percent on doublade. Last but not least Swords dance. +2 lucario reks face.
Thats's my team. Am open to feedback from you guys. Here are some replays. First one is a great example of double rocks winning the game.
http://replay.pokemonshowdown.com/uu-252318033
http://replay.pokemonshowdown.com/uu-252315597
Have no clue how to create a click to open bar. Would appreciate someone telling me. For now I will post a importable like this.
Slurpuff @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 12 HP / 252 Atk / 4 SpD / 240 Spe
Jolly Nature
- Play Rough
- Drain Punch
- Frustration
- Belly Drum
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Extreme Speed
- Crunch
- Swords Dance
Druddigon @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Dragon Tail
- Earthquake
- Glare
- Stealth Rock
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hurricane
- U-turn
- Heat Wave
- Tailwind
Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Superpower
This one features the man the legend slurpuff. Who annihilates unprepared teams. So let's jump in.

Slurpuff @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 12 HP / 252 Atk / 4 SpD / 240 Spe
Jolly Nature
- Play Rough
- Drain Punch
- Frustration
- Belly Drum
Here we have Slurpuff one of the scariest sweepers in UU imo. EV's are too outspeed scarfed heliolisk after unburden. Play rough is there for stab after a belly drum it OHKO's almost the whole tier who don't resist it. Drain punch to heal back up and also to hit steel types for super effective damage. Frustration is A bit stronger then drain punch and helps us KO poison types Also 100% accuracy unlike play rough. If this thing sets up there are only a few pokemon who can deal with it. Which brings me to my next poke.

Druddigon @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Dragon Tail
- Earthquake
- Glare
- Stealth Rock
Only a few pokes can take a hit at +6 from slurpuff. 3 of them are Mega aggron, doublade and forretress. So that's were Druddigon shines. Switch in this guy and they take 29% damage helping to withle them down. Run max hp max defence so we can take as much damage from physical attackers as possible. Dragon tail to stop set up sweepers and juggle the foe's pokes racking up damage. Earthquake to hit fire/steel types harder. Glare is great being able to paralyze ground types also paralyzes is great on HO in general. Stealth Rocks is great making opposing mons take damage for every switch in. Also wrecks rapid spinners.

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
Double Stealth rocks?!? Yes I have been experimenting with this for a while now and I must say it has been working really well for me. Especially with opponents who really rely on removing rocks. You can BOP them setting up rocks again. Anyway this guy is a great wall in UU checking some very big threats like entei and Mamoswine. The moveset is fairly standard. EQ for STab. Scald for Burn. And roar to phase out setup sweepers.

Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Superpower
As mentioned earlier one of the biggest slurpuff stopper is doublade. This guy I put in here to basically trap doublade with pursuit xD. The Intimidate is nice to weaken physical attackers. Knock off and EQ do a ton being backed by STAB and Band. Superpower to OHKO Mamoswine and wreck pokes who want to play the "will he roost game". EV's max speed and attack to pack the most punch.

Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hurricane
- U-turn
- Heat Wave
- Tailwind
The Bird was not banned from UU so might as well use it eh! 100% accurate 110 BP stab with 30% confuse rate yes please. U-turn to keep offensive momentum. Heat wave to hit those pesky steel types.
And the last move is interesting. Tailwind > Roost because pidgeot is kinda frail so roost doesn't really do much imo and Tailwind can win you games late with extra speed.

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Extreme Speed
- Crunch
- Swords Dance
Last but definately not least the Egyptian god of Anubis. One of my favorite mons. Anyway I run jolly instead of Adamant because this team guy needs to outspeed Entei and Jolly Mamoswine on this team imo. Close combat because stab is great. Extreme speed is awesome +2 priority meaning only fake out goes before it in the UU Tier. Meaning not even prankster encore users like whimiscott Can stop this guy from setting up. Crunch to munch those psychic types like Cress/ Reuniclus. Also to put some nice percent on doublade. Last but not least Swords dance. +2 lucario reks face.
Thats's my team. Am open to feedback from you guys. Here are some replays. First one is a great example of double rocks winning the game.
http://replay.pokemonshowdown.com/uu-252318033
http://replay.pokemonshowdown.com/uu-252315597
Have no clue how to create a click to open bar. Would appreciate someone telling me. For now I will post a importable like this.
Slurpuff @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 12 HP / 252 Atk / 4 SpD / 240 Spe
Jolly Nature
- Play Rough
- Drain Punch
- Frustration
- Belly Drum
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Extreme Speed
- Crunch
- Swords Dance
Druddigon @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Dragon Tail
- Earthquake
- Glare
- Stealth Rock
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Scald
- Roar
Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hurricane
- U-turn
- Heat Wave
- Tailwind
Krookodile @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Knock Off
- Earthquake
- Superpower
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