ORAS UU Sophia's Cool UU team

Sophia's UU team!

Hiya, I am The Amazing Sophia. I've been playing Pokemon on showdown for about 2 or so weeks now and I decided to do my first RMT because, while I've gotten better over that time period, I feel like I've hit a ceiling with this team. So uh, if you could, take the time to rate my team. So that I can continue to get better, thanks n_n.
547.png

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 HP / 252 Spe
Timid Nature
- Moonblast
- U-turn
- Giga Drain
- Encore
Cyndequil was finally able to convince me to drop subseed Whimsicott and I can't say I regret it in the least. This team relies heavily on Whimsicott to stop many setup sweepers that would otherwise tear through the team. Though it requires the use of careful play, Whimsicott's main purpose is to scout out setup sweepers like Feraligator and Salamence, while providing a check to Suicune who is a major threat to this team, providing that it isn't running ice beam, as well as working as a great pivot overall for the team. The EVs are meant to enable Whimsicott to outspeed whatever its threatening out bar Mega Areo, and scarfed Pokemon, and allow it to have an offensive presence to boot with U-Turn over stun spore to play more of a pivot role.

ToxicroakNBG.gif

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
-
Gunk Shot
- Drain Punch
- Swords Dance
- Sucker Punch
Toxicroak is equally important to the team by checking major threats like Florges and Suicune, as long as it doesn't have extrasensory which is incredibly rare. Toxicroak is great support for Whimsicott as it is able to switch into its counters to scare them out, setting up for a swords dance. The EVs are to maximize attack, and jolly is preferred over adamant in order to outspeed Mamoswine, another huge threat to the team.


260.png

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Stealth Rocks
- Roar
I arguably put too much burden on Swampert as he his the crux of the physically defensive presence of the team and his survival is necessary to the survival of the whole team. Swampert is the most important defensive wall due to its amazing physical typing and its ability to wall threats like Mega Areodactyl, Mamoswine, and Entei, all hard hitting physical attackers who destroy this team. EVs are done to maximize its defensive capabilitys, with Roar to faze out physical sweepers such as dragon dance users like Salamence and Haxorus and SD Toxicroak.

373.png

Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Draco Meteor
- Fire Blast
- Roost
- Defog

Salamence is the 2nd physical wall on the team used to patch up the rest of the physical weaknesses not handled well by Swampert. Fatmence was chosen over the traditional dragon dance set to check the rest of the physical attackers in the tier that Swampert doesn't handle well like Mega Beedrill, Mienshao, Heracross, Honchkrow, etc. Fatmence was also chosen due to my team needing hazard control so defog was a must. EVs made to maximize defense, and 24 speed to outspeed adamant Honchkrow. I chose a special variant of Salamence because fire blast OHKOs Forretress and draco meteor deals more damage and it'll more than likely be switching after a turn in, when a counter comes out, with roost for longevity.


242.png

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Def
Bold Nature
- Soft-Boiled
- Heal Bell
- Seismic Toss
- Toxic
This is the one and only special wall for the team keeping this thing alive is paramount to winning. Blissey is incredibly important because nothing else on the team can take a special attack at all so this is the only stop for special attackers. EV investment is spread so as to attempt to buffer blissey's poor defensive stat so it can live physical neutral hits. The set is fairly standard meant to stall out special attackers. Natural Cure as the ability to conserve heal bells.

620.png

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature

- U-Turn
- High Jump Kick
- Knock Off
- Stone Edge

Mienshao is the teams biggest win condition, with the ability to outspeed almost everything in the tier, bar faster scarf users like Infernape, and Crobat. Mienshao early game is used a pivot to gain momentum, but where it really shines is late game, when the opponents pokemon are weakened enough for Mienshao to come in and clean up. The EVs are to maximize its speed and attack, with a jolly nature to outspeed other common scarf users like Rotom and Hydragon. U-Turn is used for a pivot, Stone Edge to OHKO Mega Areodactyl after rocks. And finally, Reckless over regenerator to maximize damage.

Shoutouts to the whole UU room and specifically:

hhpack3: You were the biggest help with all the battles we had.

Merl: For being the friendliest guy in UU and helping out tremendously.

horsehead3: For helping with the team and for all the battles

Cyndequil: For helping me to finally drop subseed whimsicott :P

xTSR and LRXC and Threw: Thanks for helping me get into the community!
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Sucker Punch
- Swords Dance

Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Draco Meteor
- Roost
- Defog
- Fire Blast

Whimsicott (F) @ Pixie Plate
Ability: Prankster
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Encore
- Giga Drain
- U-turn
- Moonblast

Blissey @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heal Bell
- Seismic Toss
- Toxic
- Soft-Boiled

Swampert @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Knock Off
- Stone Edge
Um, that's it I think, if I had to, I'd say a huge weakness in this team is LO mamoswine, that thing kinda wreaks it. I know it's not the best team, but I mean its pretty much the first real team I've made. So that's it, thanks for rating if you did! See ya!

n_n
 
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tfw she doesn't use the subseed set for whimsicott in her rmt

In all honesty the team looks really solid by it's own as standard balance and it's nice seeing all that progress you've made in the few weeks you've joined showdown. I do have some ideas for the team though

If you're not all that attached to Blissey, might I suggest running SD Doublade instead
  • Defensively, the team is weak to fairy spam at the very least. Having Doublade allows you to have a better switch in into moonblasts without losing much momentum as well as having your own answer to pokemon like Florges instead of having to rely on predicts with Whimsicott or Toxicroak
  • Addition to having Doublade on the team, it finishes off the Dragon/Fairy/Steel core with Salamence and Whimscott. A core that remains solid in the metagame today
  • In response to the LO Mamoswine weakness, it does a fine job of checking it even though you already do have some solid answers to him overall such as Mienshao or Swampert 252+ Atk Doublade Iron Head vs. 0 HP / 4 Def Mamoswine: 306-362 (84.7 - 100.2%) -- 6.3% chance to OHKO after recoil it should be enough to land the OHKO. Even then with Shadow Sneak at your disposal, Mamoswine can't do much after that other than Ice Sharding as a last resort
  • Deals with CM Cress with ease as your team seems to have to dance around her a bit to whittle her down to beat the moonduck
Alternatively, Porygon2 isn't a bad option either as it retains the special bulkiness and adds another check for mamoswine as well

Other than that the only thing that really sticks out to me is Swampert's EV spread in general having a switch to the standard 240 HP/16 Atk/252+ Def
 
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Hey there! Cool team you've got going here. I have a few adjustments that you could make to improve it.

  • I definitely agree with Merlouvynis' suggestion of replacing Blissey with Doublade. Blissey is incredibly passive, and although it makes for a good special wall, it is much better suited for stall teams as opposed to one that leans more towards balance such as this one. Your team currently has very little to deal with bulky psychics, especially Cresselia. Doublade beats Cresselia 1v1, beats standard Reuniclus 1v1, and can surely help versus Slowking at the least. Doublade offers you another physical tank and some more priority to help compensate for the team's some-what slow nature. Also, another big issue to your team that I noticed is Mega Beedrill. You don't have anything on your team that could comfortably switch into Beedrill's main attacks (including U-turn), allowing it to put tremendous pressure on your team. The addition of Doublade to the team would help you out a lot with that problem, as Doublade has a 4x resistance to bug, an immunity to poison, and a lot of bulk on the physical side. However, it's still vulnerable to MBee's coverage moves. I would recommend running Pursuit in the last slot to punish bee for clicking anything other than U-turn on the switch. Here's the set:

doublade.gif

Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- Pursuit​




  • With the loss of Blissey, you would probably want to replace Whimsicott with Wish/Protect Florges. While Whimsicott has its merits, I think Florges would be much better suited for this team. Between having a physical wall in Swampert, two more mons in Doublade and Salamence that can take physical hits pretty well, a special wall in Florges, priority users, access to Roar on Swampert, and Scarfed Mienshao, you shouldn't struggle too much with the setup sweepers that Whimsicott helps with anyway. This change gives you a new, and arguably better special wall to make up for the loss of Blissey. Florges can check special dragons to a much better extent than Whimsicott can due to its natural bulk and not being weak to the common fire type coverage. It also checks a pretty big threat in Sableye to a much better extent since it is able to preserve longevity with Wish. You would also be able to pass considerably large wishes to your team members (most notably Swampert and Doublade) to keep them from being worn down. Here's the set:

florges.gif

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 232 Def / 28 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast​




  • The previous change would make you much weaker to the Nidos, so your team would really appreciate some more help with it. I would suggest replacing Mienshao with CB Entei. I think the stacking of fighting types (Toxicroak and Mienshao) is a weak link to the team. Toxicroak already plays that role pretty well, and with more importance since it checks bulky waters and is capable of setup sweeping. As for revenge killing, you would have three priority users if you were to add Entei. Actually, Entei itself is a pretty capable of revenge killing thanks to Extreme Speed and being able to hit really hard. Having access to a strong move with +2 priority helps compensate for the loss of your scarf user. Scarfed Mienshao has been on the decline lately due to recent additions to the tier in Zapdos, Gyarados and Sableye, which make it much harder to efficiently spam HJK as much as you want to. Speaking of Sableye, Entei helps even further in easing the pressure that it could place on your team. Florges alone could be vulnerable to being worn down by will-o-wisp and being taunted on the switch in. Another reason why you should consider making this change is because Entei and Toxicroak have some pretty neat synergy. Entei is able to beat some common Toxicroak counters like Doublade and Crobat, while Toxicroak could easily take advantage of some solid Entei switch ins such as Suicune and Alomomola. Entei is an insanely good wallbreaker and its ability to spread burns calls for very few mons being able to switch into it without problem. Anyway, here's the set:

entei.gif

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Stone Edge
- Extreme Speed​




  • Lastly, I would recommend running an EV spread of 252 SpA / 4 SpD / 252 Spe on Salamence so that your team can put more offensive pressure on your opponent. This also helps further in mitigating the weakness to the Nidos, which opened up earlier. I would also recommend running a Life Orb to complement this change. The team already has a fair amount of defensive presence with Swampert, Doublade, and Florges, so the drawbacks of this change should be minimal. Besides, even uninvested Salamence has some noticeable defensive presence. Here's the set:

salamence.gif

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Fire Blast
- Roost
- Defog​



Other Options:
  • You could try running Sacred Sword over Pursuit on Doublade to hit dark, normal and steel types harder, or Shadow Claw to have a lot more security versus bulky psychics. But you should only do so if you feel that MBee isn't worth trapping.

I hope this helped, and good luck with the team!
 
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Hi The Amazing Sophia. Your team has a really nice balanced feel to it, but I feel like some simple changes can help you out!

Team Changes:
  • First off, I am in agreement with Manipulative about changing Salamence's set to Offensive Defog > FatMence. The change isn't too detrimental as you already have a physical wall in Swampert and this still allows you to have a Fire- and Fighting-type check while applying more offensive pressure to the opponent.
  • I also agree with Manipulative in that Mienshao + Toxicroak is the biggest flaw of this team. Toxicroak fares well as it still has a nice niche against the many Water-types in UU. Sadly, as Manipulative said, with recent drops such as Gyarados and Zapdos, Mienshao has found it harder to run an effective Choice Scarf set due to its inability to spam High Jump Kick. For this reason, I feel like with the lack of a Mega on the team that Mega Houndoom > Mienshao is a really nice change. Mega Houndoom allows you to have a Psychic immunity which synergizes well with Toxicroak's 4x weakness. Mega Houndoom also provides a secondary win condition on the opposite spectrum, allowing the team to wear down either physical or special walls and have either Toxicroak or Mega Houndoom, respectively, set up and sweep. A small "change" to the standard set I recommend is running Taunt > Protect on Mega Houndoom as this helps with the matchup against bulky Psychic-types while also being able to force out Sableye, another threat to the team. Taunt also helps against Florges as Houndoom can proceed to set up with Nasty Plot and overpower Florges bar any Special Attack drops from Moonblast. Mega Houndoom does bring with it another Ground weakness, meaning Mamoswine may become more of a problem, but Houndoom does resist Ice Shard and naturally outspeeds it. You can also play around Mamoswine and other opposing Ground-types with a Ground resist in Whimsicott and an immunity in Salamence.
Alternate Changes:
  • Yache Berry on Whimsicott can be a nice option to live Mamoswine's Ice Shard and retaliate with Giga Drain. Sadly, Whimsicott is not that strong since Giga Drain doesn't OHKO unless Mamoswine has a bit of chip damage so it is usually better to keep Pixie Plate for a more powerful Moonblast.
  • Dragon Fang > Life Orb on Salamence allows you to keep the bulk of Salamence while still being able to fire off powerful Draco Meteors. Sadly, the lack of Life Orb means Fire Blast doesn't hit as hard and Salamence's bulk is still good enough that Life Orb can be used while still checking the threats it needs to.
  • Thunder Wave > Toxic on Blissey can be a decent replacement to give the team some form of speed control as the team is decently fast, but not as fast as some threats such as Mega Aerodactyl and Mega Beedrill (the latter of which Manipulative mentioned is a pretty big threat). Losing Toxic, however, can be a detriment against more bulkier teams as the team has to rely on its setup sweepers to be any sort of threat. Still, both are solid options in my opinion.
houndoom-mega.gif

Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Fire Blast
- Taunt
Hope I helped you and it looks like you have a lot of changes to try so good luck and welcome to Showdown, Smogon, and the Underused tier! n_n
 
Sophia's UU team!

Hiya, I am The Amazing Sophia. I've been playing Pokemon on showdown for about 2 or so weeks now and I decided to do my first RMT because, while I've gotten better over that time period, I feel like I've hit a ceiling with this team. So uh, if you could, take the time to rate my team. So that I can continue to get better, thanks n_n.
547.png

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 HP / 252 Spe
Timid Nature
- Moonblast
- U-turn
- Giga Drain
- Encore
Cyndequil was finally able to convince me to drop subseed Whimsicott and I can't say I regret it in the least. This team relies heavily on Whimsicott to stop many setup sweepers that would otherwise tear through the team. Though it requires the use of careful play, Whimsicott's main purpose is to scout out setup sweepers like Feraligator and Salamence, while providing a check to Suicune who is a major threat to this team, providing that it isn't running ice beam, as well as working as a great pivot overall for the team. The EVs are meant to enable Whimsicott to outspeed whatever its threatening out bar Mega Areo, and scarfed Pokemon, and allow it to have an offensive presence to boot with U-Turn over stun spore to play more of a pivot role.

ToxicroakNBG.gif

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
-
Gunk Shot
- Drain Punch
- Swords Dance
- Sucker Punch
Toxicroak is equally important to the team by checking major threats like Florges and Suicune, as long as it doesn't have extrasensory which is incredibly rare. Toxicroak is great support for Whimsicott as it is able to switch into its counters to scare them out, setting up for a swords dance. The EVs are to maximize attack, and jolly is preferred over adamant in order to outspeed Mamoswine, another huge threat to the team.


260.png

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Stealth Rocks
- Roar
I arguably put too much burden on Swampert as he his the crux of the physically defensive presence of the team and his survival is necessary to the survival of the whole team. Swampert is the most important defensive wall due to its amazing physical typing and its ability to wall threats like Mega Areodactyl, Mamoswine, and Entei, all hard hitting physical attackers who destroy this team. EVs are done to maximize its defensive capabilitys, with Roar to faze out physical sweepers such as dragon dance users like Salamence and Haxorus and SD Toxicroak.

373.png

Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Draco Meteor
- Fire Blast
- Roost
- Defog

Salamence is the 2nd physical wall on the team used to patch up the rest of the physical weaknesses not handled well by Swampert. Fatmence was chosen over the traditional dragon dance set to check the rest of the physical attackers in the tier that Swampert doesn't handle well like Mega Beedrill, Mienshao, Heracross, Honchkrow, etc. Fatmence was also chosen due to my team needing hazard control so defog was a must. EVs made to maximize defense, and 24 speed to outspeed adamant Honchkrow. I chose a special variant of Salamence because fire blast OHKOs Forretress and draco meteor deals more damage and it'll more than likely be switching after a turn in, when a counter comes out, with roost for longevity.


242.png

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Def
Bold Nature
- Soft-Boiled
- Heal Bell
- Seismic Toss
- Toxic
This is the one and only special wall for the team keeping this thing alive is paramount to winning. Blissey is incredibly important because nothing else on the team can take a special attack at all so this is the only stop for special attackers. EV investment is spread so as to attempt to buffer blissey's poor defensive stat so it can live physical neutral hits. The set is fairly standard meant to stall out special attackers. Natural Cure as the ability to conserve heal bells.

620.png

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature

- U-Turn
- High Jump Kick
- Knock Off
- Stone Edge

Mienshao is the teams biggest win condition, with the ability to outspeed almost everything in the tier, bar faster scarf users like Infernape, and Crobat. Mienshao early game is used a pivot to gain momentum, but where it really shines is late game, when the opponents pokemon are weakened enough for Mienshao to come in and clean up. The EVs are to maximize its speed and attack, with a jolly nature to outspeed other common scarf users like Rotom and Hydragon. U-Turn is used for a pivot, Stone Edge to OHKO Mega Areodactyl after rocks. And finally, Reckless over regenerator to maximize damage.

Shoutouts to the whole UU room and specifically:

hhpack3: You were the biggest help with all the battles we had.

Merl: For being the friendliest guy in UU and helping out tremendously.

horsehead3: For helping with the team and for all the battles

Cyndequil: For helping me to finally drop subseed whimsicott :P

xTSR and LRXC and Threw: Thanks for helping me get into the community!
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Sucker Punch
- Swords Dance

Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Draco Meteor
- Roost
- Defog
- Fire Blast

Whimsicott (F) @ Pixie Plate
Ability: Prankster
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Encore
- Giga Drain
- U-turn
- Moonblast

Blissey @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heal Bell
- Seismic Toss
- Toxic
- Soft-Boiled

Swampert @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Knock Off
- Stone Edge
Um, that's it I think, if I had to, I'd say a huge weakness in this team is LO mamoswine, that thing kinda wreaks it. I know it's not the best team, but I mean its pretty much the first real team I've made. So that's it, thanks for rating if you did! See ya!

n_n


Hey Sophia (dunno if you remember me from the UU chat *cries*), your team looks really solid, but I have one recommendation. While Salamence can certainly fill the role of a wall with intimidate, a far better option in my opinion would be swapping Salamence for a defensive Crobat. You still maintain defog in order to eliminate hazards and roost for reliable recovery, but Crobat has the added utility of gaining momentum with U-Turn, having Taunt to stop setup sweepers, while having a strong STAB move in brave bird. The reason I'm recommending this change is because your team is weak to whimsicott -- especially variants that have taunt/encore. Salamence is 2HKOd by moonblast, Swampert is OHKOd by giga drain, and Blissey gets completely shutdown by taunt. Crobat has the luxury of switching into any of Whimsicott's attacks, outspeed it, and severely damage it with brave bird/acrobatics. Therefore the set I recommend is:

Salamence--->Crobat.
-- Defog.
-- Roost.
-- Taunt/U-Turn.
-- Brave Bird/Acrobatics.
Item: Black Sludge; EVs and nature: Jolly nature with 252 HP, 252 speed and 4 special defense EVs.

373.png
------->>>
169.png
 
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