Sophia's UU team!
Hiya, I am The Amazing Sophia. I've been playing Pokemon on showdown for about 2 or so weeks now and I decided to do my first RMT because, while I've gotten better over that time period, I feel like I've hit a ceiling with this team. So uh, if you could, take the time to rate my team. So that I can continue to get better, thanks n_n.
Hiya, I am The Amazing Sophia. I've been playing Pokemon on showdown for about 2 or so weeks now and I decided to do my first RMT because, while I've gotten better over that time period, I feel like I've hit a ceiling with this team. So uh, if you could, take the time to rate my team. So that I can continue to get better, thanks n_n.

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 HP / 252 Spe
Timid Nature
- Moonblast
- U-turn
- Giga Drain
- Encore
Cyndequil was finally able to convince me to drop subseed Whimsicott and I can't say I regret it in the least. This team relies heavily on Whimsicott to stop many setup sweepers that would otherwise tear through the team. Though it requires the use of careful play, Whimsicott's main purpose is to scout out setup sweepers like Feraligator and Salamence, while providing a check to Suicune who is a major threat to this team, providing that it isn't running ice beam, as well as working as a great pivot overall for the team. The EVs are meant to enable Whimsicott to outspeed whatever its threatening out bar Mega Areo, and scarfed Pokemon, and allow it to have an offensive presence to boot with U-Turn over stun spore to play more of a pivot role.

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
- Gunk Shot
- Drain Punch
- Swords Dance
- Sucker Punch
Toxicroak is equally important to the team by checking major threats like Florges and Suicune, as long as it doesn't have extrasensory which is incredibly rare. Toxicroak is great support for Whimsicott as it is able to switch into its counters to scare them out, setting up for a swords dance. The EVs are to maximize attack, and jolly is preferred over adamant in order to outspeed Mamoswine, another huge threat to the team.

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Stealth Rocks
- Roar
I arguably put too much burden on Swampert as he his the crux of the physically defensive presence of the team and his survival is necessary to the survival of the whole team. Swampert is the most important defensive wall due to its amazing physical typing and its ability to wall threats like Mega Areodactyl, Mamoswine, and Entei, all hard hitting physical attackers who destroy this team. EVs are done to maximize its defensive capabilitys, with Roar to faze out physical sweepers such as dragon dance users like Salamence and Haxorus and SD Toxicroak.

Salamence @ LeftoversAbility: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Draco Meteor
- Fire Blast
- Roost
- Defog
Salamence is the 2nd physical wall on the team used to patch up the rest of the physical weaknesses not handled well by Swampert. Fatmence was chosen over the traditional dragon dance set to check the rest of the physical attackers in the tier that Swampert doesn't handle well like Mega Beedrill, Mienshao, Heracross, Honchkrow, etc. Fatmence was also chosen due to my team needing hazard control so defog was a must. EVs made to maximize defense, and 24 speed to outspeed adamant Honchkrow. I chose a special variant of Salamence because fire blast OHKOs Forretress and draco meteor deals more damage and it'll more than likely be switching after a turn in, when a counter comes out, with roost for longevity.

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Def
Bold Nature
- Soft-Boiled
- Heal Bell
- Seismic Toss
- Toxic
This is the one and only special wall for the team keeping this thing alive is paramount to winning. Blissey is incredibly important because nothing else on the team can take a special attack at all so this is the only stop for special attackers. EV investment is spread so as to attempt to buffer blissey's poor defensive stat so it can live physical neutral hits. The set is fairly standard meant to stall out special attackers. Natural Cure as the ability to conserve heal bells.

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 HP / 252 Spe
Jolly Nature
- U-Turn
- High Jump Kick
- Knock Off
- Stone Edge
Mienshao is the teams biggest win condition, with the ability to outspeed almost everything in the tier, bar faster scarf users like Infernape, and Crobat. Mienshao early game is used a pivot to gain momentum, but where it really shines is late game, when the opponents pokemon are weakened enough for Mienshao to come in and clean up. The EVs are to maximize its speed and attack, with a jolly nature to outspeed other common scarf users like Rotom and Hydragon. U-Turn is used for a pivot, Stone Edge to OHKO Mega Areodactyl after rocks. And finally, Reckless over regenerator to maximize damage.
Shoutouts to the whole UU room and specifically:
hhpack3: You were the biggest help with all the battles we had.
Merl: For being the friendliest guy in UU and helping out tremendously.
horsehead3: For helping with the team and for all the battles
Cyndequil: For helping me to finally drop subseed whimsicott :P
xTSR and LRXC and Threw: Thanks for helping me get into the community!
hhpack3: You were the biggest help with all the battles we had.
Merl: For being the friendliest guy in UU and helping out tremendously.
horsehead3: For helping with the team and for all the battles
Cyndequil: For helping me to finally drop subseed whimsicott :P
xTSR and LRXC and Threw: Thanks for helping me get into the community!
Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Sucker Punch
- Swords Dance
Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Draco Meteor
- Roost
- Defog
- Fire Blast
Whimsicott (F) @ Pixie Plate
Ability: Prankster
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Encore
- Giga Drain
- U-turn
- Moonblast
Blissey @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heal Bell
- Seismic Toss
- Toxic
- Soft-Boiled
Swampert @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Knock Off
- Stone Edge
Ability: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drain Punch
- Gunk Shot
- Sucker Punch
- Swords Dance
Salamence (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Draco Meteor
- Roost
- Defog
- Fire Blast
Whimsicott (F) @ Pixie Plate
Ability: Prankster
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Encore
- Giga Drain
- U-turn
- Moonblast
Blissey @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Heal Bell
- Seismic Toss
- Toxic
- Soft-Boiled
Swampert @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Knock Off
- Stone Edge
n_n
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