So, after hearing from a friend how well it performed, I decided to run a BP team. It's mostly based on how well Espeon can sweep using Stored Power, with proper setup. With 10 buffs, very few threats can stop it.
So far, I've managed to get as far as 2380 (nick is Keyrazz) on OU (do realize though that the ratings are pretty inflated atm, because the OU just merged with the pokebank OU).
The team:
The main purpose of the team is to setup enough buffs so that Espeon or Mega-Mawile can sweep with it, buffing ingrain when needed to prevent dragon tail.
Scolipede @ Weakness Policy
Ability: Speed Boost
EVs: 252 HP / 252 Def
Careful Nature
- Iron Defense
- Baton Pass
- Substitute
- Protect
Scolipede is usually my lead. It's purpose is simple: to setup speed with speed boost, defense with iron defense and then pass it over. It gets checked by talonflame, TTar, Charizard and most Special threats, since it can't tank SpD very properly. If that's the case, I usually start with Vaporeon and only setup speed with Scolipede, using protect and substitute to avoid any hits.
Another thing that's worth noting is that with +2 or +3 def, I usually can tank a SE hit, which triggers Weakness Policy. If it happens, I usually pass the buffs immediately to Espeon (or Mawile, in some specific occasions, such as aegislash or Mega-TTar teams).
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def
Bold Nature
- Roar
- Acid Armor
- Baton Pass
- Substitute
Vaporeon serves two purposes: it tanks special attacks better than Scolipede (although it can tank physical attacks just as well) and it roars opposing setups. If I can't buff defense with scoli because the opponent checks it, Vaporeon can usually tank it for a while, while it buffs defense. If I can read any surf/hydropump/waterfall, I often baton pass to him as well, healing with water absorb.
I used to run scald instead of substitute, but passing sub is too important on a bp team, mainly because crit ignores buffs, and that can cause espeon or mawile to get OHKOed, which usually means a loss. Sub also protects against blisseys/chanseys' toxic and Seismic toss.
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 136 Def / 120 SDef
Bold Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Stored Power
- Baton Pass
- Calm Mind
- Dazzling Gleam
Espeon is my main sweeper. Stored power STAB with +10 buffs (and having +2 SpA among those) usually means that I can OHKO even steel/psychic pkmns. The proccess is usually passing def, speed, and, if possible, a substitute to espeon, so that it can buff calm mind once or twice. If I pass +3 speed, +3 def and can buff calm mind twice, I will have the 10 buffs I usually aim for. Espeon Magic Bounce is another important part of the team.
If I'm gonna get roared, spored, paralyzed or taunted, I usually pass to espeon. If it's a prankster taunt, I usually need to switch without bpass. That can be very frustrating, cause I will need to setup with espeon alone to deal with the prankster. Fortunately, most taunt users attempt to taunt as soon as they realize it's a bp team, which is usually on the first 5 turns.
Dazzling gleam is for greninjas, TTar, and any other dark threat.
Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Spore
- Shift Gear
- Baton Pass
- Ingrain
Smeargle is here mainly to pass ingrain and to buff speed. Ingrain is the way that I can deal with Dragon Tail, and it protects against roar as well. besides that, if espeon took a few hits early and I need to heal it, ingrain can help with that as well. The main reason I use shift gear instead of agility is that +2 speed is usually enough, and the +1 atk buff helps mawile if I lose espeon or if I need to sweep with it.
The smeargle proccess is simple: if i'm faster and the opposing team can take spore, I will spore first, then shift gear or ingrain. If the opposing pokemon is asleep after the first buff and it doesn't have a priority move, I can setup the second. Then I can switch, and should I get any hit, focus sash will secure my bpass. Gotta pay attention to SR and sandstorm though.
Drifblim @ Leftovers
Ability: Aftermath
EVs: 104 SDef / 252 HP / 152 Def
Calm Nature
- Baton Pass
- Stockpile (or calm mind, or amnesia haven't made my mind yet)
- Substitute
- Shadow Ball
Drifblim works as a third defensive pokemon that sets up defensive buffs. I'm running stockpile at the moment, because SpA teams often disrupts my team. Sometimes, Espeon dies in the proccess of buffing calm mind enough to tank and deal with them. The buffing move doesn't need to be stockpile, though. I could run calm mind or amnesia for the same purpose. The pros of CM is that I can pass the buffs to Espeon and sweep instantly. I can even sweep with Drifblim, through Shadow Ball, if Espeon is down.
To be honest though, I'm not quite sure about Drifblim on the team. I used to run Gliscor with SD instead, since gliscor could sweep a bit with some buffs, and it could setup to Mawile.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Baton Pass
- Play Rough
- Sucker Punch
- Swords Dance
Mega-Mawile is my alternative to Espeon for sweeping. It's main problem is it's speed, but with +2 speed, it can spam Play Rough without getting hits. If I happen to lose scoli AND espeon AND smeargle, I can resort to sucker punch. It's actually very good to have at least +1/2 buffs on atk to sweep smoothly with it, though. Another great ability here is the Intimidate before mega evolving. It can make mawile really bulky with some buffs against physical threats.
I'm not sure yet if it's a great pokemon on this team. If I happen to be left without speed buffs, sucker punch is very easy to predict, and since it has 8 PPs, I can run out of it easily. I used to run a dragonite with assault vest as a last resort instead, but Mawile checks some threats against Espeon better, such as dark pokemons.
Threats
Mega-Pinsir can be a pain in the ass. if it can read my protects on scoli and decides to buff SD on it, I can lose the game easily, since I lack a physical stall against it.
Landorus can be really hard to deal with as well. It's a special threat that can check most of my pokemons. Hidden power ice can check Drifblim, Earth Power can check Mawile, Espeon and Scoli, and even Vaporeon can't tank a lot of hits from it.
Taunt pranksters such as Sableeye, can disrupt my strategy very easily, since I can only attack with Espeon, Mawile and Drifblim. the point here is that espeon can usually sweep them with dazzling gleam, if they're dark. When it's not the case, I can lose the game very easily, if the opponent manages to protect the taunt user properly, and abuse the taunt when I'm fully buffed.
Dragon tail is really dangerous as well, since the only way I can protect from it is with smeargle's Ingrain, and it's pretty frail.
So far, I've managed to get as far as 2380 (nick is Keyrazz) on OU (do realize though that the ratings are pretty inflated atm, because the OU just merged with the pokebank OU).
The team:






The main purpose of the team is to setup enough buffs so that Espeon or Mega-Mawile can sweep with it, buffing ingrain when needed to prevent dragon tail.

Scolipede @ Weakness Policy
Ability: Speed Boost
EVs: 252 HP / 252 Def
Careful Nature
- Iron Defense
- Baton Pass
- Substitute
- Protect
Scolipede is usually my lead. It's purpose is simple: to setup speed with speed boost, defense with iron defense and then pass it over. It gets checked by talonflame, TTar, Charizard and most Special threats, since it can't tank SpD very properly. If that's the case, I usually start with Vaporeon and only setup speed with Scolipede, using protect and substitute to avoid any hits.
Another thing that's worth noting is that with +2 or +3 def, I usually can tank a SE hit, which triggers Weakness Policy. If it happens, I usually pass the buffs immediately to Espeon (or Mawile, in some specific occasions, such as aegislash or Mega-TTar teams).

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def
Bold Nature
- Roar
- Acid Armor
- Baton Pass
- Substitute
Vaporeon serves two purposes: it tanks special attacks better than Scolipede (although it can tank physical attacks just as well) and it roars opposing setups. If I can't buff defense with scoli because the opponent checks it, Vaporeon can usually tank it for a while, while it buffs defense. If I can read any surf/hydropump/waterfall, I often baton pass to him as well, healing with water absorb.
I used to run scald instead of substitute, but passing sub is too important on a bp team, mainly because crit ignores buffs, and that can cause espeon or mawile to get OHKOed, which usually means a loss. Sub also protects against blisseys/chanseys' toxic and Seismic toss.

Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 136 Def / 120 SDef
Bold Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 30 Spd
- Stored Power
- Baton Pass
- Calm Mind
- Dazzling Gleam
Espeon is my main sweeper. Stored power STAB with +10 buffs (and having +2 SpA among those) usually means that I can OHKO even steel/psychic pkmns. The proccess is usually passing def, speed, and, if possible, a substitute to espeon, so that it can buff calm mind once or twice. If I pass +3 speed, +3 def and can buff calm mind twice, I will have the 10 buffs I usually aim for. Espeon Magic Bounce is another important part of the team.
If I'm gonna get roared, spored, paralyzed or taunted, I usually pass to espeon. If it's a prankster taunt, I usually need to switch without bpass. That can be very frustrating, cause I will need to setup with espeon alone to deal with the prankster. Fortunately, most taunt users attempt to taunt as soon as they realize it's a bp team, which is usually on the first 5 turns.
Dazzling gleam is for greninjas, TTar, and any other dark threat.

Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Spore
- Shift Gear
- Baton Pass
- Ingrain
Smeargle is here mainly to pass ingrain and to buff speed. Ingrain is the way that I can deal with Dragon Tail, and it protects against roar as well. besides that, if espeon took a few hits early and I need to heal it, ingrain can help with that as well. The main reason I use shift gear instead of agility is that +2 speed is usually enough, and the +1 atk buff helps mawile if I lose espeon or if I need to sweep with it.
The smeargle proccess is simple: if i'm faster and the opposing team can take spore, I will spore first, then shift gear or ingrain. If the opposing pokemon is asleep after the first buff and it doesn't have a priority move, I can setup the second. Then I can switch, and should I get any hit, focus sash will secure my bpass. Gotta pay attention to SR and sandstorm though.

Drifblim @ Leftovers
Ability: Aftermath
EVs: 104 SDef / 252 HP / 152 Def
Calm Nature
- Baton Pass
- Stockpile (or calm mind, or amnesia haven't made my mind yet)
- Substitute
- Shadow Ball
Drifblim works as a third defensive pokemon that sets up defensive buffs. I'm running stockpile at the moment, because SpA teams often disrupts my team. Sometimes, Espeon dies in the proccess of buffing calm mind enough to tank and deal with them. The buffing move doesn't need to be stockpile, though. I could run calm mind or amnesia for the same purpose. The pros of CM is that I can pass the buffs to Espeon and sweep instantly. I can even sweep with Drifblim, through Shadow Ball, if Espeon is down.
To be honest though, I'm not quite sure about Drifblim on the team. I used to run Gliscor with SD instead, since gliscor could sweep a bit with some buffs, and it could setup to Mawile.

Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Baton Pass
- Play Rough
- Sucker Punch
- Swords Dance
Mega-Mawile is my alternative to Espeon for sweeping. It's main problem is it's speed, but with +2 speed, it can spam Play Rough without getting hits. If I happen to lose scoli AND espeon AND smeargle, I can resort to sucker punch. It's actually very good to have at least +1/2 buffs on atk to sweep smoothly with it, though. Another great ability here is the Intimidate before mega evolving. It can make mawile really bulky with some buffs against physical threats.
I'm not sure yet if it's a great pokemon on this team. If I happen to be left without speed buffs, sucker punch is very easy to predict, and since it has 8 PPs, I can run out of it easily. I used to run a dragonite with assault vest as a last resort instead, but Mawile checks some threats against Espeon better, such as dark pokemons.
Threats
Mega-Pinsir can be a pain in the ass. if it can read my protects on scoli and decides to buff SD on it, I can lose the game easily, since I lack a physical stall against it.
Landorus can be really hard to deal with as well. It's a special threat that can check most of my pokemons. Hidden power ice can check Drifblim, Earth Power can check Mawile, Espeon and Scoli, and even Vaporeon can't tank a lot of hits from it.
Taunt pranksters such as Sableeye, can disrupt my strategy very easily, since I can only attack with Espeon, Mawile and Drifblim. the point here is that espeon can usually sweep them with dazzling gleam, if they're dark. When it's not the case, I can lose the game very easily, if the opponent manages to protect the taunt user properly, and abuse the taunt when I'm fully buffed.
Dragon tail is really dangerous as well, since the only way I can protect from it is with smeargle's Ingrain, and it's pretty frail.
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