
(Can listen to song here)
Introduction
As far as 5th gen OU goes, I'm not exactly the best or the worst. I always sit comfortably around the high 1600's and never really thought much of it. Of course everyone on here has the desire to be the best battler and be recognized by everyone else for it, whether they want to admit it or not. I've always struggled with team building out of one successful team I had. All of the other teams I threw together weren't good enough. It took me a while to realize why that was, until it smacked me across the face why it wasn't working. While listening to this song in particular, I realized I was never successful because I never chose teammates based off their ability to help a specific Pokemon I centralize the team around. So without further ado, the second team I can honestly say I'm proud of.
Team at a glance:






In-Depth
Changes in Red

Spaceman (Starmie) @ Choice Specs
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Ice Beam
- Thunderbolt
- Psyshock
Enter Starmie, one of the two most underused threats in the metagame in my opinion. Most people expect Starmie to be used as an offensive Spinning pivot. I expect it to abuse it's fantastic speed and above average Special Attack in the form of a Choice Specs set. Everything is most likely self-explanatory, outside of my choice of no Trick. I personally don't like trick because it defeats the purpose somewhat of using Specs if I'm just gonna end up getting a Leftovers in return. Psyshock also allows me to dent Blissey/Chansey mildly, and Breloom or Keldeo can then finish them off. I use Surf over Hydro Pump because Surf is much more reliable, and with rain teams rampant Surf is hitting just as hard to many pokes while not losing me games due to low accuracy. As the main point of my team, I use him primarily as a mid-late game sweeper after threats like Tyranitar and Scizor have been removed.

Dream Maker (Breloom) @ Toxic Orb
Trait: Poison Heal
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Spore
- Swords Dance
- Drain Punch
- Seed Bomb
When making a team focused on Starmie, well, Tyranitar is a problem. Who completely laughs at Tyranitar? None other than Breloom! I personally like the Poison Heal strategy over Techniloom, which is what I am going to probably always use due to Techniloom having less durability. Breloom and Starmie work so well in conjunction, Breloom can stop Tyranitar and Scizor easily, while Starmie can stop Heatran and Ninetails and Sun teams in general. I mainly use Breloom early game, sometimes even as my lead to Spore off the start and cripple one of the opponent's Pokemon, set up Swords Dance, and prepare to sweep off of the STAB coverage and last a little longer due to the Drain Punch and Poison Heal combo. Breloom functions pretty well as a lead, mostly because not many weather starters can outspeed it besides a Scarfed one, and can cripple that mon for the rest of the game, which is a huge benefit. Breloom can also act as a status absorber after Celebi has gone down.

Transmission (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Substitute
- Thunderbolt
- Charge Beam
- Hidden Power [Fire]
Let me start off by saying Magnezone is the most useful Pokemon ever. Everyone knows what it does, no point in restating it. I'm a little shaky on the EV's here- I don't think max speed is necessary, but I don't know how much I need to outspeed Scizor, Ferrothorn, Forretress, and Skarmory. Ferrothorn is easily the best set-up bait for me, coming in on the hazard set up, Substituting when they try to leech seed, and spamming charge beam until I deem necessary, because Gyro Ball and Power Whip both do nothing. Magnezone almost always manages to get at least 2 Pokemon down early game, which completely eases momentum for Starmie in that big walls don't stop it anymore.

Song Maker (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 220 SDef / 252 HP / 36 Spd
Calm Nature
- Leech Seed
- Giga Drain
- Heal Bell
- Thunder Wave
Celebi was chosen because, well, rain and sun. Celebi can somewhat deal with both, mostly rain. The EVs are pretty standard for a Specially Defensive Celebi. The set, however, is kind of a jumble of multiple sets that works insanely well for me. There's no need to SubSeed with Celebi, it's bulky enough. I noticed at this point I had no reliable status inducer, so I use the always nice Thunder Wave. Heal Bell is standard, it heals my team up, though sometimes is more of a burden to Breloom early game. Most of Celebi's usefulness is from stopping Electric moves aimed at Starmie, as well as being a decent check to Tyranitar.

A Lonely Night (Donphan) @ Leftovers
Trait: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
Everybody needs hazards, right? I figured Donphan would be the best fit for my team as I needed more Physical presence on the team, and most hazard users don't have that. Rapid Spin is also desperately needed, everyone seems to love running all hazards now, and I don't have a poison type that can remove T-Spikes and don't have any flying types or levitaters that won't be worn down by Spikes. Donphan gives me both hazards and rapid spinning, and has a respectable attack to back it up, something Forretress doesn't have. It also has the ability to take down most dragon types with Ice Shard, bar Kyurem-B and Hydreigon.

The Nile (Latias) (F) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Psyshock
- Trick
As far as Latias goes, I definitely had some doubts in the first place. It makes my team even more Pursuit weak, but gave me a check to many threats i didn't realize I was prepared for. I recently faced a sun team, and Latias was able to shut down Venusaur completely, which gave the rest of my team the help they needed to sweep, so I was sold on it. It's about the same as Keldeo as a revenge killer, but can cripple walls while Starmie cannot. Psyshock still is a bit underwhelming against Blissey/Chansey, but Latias does her job. It also removed a glaring Dragon weakness I noticed after Magnezone was down, able to revenge kill pretty much any Dragon that was not a bulky variant. Latias covers up many holes on my team, essentially being the glue with bulky revenge killing.
Importable:
Spaceman (Starmie) @ Choice Specs
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Thunderbolt
- Psyshock
Dream Maker (Breloom) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Spore
- Swords Dance
- Drain Punch
- Seed Bomb
Transmission (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 252 SAtk / 4 SDef / 252 Spd
Serious Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Substitute
- Thunderbolt
- Charge Beam
- Hidden Power [Fire]
Song Maker (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 SDef / 36 Spd
Calm Nature
IVs: 0 Atk
- Leech Seed
- Giga Drain
- Heal Bell
- Thunder Wave
A Lonely Night (Donphan) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
The Nile (Latias) (F) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Psyshock
- Trick
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Thunderbolt
- Psyshock
Dream Maker (Breloom) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Spore
- Swords Dance
- Drain Punch
- Seed Bomb
Transmission (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 252 SAtk / 4 SDef / 252 Spd
Serious Nature
IVs: 0 Atk / 30 SAtk / 30 Spd
- Substitute
- Thunderbolt
- Charge Beam
- Hidden Power [Fire]
Song Maker (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 SDef / 36 Spd
Calm Nature
IVs: 0 Atk
- Leech Seed
- Giga Drain
- Heal Bell
- Thunder Wave
A Lonely Night (Donphan) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
The Nile (Latias) (F) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
IVs: 0 Atk
- Surf
- Draco Meteor
- Psyshock
- Trick
Original Importable
Spaceman (Starmie) @ Choice Specs
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Ice Beam
- Thunderbolt
- Psyshock
Dream Maker (Breloom) @ Toxic Orb
Trait: Poison Heal
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Spore
- Swords Dance
- Drain Punch
- Seed Bomb
Transmission (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 252 Spd / 252 SAtk / 4 SDef
Serious Nature
- Substitute
- Thunderbolt
- Charge Beam
- Hidden Power [Fire]
Song Maker (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 220 SDef / 252 HP / 36 Spd
Calm Nature
- Leech Seed
- Giga Drain
- Heal Bell
- Thunder Wave
A Lonely Night (Donphan) @ Leftovers
Trait: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
The Nile (Keldeo) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Surf
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Ice Beam
- Thunderbolt
- Psyshock
Dream Maker (Breloom) @ Toxic Orb
Trait: Poison Heal
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Spore
- Swords Dance
- Drain Punch
- Seed Bomb
Transmission (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 252 Spd / 252 SAtk / 4 SDef
Serious Nature
- Substitute
- Thunderbolt
- Charge Beam
- Hidden Power [Fire]
Song Maker (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 220 SDef / 252 HP / 36 Spd
Calm Nature
- Leech Seed
- Giga Drain
- Heal Bell
- Thunder Wave
A Lonely Night (Donphan) @ Leftovers
Trait: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Ice Shard
The Nile (Keldeo) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Surf
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
Scrapped members (if any):
The Nile (Keldeo) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Surf
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
Latias simply just did her job better, it covered up too many glaring weaknesses I had, Breloom and Celebi were also capable enough to handle tyranitar
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Surf
- Hydro Pump
- Secret Sword
- Hidden Power [Ice]
Latias simply just did her job better, it covered up too many glaring weaknesses I had, Breloom and Celebi were also capable enough to handle tyranitar