Gen 6 SpD Clefable [QC 2/2] [GP 2/2]

Paprikaflow

des Bedarfs
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[SET]
name: Specially Defensive
move 1: Moonblast
move 2: Soft-Boiled
move 3: Thunder Wave / Flamethrower
move 4: Knock Off / Calm Mind / Stealth Rock
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]
Moves
=========

Moonblast threatens Fighting-types like Mega Lopunny, Mega Medicham, and Keldeo, Soft-Boiled is important to keep Clefable healthy and let it be a reliable switch-in against special attackers like Mega Diancie, Thundurus, and Mega Alakazam. Thunder Wave cripples faster targets and helps to defeat opposing Clefable. However, Flamethrower is useful against Steel-types like Ferrothorn and Skarmory, and it can catch Excadrill and Scizor on the switch in. Knock Off allows Clefable to support its team by removing items such as Leftovers, Assault Vest, and Rocky Helmet from foes. Calm Mind lets Clefable set up to become a late-game sweeper itself and handle strong special attackers like Mega Diancie, Mega Alakazam, and Keldeo. Lastly, if the team is in need of a Stealth Rock setter, Clefable is able to fit that role as well.

Set Details
=========

Maximum HP investment with 96 Special Defense EVs allows Clefable to tank special attacks from Mega Alakazam and Mega Diancie, while the Defense EVs help against Diamond Storm and physical attackers like Weavile and Mega Lopunny. Furthermore, after a Calm Mind, Clefable is able to sustain itself against Choice Specs Keldeo, Calm Mind Mega Alakazam, and Choice Scarf Magnezone. With the remaining Defense investment, Clefable is still able to deal with some physical attackers like Dragonite and Mega Lopunny as long as it is kept at full health. Magic Guard lets Clefable absorb status moves such as Will-O-Wisp and Toxic, as well as protecting it from entry hazards and weather damage.

Usage Tips
=========

Clefable has good bulk, an ability that protects it from entry hazards and weather damage, and healing from Soft-Boiled; thanks to this, Clefable is a suitable switch-in against many special attackers like Mega Diancie and Mega Alakazam as well as pivots like Tornadus-T and Rotom-W and Dragon-types like Garchomp and Latios. Clefable can be a good lead thanks to having a variety of utility moves, setting up Stealth Rock, using Knock Off to remove items, and forcing out Weavile, Mega Lopunny, and Mega Charizard-Y with Thunder Wave. If Clefable runs Flamethrower, it should aim to catch strong Steel-types Scizor, Bisharp, and Excadrill on the switch. When running Calm Mind, Clefable can function as a setup sweeper as soon as its checks, like Excadrill, Mega Scizor, and Serperior, are weakened or defeated. When facing Mega Alakazam or Mega Diancie, Clefable should stay healthy and avoid Knock Off to keep its Leftovers.

Team Options
=========

Clefable does best on balance and bulky teams, since it can function as a specially defensive check, provide utility such as Stealth Rock and Knock Off, and wall many special attackers. Good teammates for Clefable are Pokemon that handle strong physical attackers, like Slowbro and Cresselia, which aid in checking Meta Metagross, Mega Lopunny, and Mega Medicham. Zapdos has the ability to deal with Steel-types like Excadrill and Bisharp. Especially when using Calm Mind, Clefable appreciates teammates that can support its team against an overload of physical attackers like Weavile, Dragonite, and Mega Gallade. Therefore, Mega Scizor, a sand core of Tyranitar and Excadrill, and Rotom-W synergize well with specially defensive Clefable. Lastly, on more offensive teams that struggle with Mega Diancie, specially defensive Clefable can be a good choice because it does not restrict momentum to the same extent that other options would.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/paprikaflow.591583/
Quality checked by:
https://www.smogon.com/forums/members/alpha1013.565035/
https://www.smogon.com/forums/members/mixnite.663475/
Grammar checked by:
https://www.smogon.com/forums/members/missangelic.452572/
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
[Set]
name: SpD Clefable
move 1: Moonblast
move 2: Soft-Boiled
move 3: Thunder Wave / Flamethrower
move 4: Knock Off / Calm Mind / Stealth Rock
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]
Moves
=========

Moonblast is Clefable’s main STAB move, allowing Clefable to threaten Fighting-types like Mega Lopunny, Mega Medicham, or and Keldeo. Soft-Boiled is important to keep Clefable healthy and make it a reliable allowing it to switch into special attackers like Mega Diancie, Thundurus, and Mega Alakazam. For the last two moveslots different variants are conceivable, depending on the team’s needs. Thunder Wave can cripple faster targets and helps to defeat other Clefables in a mirror match. Flamethrower is useful against Steel-types like Ferrothorn and Skarmory, or can catch Excadrill and Scizor on the switch-in. Knock Off allows Clefable to support its team by removing items such as Leftovers, Assault Vests or Rocky Helmets from foes. Calm Mind lets Clefable set up to become a late game sweeper itself or facilitates the handling of strong special attackers like Mega Diancie, Mega Alakazam, and Keldeo. Lastly if the team is in need of a Stealth Rocks setter,. Clefable is able to that role aswell as well.

Set Details
=========

Maximum HP with 96 SpD Evs allow Clefable to absorb special attacks from Mega Alakazam and Mega Diancie, while the defensive EVs secure Clefable against Diamond Storm damage and help against other physical attackers. Further, after a Calm Mind Clefable is able to sustain against Choice Specs Keldeo and Choice Scarf Magnezone. With the remaining physical defense Clefable is still able to deal with some physical attackers like Dragonite or Mega Lopunny as long it is kept at full health. Magic Guard is the ability of choice, letting it absorb moves that burn or poison, as well as being protected from entry hazard or weathers damage and chip from sand.

Usage Tips
=========

With its good bulk, the an ability that protects it from entry hazards and weather damage, as well its access to self-healing moves, Clefable is a suitable switch in many special attacking Pokemon like Mega Diancie or Mega Alakazam, into pivots like Tornadus-T or Rotom-W, as well as Dragon types like Garchomp or Latios. With its variety of utility moves Clefable can be a good lead, setting up Stealth Rocks, knocking off items, forcing out Weavile and Mega Lopunny, or crippling Charizard-Y with Thunder Wave. If Clefable runs Flamethrower it should aim to catch strong Steel-types Scizor, Bisharp, and Excadrill on the switch in. When running Calm Mind, Clefable can function as a set up sweeper, as soon as its checks are weakened or defeated. When faced with Mega Alakazam or Mega Diancie Clefable should try to stay healthy and keep its Leftovers.

Team Options
=========

Clefable does best in balanced and bulky teams. It can function as a SpD check, providing utility such as Stealth Rock or Knock Off or wall special attackers. Good teammates are Pokemon that handle strong physical attackers like Slowbro or Cresselia checking Meta Metagross, Mega Lopunny, and Mega Medicham, or Zapdos for its ability to deal with Steel-types such as Excadrill and Bisharp. Especially when using Calm Mind, Clefable appreciates teammates that can support the team against an overload of physical attackers like Weavile, Dragonite or Mega Gallade, therefore using Mega Scizor, a sand combination of Tyranitar and Excadrill, or Rotom-W synergize well with SpD Clefable. Lastly, in more offensive teams that struggle with Mega Diancie, SpD Clefable can be a good choice, because it does not restrict the momentum to the same extent as other options would.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/paprikaflow.591583/
Quality checked by:
https://www.smogon.com/forums/members/user2.102/
https://www.smogon.com/forums/members/user2.102/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/
Only a few minor changes mark 1/2 when done
 
green = add, red = remove, blue = comment

[Set]
name: Specially Defensive
move 1: Moonblast
move 2: Soft-Boiled
move 3: Thunder Wave / Flamethrower
move 4: Knock Off / Calm Mind / Stealth Rock
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]
Moves
=========

Moonblast is Clefable’s main STAB move, allowing Clefable to threaten Fighting-types like Mega Lopunny, Mega Medicham, and Keldeo. Soft-Boiled is important to keep Clefable healthy and make let it be a reliable switch into special attackers like Mega Diancie, Thundurus, and Mega Alakazam. For The last two move slots different variants are conceivable, vary depending on the team’s needs. Thunder Wave can cripples faster targets and helps to defeat other Clefables in a mirror match. However Flamethrower is useful against Steel-types like Ferrothorn and Skarmory, and also lets Clefable or can catch Excadrill and Scizor on the switch-in. Knock Off allows Clefable to support its team by removing items such as Leftovers, Assault Vests or Rocky Helmets from foes. while Calm Mind lets Clefable set up to become a late game sweeper itself or facilitates the handling of strong special attackers like Mega Diancie, Mega Alakazam, and Keldeo. Lastly if the team is in need of a Stealth Rocks setter, Clefable is also able to fit that role as well.

Set Details
=========

Maximum HP investment with 96 Special Defense Evs allow Clefable to absorb special attacks from Mega Alakazam and Mega Diancie, while the defensive Defense EVs keep Clefable safe against Diamond Storm damage and help against other physical attackers. (mention a few physical attackers clef can check) Further, after a Calm Mind is used more defensively since it allows Clefable is able to sustain against weather attacks from Choice Specs Keldeo, Calm Mind Alakazam and Choice Scarf Magnezone. With the remaining physical defense Clefable is still able to deal with some physical attackers like Dragonite or Mega Lopunny as long it is kept at full health. Magic Guard is the ability of choice, letting it absorb status moves that burn or poison such as Will-O-Wisp and Toxic, as well as being protected from entry hazards or weather damage.

Usage Tips
=========

With its good bulk, and an ability that protects it from entry hazards and weather damage, as well its access to self-healing moves from Soft Boiled, Clefable is a suitable switch in many special attacking Pokemon like Mega Diancie or and Mega Alakazam., Clefable is also a good switch into pivots like Tornadus-T or Rotom-W, as well as Dragon-types like Garchomp or Latios. With its variety of utility moves Clefable can be a good lead, setting up Stealth Rocks, as well as using Knocking Off to remove items, since it forcing forces out Weavile and Mega Lopunny, or crippling and cripples Mega Charizard-Y with Thunder Wave. If Clefable runs Flamethrower it should aim to catch strong Steel-types Scizor, Bisharp, and Excadrill on the switch in. When running Calm Mind, Clefable can function as a set up sweeper, as soon as its checks are weakened or defeated. (mention the checks spdef clef needs weakened to sweep with cm) When faced with Mega Alakazam or Mega Diancie Clefable should try to stay healthy and avoid Knock Off to keep its Leftovers.

Team Options
=========

Clefable does best in on balanced and bulky teams. I since it can function as a specially defensive check, and providing utility such as Stealth Rock or Knock Off or wall special attackers. Good teammates are Pokemon that handle strong physical attackers like Slowbro or Cresselia who aid in checking Meta Metagross, Mega Lopunny, and Mega Medicham, or Zapdos for its ability to deal with Steel-types such as Excadrill and Bisharp. Especially when using Calm Mind, Clefable appreciates teammates that can support the team against an overload of physical attackers like Weavile, Dragonite or Mega Gallade, therefore using Mega Scizor, a sand combination of Tyranitar and Excadrill, or Rotom-W synergize well with SpD Clefable. Lastly, in on more offensive teams that struggle with Mega Diancie, Specially Defensive Clefable can be a good choice, because it does not restrict the momentum to the same extent as other options would. (mention the other options that clef does a better job than)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/paprikaflow.591583/
Quality checked by:
https://www.smogon.com/forums/members/alpha1013.565035/
https://www.smogon.com/forums/members/user2.102/
Grammar checked by:
https://www.smogon.com/forums/members/user3.103/

mark as qc 2/2 :mad:
 
Hi, nice work, here's an AMGP check! Though you'll still need a full one.
add remove comment

[SET]
name: Specially Defensive
move 1: Moonblast
move 2: Soft-Boiled
move 3: Thunder Wave / Flamethrower
move 4: Knock Off / Calm Mind / Stealth Rock
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]
Moves
=========

Moonblast is Clefable’s main STAB move, allowing Clefable to threaten (fluff) threatens Fighting-types like Mega Lopunny, Mega Medicham, and Keldeo, Soft-Boiled is important to keep Clefable healthy and let it be a reliable switch into switch-in against special attackers like Mega Diancie, Thundurus, and Mega Alakazam. The last two move slots vary depending on the team’s needs. (RP, Fluff) Thunder Wave cripples faster targets and helps to defeat other Clefables in a mirror match opposing Clefable. However, (AC) Flamethrower is useful against Steel-types like Ferrothorn and Skarmory, or and it can catch Excadrill and Scizor on the switch-in switch in. Knock Off allows Clefable to support its team by removing items such as Leftovers, Assault Vests or Vest, and Rocky Helmets Helmet from foes. while Calm Mind lets Clefable set up to become a late game late-game sweeper itself or facilitate the handling of and handle strong special attackers like Mega Diancie, Mega Alakazam, and Keldeo. Lastly, (AC) if the team is in need of a Stealth Rocks Rock setter, Clefable is also able to fit that role as well.

Set Details
=========

Maximum HP investment with 96 Special Defense EVs allow allows Clefable to absorb tank (absorb is used for immunities) special attacks from Mega Alakazam and Mega Diancie, while the Defense EVs keep Clefable safe help against Diamond Storm damage and help against other physical attackers like Weavile and Mega-Lopunny Mega Lopunny. Further, after a Calm Mind, (AC) Clefable is able to sustain itself against Choice Specs Keldeo, Calm Mind Mega Alakazam, (AC) and Choice Scarf Magnezone. With the remaining physical defense investment, (AC) Clefable is still able to deal with some physical attackers like Dragonite or and Mega Lopunny as long as it is kept at full health. Magic Guard is the ability of choice, letting it lets Clefable absorb status moves such as Will-O-Wisp and Toxic, as well as being protected protecting it from entry hazards or weather damage.

Usage Tips
=========

With its good bulk and an ability that protects it from entry hazards and weather damage, as well as its access to healing from Soft Boiled, Clefable is a suitable switch in switch-in against (I've compressed this and the next sentence into a list because both of them list Pokemon Clefable is a good switch-in against) many special attacking Pokemon attackers like Mega Diancie and Mega Alakazam. (RP), (AC) Clefable is also a good switch into pivots like Tornadus-T or and Rotom-W, as well as and Dragon-types like Garchomp or Latios. With (Changed this because of some repetition with "With its" starting the first sentence ) Clefable can be a good lead thanks to its variety of utility moves its variety of utility moves Clefable can be a good lead, setting up Stealth Rock, as well as using Knock Off to remove items, since it forces and forcing out Weavile, (AC) and Mega Lopunny, (AC) and cripples Mega Charizard-Y with Thunder Wave. If Clefable runs Flamethrower, (AC) it should aim to catch strong Steel-types Scizor, Bisharp, and Excadrill on the switch. When running Calm Mind, Clefable can function as a set up setup sweeper, (RC) as soon as its checks, (AC) like Excadrill, Mega Scizor, and Serperior, (AC) are weakened or defeated. When faced with facing Mega Alakazam or Mega Diancie, (AC) Clefable should stay healthy and avoid Knock Off to keep its Leftovers.

Team Options
=========

Clefable does best on balanced balance and bulky teams since it can function as a specially defensive check, and providing provide utility such as Stealth Rock or and Knock Off, (AC) and or wall many special attackers. Good teammates for Clefable are Pokemon that handle strong physical attackers, (AC) like Slowbro or and Cresselia, (AC) which who aid in checking Meta Metagross, Mega Lopunny, and Mega Medicham, (RC). (AP) or Zapdos for its has the ability to deal with Steel-types such as like Excadrill and Bisharp. Especially when using Calm Mind, Clefable appreciates teammates that can support the its team against an overload of physical attackers like Weavile, Dragonite, (AC) and or Mega Gallade. (AP) Therefore, therefore using Mega Scizor, a sand combination core of Tyranitar and Excadrill, or and Rotom-W synergize well with SpD specially defensive Clefable. Lastly, on more offensive teams that struggle with Mega Diancie, specially defensive Clefable can be a good choice, (RC) because it does not restrict the momentum to the same extent as other options would.
 
Edited. Ready for round 2

There is one change I didn't make fully. It when about what Clefs switches into.
I understand that the sentence would be better structured your way, but I rather have the full list of Clef can do defensively, because I think it is important to its main function as SpD Tank. I hope that is alright :)
 
[SET]
name: Specially Defensive
move 1: Moonblast
move 2: Soft-Boiled
move 3: Thunder Wave / Flamethrower
move 4: Knock Off / Calm Mind / Stealth Rock
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]
Moves
=========

Moonblast threatens Fighting-types like Mega Lopunny, Mega Medicham, and Keldeo, Soft-Boiled is important to keep Clefable healthy and let it be a reliable switch-in against special attackers like Mega Diancie, Thundurus, and Mega Alakazam. Thunder Wave cripples faster targets and helps to defeat opposing Clefable. However, double space here Flamethrower is useful against Steel-types like Ferrothorn and Skarmory, and it can catch Excadrill and Scizor on the switch-in switch in. Knock Off allows Clefable to support its team by removing items such as Leftovers, Assault double space Vest, and Rocky Helmet from foes. Calm Mind lets Clefable set up to become a late-game sweeper itself and handle strong special attackers like Mega Diancie, Mega Alakazam, and Keldeo. Lastly, double space here if the team is in need of a Stealth Rock setter, Clefable is also able to fit that role as well.

Set Details
=========

Maximum HP investment with 96 Special Defense EVs allows Clefable to tank special attacks from Mega Alakazam and Mega Diancie, while the Defense EVs help against Diamond Storm and physical attackers like Weavile and Mega Lopunny. Further Furthermore, after a Calm Mind, Clefable is able to sustain itself against Choice Specs Keldeo, Calm Mind Mega Alakazam, and Choice Scarf Magnezone. With the remaining physical defense Defense investment, Clefable is still able to deal with some physical attackers like Dragonite and Mega Lopunny as long as it is kept at full health. Magic Guard lets Clefable absorb status moves such as Will-O-Wisp and Toxic, as well as protecting it from entry hazards or and weather damage.

Usage Tips
=========
this sentence is quite long so I had to rephrase it to separate
With its Clefable has
good bulk, (AC) and an ability that protects it from entry hazards and weather damage, as well as its access and healing from Soft-Boiled; thanks to healing from Soft Boiled this, Clefable is a suitable switch-in against many special attackers like Mega Diancie and Mega Alakazam as well as pivots like Tornadus-T and Rotom-W (RC) and Dragon-types like Garchomp or and Latios. double space Clefable can be a good lead thanks to its having a variety edited for list parallelism of utility moves, setting up Stealth Rock, using Knock Off to remove items, and forcing out Weavile, Mega Lopunny, and Mega Charizard-Y with Thunder Wave. If Clefable runs Flamethrower, it should aim to catch strong Steel-types Scizor, Bisharp, and Excadrill on the switch. When running Calm Mind, Clefable can function as a setup sweeper as soon as its checks, double space here like Excadrill, Mega Scizor, and Serperior, are weakened or defeated. When double space facing Mega Alakazam or Mega Diancie, Clefable should stay healthy and avoid Knock Off to keep its Leftovers.

Team Options
=========

Clefable does best on balance and bulky teams, (AC) since it can function as a specially defensive check, provide utility such as Stealth Rock and Knock Off, and wall many special attackers. Good teammates for Clefable are Pokemon that handle strong physical attackers, like Slowbro and Cresselia, double space which aid in checking Meta Metagross, Mega Lopunny, and Mega Medicham. Zapdos has the ability to deal with Steel-types double space like Excadrill and Bisharp. Especially when using Calm Mind, Clefable appreciates teammates that can support its team against an overload of physical attackers like Weavile, Dragonite, double space and Mega Gallade. Therefore, Mega Scizor, a sand core of Tyranitar and Excadrill, and Rotom-W synergize well with specially defensive Clefable. Lastly, on more offensive teams that struggle with Mega Diancie, specially defensive Clefable can be a good choice because it does not restrict momentum to the same extent as that other options would.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/paprikaflow.591583/
Quality checked by:
https://www.smogon.com/forums/members/alpha1013.565035/
https://www.smogon.com/forums/members/mixnite.663475/
Grammar checked by:
https://www.smogon.com/forums/members/missangelic.452572/
GP Team done
credit us both!
I'm not sure why these double spaces I marked only show up in bbcode and not the normal editor, but they'll show up in the dex. try and remove where I mark
 
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