team preview:





team around specs jellicent
jellicent:

drop my special D (Jellicent) (M) @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Shadow Ball
- Giga Drain/energy ball
- Water Spout
Specs jellicent can molest so much things in the tier with specs. it can also be used to counter keldeo and azu. Be carefull on knock off predicts but it beats BD azu after residual and 1v1s keldeo 24/7 (specs hp electric does 2hko but who runs that)
also good use of jellicent is spin blocking starmies
but carefull on t-bolt and lo psyshock.
(252 SpA Life Orb Starmie Psyshock vs. 0 HP / 4 Def Jellicent: 188-224 (55.1 - 65.6%) -- guaranteed 2HKO)
Other than slurpin up scalds it can still hit 240 speed to outspeed adamant looms and bisharps and it can catch slowbros and latis with shadow ball after your opponent switched it in on a water spout the first time. Also ohkos sp.Def heatran
252 SpA Choice Specs Jellicent Water Spout (150 BP) vs. 248 HP / 192+ SpD Heatran: 402-474 (104.4 - 123.1%) -- guaranteed OHKO
Lucario:

Lucario @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Extreme Speed
- Close Combat
- Ice Punch
- Swords Dance
During the team building proces I didn't have him on the squad then I saw Bisharp and hit that X so i switched Lucario for something else to deal with knock of spam from bisharp and weavile (attempt tp) though thet still do 50 with item.
This brings us to the item of Lucario I chose lum over Life Orb because i wanted mode durability on him and it deals with annoying paras or rotom willo's which can be clutch as well as brelooms spore. lucario also gives me priority and fighting stab (only way to beat chansey) and ice punch to take 30% from Chomps sd is there as filler, dont really use it that much. If you want you can also go cobalion over Lucario but he didn't give me that ice stab.
calc: 252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 0 HP / 0 Def Lucario: 130-153 (46.2 - 54.4%) -- 58.6% chance to 2HKO
Mega-Sceptile:

im a tree (Sceptile-Mega) @ Sceptilite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Dragon Pulse
- Leaf Storm
- Hidden Power [Ice]
- Focus Blast
MSceptile is a nice mega slot for this team, deals with volt switch but mostly rotom since fast electrics can hp ice. when you're up against rotom you can almost always hit d-pulse or predict a Heatran or Ferrothorn with focus blast. I chose to go HP ice + focus blast over HP fire + EQ because i needed that specially offensive ice stab because landorus, garchomp and D-nite can revenge kill Lucario with EQ.
not much more to say about this tree.
Landorus-T:
(Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 156 Def / 94 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
Great rock setter and u-turner. also good to counter talonflame and M-pinsir if its healthy. Also gives you a ground and electic immunity. I dont know how common 241 speed on lando is but i wanted to outspeed adamant base 70 speed +1 since a lot of mons run 240 speed to outspeed that 239. Rest of the evs are put in HP and Def. Also good to remember is that this is your only EQ on the team.
Jirachi:

STAR_ (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish
To keep this team balanced i chose scarf jirachi to give your opponent a 60% chanse of actually doing something because balance. Also U-turn, no explanation needed and healing wish to give jellicent max water spout potential. it can flinch adamant DD Zard-X to death and a lot of other offensive threats.
But really i chose Jirachi as another fairy resist on the team but now with actuel steel-STAB.
Zapdos:

tweety (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 64 SpA / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
Zapdos is here as secondary Talon/M-Pinsir check and as a Scizor check. It gives you hazard controll and solid fire stabin heat wave for Ferrothorns and Scizors which Zapdos can easily switch into. Also we didn't have electric stab on the team which we needed so I went for the best electric move in the game: discharge. Because 30% wins games. also you can try to PP stall some 8 PP moves with pressure since we cant run static on defog Zapdos.
calc: +2 252 Atk Talonflame Flare Blitz vs. 248 HP / 176+ Def Zapdos: 246-289 (64.2 - 75.4%) -- guaranteed 2HKO after Leftovers recovery
threats:
Kyurem-B
Weavile
Bisharp
Stall