Hello!
this is my first time posting a team so hopefully I give enough detail. This is my gen 9 concept for a Specs Talonflame.
I (like many people) really enjoyed Talonflame in gen6 when it could just spam Bravebird and Gale Wings didn’t have the pesky nerf it would get in later generations.
So this is an attempt to use Gale Wings to its fullest by keeping a healthy Talonflame in Rain.
which allows me to mash Hurricane which will 2 HIT KO many things in any meta.
so that’s the basic idea, Talonflame in rain just press Hurricane. Not to mention no one ever expects it. And I love to get lucky and have them switch into a physical defender only to realize they now just lost to 100% accurate priority hurricane.
Talonflame @ Choice Specs
Ability: Gale Wings
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hurricane
- Overheat
- Taunt
- U-turn
• First is the main component. Talonflame. Talonflame with specs still hits pretty weak. Unless it’s a super effective hit you’re not going to see the damage you want.
plus even the slightest bit of damage pretty much makes it completely useless.
but man. When you time it right. Get the right number of turns of rain.
hurricane with the help of rocks and hazards really can guarantee wins. With 100% accuracy and priority.
Politoed @ Damp Rock
Ability: Drizzle
Tera Type: Steel
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Ice Beam
- Surf
- Hypnosis
• I’ve always loved Politoed. It’s meant to bring up rain and the damp rock helps. In the past I’ve had success tweaking Politoeds EVs to help it survive specific hits from threats in the meta. Right now I just have hypnosis and offensive moves to weaken opposing Mon into range of Hurricane.
id like to be able to use Politoed with Perish Song after I get rocks up, to p
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Earthquake
- Drum Beating
- Knock Off
•Rillaboom fits in greatly on this team. Sometimes healing up my own team with grassy surge which is appreciated. Plus being a massively hard hitting grass type is crucial when my team revolves around a Fire type. Grady Glide also has priority so if Talonflame goes down to something hopefully my Rillaboom can
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Rock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Gunk Shot
- Mortal Spin
- Dazzling Gleam
mostly for spin. Amazing addition in Gen 9 for this team. Last gen it was hard to find a chance to switch into my spinner but with Glimmora it’s great cuz I’ll get a bit of toxic spikes up.
Hatterene @ Assault Vest
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Draining Kiss
- Mystical Fire
- Nuzzle
- Psychic Noise
hatterene is my special defender. It also packs a nice punch with its coverage. As well as nuzzle which is great for making the opponent slower than Talonflame. Obviously another huge factor is Magic Bounce. Stealth rocks going up absolutely ruins Talonflame so obviously something to avoid that is
Pelipper @ Choice Scarf
Ability: Drizzle
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Hurricane
- U-turn
• Basically Pelliper does what Talonflame does except water type and choice scarf. Gets up rain and can let loose good damage.
might seem like overkill to have two rain mon, but with all the Sun with the paradox Pokémon. It seems crucial.
this is my first time posting a team so hopefully I give enough detail. This is my gen 9 concept for a Specs Talonflame.
I (like many people) really enjoyed Talonflame in gen6 when it could just spam Bravebird and Gale Wings didn’t have the pesky nerf it would get in later generations.
So this is an attempt to use Gale Wings to its fullest by keeping a healthy Talonflame in Rain.
which allows me to mash Hurricane which will 2 HIT KO many things in any meta.
so that’s the basic idea, Talonflame in rain just press Hurricane. Not to mention no one ever expects it. And I love to get lucky and have them switch into a physical defender only to realize they now just lost to 100% accurate priority hurricane.
Talonflame @ Choice Specs
Ability: Gale Wings
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hurricane
- Overheat
- Taunt
- U-turn
• First is the main component. Talonflame. Talonflame with specs still hits pretty weak. Unless it’s a super effective hit you’re not going to see the damage you want.
plus even the slightest bit of damage pretty much makes it completely useless.
but man. When you time it right. Get the right number of turns of rain.
hurricane with the help of rocks and hazards really can guarantee wins. With 100% accuracy and priority.
Politoed @ Damp Rock
Ability: Drizzle
Tera Type: Steel
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Ice Beam
- Surf
- Hypnosis
• I’ve always loved Politoed. It’s meant to bring up rain and the damp rock helps. In the past I’ve had success tweaking Politoeds EVs to help it survive specific hits from threats in the meta. Right now I just have hypnosis and offensive moves to weaken opposing Mon into range of Hurricane.
id like to be able to use Politoed with Perish Song after I get rocks up, to p
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Earthquake
- Drum Beating
- Knock Off
•Rillaboom fits in greatly on this team. Sometimes healing up my own team with grassy surge which is appreciated. Plus being a massively hard hitting grass type is crucial when my team revolves around a Fire type. Grady Glide also has priority so if Talonflame goes down to something hopefully my Rillaboom can
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Rock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Gunk Shot
- Mortal Spin
- Dazzling Gleam
mostly for spin. Amazing addition in Gen 9 for this team. Last gen it was hard to find a chance to switch into my spinner but with Glimmora it’s great cuz I’ll get a bit of toxic spikes up.
Hatterene @ Assault Vest
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Draining Kiss
- Mystical Fire
- Nuzzle
- Psychic Noise
hatterene is my special defender. It also packs a nice punch with its coverage. As well as nuzzle which is great for making the opponent slower than Talonflame. Obviously another huge factor is Magic Bounce. Stealth rocks going up absolutely ruins Talonflame so obviously something to avoid that is
Pelipper @ Choice Scarf
Ability: Drizzle
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Hurricane
- U-turn
• Basically Pelliper does what Talonflame does except water type and choice scarf. Gets up rain and can let loose good damage.
might seem like overkill to have two rain mon, but with all the Sun with the paradox Pokémon. It seems crucial.