SPEC TALONFLAME

Hello!
this is my first time posting a team so hopefully I give enough detail. This is my gen 9 concept for a Specs Talonflame.
I (like many people) really enjoyed Talonflame in gen6 when it could just spam Bravebird and Gale Wings didn’t have the pesky nerf it would get in later generations.
So this is an attempt to use Gale Wings to its fullest by keeping a healthy Talonflame in Rain.
which allows me to mash Hurricane which will 2 HIT KO many things in any meta.
so that’s the basic idea, Talonflame in rain just press Hurricane. Not to mention no one ever expects it. And I love to get lucky and have them switch into a physical defender only to realize they now just lost to 100% accurate priority hurricane.

Talonflame @ Choice Specs
Ability: Gale Wings
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hurricane
- Overheat
- Taunt
- U-turn

• First is the main component. Talonflame. Talonflame with specs still hits pretty weak. Unless it’s a super effective hit you’re not going to see the damage you want.
plus even the slightest bit of damage pretty much makes it completely useless.
but man. When you time it right. Get the right number of turns of rain.
hurricane with the help of rocks and hazards really can guarantee wins. With 100% accuracy and priority.

Politoed @ Damp Rock
Ability: Drizzle
Tera Type: Steel
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Ice Beam
- Surf
- Hypnosis

• I’ve always loved Politoed. It’s meant to bring up rain and the damp rock helps. In the past I’ve had success tweaking Politoeds EVs to help it survive specific hits from threats in the meta. Right now I just have hypnosis and offensive moves to weaken opposing Mon into range of Hurricane.
id like to be able to use Politoed with Perish Song after I get rocks up, to p

Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Earthquake
- Drum Beating
- Knock Off

•Rillaboom fits in greatly on this team. Sometimes healing up my own team with grassy surge which is appreciated. Plus being a massively hard hitting grass type is crucial when my team revolves around a Fire type. Grady Glide also has priority so if Talonflame goes down to something hopefully my Rillaboom can

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Rock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Gunk Shot
- Mortal Spin
- Dazzling Gleam

mostly for spin. Amazing addition in Gen 9 for this team. Last gen it was hard to find a chance to switch into my spinner but with Glimmora it’s great cuz I’ll get a bit of toxic spikes up.

Hatterene @ Assault Vest
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Draining Kiss
- Mystical Fire
- Nuzzle
- Psychic Noise

hatterene is my special defender. It also packs a nice punch with its coverage. As well as nuzzle which is great for making the opponent slower than Talonflame. Obviously another huge factor is Magic Bounce. Stealth rocks going up absolutely ruins Talonflame so obviously something to avoid that is

Pelipper @ Choice Scarf
Ability: Drizzle
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Hurricane
- U-turn

• Basically Pelliper does what Talonflame does except water type and choice scarf. Gets up rain and can let loose good damage.
might seem like overkill to have two rain mon, but with all the Sun with the paradox Pokémon. It seems crucial.
 
Overall, The team is meant to be fun. But I’d love to see how other people might make it stronger or anything like that!
I’ve also considered running Talonflame as STELLAR Terra type. As usually a great big surprise hit is what makes the game for me.
 
Looks like a fun enough team, though it will definitely be tricky to maneuver with the sheer power of OU at the moment.
What have you peaked with this so far? What mon specifically feels like the weakest link - Pelipper looks awfully slow even with Scarf and likely doesn't hit hard enough to justify it, though your point about double rain makes sense for this particular structure.
 
Specs Talonflame is a menace! It is difficult to make work, so I wanted to suggest some changes for the team that would help Talonflame shine even more and improve the consistency of the team. The link to the Pokepaste of the team is right below.

Your team: :talonflame: :rillaboom: :hatterene: :pelipper: :politoed: :glimmora:
My version: :talonflame: :rillaboom: :hatterene: :pelipper: :barraskewda: :archaludon:

Changes

1. :barraskewda: > :politoed:: The downside of weather teams (and what keeps them healthy for the game) is that weather setters are generally bad Pokemon outside of their ability. You only want one weather setter on your team, and :pelipper: tends to provide more value in Singles thanks to its access to Roost and U-turn. Your team currently does not have a Water-type offensive Pokemon to abuse the rain, so I added :barraskewda:. It hits very hard and outspeeds everything thanks to Swift Swim. The fish will put in a lot of work for you.

2. :archaludon: > :glimmora:: Along the same lines, you want a Pokemon that can make use of your field conditions, and :glimmora: does not do what your team needs. This team has both Rain and Grassy Terrain, and someone who loves both is :archaludon:. This new bulky beast will be your set-up sweeper; Grassy Terrain will help it resist super-effective Earthquakes and provide it healing, while Rain will enable it to use its signature move Electro Shot to boost its special attack and dish out great damage. Max special defense + Assault Vest will help :archaludon: tank a lot of hits and proc Stamina, which will beef up its defense and make it very difficult to knock out. Its coverage is quite nice too. You can also test out :volcanion: for this slot, but considering you already have a Fire-type in :talonflame:, it is my less preferred option of the two for this team.

3. :rillaboom:: The set I am using is the standard Choice Band set. Wood Hammer deals a crazy amount of damage to the opponent, and you heal it off easily with Grassy Terrain. U-turn gives you momentum so you can bring in your faster threats safely and apply more pressure. Earthquake is not a good move on :rillaboom: as the damage is halved due to Grassy Terrain, just a heads up for the future so that you use High Horsepower instead.

4. :hatterene:: Since your team is very fast-paced, Eject Button is helpful so you can safely bring in :talonflame:/:barraskewda: without risking hazards going up or either of them taking a big hit. Dazzling Gleam lets you deal more damage, and Healing Wish is nice for :talonflame:/:archaludon: so you heal either of them fully. Tera Steel is the default in the damage calculator, toy around with it if you do not like it.

5. :pelipper:: Damp Rock is essential for this revised team. You do not need to time your rain turns as much, so :talonflame: can spam Hurricane more often, :barraskewda: can stay in longer, and :archaludon: can click Electro Shot more times. Weather Ball does similar damage to Hydro Pump without the chance to miss, and Roost > Ice Beam so you can keep :pelipper: alive for longer in the game. Tera Ground makes you immune to incoming Electric-type attacks that your team struggles with, and you can resist Stealth Rock.

6. :talonflame:: Minor change, but Roost could be nice in a pinch so you can reactivate Gale Wings when you've taken some damage. It won't be clicked much, but neither will Taunt, so this provides more value.

7. EV Changes:
a. :rillaboom:: 96 Speed EVs lets you outspeed :gliscor: and Pokemon trying to speed creep the scorpion. The rest is put in HP so :rillaboom: can last longer and tank more hits.
b. :archaludon:: Max special defense with Assault Vest gives you the ability to take on a lot more hits, both physical and special.
c. :hatterene:: Physical bulk is preferred usually. Speed may help with getting off a Healing Wish against slower Pokemon.
d. :pelipper:: Modest > Timid because you still outspeed :gliscor:/:kingambit: and can do more damage.
e. :barraskewda:: Adamant > Jolly because you still outspeed +2 :roaring-moon: and can do more damage.

I hope these suggestions help out and make Talonflame shine even more. Hit those Hurricanes! :talonflame: :talonflame: :talonflame:
 
Sorry to bump such an old topic! But ive been playing with this concept and had a lot of fun!

Here are some replays

https://replay.pokemonshowdown.com/gen9ou-2401086673

An awesome rage quit in front of an basically unstoppable Talonflame sweep. I think maybe he couldve gone into Dragapault? But any switch ins wouldve been a 2hit or a KO

https://replay.pokemonshowdown.com/gen9ou-2401090678-axeg3lfvmu2vcewrxcokffgkydkhulcpw

Got rid of the potential rocks early on!

https://replay.pokemonshowdown.com/gen9ou-2401092818

Talonflame was gonna do work but Rillaboom took the win.

Any suggestions or tweaks lmk!

https://pokepast.es/899dd45d548befd3
 
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