My Team
----------------------------------------------------
Members:
-Lead (x1)
-Wish Supporter (x1)
-Revenge Killer (SpA) (x1)
-Physical Sweepers (x2)

-Special Sweeper (x1)
--------------------------------------
Azelf (Psychic)
Lead @ Focus Sash
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature (+Spe/-SpD)
-Stealth Rock
-Psychic
-Explosion
-Taunt
Azelf serves as my leader. It's Spe, as a leader, is only outmatched by Aerodactyl. With the exception of Aerodactyl, it's main method of operating is Taunting the opposing team's leader first. Then Stealth Rocking, and if possible, use Psychic to attack. If not possible, Focus Sash usually saves me and allows me to use Explosion.
Unique Characteristics: Immune to Spikes, Ground attacks, outspeeds any non-scarf leads, except Aerodactyl
Jirachi (Steel/Psychic)
Uber Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 70 Def / 188 SpA
Modest Nature (+SpA/-Atk)
-Calm Mind
-Grass Knot
-Thunder
-Wish
Jirachi is obviously a Wish supporter. As a Wish supporter, it heals my team, which has virtually no self-healing abilities. When not wish supporting, I usually bulk up using Calm Mind and go on the offensive, which is also does well. With Thunder and Grass Knot, bulky waters such as Vaporeon are a breeze to take out. Ground, Rock, and Flying types are taken out by the said attacks as well.
Unique Characteristics: Only 2x Weak to Ground attacks, Boosts secondary effects
Breloom (Grass/Fighting)
SubSeed @ Toxic Orb
Ability: Toxic Heal
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature (+Atk/-SpA)
-Focus Punch
-Spore
-Seed Bomb
-Substitute
Breloom is my Physical Sweeper. It does this effectively by sporing the opposing pokemon, whether attacking or switching out. Once put to sleep by Spore, I proceed by Substituting, and then charging Focus Punch or wearing HP down with Seed Bomb.
Unique Characteristics: Heals 1/8 max HP each turn, Can put any pokemon to sleep with 100% accuracy
Metagross (Psychic/Steel)
Agiligross @ Leftovers
Ability: Clear Body
EVs: 112 HP / 252 Atk / 12 Def / 132 Spe
Adamant Nature (+Atk/-SpA)
-Agility
-Meteor Mash
-Earthquake
-Explosion
Metagross is probably my most reliable Physical Sweeper, once it gains momentum. Basic play style, for me, is to switch into a non-effective or non-effecting attack suck has psychic ones on an enemy that can be OHKO by Meteor Mash or Earthquake, let Metagross be hit and set up agility.. and hopefully sweep. Earthquake covers Steel, Electric, Fire, and Rock types while Meteor Mash is used as a main offensive (and the chance of upping Atk isn't a bad effect either). Explosion is used as necessary whether taking out an extremely annoying healing tank, or going down with a BOOM.
Unique Characteristics: Once it uses Agility, is faster than all non-scarfed pokemon.
Latias (Dragon/Psychic)
Choice Specs @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe/-Atk)
-Surf
-Dragon Pulse
-Hidden Power Fire
-Thunderbolt
Latias is naturally speedier than non-scarfed Dragon threats (I.e. Gyarados, Salamence, and Dragonite). Therefore, it serves as my dragon counter and it's also a nice revenge killer. Hidden Power Fire destroys Steel and Grass types. Thunderbolt covers Flying and Water types. Surf covers the Fire weakness my team has. Dragon Pulse is pretty much neutral damage to everything else and hits Dragons hard.
Unique Characteristics: Both powerful offensively, and defensively, outspeeds most non-scarfed pokemon, immune to Spikes and Ground typed attacks while taking only neutral damage to Stealth Rock
Togekiss (Normal/Flying)
Choice Scarf @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature (+SpA/-Atk)
-Air Slash
-Aura Sphere
-Tri Attack
-Fire Blast
Togekiss is my most reliable revenge killer. With Choice Scarf, and Serene Grace, the secondary effects of Air Slash (Flinch), Fire Blast (Burn), and Tri Attack (Burn, Paralyze, or Freeze), Togekiss is sure to almost always inflict status inflictions. Air Slash is the most reliable as it's 30% flinch is boosted by Serene Grace. Aura Sphere covers Steel, Normal, Dark, and Ice types, Tri Attack for inflictions, Air Slash for Fighting, Bug, and Grass, and Fire Blast for Steel types.
Unique Characteristics: Immune to Spikes and Ground moves, Immune to Ghost moves






----------------------------------------------------
Members:
-Lead (x1)

-Wish Supporter (x1)

-Revenge Killer (SpA) (x1)

-Physical Sweepers (x2)


-Special Sweeper (x1)

--------------------------------------
Azelf (Psychic)

Lead @ Focus Sash
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature (+Spe/-SpD)
-Stealth Rock
-Psychic
-Explosion
-Taunt
Azelf serves as my leader. It's Spe, as a leader, is only outmatched by Aerodactyl. With the exception of Aerodactyl, it's main method of operating is Taunting the opposing team's leader first. Then Stealth Rocking, and if possible, use Psychic to attack. If not possible, Focus Sash usually saves me and allows me to use Explosion.
Unique Characteristics: Immune to Spikes, Ground attacks, outspeeds any non-scarf leads, except Aerodactyl
Jirachi (Steel/Psychic)

Uber Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 70 Def / 188 SpA
Modest Nature (+SpA/-Atk)
-Calm Mind
-Grass Knot
-Thunder
-Wish
Jirachi is obviously a Wish supporter. As a Wish supporter, it heals my team, which has virtually no self-healing abilities. When not wish supporting, I usually bulk up using Calm Mind and go on the offensive, which is also does well. With Thunder and Grass Knot, bulky waters such as Vaporeon are a breeze to take out. Ground, Rock, and Flying types are taken out by the said attacks as well.
Unique Characteristics: Only 2x Weak to Ground attacks, Boosts secondary effects
Breloom (Grass/Fighting)

SubSeed @ Toxic Orb
Ability: Toxic Heal
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature (+Atk/-SpA)
-Focus Punch
-Spore
-Seed Bomb
-Substitute
Breloom is my Physical Sweeper. It does this effectively by sporing the opposing pokemon, whether attacking or switching out. Once put to sleep by Spore, I proceed by Substituting, and then charging Focus Punch or wearing HP down with Seed Bomb.
Unique Characteristics: Heals 1/8 max HP each turn, Can put any pokemon to sleep with 100% accuracy
Metagross (Psychic/Steel)

Agiligross @ Leftovers
Ability: Clear Body
EVs: 112 HP / 252 Atk / 12 Def / 132 Spe
Adamant Nature (+Atk/-SpA)
-Agility
-Meteor Mash
-Earthquake
-Explosion
Metagross is probably my most reliable Physical Sweeper, once it gains momentum. Basic play style, for me, is to switch into a non-effective or non-effecting attack suck has psychic ones on an enemy that can be OHKO by Meteor Mash or Earthquake, let Metagross be hit and set up agility.. and hopefully sweep. Earthquake covers Steel, Electric, Fire, and Rock types while Meteor Mash is used as a main offensive (and the chance of upping Atk isn't a bad effect either). Explosion is used as necessary whether taking out an extremely annoying healing tank, or going down with a BOOM.
Unique Characteristics: Once it uses Agility, is faster than all non-scarfed pokemon.
Latias (Dragon/Psychic)

Choice Specs @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe/-Atk)
-Surf
-Dragon Pulse
-Hidden Power Fire
-Thunderbolt
Latias is naturally speedier than non-scarfed Dragon threats (I.e. Gyarados, Salamence, and Dragonite). Therefore, it serves as my dragon counter and it's also a nice revenge killer. Hidden Power Fire destroys Steel and Grass types. Thunderbolt covers Flying and Water types. Surf covers the Fire weakness my team has. Dragon Pulse is pretty much neutral damage to everything else and hits Dragons hard.
Unique Characteristics: Both powerful offensively, and defensively, outspeeds most non-scarfed pokemon, immune to Spikes and Ground typed attacks while taking only neutral damage to Stealth Rock
Togekiss (Normal/Flying)

Choice Scarf @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature (+SpA/-Atk)
-Air Slash
-Aura Sphere
-Tri Attack
-Fire Blast
Togekiss is my most reliable revenge killer. With Choice Scarf, and Serene Grace, the secondary effects of Air Slash (Flinch), Fire Blast (Burn), and Tri Attack (Burn, Paralyze, or Freeze), Togekiss is sure to almost always inflict status inflictions. Air Slash is the most reliable as it's 30% flinch is boosted by Serene Grace. Aura Sphere covers Steel, Normal, Dark, and Ice types, Tri Attack for inflictions, Air Slash for Fighting, Bug, and Grass, and Fire Blast for Steel types.
Unique Characteristics: Immune to Spikes and Ground moves, Immune to Ghost moves