
umad? (Roserade) (F) @ Focus Sash
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- Toxic Spikes
- Sleep Powder
A typical roserade lead designed to set up toxic spikes and probably get a sleep in too. Simply sleep on first turn and then proceed to set up toxic spikes, sash stops it being OHKO'd without hail or sand so it usually gets both up. Leaf storm was an obvious attack to put on it incase it survives past putting up spikes as it is it's highest power STAB move. HP fire offers coverage against grass types that might try to stop the leaf storm. It also stops any grass/poison types that might be switched in to absorb the spikes (although that pretty much never happens).

whereugoin? (Magnezone) @ Air Balloon
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Substitute
- Magnet Rise
This was intially a steel trapper that had HP fire on it instead of Ice but I found that the steels I came up against weren't much of a threat and that I could kill them with thunderbolt just as easily. I also found that landorus and gliscor were being sent out to deal with it a lot so I changed my HP to ice. I used a subrise set with balloon to help me counter these 2 pokemon and other ground types that were used to deal with my zone. It allowed me to easily take hits and deal them back with force.

suspicias (Latias) (F) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Trick
I use specs latias because it can easily come in and do huge damage and then leave again, or simply trick a wall. People seem to find it rather difficult to counter and as long as I'm not stupid with it, it does a lot of damage to other teams. Draco meteor is obviously the big hitter, HP fire deals with most steels that would resist it and surf is for coverage.

IOWNAHORSE (Keldeo) @ Life Orb
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Secret Sword
- Hidden Power [Ice]
- Calm Mind
This thing just rips teams apart unless they have a jellicent. I use HP ice over HP dark/ghost because I can already handle jellicent and HP ice makes some things that would survive a surf or secret sword get OHKOd (specifically bulkier dragon sets). This is the main sweeper on my team and with secret sword dealing physical damage it is incredibly difficult to stop.

THE PHAN (Donphan) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
I use this donphan to remove any hazards that my opponent has managed to get up, and also to add a little bit of physical attack to an otherwise special attacking team. SR is obviously a big help in taking that little bit of necessary health off an opponent and EQ is the best STAB move available. Ice shard is incredibly useful on my team as it has priority and can do good damage to most things I switch donphan in on. Sturdy also helps hugely in combination as things that need 2HKOing can easily be taken care of.

TSMT (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 80 Def / 176 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Calm Mind
- Recover
- Baton Pass
I use this celebi mainly as a wall to things such as keldeo and breloom, and to pass CMs around my team. Obviously with such a specially oriented team, CM helps almost any pokemon I pass it to. Psychic is to deal with Keldeo and Breloom as previously stated and then I have recover so that I can CM for longer. With natural cure I can use this celebi to Bpass for days.
Importable:
Roserade (F) @ Focus Sash
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- Toxic Spikes
- Sleep Powder
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Substitute
- Magnet Rise
Latias (F) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Trick
Keldeo @ Life Orb
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Secret Sword
- Hidden Power [Ice]
- Calm Mind
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 80 Def / 176 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Calm Mind
- Recover
- Baton Pass
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- Toxic Spikes
- Sleep Powder
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Substitute
- Magnet Rise
Latias (F) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Trick
Keldeo @ Life Orb
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Secret Sword
- Hidden Power [Ice]
- Calm Mind
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 80 Def / 176 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Calm Mind
- Recover
- Baton Pass