Special Effects

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umad? (Roserade) (F) @ Focus Sash
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- Toxic Spikes
- Sleep Powder

A typical roserade lead designed to set up toxic spikes and probably get a sleep in too. Simply sleep on first turn and then proceed to set up toxic spikes, sash stops it being OHKO'd without hail or sand so it usually gets both up. Leaf storm was an obvious attack to put on it incase it survives past putting up spikes as it is it's highest power STAB move. HP fire offers coverage against grass types that might try to stop the leaf storm. It also stops any grass/poison types that might be switched in to absorb the spikes (although that pretty much never happens).

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whereugoin? (Magnezone) @ Air Balloon
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Substitute
- Magnet Rise

This was intially a steel trapper that had HP fire on it instead of Ice but I found that the steels I came up against weren't much of a threat and that I could kill them with thunderbolt just as easily. I also found that landorus and gliscor were being sent out to deal with it a lot so I changed my HP to ice. I used a subrise set with balloon to help me counter these 2 pokemon and other ground types that were used to deal with my zone. It allowed me to easily take hits and deal them back with force.

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suspicias (Latias) (F) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Trick

I use specs latias because it can easily come in and do huge damage and then leave again, or simply trick a wall. People seem to find it rather difficult to counter and as long as I'm not stupid with it, it does a lot of damage to other teams. Draco meteor is obviously the big hitter, HP fire deals with most steels that would resist it and surf is for coverage.

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IOWNAHORSE (Keldeo) @ Life Orb
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Secret Sword
- Hidden Power [Ice]
- Calm Mind

This thing just rips teams apart unless they have a jellicent. I use HP ice over HP dark/ghost because I can already handle jellicent and HP ice makes some things that would survive a surf or secret sword get OHKOd (specifically bulkier dragon sets). This is the main sweeper on my team and with secret sword dealing physical damage it is incredibly difficult to stop.

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THE PHAN (Donphan) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock

I use this donphan to remove any hazards that my opponent has managed to get up, and also to add a little bit of physical attack to an otherwise special attacking team. SR is obviously a big help in taking that little bit of necessary health off an opponent and EQ is the best STAB move available. Ice shard is incredibly useful on my team as it has priority and can do good damage to most things I switch donphan in on. Sturdy also helps hugely in combination as things that need 2HKOing can easily be taken care of.

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TSMT (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 80 Def / 176 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Calm Mind
- Recover
- Baton Pass

I use this celebi mainly as a wall to things such as keldeo and breloom, and to pass CMs around my team. Obviously with such a specially oriented team, CM helps almost any pokemon I pass it to. Psychic is to deal with Keldeo and Breloom as previously stated and then I have recover so that I can CM for longer. With natural cure I can use this celebi to Bpass for days.

Importable:

Roserade (F) @ Focus Sash
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Fire]
- Toxic Spikes
- Sleep Powder

Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Ice]
- Substitute
- Magnet Rise

Latias (F) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Trick

Keldeo @ Life Orb
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Secret Sword
- Hidden Power [Ice]
- Calm Mind

Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 80 Def / 176 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Calm Mind
- Recover
- Baton Pass
 
Offensive threats:

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Aerodactyl - Easily defeated by any of numerous ice or water attacks, specifically from Latias or Magnezone assuming the balloon hasn't been popped.
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Archeops - This is in the same boat as aero really.
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Azelf - Latias can take most of it's possible movepool and can respon with any one of it's 3 attacking moves.
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Bisharp - This could cause an issue if Keldeo is unavailable to take it out, but otherwise I see little issue.
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Breloom - Celebi can take any of it's moves and respond with psychic.
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Chandelure - It's lack of speed will cause it a problem against almost any of my pokemon.
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Cobalion - Latias and Keldeo can easily handle it as long as it doesn't have a CM set with HP or volt switch against me, otherwise celebi is probably best but HP Ice is still dangerous.
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Conkeldurr - Shouldn't be adle to do much to latias or celebi who can hit back with special moves including psychic from celebi.
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Darmanitan - Keldeo and Latias have little problem dealing with this.
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Deoxys-S - It's low speed can let sturdy donphan do a lot to it, but otherwise this could be a problem for me.
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Dragonite - Keldeo typicall beats this as HP Ice 2HKOs
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Druddigon - Outside of trick room, I rely on zone or keldeo to use HP ice or latias to draco meteor.
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Eelektross - It's low speed allows me to use a strong attack to take care of this.
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Electivire - This has issues hitting celebi and donphan particularly hard, so they can deal with this.
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Emboar - Keldeo and latias are easily capable of stopping this.
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Empoleon - Empoleon is easily trapped by zone and killed with t-bolt.
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Espeon - Espeon is dealt with by it's low defenses and my high speeds, however if my pokemon are weakened, switching in is an issue.
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Escavalier - HP fire from latias can take this down fast
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Excadrill - Surf from Keldeo or Latias should deal with this, although the attack beforehand could be troublesome depending on the set and whether it has SD up
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Garchomp - HP Ice from zone assuming balloon hasn't popped, otherwise try to lure it into outrage with latias and then use zone. Possibly take it with keldeo.
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Genesect - HP Fire from latias destroys this quite quickly, although the U-turn hits hard, using zone is often the best way forward here.
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Gengar - This is something I can have a lot of trouble with, I often have to lose something and then outspeed it with the next pokemon, which is often difficult.
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Golurk - Keldeo and Latias can get rid of this with surf, or zone can HP if it has balloon but dynamic punch will probably OHKO so I'd have to already have zone out
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Gyarados - Thunderbolt from zone as balloon stops EQ
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Haxorus - HP Ice from keldeo or Zone as they can take one hit from haxorus, or outspeed with latias draco meteor if latias is available.
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Heatran - Latias can switch in and use surf.
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Heracross - Keldeo doesn't take too much damage from non-boostedf attacks and can 2HKO with HP
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Hydreigon - Secret sword from keldeo usually fixes this, although I have to get the switch in right and may have to absorb some moves to lure it into letting keldeo in.
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Infernape - Keldeo takes this out as it can easily survive the grass knot.
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Jirachi - If in lead position, HP fire from roserade can take it out before it kills me if it has magic coat to stop sleep powder, which I always assume it does. If not a lead, then latias HP fire.
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Jolteon - Donphan can take this down comfortably, popping any balloon with ice shard and then EQing assuming balloon is still intact.
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Keldeo - Celebi helps here as psychic usually takes a HUGE chunk out of it or OHKOs and HP drak/ghost doesn't OHKO celebi.
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Kingdra - Draco meteor from latias, or use latias to lure outrage and then thunderbolt with zone.
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Krookodile - Keldeo just destroys this in every situation.
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Kyurem - SR helps a lot here, and then yet again, I rely on outspeeding it or luring it into outrage for zone.
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Landorus - Ice shard or HP ice from zone due to balloon.
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Latios - I have to rely on something to die and then get latias to outspeed with meteor, I have a lot of trouble dealing with this and it often beats me
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Lilligant - Latias can take all of it's moves bar HP Ice after a boost and can kill with HP fire, especially in sun, although lilligant outspeeding me then causes issues.
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Lucario - Secret sword Keldeo for days
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Machamp - Celebi comes in on anything that isn't payback and proceeds to psychic.
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Magnezone - Secret sword keldeo comes in on a non-electirc attack or latias on something that isn't HP ice and uses HP fire
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Mamoswine - This is another job for keldeo with surf or secret sword
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Meloetta-S - yet again, Keldeo is often effective here, latias can also take care of it easily.
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Meloetta-V - keldeo is less effective here but still does the job and latias is fine too.
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Metagross - Magnezone often takes this, but hammer arm could be an issue, so latias normall takes care of it with HP fire.
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Mienshao - The quick U-turn is annoying and I don't see how to counter this without first removing the rest of the team or making it stop using U-turn, using trick from latias could be the answer, but it may be choiced anyway, I have difficulty dealing with this other than predicting it being switched in and hitting it hard then.
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Reuniclus - Get in CMs with celebi on non-shadow ball sets and then pass to anyone and take it out, or simply overpower it with draco meteor from latias.
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Roserade - If a lead, kill it with my own, otherwise do so with latias, HP fire all the way.
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Salamence - This is often beaten by zone, but mainly keldeo with HP ice.
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Sawsbuck - This is usually easily beaten by latias or celebi
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Scizor - Latias or zone if it is choiced and not using superpower, or doesn't have superpower, occasionally donphan also deals with it due to high defence.
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Scrafty- Secret sword keldeo or just heavily hitting it specially to avoid bulk up stopping me.
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Seismitoad - Take advantage of it's low speed and hit it hard quickly.
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Serperior - HP fire Latias normally deals with this.
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Shaymin - Same as above
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Sigilyph - This just has to be hit very hard very fast by anything and it rarely causes me an issue.
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Smeargle - This is only really ever a lead and my sleep lead outspeeds it.
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Starmie - Magnezone kills it with thunderbolt easily and can take anything that isn't rain boosted
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Terakion - keldeo or latias with surf is the answer here.
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Thundurus - I usually use celebi to CM up and then kill it with psychic, or Bpass if it switches out.
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Togekiss - Thunderbolt from zone if it's there already, or big moves from anyone else if it isn't due to risk of aura sphere.
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Tornadus - Hurricane stops celebi working so well here, I usually use latias to deal with it before it does too much damage
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Tyranitar - Secret sword again, it can barely touch keldeo
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Venusaur - HP fire from Latias or Psychic from celebi, usually the latter
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Victini - Latias can surf this and take whatever it has to throw at it
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Virizion - Latias usually deals with this, although celebi can handle sets that don't have x-scissor
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Volcarona - SR takes a huge chuink out if it is up, ortherwise donphan can EQ it out.
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Weavile - Secret sword yet again
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Zoroark - As above
 
Defensive threats:

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Alomomola - Magnezone can't be toxic stalled and can 2HKO with thunderbolt
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Blissey - Secret sword does physical damage from keldeo, so it's a gonner
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Bronzong - HP fire galore Specs latias 3HKOs but bronzong won't kill it in 2
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Celebi - again with HP fire latias, or HP ice from zone will do it
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Chansey - Same as Blissey
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Deoxys-D - Heavy hitting quickly is the only solution here, it's low health allows me to take it down
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Cofagrigus - Same as earlier, best left to zone and keldeo though due to risk of shadow ball or WoW
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Crustle - easily killed by special attacks, even is shell passing or something similar.
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Dusclops - trick from latias gets rid of the eviolite, and then it is nothing really.
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Ferrothorn - HP fire for days
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Forretress - same as above
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Garbodor - Celebi easily takes care of this
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Gigalith - Surf or HP Ice from anywhere can stop this thing as it is a physical wall.
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Gliscor - HP ice OHKOs no matter what
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Hippowdon - Surf/HP ice quickly takes care of this, and it can do little back.
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Jellicent - This causes big problems if zone is down, but if it isn't, thundferbolts away
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Latias - countered with my own, or with keldeo or magnezone's HP ice
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Mandibuzz - magnezone can't be touched and can quickly kill it
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Murkrow - same as above
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Ninetales - donphan destroys ninetales due to sturdy
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Politoed - gets killed by zone and will do little in return although a hydro pump will hurt, maybe best to use keldeo
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Porygon2 - Secret sword time again
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Rotom-H - Surf from Latias deals with this no problem and it will struggle to deal with the latias in return
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Rotom-W - Magnezone to the rescue again to tunderbolt as the wwater typign makes it weak.
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Scolipede - Psychic from celebi can work but EQ from donphan is preffered.
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Skarmory - Magnezone gogogo
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Snorlax - Secret sword for the 90001st time
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Suicune - Magnezone should take this, although most sets are walled by keldeo
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Swampert - Keldeo is my best bet here, just to overpower it.
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Tentacruel - EQ Donphan, or celebi psychic, donphan will take a lot of damage though
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Vaporeon -magnezone comes in and t-bolts or keldeo can secret sword it
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Whimsicott - Latias with HP fire, whimsicott won't stop it quick enough
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Xatu - Pretty much any of my pokemon can deal with this, it's too frail
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Zapdos - Usually dealth with by outspeeding and overpowering, often with latias.
 
Hey there, your team looks pretty Volcarona weak, especially when it is paired with a spinner. Offensive ones with Bug Buzz / Fire Move / HP Electric can take out all your 6 pokemon. For that purpose, I'd replace Magnezone with Heatran. Most versions will do, although subtran seems the better option.
 
Like this one? I know HP is usually grass on heatran but having the HP ice in magnezones slot was essential to my team working well against dragons.

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Substitute
- Hidden Power [Ice]
 
I think this team could benefit from rain alot so I would suggest trying a politoed in place of your roserade. The set for toed is..

Politoed @ Leftovers
Trait: Drizzle
EVs: 4 Def / 252 Hp / 252 SpD
Calm Nature (+SpD, -Atk)
-Scald
-Ice beam
-Hypnosis
-Perish song

This toed will help alot with countering volcarona aslong as stealth rock is up and running politoed should easily be able to KO with scald. With magnezone having air balloon and magnet rise of the same set is a bad idea. Replace magnet rise to charge beam as it will boost your SpA the majority of the time each time you use and is great to KO while getting a SpA boost. Also try Latios over latias as your using latias very offensively and latios will suit that role 10x better with it's higher special attack stat. Use the same set as your latias on the latios.
 
This is a good team. The obvious thing to me is to say, it is dream world, so soul dew is legal, use it on latias. More as events warrent
 
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