Quality Control Specially Defensive Heatran QC 1/2 GP 0/1

OceanicGamer

#1 Lokix Glazer / #1 Bug Lover
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[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Magma Storm
move 3: Earth Power
move 4: Dark Pulse / Taunt
item: Leftovers
ability: Flame Body / Flash Fire
nature: Calm Nature
EVs: 252 HP / 212 SpD / 44 Spe
Tera Type: Ghost / Fairy

[SET COMMENTS]

Specially Defensive Heatran is a useful Pokémon in helping to stave off the myriad of special attackers in the metagame such as Latios and Sinistcha. Earth Power is important in this set as it allows Heatran to hit opposing Heatran, as well as hitting Skeledirge and Arcanine-Hisui super-effectively. Dark Pulse is used to aid Heatran in wearing down Latios and Slowking more easily. Alternatively, Taunt can be extremely useful in conjuction with Magma Storm, which can effectively trap and remove walls like the aforementioned Slowking, as well as Toxapex. 44 Speed EVs allow Heatran to outspeed uninvested Mandibuzz and Sinistcha, which can allow Heatran to stop Roost from Mandibuzz, as well as shutting down Sinistcha's Calm Mind sets. Flame Body can be used to punish contact attackers, especially U-Turn users like Lokix. Flash Fire can also be used, which allows Heatran to take on Skeledirge much more easily. Both Tera Ghost and Fairy allow Heatran to become immune to Fighting-type attacks from Pokemon such as Slither Wing and Conkeldurr. Tera Ghost also allows Heatran to become a spinblocker that can take on the common Rapid Spin users, such as Excadrill and Donphan. Alternatively, Tera Fairy grants Heatran a fantastic defensive typing, allowing it to handle threats like Iron Jugulis. However, using Tera comes with the downside of sacrificing Heatran’s amazing defensive typing and makes you worse versus many things. For instance, using Tera means you can’t answer Latios as safely as before, so Tera should only be used in emergency.

Heatran best fits on bulky offense and balance structures, with teammates that can help Heatran with its weaknesses to threats like Keldeo. One phenomenal partner for it is Skarmory. Skarmory gives a partner that can directly swap into the Ground-types that threaten Heatran, such as Excadrill and Donphan. In return, Heatran provides a pivot into Skeledirge, and can stack Stealth Rock on top of Skarmory's Spikes. Assault Vest Tornadus-T is another good partner for it, as it provides a check to both Greninja and Keldeo, who can otherwise threaten Heatran. Finally, seeing as Heatran's longevity comes only from Leftovers, having a way to remove hazards is of great appreciation from Heatran. Excadrill can Rapid Spin hazards away, and using Heatran comes with the benefit of having a way to directly threaten Skarmory, who completely walls Excadrill. Excadrill comes with the benefit with the ability of using Stealth Rocks so Heatran doesn’t have to, so Heatran can slot Dark Pulse easier.



[CREDITS]
Written by:
https://www.smogon.com/forums/members/oceanicgamer.650155/
Quality checked by:
https://www.smogon.com/forums/members/thatoneapple.620325/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
Looks good so far, just wanna trim it and rework some parts
QC 1/2
Add Remove Comment
[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Magma Storm
move 3: Earth Power
move 4: Dark Pulse / Taunt
item: Leftovers
ability: Flame Body / Flash Fire
nature: Calm Nature
EVs: 252 HP / 212 SpD / 44 Spe
Tera Type: Ghost / Fairy

[SET COMMENTS]

Specially Defensive Heatran is a useful Pokémon in helping to stave off the myriad of special attackers in the metagame such as Latios and Sinistcha. Earth Power is important in this set as it allows Heatran to hit opposing Heatran, as well as hitting Skeledirge and Arcanine-Hisui super-effectively. Dark Pulse is used to aid Heatran in wearing down Latios and Slowking more easily. Alternatively, Taunt can be extremely useful in conjuction with Magma Storm, which can effectively trap and remove walls like the aforementioned Slowking, as well as Toxapex. 44 Speed EVs allow Heatran to outspeed uninvested Mandibuzz and Sinistcha, which can allow Heatran to stop Roost from Mandibuzz, as well as shutting down Sinistcha's Calm Mind sets. Flame Body can be used to punish contact attackers, especially U-Turn users like Lokix. Flash Fire can also be used, which allows Heatran to take on Skeledirge much more easily. Tera Ghost allows Heatran to become immune to Fighting-type attacks from Pokemon such as Slither Wing and Conkeldurr, Both Ghost and Fairy allow Heatran to take on fightings better, so I'd reword this to say what both types do before going into what they each do individually as well as become a spinblocker that can take on the common Rapid Spin users, such as Excadrill and Donphan. Alternatively, Tera Fairy also sees some use, as this grants Heatran a fantastic defensive typing, allowing it to take on and handle threats like Iron Jugulis. Add a part that explains the downsides of using each Tera

Heatran best fits on bulky offense and balance structures, with teammates that can help Heatran with its weaknesses provide examples. One phenomenal partner for it is Skarmory. Skarmory gives a partner that can directly swap into the Ground-types attacks that threaten Heatran, fear, such as from Excadrill and Donphan. In return, Heatran provides a pivot into Skeledirge, if it is running Flash Fire Heatran checks dirge fine enough without flash fire tbh and can stack Stealth Rock on top of Skarmory's Spikes. Furthermore, Heatran running Stealth Rock means that Skarmory is free to run Spikes. Just condensing here Assault Vest Tornadus-T is another good partner for it,. Tornadus-T gives a as it provides a check to both Greninja and Keldeo answer, who can otherwise bullies threaten Heatran. It can also help to play around Greninja. More condensing Finally, seeing as Heatran's longevity comes only from Leftovers, having a way to remove hazards is of great appreciation from Heatran. Excadrill can Rapid Spin hazards away, and using Heatran comes with the benefit of having a way to directly threaten Skarmory, who completely walls Excadrill. Feel like it may be more important to mention how drill can run rocks so that tran can slot Dark Pulse Easier



[CREDITS]
Written by:
https://www.smogon.com/forums/members/oceanicgamer.650155/
Quality checked by:
https://www.smogon.com/forums/members/thatoneapple.620325/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Looks good so far, just wanna trim it and rework some parts
QC 1/2
Add Remove Comment
[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Magma Storm
move 3: Earth Power
move 4: Dark Pulse / Taunt
item: Leftovers
ability: Flame Body / Flash Fire
nature: Calm Nature
EVs: 252 HP / 212 SpD / 44 Spe
Tera Type: Ghost / Fairy

[SET COMMENTS]

Specially Defensive Heatran is a useful Pokémon in helping to stave off the myriad of special attackers in the metagame such as Latios and Sinistcha. Earth Power is important in this set as it allows Heatran to hit opposing Heatran, as well as hitting Skeledirge and Arcanine-Hisui super-effectively. Dark Pulse is used to aid Heatran in wearing down Latios and Slowking more easily. Alternatively, Taunt can be extremely useful in conjuction with Magma Storm, which can effectively trap and remove walls like the aforementioned Slowking, as well as Toxapex. 44 Speed EVs allow Heatran to outspeed uninvested Mandibuzz and Sinistcha, which can allow Heatran to stop Roost from Mandibuzz, as well as shutting down Sinistcha's Calm Mind sets. Flame Body can be used to punish contact attackers, especially U-Turn users like Lokix. Flash Fire can also be used, which allows Heatran to take on Skeledirge much more easily. Tera Ghost allows Heatran to become immune to Fighting-type attacks from Pokemon such as Slither Wing and Conkeldurr, Both Ghost and Fairy allow Heatran to take on fightings better, so I'd reword this to say what both types do before going into what they each do individually as well as become a spinblocker that can take on the common Rapid Spin users, such as Excadrill and Donphan. Alternatively, Tera Fairy also sees some use, as this grants Heatran a fantastic defensive typing, allowing it to take on and handle threats like Iron Jugulis. Add a part that explains the downsides of using each Tera

Heatran best fits on bulky offense and balance structures, with teammates that can help Heatran with its weaknesses provide examples. One phenomenal partner for it is Skarmory. Skarmory gives a partner that can directly swap into the Ground-types attacks that threaten Heatran, fear, such as from Excadrill and Donphan. In return, Heatran provides a pivot into Skeledirge, if it is running Flash Fire Heatran checks dirge fine enough without flash fire tbh and can stack Stealth Rock on top of Skarmory's Spikes. Furthermore, Heatran running Stealth Rock means that Skarmory is free to run Spikes. Just condensing here Assault Vest Tornadus-T is another good partner for it,. Tornadus-T gives a as it provides a check to both Greninja and Keldeo answer, who can otherwise bullies threaten Heatran. It can also help to play around Greninja. More condensing Finally, seeing as Heatran's longevity comes only from Leftovers, having a way to remove hazards is of great appreciation from Heatran. Excadrill can Rapid Spin hazards away, and using Heatran comes with the benefit of having a way to directly threaten Skarmory, who completely walls Excadrill. Feel like it may be more important to mention how drill can run rocks so that tran can slot Dark Pulse Easier



[CREDITS]
Written by:
https://www.smogon.com/forums/members/oceanicgamer.650155/
Quality checked by:
https://www.smogon.com/forums/members/thatoneapple.620325/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
o7 done
 
[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Magma Storm
move 3: Earth Power
move 4: Dark Pulse / Taunt
item: Leftovers
ability: Flame Body / Flash Fire
nature: Calm Nature
EVs: 252 HP / 212 SpD / 44 Spe
Tera Type: Ghost / Fairy

[SET COMMENTS]

Specially Defensive Heatran is a useful Pokémon in helping to stave off the myriad of special attackers in the metagame such as Latios and Sinistcha. Earth Power is important in this set as it allows Heatran to hit opposing Heatran, as well as hitting Skeledirge and Arcanine-Hisui super-effectively. Dark Pulse is used to aid Heatran in wearing down Latios and Slowking more easily. Alternatively, Taunt can be extremely useful in conjuction with Magma Storm, which can effectively trap and remove walls like the aforementioned Slowking, as well as Toxapex. 44 Speed EVs allow Heatran to outspeed uninvested Mandibuzz and Sinistcha, which can allow Heatran to stop Roost from Mandibuzz, as well as shutting down Sinistcha's Calm Mind sets. Flame Body can be used to punish contact attackers, especially U-Turn users like Lokix. Flash Fire can also be used, which allows Heatran to take on Skeledirge much more easily, although it must still be careful of Earth Power sets.

putting a line break here cause this is getting slightly long a powergraph (rightfully so for this mon).

Both Tera Ghost and Fairy allow Heatran to become immune well no, just say it lets them take them on or something because defo not immune. to Fighting-type attacks from Pokemon such as Slither Wing and Conkeldurr. Tera Ghost also allows Heatran to become a spinblocker that can take on the common Rapid Spin users, such as Excadrill and Donphan maybe just word it as being used to deny a rapid spin from them instead because you don't really want to be hard switching spdef heatran into them still. Alternatively, Tera Fairy grants Heatran a fantastic defensive typing, allowing it to handle threats like Iron Jugulis. However, using Tera comes with the downside of sacrificing Heatran’s amazing defensive typing and makes you worse versus many things. For instance, using Tera means you can’t answer Latios as safely as before, so Tera should only be used in emergency.

Heatran best fits on bulky offense and balance structures, with teammates that can help Heatran with its weaknesses to threats like Keldeo. One phenomenal partner for it is Skarmory. Skarmory gives a partner that can directly swap into the Ground-types that threaten Heatran, such as Excadrill and Donphan. In return, Heatran provides a pivot into Skeledirge, and can stack Stealth Rock on top of Skarmory's Spikes. Assault Vest Tornadus-T is another good partner for it, as it provides a check to both Greninja and Keldeo, who can otherwise threaten Heatran. Maybe mention how it appreciates that Heatran can trap and remove Slowking for it too Finally, seeing as Heatran's longevity comes only from Leftovers, having a way to remove hazards is of great appreciation from Heatran. Excadrill can Rapid Spin hazards away, and using Heatran comes with the benefit of having a way to directly threaten Skarmory, who completely walls Excadrill. Excadrill comes with the benefit with the ability of using Stealth Rocks so Heatran doesn’t have to, so Heatran can slot Dark Pulse easier. run both Dark Pulse and Taunt to better trap and remove Pokemon like Slowking and Latios.



[CREDITS]
Written by:
https://www.smogon.com/forums/members/oceanicgamer.650155/
Quality checked by:
https://www.smogon.com/forums/members/thatoneapple.620325/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

Looks good, 2/2 when implemented.
 
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